"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
I have to agree on the goblins. For the price, its VERY hard to beat. It comes out fast and heavy... as long as you play it right, it can be decently competitive... just don't expect to beat high dollar decks easily.
Prices are average of a couple of sites. Cards that will rotate in October: Ranger of Eos, Soul Warden, Oblivion Ring, Path to Exile. All are important to the deck, but that does not mean replacements cannot be found. Soul Warden can be replaced by Ajani's Mantra. It would slow the deck down, but it would be a substitute for the life gain given by Soul Warden. Ranger of Eos means it will be more difficult to refill your hand if your army is wiped out. Condemn is back in Standard and could replace Path to Exile.
Discussion in another thread about Conley's deck hinted at some wanting to include Emeria, the Sky Ruin (a $1.00 rare from Zendikar) to help return creatures that were countered or destroyed.
Was going to post a monogreen aggro deck too, but I have a paper to finish and a bed to sleep in. Maybe tomorrow...
It's an easy and fun deck, I didn't intend it to be very competitive, but I was surprised at its performance I used cards from decks I already own, and the only cards I had to buy were the Revenges and Stampedes. Like for $10 the 8 of them.
I've been running a W/U enchantress control deck for a while, and it's pretty decent...
Basically, take a bunch of lockdown Aura enchantments (Crystallization, Spreading Seas, things of the like)
Add in Mesa Enchantress and Kor Spiritdancer to get an engine going,
A touch of library manipulation (Ponder, Preordain),
and when you throw down your Sigil of the Empty Throne, things get really nuts, really fast.
If you wanted to add a little money, it's worth it to spring for some Luminarch Ascensions. Mine entire deck was about $40, but you could definitely get it cheaper if you were even the least bit savvy. I usually go 50-50 at events, beating the other homebrews and losing to the netdecks.
I just want to say that the life gain deck I posted a while back has to be your best option. I just got on MTG.com and saw a version of my decklist being played at Nationals. They call it "Soul Sisters." If its good enough for Nationals it's good enough for FNM. They Stole my idea!!! haha
Sideboard
2 Tuktuk the Explorer
2 Inferno Titan
2 Burst Lightning
3 Dragon's Claw
3 Leyline of Punishment
3 Quest for the Goblin Lord
This is my Goblin deck managed to beat Soul Sister's game 2 of a match, using Leyline. Beat RDW thanks to Dragon's Claw. Beat U/W control barely, but it's cheap minus the Inferno Titans and fun.
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Playing: Modern: BWEldrazi and TaxesBW Legacy: WEldraziW
I'm not kidding when I say that I only lost 3 matches total out of 20 matches!
Jund does give the deck a hard time (though I managed to beat it once and lost once), and without duress in the board, it ran into problems against a combo deck I faced, and a planeswalker control deck but those were the only losses, and otherwise I haven't run into many other bad matchups.
The deck is just so ludicrously fast it blows through much of the competition. And it packs in sooo much removal in the main and sideboard that creature decks get ripped to shreds.
You guys have any suggestions for the deck? Please don't say cut Hypnotic Specter as others have. Hypnotic Specter has won me close to a third of my matchups. It's foolish that no one seems to run it. Whenever it isn't removed immediately, it completely rapes my opponents hand well before either of us get to five mana (so it's not comparable to mind sludge at all, mind sludge only functions against slow control deck that give me a lot of turns to ramp up mana). And if does get removed, that just means my Nighthawk or Shade sticks and proceeds to win me that game.
I recommend it. I think you'll do well. Let me know how it goes
Assuming budget isn't a concern, I would move the 2 maindeck Black Knights to the sideboard and play 2 Bloodghast in their place. I might even cut 2 Sign in Blood to play the 3rd and 4th Bloodghast. But that's really the only thing I can think of that might improve the deck.
Dark Tutelage is the other card I would love to play in place of Sign in Blood. It's too bad the curve is soo 3cc heavy already.
As for the sideboard, I would make room for Duress somehow (to deal with control and combo decks like Runeflare Trap).
Update: I edited the above list to make room for Duress in the board. It seemed neccesary against combo/control. I didn't add Bloodghast though because it's too expensive and not great without Highborne which in turn would change the deck completely. I didn't swap Sign in Blood for Dark Tutelage though because the curve is already too heavy on 3cc stuff and then you have to wait two turns for Tutelage to generate as much card advantage as Sign, and for an aggressive deck, two turns is a long time.
I've been playing a B/R discard deck revolving around Megrim,Liliana's Caress, Blightning and burning inquiry. It seems to be fast enough to destroy mythic conscription, most polymorphs, and slower green ramp decks, but Jund is a bit too agroy for it.
4 Sign in Blood
3 Disfigure
3 Doom Blade
2 Smother
2 Tendrils of Corruption
Sideboard
3 Deathmark
3 Marsh Casualities
3 Mind Sludge
2 Black Knight
1 Disfigure
1 Doom Blade
1 Smother
1 Tendrils of Corruption
I'm not kidding when I say that I only lost 3 matches total out of 20 matches!
Jund does give the deck a hard time (though I managed to beat it once and lost once), and without duress in the board, it ran into problems against a combo deck I faced, and a planeswalker control deck but those were the only losses, and otherwise I haven't run into many other bad matchups.
The deck is just so ludicrously fast it blows through much of the competition. And it packs in sooo much removal in the main and sideboard that creature decks get ripped to shreds.
You guys have any suggestions for the deck? Please don't say cut Hypnotic Specter as others have. Hypnotic Specter has won me close to a third of my matchups. It's foolish that no one seems to run it. Whenever it isn't removed immediately, it completely rapes my opponents hand well before either of us get to five mana (so it's not comparable to mind sludge at all, mind sludge only functions against slow control deck that give me a lot of turns to ramp up mana). And if does get removed, that just means my Nighthawk or Shade sticks and proceeds to win me that game.
Tendrils is rotating out...so is Hypnotic Specter.
Here is my Dark Tutelage deck. It's fairly inexpensive and is pretty competitive.
I'm trying to get another Bloodghast. When I do, I'll run 4 of them and 4 Gatekeepers and move the 2 Hexmages to the sideboard.
The lifegain in this deck is very nice and easily makes up for 2 Dark Tutelages in play. The card advantage is absolutely insane. The 6 artifacts are enough to sustain the Lichs.
It's a fairly inexpensive deck, too (runs 55.00 to 167.00 according to tcgplayer).
Turn 2: cast Lotus Cobra, lay Sac land, crack land for forest, cast explore and lay land. (you could cast another elf/bop or even use a second explore at this point of you had another Sac land)
3 forest, Llanowar and cobra.
Turn 3: lay sac land, crack for forest tap 4 forest + elf and 2 floating mana cast Gaea.
I edited my Vampire list posted above to make room for Duress in the board. It seemed neccesary against combo/control. I didn't add Bloodghast though because it's too expensive and not great without Highborne which in turn would change the deck completely. I didn't swap Sign in Blood for Dark Tutelage though because the curve is already too heavy on 3cc stuff and then you have to wait two turns for Tutelage to generate as much card advantage as Sign, and for an aggressive deck, two turns is a long time.
Tendrils is rotating out...so is Hypnotic Specter.
Here is my Dark Tutelage deck. It's fairly inexpensive and is pretty competitive.
(Decklist Snipped)
I'm trying to get another Bloodghast. When I do, I'll run 4 of them and 4 Gatekeepers and move the 2 Hexmages to the sideboard.
The lifegain in this deck is very nice and easily makes up for 2 Dark Tutelages in play. The card advantage is absolutely insane. The 6 artifacts are enough to sustain the Lichs.
It's a fairly inexpensive deck, too (runs 55.00 to 167.00 according to tcgplayer).
You should never ever ever ever ever ever play less than 4 Gatekeeper in a monoblack deck. It's the best card in the deck. Cut the 4th Shade for it as Shade is a card you don't want to see multiples off any ways and it's not very good early game.
Also 6 artifacts is not enough to support two Lich. With just 6 copies of a card, there is no assurance you will ever see one in any particular game. If I was to abuse lich, I would play 9 artifacts and 4 Lich. It makes the whole thing much more consistent. Also I don't like Demon's Horn, you're the aggro deck in almost every matchup so you only should care about your opponent's life total.
Maybe Mox Opal will be playable in the deck post rotation.
And lastly, Sign in Blood is not a sideboard card. It's a maindeck card that you occasionally sideboard out to make room for other good stuff. I would sideboard Duress so you have something strong to bring in versus control and combo decks.
Otherwise, your list looks solid.
When Tendrils rotates out, I'll play Smother, Urge to Feed or Consuming Vapors in it's place. It's a common so it's no big deal to get the card even if it does rotate out in a month.
Hyppe is tougher to replace. One option is the new Vampire lord, the other is Arrogant Bloodlord. Ideally, if a bunch of playable artifacts get printed in Scars, I'll play 9 artifacts in the deck alongside 4 Lich.
The B/R Megrim Caress deck is extremely cheap (the most expensive card, Dragonskull Summit / Lavaclaw Reaches, are $2 each), and is a lot of fun. The deck has only lands as rares, and the entire deck is playable in Extended with really no changes at all.
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$25 for Baneslayers
$5 for mini Jaces
$8 for Colonade
10 cents for all the counters (12)
WURDelver
[/MANA]MANA]R[/MANA]GTron
WDeath and Taxes
WSoul Sisters
RWG Pod Combo
URSplinter Twin
URStorm
RBurn
20 plains
4 Sejiri steppe
4 Oblivion Ring During the tournament they were Journey to nowhere I just replaced them.
4 Armored Ascension
4 Hada Freeblade
4 Kor Skyfisher
4 Join the Ranks
4 Kazandu Blademaster
2 Kabira Evangel
4 brave the elements
4 Ondu cleric
2 Sword of vengeance
Side Board
2 Safe Passage
1 Leyline of sanctity
4 Rest for the weary
4 Celestial Purge
4 Kor Firewalker
Soul Sisters
4 Ajani's Pridemate .10 each/ .40
4 Kor Firewalker .50 each/ 2.00
4 Ranger of Eos 5.00 each / 20.00
4 Serra Ascendant 2.25 each/ 9.00
4 Soul Warden .10 each / .40
4 Soul's Attendant .10 each / .40
4 Brave the Elements .25 each/ 1.00
3 Rest for the Weary .10 each / .30
4 Survival Cache .10 each / .40
2 Oblivion Ring 1.00 each / 2.00
4 Kabira Crossroads .10 each/ .40
15 Plains --
4 Tectonic Edge .50 each / 2.00
Maindeck cost = $38.30
Sideboard
2 Linvala, Keeper of Silence 5.00 / 10.00
1 Sun Titan 8.00 / 8.00
2 War Priest of Thune .20 / .40
1 Celestial Purge .10 / .10
3 Path to Exile 5.00 / 15.00
4 Luminarch Ascension 1.50 / 6.00
2 Oblivion Ring 1.00 each / 2.00
Sideboard Cost = $41.50
This is similar to the deck piloted by Conley Woods in 2010 US Nationals found here: http://www.youtube.com/watch?v=sXeDXcfLsGQ
Conley used 3x Elspeth, Knight-Errant instead of 3x Rest for the Weary. Sideboard was different, too.
Prices are average of a couple of sites. Cards that will rotate in October: Ranger of Eos, Soul Warden, Oblivion Ring, Path to Exile. All are important to the deck, but that does not mean replacements cannot be found. Soul Warden can be replaced by Ajani's Mantra. It would slow the deck down, but it would be a substitute for the life gain given by Soul Warden. Ranger of Eos means it will be more difficult to refill your hand if your army is wiped out. Condemn is back in Standard and could replace Path to Exile.
Discussion in another thread about Conley's deck hinted at some wanting to include Emeria, the Sky Ruin (a $1.00 rare from Zendikar) to help return creatures that were countered or destroyed.
Was going to post a monogreen aggro deck too, but I have a paper to finish and a bed to sleep in. Maybe tomorrow...
Minus the Gideon and fetchlands, would this be a good budget Sun Titan Control?
Main:
22 Forest
4 Gaea's Revenge
2 Khalni Hydra
2 Terra Stomper
4 Wolfbriar Elemental
4 Elvish Archdruid
4 Arbor Elf
4 Llanowar Elves
4 Elvish Visionary
1 Joraga Treespeaker
2 Garruk Wildspeaker
4 Overwhelming Stampede
3 Harrow
SB:
4 Birds of Paradise
4 Eldrazi Monument
4 Plummet
3 Pelakka Wurm
It's an easy and fun deck, I didn't intend it to be very competitive, but I was surprised at its performance I used cards from decks I already own, and the only cards I had to buy were the Revenges and Stampedes. Like for $10 the 8 of them.
Basically, take a bunch of lockdown Aura enchantments (Crystallization, Spreading Seas, things of the like)
Add in Mesa Enchantress and Kor Spiritdancer to get an engine going,
A touch of library manipulation (Ponder, Preordain),
and when you throw down your Sigil of the Empty Throne, things get really nuts, really fast.
If you wanted to add a little money, it's worth it to spring for some Luminarch Ascensions. Mine entire deck was about $40, but you could definitely get it cheaper if you were even the least bit savvy. I usually go 50-50 at events, beating the other homebrews and losing to the netdecks.
Creatures (27)
4 Hada Freeblade
4 Jwari Shapeshifter
4 Kazandu Blademaster
4 Ondu Cleric
4 Kabira Evangel
4 Umara Raptor
4 Talus Paladin
Other Spells (10)
2 Path to Exile
4 Join the Ranks
2 Mana Leak
2 Oblivion Ring
Land (23)
4 Celestial Colonnade
9 Island
11 Plains
U/W Titan control is pretty damn cheap.
It is good to learn from your failures, but I prefer to learn from the failures of others.
2 Goblin Tunneler
4Goblin Guide
4Ember Hauler
4 Goblin Bushwhacker
4 Warren Instigator
4 Goblin Chieftain
2 Burst Lightning
4 Lightning Bolt
4 Staggershock
4 Searing Blaze
4 Teetering Peaks
2 Dread Statuary
16 Mountain
Sideboard
2 Tuktuk the Explorer
2 Inferno Titan
2 Burst Lightning
3 Dragon's Claw
3 Leyline of Punishment
3 Quest for the Goblin Lord
This is my Goblin deck managed to beat Soul Sister's game 2 of a match, using Leyline. Beat RDW thanks to Dragon's Claw. Beat U/W control barely, but it's cheap minus the Inferno Titans and fun.
Playing:
Modern:
BWEldrazi and TaxesBW
Legacy:
WEldraziW
So I threw together an inexpensive deck, and I lost a grand total of three matches over 4 nights of FNM!!
My list (all the cards are cheap and none are rotating out)...
4 Vampire Lacerator
4 Vampire Hexmage
4 Gatekeeper of Malakir
4 Vampire Nighthawk
4 Hypnotic Specter
2 Black Knight
2 Nantuko Shade
3 Disfigure
3 Doom Blade
2 Smother
2 Tendrils of Corruption
4 Duress
3 Deathmark
3 Marsh Casualities
2 Mind Sludge
2 Black Knight
1 Doom Blade
I'm not kidding when I say that I only lost 3 matches total out of 20 matches!
Jund does give the deck a hard time (though I managed to beat it once and lost once), and without duress in the board, it ran into problems against a combo deck I faced, and a planeswalker control deck but those were the only losses, and otherwise I haven't run into many other bad matchups.
The deck is just so ludicrously fast it blows through much of the competition. And it packs in sooo much removal in the main and sideboard that creature decks get ripped to shreds.
You guys have any suggestions for the deck? Please don't say cut Hypnotic Specter as others have. Hypnotic Specter has won me close to a third of my matchups. It's foolish that no one seems to run it. Whenever it isn't removed immediately, it completely rapes my opponents hand well before either of us get to five mana (so it's not comparable to mind sludge at all, mind sludge only functions against slow control deck that give me a lot of turns to ramp up mana). And if does get removed, that just means my Nighthawk or Shade sticks and proceeds to win me that game.
Assuming budget isn't a concern, I would move the 2 maindeck Black Knights to the sideboard and play 2 Bloodghast in their place. I might even cut 2 Sign in Blood to play the 3rd and 4th Bloodghast. But that's really the only thing I can think of that might improve the deck.
Dark Tutelage is the other card I would love to play in place of Sign in Blood. It's too bad the curve is soo 3cc heavy already.
As for the sideboard, I would make room for Duress somehow (to deal with control and combo decks like Runeflare Trap).
Update: I edited the above list to make room for Duress in the board. It seemed neccesary against combo/control. I didn't add Bloodghast though because it's too expensive and not great without Highborne which in turn would change the deck completely. I didn't swap Sign in Blood for Dark Tutelage though because the curve is already too heavy on 3cc stuff and then you have to wait two turns for Tutelage to generate as much card advantage as Sign, and for an aggressive deck, two turns is a long time.
Land
4 Dragonskull Summit" target="blank">Dragonskull Summit
4 Lavaclaw Reaches" target="blank">Lavaclaw Reaches
8 swamp" target="blank">swamp
6 mountain" target="blank">mountain
2 tectonic edge" target="blank">tectonic edge
Removal
2 Lightning bolt " target="blank">Lightning bolt
1 Terminate " target="blank">Terminate
3 Consuming vapors" target="blank">Consuming vapors
3 Bituminous blast " target="blank">Bituminous blast
Discard
4 Duress" target="blank">Duress
4 Burning inquiry
2 Inquisition of Kozilek " target="blank">Inquisition of Kozilek
4 Blightning" target="blank">Blightning
1 Thought Hemorrhage" target="blank">Thought Hemorrhage
Enchantments
4 Megrim
4 Liliana’s Caress" target="blank">Liliana’s Caress
Creatures
4 Vampire Hexmage" target="blank">Vampire Hexmage
Sideboard
2 Deathmark" target="blank">Deathmark
2 Combust" target="blank">Combust
3 Thought hemorrhage" target="blank">Thought hemorrhage
4 Pithing Needle" target="blank">Pithing Needle
1 Malakir bloodwitch " target="blank">Malakir bloodwitch
1 Earthquake" target="blank">Earthquake
2 leyline of the void
Tendrils is rotating out...so is Hypnotic Specter.
Here is my Dark Tutelage deck. It's fairly inexpensive and is pretty competitive.
4x Vampire Nighthawk
4x Nantuko Shade
3x Gatekeeper of Malakir
3x Bloodghast
2x Phylactery Lich
2x Vampire Hexmage
REMOVAL (11)
4x Disfigure
3x Urge to Feed
2x Smother
2x Consuming Vapors
4x Dark Tutelage
4x Demon's Horn
2x Basilisk Collar
LAND (21)
19x Swamp
2x Bojuka Bog
3x Doom Blade
4x Sign in Blood
4x Black Knight
2x Vampire Hexmage
2x Consume the Meek
I'm trying to get another Bloodghast. When I do, I'll run 4 of them and 4 Gatekeepers and move the 2 Hexmages to the sideboard.
The lifegain in this deck is very nice and easily makes up for 2 Dark Tutelages in play. The card advantage is absolutely insane. The 6 artifacts are enough to sustain the Lichs.
It's a fairly inexpensive deck, too (runs 55.00 to 167.00 according to tcgplayer).
Turn 1: Forest, Joraga Treespeaker
Turn 2: Forest, Level Joraga, 2 Birds/Llanowar Elves
Turn 3: Forest, Gaea's Revenge
You should never ever ever ever ever ever play less than 4 Gatekeeper in a monoblack deck. It's the best card in the deck. Cut the 4th Shade for it as Shade is a card you don't want to see multiples off any ways and it's not very good early game.
Also 6 artifacts is not enough to support two Lich. With just 6 copies of a card, there is no assurance you will ever see one in any particular game. If I was to abuse lich, I would play 9 artifacts and 4 Lich. It makes the whole thing much more consistent. Also I don't like Demon's Horn, you're the aggro deck in almost every matchup so you only should care about your opponent's life total.
Maybe Mox Opal will be playable in the deck post rotation.
And lastly, Sign in Blood is not a sideboard card. It's a maindeck card that you occasionally sideboard out to make room for other good stuff. I would sideboard Duress so you have something strong to bring in versus control and combo decks.
Otherwise, your list looks solid.
When Tendrils rotates out, I'll play Smother, Urge to Feed or Consuming Vapors in it's place. It's a common so it's no big deal to get the card even if it does rotate out in a month.
Hyppe is tougher to replace. One option is the new Vampire lord, the other is Arrogant Bloodlord. Ideally, if a bunch of playable artifacts get printed in Scars, I'll play 9 artifacts in the deck alongside 4 Lich.
You use acceleration to laydown anyone of these...
turn one.
Play some...
to protect them
Pump them with...
or something else.
And your opponent is dead before they know what hit them.
Best of all, it's mono black, budget, and there's even more Infect creatures yet to be revealed that will undoubtedly make the deck even stronger.
So let's discuss this new and emerging deck shall we?
Let's not since discussing spoiled cards in this section can be infracted.
this.
didn't you post that exact post earlier and got infracted?
@ darkspellcards
I like your deck, I may sleeve it up for myself...But how do you survive without Crystal Ball?
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