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Quote from The_Real_Colonel »I'm taking the stock list as a baseline and swapped 1 Aethersphere Harvestor for a 2nd Sweltering Suns. I'll be playing this out at my LGS this coming week and see how it runs overall.
Quote from Nevelo »I've updated the Primer based on the decklists we've seen. I'm using the aggregate as the sample decklist. I have kept the Black Splash decklist in light of this from the MTGO PTQ:
BREAL2 (17TH) MTGO PTQ 09/30/2017Magic OnlineOCTGN2ApprenticeBuy These Cards
Creature (22)4 Bomat Courier4 Earthshaker Khenra4 Hazoret the Fervent4 Inventor's Apprentice2 Pia Nalaar4 Scrapheap ScroungerSorcery (2)2 Cut // RibbonsInstant (10)4 Lightning Strike2 Shock4 Unlicensed DisintegrationArtifact (2)2 Key to the CityLand (24)4 Canyon Slough4 Dragonskull Summit8 Mountain4 Ramunap Ruins4 Spire of IndustrySideboard (15)4 Abrade1 Aethersphere Harvester2 Chandra, Torch of Defiance2 Chandra's Defeat3 Glorybringer2 Magma Spray1 Vance's Blasting Cannons
He/She managed to keep Ramunap, but did cut Sunscorch, opting to run Spire of Industry to up the black mana sources. It's an interesting version. I am not sure if it is better than just straight Mono Red in light of the taplands and slightly unstable mana. Does open up some nice options in Black though.
Quote from jacobk »Interesting that the successful lists are very Rigging Runner light. I guess the idea is that your best hands feature a one drop on turn one while you really don't want to play the runner turn one.
Quote from Nevelo »@PapaThor: I wonder how RB fairs vs UWx Approach. The UW deck appears to be real and likely the main choice for control mages going forward. It’s likely the most relevant factor as to whether to go with a splash or not.
RB gets Scrounger, but it’s not as good against the Settle the Wreckage or Cast Out removal package anyway. Also, Disintegration and Cut // Ribbons are dead draws game 1. I’m not sure how consistently you’ll be able to keep Apprentice turned on under heavy removal.
Mono-Red has some issues with its main board too, like Abrade, but I think that slot is more flexible main than Disintegration. Chandra is better than Key and Kari Zev better at attacking Gideon than Scrounger. The Sunscorched deserts are not inconsequential either.
I’m inclined to think Mono Red has the advantage Game 1. After side it’s probably a different story depending on the RB sideboard.
Quote from Nevelo »I think the Discard could be good after board, which is what might make the Black splash appealing. Its too bad they don't run Gearhulks main, but I imagine that is to dodge the game 1 removal. You also have to be careful of them siding into Regal Caracal. That can be a problem for both decks if it goes unanswered.
Quote from Unknown_Renown »Hi
Nobody is speaking about Bone Picker . I have tested it and must tell that it is working well.
Everybody gave up on him?
Quote from Nevelo »Game 1 the removal is dead, which is what I was trying to say. Post board, I would still cut Push and Disintegrate. However, likely bring in a couple of Abrade because it hits both the cat and the hulk. I’d be filling the rest of the spots with threats like Chandra.
Quote from MercurialMemory »After playing RR almost all last season, I can confirm the board is junk against AotSS. You just don't have anything in red to disrupt their plan in a meaningful way. Short of straight-up killing them. Rampaging Ferocidon is something you didn't have pre-rotation, but even with that tool I think that post board matches heavily favor AotSS. Honestly, that's the primary reason I've been maintaining a black splash in the Hazoret deck and considered going with a black base splashing red.
Quote from PapaThor »
i managed to defeat U/W approach decks pre rotation even with Blessed Alliance.... though by a very slim margin. i too am hoping the black splash for hand disruption can help me win against U/W Approach because that deck looks better now.
Quote from PapaThor »Quote from Nevelo »Game 1 the removal is dead, which is what I was trying to say. Post board, I would still cut Push and Disintegrate. However, likely bring in a couple of Abrade because it hits both the cat and the hulk. I’d be filling the rest of the spots with threats like Chandra.
ah. didn't notice Caracal's only 3/3. i thought it's 3/4, beyond Abrade's reach.
but isn't Chandra too slow? 2 damage per turn is not 4 damage per turn for 2 turns like Lathnu Hellion. on the other hand, she doesn't get exiled by Settle the Wreckage. still, i am concerned she may not do much work before the opponent wins via casting another Approach.
Quote from Nevelo »
I wasn't super clear. Not just Chandra, but threats in general. Working off a stock list, I'd cut all the shocks, likely cut down to about 2 Abrade and then side into as many of the better threats as I can. Chandra, Ferocidon, maybe a couple Glorybringer if I need to fill some spots.
Chandra is a little bit slow, but it does represent a threat that is a bit harder to remove. She smacks them for 2 a turn and threatens ultimate in a few turns. She also doubles as removal for Caracal, albeit not the cleanest if we don't have some dudes to block.
Ferocidon is probably the best threat we have against them, so it might be worthwhile thinking about running 3-4 of them in the 75 going forward.
Edit: I also think learning how to play around Settle the Wreckage is key in fighting this deck.
Quote from MercurialMemory »
In several lists, the only card being consistently brought in from the board is Chandra. Some run the dino, which I like, but not all. Maybe that's enough. I suppose it really just comes down to how much of the meta share AotSS claims for itself.
Quote from jacobk »Captain Lannery Storm is almost enough to make the old Rb copter archetype viable again on her own. The treasure token pumps Inventor's Apprentice, eases the black splash, turns on Unlicensed Disintegration, and enables revolt on Fatal Push.
Going black is always going to hurt the consistency but the access to Duress and Doomfall is pretty huge for the Approach matchup. They often rely on one big spell to stabilize.