Quote from KaitscraltI don't know why you speak around the forums with such an authoratative voice on Magic if, in a thread like this, you admit to being really, really bad at Magic.
People deserve a disclaimer or something. Lots of folks on this site are really dumb and think anyone who makes long posts is someone to whom they should pay attention.
Quote from BVictorif aggro is so mindless, then play a control deck.
usually it is the bad players that complain about how mindless aggro is.
Quote from ArnnariaIf the format is that blistering fast, how do decks routinely wind up with 10-12 lands on the table by the end of the game?
Quote from MattsadfaceI entirely disagree with this. I would consider some of the aggro decks to be very skill testing. Some of them, not so much (Blitz).
Quote from LandBoySteve10 - 12 lands? Not where I'm playing. Each match I won with no more than 5 lands out and no later than turn 6 with the exception of the very last game of the last match.
One match I finished in exactly 10 minutes. I was the first one done.
Show me the proof that aggro isn't a luck sack. I've clearly outlined my stance. Outline the line of play for Boros aggro that makes it such a rich, complex deck to play. I'll wait.
Quote from LandBoySteve
Show me how...
Turn 1 Champion
Turn 2 Elite
Turn 3 Silverblade
Turn 4 Hellrider
isn't a luck sack.
Quote from KaitscraltBecause Boros is a bad deck, and this hand is outclassed by other aggro decks hands. Both Esper and UWR should lose to you game one, and that looks like an easily beatable sequence with either deck having an average keep.