Quote from D3@DAnyone have anything to add to my list (above)? Specially concerning Profane Command. I dunno if it's very useful at the moment, concerning the low amount of creatures in the deck, making it worse than Corrupt sometimes, except that it is easier to tutor with BtQ.
Quote from KyrosI found that with Sudden Death in my deck, I could easily just wait until I had 2 extra mana to cast all my non-split second stuff, without needing Extirpates. Faeries isn't particularly fast, and sudden death kills the important stuff. If you never give them an opportunity to use the first Rune Snag, they will never get to the point where it's a hard counter, since none will be in their graveyard.
Quote from CaptShetzLeechridden Swamp has won me games, but it has also cost me games. It's a difficult call.
The life loss can be important (like making other people lose more life in a bitterblossom race), but playing one as your second, third or fourth land (or even fifth) can cause massive damage to your tempo.
And don't give me the "this is a control deck and tempo doesn't matter" argument. A third turn urchins or fourth turn Damnation/Korlash/Tendrils can be VERY important to this deck, and even change the course of the entire game. If the spell is a turn late, it can go from "I win" to "too little, too late." Tempo is important for this deck against the aggressive meta.
Quote from InnusIm guessing you have bad faery players in your area, when you cast sudden death right after one of your spells they can wait till sudden death clears the stack to play their counter. Just a note
Quote from AstralEclipseWhen playing against Counterspells, you try and draw out the counter with spells you dont really care about. They can't counter everything. In regards to the faeries matchup, having Imp's Mischief in the sb could help by denying their card advantage with Ancestral Visions.
Quote from KyrosThe main reason instant speed is such a huge factor right now is manlands and faeries. Because of them, Terror is much better than Shriekmaw currently, assuming you play in an area with a reasonably normal meta. Obviously if there's no faeries/mutavaults/treetop villages, then Shriekmaw is better. I've run Imp's Mischief in the past, and it's really underwhelming in my opinion. You definitely don't want to run it against RDW, and against counter control, you are much better off increasing the number of threats you can cast. I haven't tested it since the RAV days, so things might have changed. I don't expect much from it, though.
Quote from zemanjaskiThey want to expand reds slice of the pie. They never said they want red to be competitive.