I can't believe that only one other person in this thread has even mentioned Yeva in 5 pages. I'm gonna say that you guys really, really need to try her out with a little more flash/instants in the deck. This deck has a ton of power and capitalizes on the flash so well. More than anything, I think I'm just disappointed that she wasn't in the OP or anywhere aside from my own post and one other that didn't even have a deck-list. Not even testing something with that much potential just disappoints me. It makes me wonder how many other major pieces are being missed because no one is even thinking to test them.
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@and3h yes, gold cards with green in their cost count as green.
That being said, i do like Yeva. A lot. I considered her, but in my more controlling list, i can't really warrant a spot for her, especially since I would want 3-4 copies. In the more creature heavy lists i think she definitely deserves a slot.
I personally prefer Alchemist's Refuge in my list. I can use it with anything, including Farseek and Supreme Verdict. I find that invaluable.
I do like Refuge, but the reason I find Yeva so valuable is in part due to my list, but also because she's so useful in her own right as a 4/4 for 4 with flash. ]
She gives you a strong position against the control matchups because she let you hold for their turn to double press for a counter or capitalize more effectively when they tap out. Going T2 Seek into T3 Pass to offer Yeva on their EOT means that they have to figure out whether it's more important to stop yeva or thragtusk since they're not going to be able to stop both. Against Aggro it means you can flash blockers or hold mana for counter or Charms as well. I've definitely take a ton of advantage of this and having the singleton Mystic in the main makes her that much better. Mystic Genesis on Sphinx's Revelation is a game ender.
Because refuge costs the mana there and then to use it, it's not going to give you the early game value. Yeva provides a benefit from the moment you're capable of casting her though, which is often turn 3. The fact that you can threaten with her or use the flash to push through what you need while keeping tricks open is such a huge benefit on an already aggressively costed creature that it's hard to pass up. I wouldn't run more than 2 or maybe 3 though. She's still legendary, and there are a lot of other things that the deck needs to do.
I took the first SCG Prime Speaker list I saw and just replaced Garruk Relentless with her and the deck was instantly better. cleaning up the ramp package and adding some threat diversity just made it that much better to the point where the deck that I'm running now is midrange in it's truest form. Incremental gains topping out into spectacular game winning bombs with a delicate balance of threats and control to ensure you can last through the longest games while not getting blown out by the all in aggro decks.
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I am running a one of Yeva now, but because of school and work I haven't played competitively in over a week. I like her because four is just as big a sweet spot as five in this deck any more. I've also looked at adding a few Wolfir Avengers but I'm still not sold on their inclusion.
I used to run Refuge but it never seemed to do what I needed it to so I cut it. I now run one Cavern, two gavony and two moorland haunt with another cavern in the side. Moorland Haunt plays well with dorks and pairs nicely with collective blessing and township. When I play a decent size tourney against more competitive minded opponents I'll share my list. Otherwise it would simply be conjecture at this point.
Anyone tried Clone? Man, Clone is sick in this deck. The amount of trickery you can achieve is boundless. I especially like Clone against Jund's Olivia Voldaren, which is a tough card for me to beat. I like the new flash concept with Yeva, but I think Id prefer alchemist's refuge just for insane midgame plays. Coming from the esper control camp, Prime Speaker bant is about the most fun I have had all season.
Anyone tried Clone? Man, Clone is sick in this deck. The amount of trickery you can achieve is boundless. I especially like Clone against Jund's Olivia Voldaren, which is a tough card for me to beat. I like the new flash concept with Yeva, but I think Id prefer alchemist's refuge just for insane midgame plays. Coming from the esper control camp, Prime Speaker bant is about the most fun I have had all season.
I ran clone at SCG KC as a 3-of. I'm making changes to my list, but clone is staying. Literally the only time I don't want to see him in my hand is against mass tokens or if I don't want to overextend (essentially when I'm waiting for them to play a bomb)
I ran clone at SCG KC as a 3-of. I'm making changes to my list, but clone is staying. Literally the only time I don't want to see him in my hand is against mass tokens or if I don't want to overextend (essentially when I'm waiting for them to play a bomb)
Clone is good with resoration angel, cackling counterpart good with Trostani
I really wouldnt know where to put my money
Edit: Just did a quick line of sums
If you have a Thragtusk in play, Copy with Clone and blink with Resto:
cost = 13cmc
output = 15 life gain and a 3/3 token
If you have Trostani in play, play Armada Wurm, the Cackling counterpart on the Wurm
cost = 13cmc
output = 20 life gain plus 2x 5/5 trample tokens
It seems that option 2 is better suited perhaps? But you do lose the possibility of copying your opponents megabeast or legend... but GAIN the populate mechanic. From that turn forward, for 1GW, gain 10 life and 2x 5/5 trample beasts. Pretty impressive midgame play to stop.
Clone allows for really awesome lines of play. Cloning my own Angel of Serenity, or my adversaries, Thragtusks, opposing Legends like Olivia Voldaren or Geist (especially the former), Restoration Angel tricks, Cloning acidic slime, the list goes on. Clone is really versatile because we have so many options, and Clone can turn enemy advantages into our advantages.
And, the irony is Clone can only get better as creatures get better in the new set Dragon Maze, or become pseudo removal for legendary bombs. Clone is really really good in this particular deck. If you ever Cloned an Angel of Serenity.........good grief.
Clone allows for really awesome lines of play. Cloning my own Angel of Serenity, or my adversaries, Thragtusks, opposing Legends like Olivia Voldaren or Geist (especially the former), Restoration Angel tricks, Cloning acidic slime, the list goes on. Clone is really versatile because we have so many options, and Clone can turn enemy advantages into our advantages.
And, the irony is Clone can only get better as creatures get better in the new set Dragon Maze, or become pseudo removal for legendary bombs. Clone is really really good in this particular deck. If you ever Cloned an Angel of Serenity.........good grief.
Im playtesting Cackling Counterpart at the moment - so far, without a live opponent its hard to tell...
I like the idea of the token, if you target armada wurm, or angel of serenity not only do you get the benefit of the creature but you can copy it every turn. And it has flashback...
Im not actually running any AoS at the moment - I like Armada Wurm for its 2x 5/5 trample wurms with the option to populate. I may also run an AoS - i like her a lot, but at the top of the curve theres only so much room
I might try a 2/1 split wurm/angel
I have had to tweak the mana acceleration a lot too - i was running arbor elf, but switched to pilgrim as there arent too many "forest" land types with all the dual lands.
I also added farseek as i was always missing something when I wanted WW or UU. Also open the possibility of exchanging Loxodon Smiter for Geist of Saint Traft which also fits with populate.
Clone is a creature, able to be blinked and reset with Restoration Angel.
Clone has a single blue mana in its casting cost.
These are relevant in making the choice.
Concerning Angel of Serenity and Armada Wurm, AoSerenity actually is a psuedo-wrath, she flies or she can get back stuff from your graveyard to your hand. AWurm makes ten power that tramples for six mana, definitley good, but the sole reason I prefer AoSerenity is because she acts like a one sided wrath or recursion engine.
Geist and Smiter are also totally different. Geist is a beatdown card, and this deck typically lacks ways to clear the path for him (like with burn) or the ability to give him evasion (hexproof with Spectral flight), so he doesnt seem to fit. Smiter is a stonewall against aggro, since being a 4/4 means they have to two for one Smiter to get past him. Plus he's an ncounterable threat, can punish rakdos return or a player controlling Liliana of the Veil if they choose the discard option, and the uncounterability is relevant against American midrange since he is uncounterable and cant be burned by searing spear AND he can block AND kill Boros Reckoner.
I'm playing w/ wolf run, so the stolen identity can cypher to any of my creatures as I can give them trample to let them connect. The only downside is creature removal will permanently exile SI if it is cyphered, where as clone can potentially be recurred w/ Angel of Serenity
Clone is better me thinks because for the reason you stated, notably AoSerenity recursion and not getting two for oned by using cipher by an opposing removal spell. Cipher is really only good on hexproof.
Last night at FNM, the MVP was AoSerenity and Clone with a close second to Loxodon Smiter. Smiter is really good and can play a variety of roles. I should also give honorable mention to Acidic Slime who trashed my Esper Control opponents manabase. Kudos. Prime Speaker fairly impressive since the deck doesnt run Sphinx's Revelations, so the card draw and tough body helped.
I really cant say enough about Clone though. That card helped me beat Olivia Voldaren, I copied a Skirsdag High Priest against my Aristocrats opponent for amazing value, copying Thragtusk obviously good, copying Angel of Serenity is straight busted, and copying Restoration Angel definitley had some fun shennanigans.
Hmm... I'll have to give it a go. Im not sure what I would like to remove tho, as a previous poster said - with Trostani out, you essentially become impervious to damage with the sheer number and beef of our creatures.
lifegain vs removal. Really not sure if one is better, they both work, its just your playstyle determining choice. When Im back from work i'll see how it goes at FNM
Playtime:
Whilst we're at it, why not add Omniscience with Trostani and AoS on the field, and 2x clone/AoS in the hand - infinite life
If your playing the mana dork version of Bant Prime speaker, then Collective Blessing is awesome. If your playing the more control like list such as the James Scott list from SCG open KC then no, its not that great.
I have tried both versions of the deck and even though the dork version can get explosive starts it doesn't take but a removal spell on that first dork to slow it down. Where as in my experience the control hybrid like SCG open KC, is much more reliable, consistent and powerful.
I would like to see a clone or 2 added to the control hybrid but I am not very sure how much it is needed.
After taking a week away from the Archetype to explore other avenues of play, I came back to Prime Speaker already and this is the list I intend to pilot in an upcoming SCG IQ next saturday.
Matt Sperling won the Santa Clara, CA PTQ on 04/07/13 with Paul Rietzl's Prime Speaker Bant deck. I'm not sure if he changed anything from Rietzl's list, though
One thing I have noticed is a few of these decks playing 1-2 collective blessing main board. I was wondering on peoples opinions on this.
I havent tried it yet myself, but just think:
With collective blessing in play if you land prime speaker zegana with any other creature in play, CB will net you an extra 6 cards (your other creature is +3/+3, and PSZ will enter as a 4/4 + any additional counters from that creature).
I've dropped PSZ in an empty board to draw just one card and it's not that fun. CB is resistant to removal (unlike other creatures), and if PSZ lands alone, you will draw 4 cards instead of 1.
Unless they had dissipate for all my threats then I have felt like just the one cavern naming angel was enough. Angel of Serenity rebuying some guys just seems to be enough.
After some testing tonight I have arrived at my list for the upcoming Scg IQ this saturday. Not much difference in it and Rietzl's list.
Greetings again fellow Zegana lovers! My apologies on being absent from the thread again, damned IRL/lack of internets/time to play - whatever, I'm elated to see the thread still going + our archetype is putting up great results.
I plan to try probably card for card or very similar to Control1stDominate..later's list or Rietzl's a midrange/Verdict/control build tonight at FNM.
One simple change I'd like to make, or rather I should say want to try, is switching those 3 Rest in Peace I keep seeing on sideboards everywhere to Memory's Journey. I had one very good game against a Reanimator opponent a few weeks back at my last FNM where it sincerely made all the difference by costing him a terrible amount of tempo - shuffling back cards like Sever the Bloodline. Other fun interactions include in response to Unburial Rites - shuffle the target of it + up to 2 other things. They have absolutely *no* way to play around this card, where they may have Abrupt Decay on Rest in Peace. It's hard to give concrete examples because costing the opponent tempo depends entirely on your game state - the simplest way to quantify the advantage is that you can *potentially* very easily Time Walk them. All the while they may be concerned that your 2 open is for Syncopate, as well. In that scenario at the very least, if I have 2 open and am bluffing Syncopate, they will very likely assume flashing back an Unburial Rites to be the correct play (since Syncopate exile is irrelevant there) - and that's when you in response Memory's Journey whatever they were trying to Reanimate.
Also, I think it's crap, quite frankly, that we can't discuss new cards in here. Because I'm really at a loss for whether it's correct to combine the spoiled Selesnya goodstuff with the Simic, or Azorius (playstyle) with the Simic. I know it sounds overgeneralizing, but I'm looking more at how the guild's individual game plans want to go and whether it's buddy guild has a parallel gameplan - where they both support each other without stepping on each other's toes. Simic + Selesnya seems pretty simple and proactive/parallel in this regard, populate all the things and put Master Biomancer counters on things. That seems a very straightforward beatdown plan, but who knows, I'll take the rest of this rambling back over to Speculation. :<
Yo dawg Frites Player, we herd you liked getting 1 for 3'd by Angel of Serenity, so we put some Angels in your Angel (Avacyn) so you can get chained while you get exiled. ANGELCEPTION.
That's what I did as well during some testing. For FNM that is probably the difference between tonights list and the list for the IQ tomorrow. Garruk goes to the board and 3rd verdict in the main.
Also an interesting development in testing. My friend and I traded out a Gavony township and breeding pool for a kessig Wolf Run and stomping grounds.
Against grixis control i had to take advantage of him tapping out to play Bolas, land a detention sphere on him. landed one fatty whilst he searched for an answer, only found it with one turn to go, but sadly he stabilsed and took it. Control is definately the worst matchup. Sigarda with a Cavern woukd have been ideal.
Midrange, we outpower nearly everything. Was close once, as he ramped a little quicker but not much of a challenge.
Aggro - Naya Humans, frontline medic plus parish champ etc. Again i misplayed - tried to combat trick with restoration angel on my gyre sage, removed a counter and then never drew my third green to drop garruk :-(
I d-sphered his medic, only to have another drop on me.
Here is where centaur healer would have been great. I would swap out my most expensive critters and put these in alongside loxodon. The lifegain would have sgalled long enough to really come online, or for a boardwipe to reset.
For me, being my first real-life fnm with the deck i came into situations i didnt anticipate, and made the wrong moves :-(
Next time will be different :-D
Went 2win 2loss, the losses due to misplays. So much potential
Happy freaking horray @ spoiler season finally being done and we can get to discussing new tech! Hopefully we can re-ignite the discussion on here with new lists and ideas - I'm still torn on midrange with mana dorks vs control/midrange hybrid with sweeps, personally.
What's everyone's take on Progenitor Mimic? I've been fairly impressed with Acidic Slime / Clone as 1-2 of's in midrange vs midrange battles, and can only imagine ridiculous value from Mimic on a Thragtusk / Slime / enemy Angel of Serenity.
Also, trying to create a workable shell for Plasm Capture, although that's obviously a UG heavy leaning deck with W being a splash, and in all honesty I don't know where to start on it. Where are you folks at currently in spoiler/brewing land?
Yo dawg Frites Player, we herd you liked getting 1 for 3'd by Angel of Serenity, so we put some Angels in your Angel (Avacyn) so you can get chained while you get exiled. ANGELCEPTION.
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If you hate the deck, I'm probably playing it!
That being said, i do like Yeva. A lot. I considered her, but in my more controlling list, i can't really warrant a spot for her, especially since I would want 3-4 copies. In the more creature heavy lists i think she definitely deserves a slot.
I personally prefer Alchemist's Refuge in my list. I can use it with anything, including Farseek and Supreme Verdict. I find that invaluable.
She gives you a strong position against the control matchups because she let you hold for their turn to double press for a counter or capitalize more effectively when they tap out. Going T2 Seek into T3 Pass to offer Yeva on their EOT means that they have to figure out whether it's more important to stop yeva or thragtusk since they're not going to be able to stop both. Against Aggro it means you can flash blockers or hold mana for counter or Charms as well. I've definitely take a ton of advantage of this and having the singleton Mystic in the main makes her that much better. Mystic Genesis on Sphinx's Revelation is a game ender.
Because refuge costs the mana there and then to use it, it's not going to give you the early game value. Yeva provides a benefit from the moment you're capable of casting her though, which is often turn 3. The fact that you can threaten with her or use the flash to push through what you need while keeping tricks open is such a huge benefit on an already aggressively costed creature that it's hard to pass up. I wouldn't run more than 2 or maybe 3 though. She's still legendary, and there are a lot of other things that the deck needs to do.
I took the first SCG Prime Speaker list I saw and just replaced Garruk Relentless with her and the deck was instantly better. cleaning up the ramp package and adding some threat diversity just made it that much better to the point where the deck that I'm running now is midrange in it's truest form. Incremental gains topping out into spectacular game winning bombs with a delicate balance of threats and control to ensure you can last through the longest games while not getting blown out by the all in aggro decks.
If you hate the deck, I'm probably playing it!
I used to run Refuge but it never seemed to do what I needed it to so I cut it. I now run one Cavern, two gavony and two moorland haunt with another cavern in the side. Moorland Haunt plays well with dorks and pairs nicely with collective blessing and township. When I play a decent size tourney against more competitive minded opponents I'll share my list. Otherwise it would simply be conjecture at this point.
I ran clone at SCG KC as a 3-of. I'm making changes to my list, but clone is staying. Literally the only time I don't want to see him in my hand is against mass tokens or if I don't want to overextend (essentially when I'm waiting for them to play a bomb)
I like the idea, but unless you are running Alchemist's Refuge you lose the potency a little: Cackling Counterpart would give you an extra "flash" blocker, or EoT surprise, and a token to poulate with Trostani, Selesnya's Voice.
Clone is good with resoration angel, cackling counterpart good with Trostani
I really wouldnt know where to put my money
Edit: Just did a quick line of sums
If you have a Thragtusk in play, Copy with Clone and blink with Resto:
cost = 13cmc
output = 15 life gain and a 3/3 token
If you have Trostani in play, play Armada Wurm, the Cackling counterpart on the Wurm
cost = 13cmc
output = 20 life gain plus 2x 5/5 trample tokens
It seems that option 2 is better suited perhaps? But you do lose the possibility of copying your opponents megabeast or legend... but GAIN the populate mechanic. From that turn forward, for 1GW, gain 10 life and 2x 5/5 trample beasts. Pretty impressive midgame play to stop.
And, the irony is Clone can only get better as creatures get better in the new set Dragon Maze, or become pseudo removal for legendary bombs. Clone is really really good in this particular deck. If you ever Cloned an Angel of Serenity.........good grief.
Im playtesting Cackling Counterpart at the moment - so far, without a live opponent its hard to tell...
I like the idea of the token, if you target armada wurm, or angel of serenity not only do you get the benefit of the creature but you can copy it every turn. And it has flashback...
Im not actually running any AoS at the moment - I like Armada Wurm for its 2x 5/5 trample wurms with the option to populate. I may also run an AoS - i like her a lot, but at the top of the curve theres only so much room
I might try a 2/1 split wurm/angel
I have had to tweak the mana acceleration a lot too - i was running arbor elf, but switched to pilgrim as there arent too many "forest" land types with all the dual lands.
I also added farseek as i was always missing something when I wanted WW or UU. Also open the possibility of exchanging Loxodon Smiter for Geist of Saint Traft which also fits with populate.
A tough choice. I need to perform a poll somewhere:
Armada Wurm vs Angel of Serenity
and
Loxodon Smiter vs Geist of Saint Traft
Clone is a creature, able to be blinked and reset with Restoration Angel.
Clone has a single blue mana in its casting cost.
These are relevant in making the choice.
Concerning Angel of Serenity and Armada Wurm, AoSerenity actually is a psuedo-wrath, she flies or she can get back stuff from your graveyard to your hand. AWurm makes ten power that tramples for six mana, definitley good, but the sole reason I prefer AoSerenity is because she acts like a one sided wrath or recursion engine.
Geist and Smiter are also totally different. Geist is a beatdown card, and this deck typically lacks ways to clear the path for him (like with burn) or the ability to give him evasion (hexproof with Spectral flight), so he doesnt seem to fit. Smiter is a stonewall against aggro, since being a 4/4 means they have to two for one Smiter to get past him. Plus he's an ncounterable threat, can punish rakdos return or a player controlling Liliana of the Veil if they choose the discard option, and the uncounterability is relevant against American midrange since he is uncounterable and cant be burned by searing spear AND he can block AND kill Boros Reckoner.
I'm playing w/ wolf run, so the stolen identity can cypher to any of my creatures as I can give them trample to let them connect. The only downside is creature removal will permanently exile SI if it is cyphered, where as clone can potentially be recurred w/ Angel of Serenity
EDH:▼
(links to 3D generals)
Playing: Designing:
Retired:
Last night at FNM, the MVP was AoSerenity and Clone with a close second to Loxodon Smiter. Smiter is really good and can play a variety of roles. I should also give honorable mention to Acidic Slime who trashed my Esper Control opponents manabase. Kudos. Prime Speaker fairly impressive since the deck doesnt run Sphinx's Revelations, so the card draw and tough body helped.
I really cant say enough about Clone though. That card helped me beat Olivia Voldaren, I copied a Skirsdag High Priest against my Aristocrats opponent for amazing value, copying Thragtusk obviously good, copying Angel of Serenity is straight busted, and copying Restoration Angel definitley had some fun shennanigans.
Seems we have a few different camps now:
- Trostani, Selesnya's Voice + Armada Wurm
- Clone + Angel of Serenity
lifegain vs removal. Really not sure if one is better, they both work, its just your playstyle determining choice. When Im back from work i'll see how it goes at FNM
Playtime:
Whilst we're at it, why not add Omniscience with Trostani and AoS on the field, and 2x clone/AoS in the hand - infinite life
I have tried both versions of the deck and even though the dork version can get explosive starts it doesn't take but a removal spell on that first dork to slow it down. Where as in my experience the control hybrid like SCG open KC, is much more reliable, consistent and powerful.
I would like to see a clone or 2 added to the control hybrid but I am not very sure how much it is needed.
After taking a week away from the Archetype to explore other avenues of play, I came back to Prime Speaker already and this is the list I intend to pilot in an upcoming SCG IQ next saturday.
3 loxodon smiter
4 thragtusk
2 prime speaker zegana
4 restoration angel
1 garruk, primal hunter
2 jace, architect of thought
3 azorius charm
3 selesnya charm
4 farseek
3 supreme verdict
1 cyclonic rift
2 detention sphere
1 forest
1 cavern of souls
4 glacial fortress
3 hallowed fountain
3 hinterland harbor
2 gavony township
3 sunpetal grove
4 temple garden
2 blind obedience
2 feeling of dread
2 dissipate
1 negate
3 rest in peace
1 oblivion ring
1 sigarda, host of herons
1 supreme verdict
1 garruk primal hunter
1 witchbane orb
https://docs.google.com/document/d/1cN5vGl7S0l7x8I9av7MVyDIffQQUuzCAEJkQsKMbBGM/preview?pli=1&sle=true
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
can you get the PTQ lists? from the same event on the next day?
Props to DarkNightCavalier 4 da banner and SGT_Chubbz 4 avvie, here
Standard
GRAggro
GRWNaya Purphoros
GWAggro Retired 9/19/2014
RGPrimeval Titan RIP
1/5/2010 - 9/30/2011
Top 4 Channelfireball Winter series 5k Feb. 2011
3rd at California National Qualifiers 2011
40th at GP SLC 2012
Find me on MTGO @ Ruslvmusl91
I havent tried it yet myself, but just think:
With collective blessing in play if you land prime speaker zegana with any other creature in play, CB will net you an extra 6 cards (your other creature is +3/+3, and PSZ will enter as a 4/4 + any additional counters from that creature).
I've dropped PSZ in an empty board to draw just one card and it's not that fun. CB is resistant to removal (unlike other creatures), and if PSZ lands alone, you will draw 4 cards instead of 1.
EDH:▼
(links to 3D generals)
Playing: Designing:
Retired:
found it
http://www.channelfireball.com/news/santa-clara-world-magic-cup-qualifier-and-ptq-top-8-decklists/
Props to DarkNightCavalier 4 da banner and SGT_Chubbz 4 avvie, here
Standard
GRAggro
GRWNaya Purphoros
GWAggro Retired 9/19/2014
RGPrimeval Titan RIP
1/5/2010 - 9/30/2011
Top 4 Channelfireball Winter series 5k Feb. 2011
3rd at California National Qualifiers 2011
40th at GP SLC 2012
Find me on MTGO @ Ruslvmusl91
After some testing tonight I have arrived at my list for the upcoming Scg IQ this saturday. Not much difference in it and Rietzl's list.
4 loxodon smiter
2 prime speaker zegana
4 restoration angel
4 thragtusk
1 garruk, primal hunter
3 azorius charm
1 cyclonic rift
2 detention sphere
4 farseek
3 selesnya charm
3 sphinx's revelation
2 supreme verdict
1 cavern of souls
1 forest
4 glacial fortress
3 hallowed fountain
2 gavony township
3 hinterland harbor
3 sunpetal grove
4 temple garden
2 jace, memory adept
2 dissipate
1 negate
3 rest in peace
1 sigarda, host of herons
2 supreme verdict
2 feeling of dread
2 centaur healer
I plan to try probably card for card or very similar to Control1stDominate..later's list or Rietzl's a midrange/Verdict/control build tonight at FNM.
One simple change I'd like to make, or rather I should say want to try, is switching those 3 Rest in Peace I keep seeing on sideboards everywhere to Memory's Journey. I had one very good game against a Reanimator opponent a few weeks back at my last FNM where it sincerely made all the difference by costing him a terrible amount of tempo - shuffling back cards like Sever the Bloodline. Other fun interactions include in response to Unburial Rites - shuffle the target of it + up to 2 other things. They have absolutely *no* way to play around this card, where they may have Abrupt Decay on Rest in Peace. It's hard to give concrete examples because costing the opponent tempo depends entirely on your game state - the simplest way to quantify the advantage is that you can *potentially* very easily Time Walk them. All the while they may be concerned that your 2 open is for Syncopate, as well. In that scenario at the very least, if I have 2 open and am bluffing Syncopate, they will very likely assume flashing back an Unburial Rites to be the correct play (since Syncopate exile is irrelevant there) - and that's when you in response Memory's Journey whatever they were trying to Reanimate.
Also, I think it's crap, quite frankly, that we can't discuss new cards in here. Because I'm really at a loss for whether it's correct to combine the spoiled Selesnya goodstuff with the Simic, or Azorius (playstyle) with the Simic. I know it sounds overgeneralizing, but I'm looking more at how the guild's individual game plans want to go and whether it's buddy guild has a parallel gameplan - where they both support each other without stepping on each other's toes. Simic + Selesnya seems pretty simple and proactive/parallel in this regard, populate all the things and put Master Biomancer counters on things. That seems a very straightforward beatdown plan, but who knows, I'll take the rest of this rambling back over to Speculation. :<
http://forums.mtgsalvation.com/showpost.php?p=9157664&postcount=1
South Carolina State Champion: 2012
Yo dawg Frites Player, we herd you liked getting 1 for 3'd by Angel of Serenity, so we put some Angels in your Angel (Avacyn) so you can get chained while you get exiled. ANGELCEPTION.
Also an interesting development in testing. My friend and I traded out a Gavony township and breeding pool for a kessig Wolf Run and stomping grounds.
Against grixis control i had to take advantage of him tapping out to play Bolas, land a detention sphere on him. landed one fatty whilst he searched for an answer, only found it with one turn to go, but sadly he stabilsed and took it. Control is definately the worst matchup. Sigarda with a Cavern woukd have been ideal.
Midrange, we outpower nearly everything. Was close once, as he ramped a little quicker but not much of a challenge.
Aggro - Naya Humans, frontline medic plus parish champ etc. Again i misplayed - tried to combat trick with restoration angel on my gyre sage, removed a counter and then never drew my third green to drop garruk :-(
I d-sphered his medic, only to have another drop on me.
Here is where centaur healer would have been great. I would swap out my most expensive critters and put these in alongside loxodon. The lifegain would have sgalled long enough to really come online, or for a boardwipe to reset.
For me, being my first real-life fnm with the deck i came into situations i didnt anticipate, and made the wrong moves :-(
Next time will be different :-D
Went 2win 2loss, the losses due to misplays. So much potential
What's everyone's take on Progenitor Mimic? I've been fairly impressed with Acidic Slime / Clone as 1-2 of's in midrange vs midrange battles, and can only imagine ridiculous value from Mimic on a Thragtusk / Slime / enemy Angel of Serenity.
Also, trying to create a workable shell for Plasm Capture, although that's obviously a UG heavy leaning deck with W being a splash, and in all honesty I don't know where to start on it. Where are you folks at currently in spoiler/brewing land?
http://forums.mtgsalvation.com/showpost.php?p=9157664&postcount=1
South Carolina State Champion: 2012
Yo dawg Frites Player, we herd you liked getting 1 for 3'd by Angel of Serenity, so we put some Angels in your Angel (Avacyn) so you can get chained while you get exiled. ANGELCEPTION.