Not only is it good for our curve being a 3rd drop it can help search for that much needed urborg to meet your 4th land drop. The 4th land is pretty essential for most of these decks.
What is the consensus on Beseech the Queen? I see that you can cut down on certain other cards, but it seems slow in many situations.
Most of the cards that I play are threats anyway, so I usually don't want to waste a turn getting something. Then again, it gives another 3 drop w/ Dusk Urchins and Warhammer. I think I answered my own question w/ this last statement.
BTQ is probably one of the best cards in the deck.. being able to find whatever you want in your deck turn 3-4 its too good to pass up on.. T2 blossom. turn 3 BTQ for hammer. turn 4 hammer.
hammer + blossom = crazy little ****ers. just gain some life every turn by chump blocking with a 4/1 flyer!?! you will always have things that carry hammer with blossom.
im playin one hammer because i play 4 btq.
EDIT: btw what splash would most benefit this deck? mulldrifer? firespout? lologoyf?
I really don't think a splash is necessary or even a good idea. If you want to play a second color, no matter what you are diluting your mana base of swamps enough to mess with Korlash / Tendrils / Corrupt (if you play it), and/or require you to play more Urborgs which is bad since it's legendary. I think a second color is much better if you really support it, and thus play something other than MBC. If you want to boost your chance vs. Faeries, play a set of Deserts.
EDIT: Another interesting possibility for dealing with Chameleon Colossus and Oversoul of Dusk is Grim Poppet. If I can pick up a few on Friday before FNM starts, I'm going to test either 3 in the board or 1 main and 2 in the board (1 main as a Beseech the Queen target, I only own 2 BtQ, though, so unless I also pick up 1 or 2 more of them, I'll just run 3 poppets in the board). I know, at 7 mana it's not an ideal answer, and definitely not an ideal BtQ target, but in my experience, you generally know if your opponent is playing Colossus or Oversoul within the first couple of turns, so you know to try to save a damnation to deal with it. The trouble comes when they cast a second one. My plan is to then use the Poppet to severely weaken it, at which point the Poppet is easily able to block the creature, if that's even necessary. A 1/1 who doubles its power is not so impressive. In a pinch, you could probably effectively use it as a primary defense against such cards if you manage to grandeur Korlash. If you've been keeping up on your land drops, that would mean turn 5 Grim Poppet mana is up, just in time to save you :).
Like I said, this is obviously not ideal compared to playing Damnation, but I like having more than 4 answers. I don't know if we really have the sb space for it, but I will try to make room to test it.
@Duffman: I quite like your deck. Seems very consistant, but i think need some changes. You´ve got to remind somethings:
Deserts: Good Against faries, elves, Kitchen Finks and Even a Chamaleon after a sudden Spoiling
Grim Puppet: Seems Fantastic, It can chumpblock and even kill CC.
Trip Noose: On this case is better than Manipulator. OK, it doesn´t tap artifacts, but, U can fetch it on turn 2 with BTQ, and play and use on turn 4.
Corrupt. I´m a big fan, but as Ive already played 4 regionalz, i can assure u, on this enviorment. 2 is enough. 3 is too much.
BB: Has to be 4.
Pact: Its something. Its a really good trick, speacilly when ur tapped out. Might be changed or terror as well.
Sideboard, it quite personal for me. I like pupeteer because its good aggainst Wafotapas deck and reivelark, tooking off some of their targets and using it to ur favor.
And after take a look on ur list, Ill play something like this:
I actually like that build, but I'm sorta on a budget. my sideboard is actually the least built off the list I made. I'll try to pickup some deserts, but scrying sheets might be tough.
Well i not sure on every1 else, i dont like grim poppet at all. Its a dollar rare, and for a good reason. Its only purpose i can see beign used is with dusk urchings, but regardless its a 7 mana 1/1, with no other creatures its especially bad. I rather play Corrupt, its more of a finisher anyways.
Im not sure why im seeing icy manipulators and noose in some of your lists? Like are you really having that much trouble with pro black creatures to play dead cards in most of your match ups? Sudden spoilings seems a little (or alotta) bit more fersitile...
Also scrying sheets is only worth it if you have 20-25 snow permenants. If you dont there are better lands you can be playing like mutavaults... or urzas facotry... Right?
no problems hitting Turn 3 BBB.. 2 is too few in order to have problems with legendary lands..
extremely solid.. good match-ups are aggro.. bad match-ups are Ux control (fae, lark, 5 color). both of which are SB. the entire SB except for maw is anti control..
Splashing for Firespout seems weak. Void would be a wrecking ball for Reveillark (naming 5), but otherwise, there are few cards I'd splash R for. Sudden Death>Sudden Shock, and Siege-Gang Commander isn't as hot anymore (though still good).
I'd rather go Bu or Bg, and abuse Mannequin and Mulldrifter. Maybe some ramping from Bg.
And yeah, BtQ is awesome, definite 4x.
If you did splash red, Detritivore might be the perfect bullet to aim at control decks (esp Faeries). Magus of the Moon>Fulminator Mage imho (see RG Mana Ramp's SB). You run enough basic swamps, that I think you'd be fine.
4 Demigods seems best. Maybe cut a Pact (seeing as it's tutorable).
At the moment im torn between desert and mutavault... Im seeing a decrease of fae decks in my meta so im debating: should i go 2n 2 or 4 deserts or 4 mutavaults? They both good, but im seeing more and more ramp/midrange control decks ....
Only creature i seem to kill is Finks and random RDW creatures... Any thoughts on this?
I usualy run 2 and 2 but haven't been having much luck with it. I plan on trying to run 4 deserts but won't be able to get my hands on 2 more until next week so I'll let you know. It's not just faeries where I am, its RDW as well, and deserting their little 1/1's is usualy a killer for them.
well.. it depends on the meta.. if your feelin a controllish meta i would play vault.. but remember that double desert means they can take down a lot more then you would think.. it really suprises the hell out of people though.. i once kept a 3 desert hand (with no swamps) against elves and won purely because he couldn't attack me with anything until he dropped colossus turn 4.. by then the urborg that came next was a deal sealer.. damnation = gg..
@masamune: i considered the mannequin idea but i like profane command more for the job.. and blink is better with drifter anyways.. don't need ramping.. its mono black.. mind stone, phyrexian totem, and coalition relic are better then splashing green. detritivore seems tight.. never thought of it.. i will def add 2-3 SB. (maybe one MD).
no problems hitting Turn 3 BBB.. 2 is too few in order to have problems with legendary lands..
extremely solid.. good match-ups are aggro.. bad match-ups are Ux control (fae, lark, 5 color). both of which are SB. the entire SB except for maw is anti control..
Interesting list. Though MBC has always been resilient towards aggro, this seems more. Slightly more resilient to Magus of the moon as a bonus too. Why nameless inversion instead of sudden death or terror?
Also, how often do you hit firespout at the right time?
Interesting list. Though MBC has always been resilient towards aggro, this seems more. Slightly more resilient to Magus of the moon as a bonus too. Why nameless inversion instead of sudden death or terror?
Also, how often do you hit firespout at the right time?
i dont know why nameless inversion over terror.. but definately over sudden death unless teferi comes back into play... inversion is just what i always used.. also i have slaughter pact/damnation for everything else bigger..
and i hit firespout everytime i need it.. the vivid lands are wonders...
How necessary is the red half of firespout, though? I find that against decks that it would be good against, I can last the extra turn for a damnation just fine. I'd be much more interested in the green half, for faeries, of course, where a damnation is often countered, or ineffective due to their many manlands + bitterblossom.
i think Fulminator Mage needs to replace Dusk Urchins MD i've play tested both and found it to make sometimes unwinnable matchups winnable because it makes the faeries, elves, quick n toast, and reveilark fragile mana bases even more fragile. as far as card draw having BTQ will already find the answers you're looking for early game or late game faster. has anyone considered Head Games? I know back when lorwyn states was there was a winning deck that played it and i believe splashed for Oblivion Ring
Round 1 MBC vs Black Fog
This was my first time playing against this deck so i didnt know what to expect. Game 1
I get the early bitterblossom and a demigod he plays howling mine spiteful visions and a bunch of sudden deaths. It comes down the the wire and i tendrils of corruption to put the out of lethal before my upkeep and he ends up dying on his own turn via his own enchantment. Nice
Game 2
I sided out thoughtseize and terror for stupor, more tendrils and extirpate.
He play the same way but my life keeps me out of death range while allowing me to draw twice as many cards as normal. I ride to the win on the back of hammer + bitterawesome.
1-0-0
Round 2 MBC vs Elf Ball Game 1
DAMNATION Game 2
DAMNATION (enough said)
2-0-0
Round 3 MBC vs Reveliark Game 1 I get the t2 blossom and turn three hammer and keep swinging. The game comes down the the wire and i have a tapped demigod of revenge with hammer on it and he plays a desperation sower on his turn but i have the terror in hand. Game 2 Aparently he sides out the combo against black bc of extirpate?
I sided out a 2 damnation, a korlash, and a terror for 3 extipate and a sudden death. I get t2 blossom and he just plays land and passes, T3 i have hammer in hand but also BtQ so i BtQ and he snags, his turn he evokes drifter. My turn i drop hammer and he is upset, lol. I follow up with urchins demigod demigod demigod lolz he cant handel it.
3-0-0
Round 4 MBC vs GR Ramp He is my friend and no one else is undefeated so we drew.
3-0-1
So I went undefeated and got first place and packed a mutavualt for my troubles. This deck seems so good, i cant wait for regionals this weekend to see how it does there.
I'm curious as to whether a small splash of red for Magus of the Moon and maybe Detritivore (like was previously mentioned) would be worth it. You want to run lots of basic Swamps anyways, so it seems natural to incorporate the moon effect to punish.. umm.. every other deck outside of rdw? Profane brings Magus back, and the extra disruption really helps out this deck's play style. (along with Thoughtseize main, etc)
@killtrocity: nice job.
@the joker:
that list is acutally very good.. the one-ofs are all nice.. but i think profane commands are way too good to only play one.. i considered vess.. it just gets bouced by the decks its good against though so i just considered it not good enough.
I'm curious as to whether a small splash of red for Magus of the Moon and maybe Detritivore (like was previously mentioned) would be worth it. You want to run lots of basic Swamps anyways, so it seems natural to incorporate the moon effect to punish.. umm.. every other deck outside of rdw? Profane brings Magus back, and the extra disruption really helps out this deck's play style. (along with Thoughtseize main, etc)
This makes no sense at all to me. Splashing for the Magus means you would have to run nonbasics, it cuts into your swamps, and furthermore, even when you play your Urborg, Magus shuts it down. Basically, you are making 7 or so of your cards useless, and people will still probably kill it when you need it most. Half the decks it's wanted against are running Murderous Redcap now, which just happens to function fine under a Magus.
This makes no sense at all to me. Splashing for the Magus means you would have to run nonbasics, it cuts into your swamps, and furthermore, even when you play your Urborg, Magus shuts it down. Basically, you are making 7 or so of your cards useless, and people will still probably kill it when you need it most. Half the decks it's wanted against are running Murderous Redcap now, which just happens to function fine under a Magus.
Redcap is hardly efficient in the decks it's run in though- Faeries, etc. The point is disruption, not "Lock the opponent down". Have you played legacy stompy? Instead of disrupting into a fast beatdown, you disrupt into MBC's endgame, which is obviously superior to most other decks. And why do you care about the nonbasics? You splash a few nonbasics, play Magus, and you still have plenty of basic swamps to keep functioning, while all of your nonbasics (which are meant to produce red anyways) pump out the R colored threats you added.
And dudes like Demigod don't really care what color you run. And Korlash is almost always going to be at least a 4/4+ at that point in the game.
The other upside is that Magus shuts down manlands for the time being, which can be a pain when you are packing Damnations. Sulfurous Blast would be better than Firespout if you did want another Wrath effect. Siege-Gang Commander, Detritivore, Skred, and even Incinerate/Lash Out. I'm actually a fan of Beacon of Destruction and Disintegrate as well. You have to remember, the Magus obviously can hurt your manabase a little bit, but not nearly as much as the opponent. When you don't have him, you are fine. If you do have him, you are fine.
They don't have to be MD either. RG Ramp runs 4 SB.
Redcap is hardly efficient in the decks it's run in though- Faeries, etc. The point is disruption, not "Lock the opponent down". Have you played legacy stompy? Instead of disrupting into a fast beatdown, you disrupt into MBC's endgame, which is obviously superior to most other decks. And why do you care about the nonbasics? You splash a few nonbasics, play Magus, and you still have plenty of basic swamps to keep functioning, while all of your nonbasics (which are meant to produce red anyways) pump out the R colored threats you added.
And dudes like Demigod don't really care what color you run. And Korlash is almost always going to be at least a 4/4+ at that point in the game.
The other upside is that Magus shuts down manlands for the time being, which can be a pain when you are packing Damnations. Sulfurous Blast would be better than Firespout if you did want another Wrath effect. Siege-Gang Commander, Detritivore, Skred, and even Incinerate/Lash Out. I'm actually a fan of Beacon of Destruction and Disintegrate as well. You have to remember, the Magus obviously can hurt your manabase a little bit, but not nearly as much as the opponent. When you don't have him, you are fine. If you do have him, you are fine.
They don't have to be MD either. RG Ramp runs 4 SB.
I'm not saying Magus is bad or anything, I'm just not sure why you would splash him in MBC. Right now I think red is a great pairing with black, but if I went that route, I'd make it a 2 color deck, not MBC splash Magus, along the lines you are suggesting yourself. But that's a different deck. I wouldn't run Tendrils or Korlash in a deck like that.
This deck does not need a splash. All that does is dilutes our most powerful spells and messes with our gameplan.
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BTQ is probably one of the best cards in the deck.. being able to find whatever you want in your deck turn 3-4 its too good to pass up on.. T2 blossom. turn 3 BTQ for hammer. turn 4 hammer.
hammer + blossom = crazy little ****ers. just gain some life every turn by chump blocking with a 4/1 flyer!?! you will always have things that carry hammer with blossom.
im playin one hammer because i play 4 btq.
EDIT: btw what splash would most benefit this deck? mulldrifer? firespout? lologoyf?
EDIT: Another interesting possibility for dealing with Chameleon Colossus and Oversoul of Dusk is Grim Poppet. If I can pick up a few on Friday before FNM starts, I'm going to test either 3 in the board or 1 main and 2 in the board (1 main as a Beseech the Queen target, I only own 2 BtQ, though, so unless I also pick up 1 or 2 more of them, I'll just run 3 poppets in the board). I know, at 7 mana it's not an ideal answer, and definitely not an ideal BtQ target, but in my experience, you generally know if your opponent is playing Colossus or Oversoul within the first couple of turns, so you know to try to save a damnation to deal with it. The trouble comes when they cast a second one. My plan is to then use the Poppet to severely weaken it, at which point the Poppet is easily able to block the creature, if that's even necessary. A 1/1 who doubles its power is not so impressive. In a pinch, you could probably effectively use it as a primary defense against such cards if you manage to grandeur Korlash. If you've been keeping up on your land drops, that would mean turn 5 Grim Poppet mana is up, just in time to save you :).
Like I said, this is obviously not ideal compared to playing Damnation, but I like having more than 4 answers. I don't know if we really have the sb space for it, but I will try to make room to test it.
3x Leechridden Swamp
4x Korlash, Heir to Blackblade
4x Dusk Urchins
3x Demigod of Revenge
3x Corrupt
3x Bitterblossom
3x Beseech The Queen
3x Damnation
3x Tendrils of Corruption
3x Profane Command
3x Sudden Death
2x Loxodon Warhammer
1x Icy Manipulator
2x Icy Manipulator
3x Deathmark
3x Sudden Spoiling
3x Thoughtseize
4x Extirpate
Deserts: Good Against faries, elves, Kitchen Finks and Even a Chamaleon after a sudden Spoiling
Grim Puppet: Seems Fantastic, It can chumpblock and even kill CC.
Trip Noose: On this case is better than Manipulator. OK, it doesn´t tap artifacts, but, U can fetch it on turn 2 with BTQ, and play and use on turn 4.
Corrupt. I´m a big fan, but as Ive already played 4 regionalz, i can assure u, on this enviorment. 2 is enough. 3 is too much.
BB: Has to be 4.
Pact: Its something. Its a really good trick, speacilly when ur tapped out. Might be changed or terror as well.
Sideboard, it quite personal for me. I like pupeteer because its good aggainst Wafotapas deck and reivelark, tooking off some of their targets and using it to ur favor.
And after take a look on ur list, Ill play something like this:
15x Snow-Covered Swamp
4x Desert
2 Scrying Sheets
2 Urborg, Tomb of Yaghmoth
2x Leechridden Swamp
Creatures (12)
4x Korlash, Heir to Blackblade
4x Dusk Urchins
3x Demigod of Revenge
1x Grim Poppet
4x Bitterblossom
3x Beseech The Queen
3x Damnation
3x Sudden Death
3x Tendrils of Corruption
2x Profane Command
2x Slaughter Pact
1x Corrupt
1x Loxodon Warhammer
1x Trip Noose
1x Trip Noose
1x Damnation
1x Corrupt
2x Extirpate
2x Pupeeteer Clique
2x Sudden Spoiling
3x Stupor
3x Thoughtseize
This is what I'm missing from that build.
Land:
10x Snow-Covered Swamps (easy to get)
2x Scrying Sheets
4x Desert
Spells
1x Trip Noose
1x Slaughter Pact.
Sideboard:
1x Damnation
2x Extirpate
3x Thoughtseize
1x Sudden Spoiling
2x Puppeter Clique
1x Trip Noose
Thanks for the suggestions. I'll test this build out.
Im not sure why im seeing icy manipulators and noose in some of your lists? Like are you really having that much trouble with pro black creatures to play dead cards in most of your match ups? Sudden spoilings seems a little (or alotta) bit more fersitile...
Also scrying sheets is only worth it if you have 20-25 snow permenants. If you dont there are better lands you can be playing like mutavaults... or urzas facotry... Right?
2 Leechridden swamp
2 Urborg, Tomb of Yawgmoth
2 Molten Slagheap
4 Desert
10 Swamp
3 Vivid Marsh
2 Graven Cairns
Creatures (12):
4 Korlash, Heir to Blackblade
4 Dusk Urchins
3 Demigod of Revenge
1 Shriekmaw
4 Bitterblossom
4 Beseech the Queen
3 Profane Command
3 Nameless Inversion
2 Slaughter Pact
2 Damnation
3 Firespout
1 Loxodon Warhammer
1 Tendrils of Corruption
1 Shriekmaw
4 Extirpate
2 Mind Shatter
4 Thoughtseize
4 Fulminator Mage
no problems hitting Turn 3 BBB.. 2 is too few in order to have problems with legendary lands..
extremely solid.. good match-ups are aggro.. bad match-ups are Ux control (fae, lark, 5 color). both of which are SB. the entire SB except for maw is anti control..
I'd rather go Bu or Bg, and abuse Mannequin and Mulldrifter. Maybe some ramping from Bg.
And yeah, BtQ is awesome, definite 4x.
If you did splash red, Detritivore might be the perfect bullet to aim at control decks (esp Faeries). Magus of the Moon>Fulminator Mage imho (see RG Mana Ramp's SB). You run enough basic swamps, that I think you'd be fine.
4 Demigods seems best. Maybe cut a Pact (seeing as it's tutorable).
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Only creature i seem to kill is Finks and random RDW creatures... Any thoughts on this?
@masamune: i considered the mannequin idea but i like profane command more for the job.. and blink is better with drifter anyways.. don't need ramping.. its mono black.. mind stone, phyrexian totem, and coalition relic are better then splashing green. detritivore seems tight.. never thought of it.. i will def add 2-3 SB. (maybe one MD).
Interesting list. Though MBC has always been resilient towards aggro, this seems more. Slightly more resilient to Magus of the moon as a bonus too. Why nameless inversion instead of sudden death or terror?
Also, how often do you hit firespout at the right time?
Awesome banner and avatar thanks to spiderboy4 from highlight studios!
i dont know why nameless inversion over terror.. but definately over sudden death unless teferi comes back into play... inversion is just what i always used.. also i have slaughter pact/damnation for everything else bigger..
and i hit firespout everytime i need it.. the vivid lands are wonders...
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4 Korlash, Heir to Blackblade
4 Shriekmaw
1 Grim Harvest
3 Sudden Death
4 Beseech the Queen
4 Corrupt
1 Damnation
1 Profane Command
4 Thoughtseize
25 Swamp
1 Liliana Vess
60 cards
1 Sudden Death
4 Terror
3 Damnation
4 Distress
1 Mind Shatter
2 Liliana Vess
15 cards
-1 Demigod
+1 Dread
-1 Command
+1 Damnation
-4 Shierkmaw
+4 dusk Urchins
-1 Corrupt
+1 Loxodn Warhammer
-1 liliana
-1 GrimHarvest
+2 Terror
The List:
2 Urborg, Tomb of Yawgmoth
2 Leechridden Swamp
4 Mutavault
16 Swamps
Creatures: 12
4 Demigod of Revenge
4 Korlash, Heir to Blackblade
4 Dusk Urchins
Other Spells:24
2 Profane Command
2 Tendrils of Corruption
3 Damnation
2 Loxodon Warhammer
2 Sudden Death
3 Beseech the Queen
3 Bitterblossom
3 Terror
4 Thoughseize
1 Tendrils of Corruption
1 Damnation
2 Sudden Death
2 Mind Shatter
3 Stupor
3 Extirpate
3 Bottle Gnomes
Round 1 MBC vs Black Fog
This was my first time playing against this deck so i didnt know what to expect.
Game 1
I get the early bitterblossom and a demigod he plays howling mine spiteful visions and a bunch of sudden deaths. It comes down the the wire and i tendrils of corruption to put the out of lethal before my upkeep and he ends up dying on his own turn via his own enchantment. Nice
Game 2
I sided out thoughtseize and terror for stupor, more tendrils and extirpate.
He play the same way but my life keeps me out of death range while allowing me to draw twice as many cards as normal. I ride to the win on the back of hammer + bitterawesome.
1-0-0
Round 2 MBC vs Elf Ball
Game 1
DAMNATION
Game 2
DAMNATION (enough said)
2-0-0
Round 3 MBC vs Reveliark
Game 1
I get the t2 blossom and turn three hammer and keep swinging. The game comes down the the wire and i have a tapped demigod of revenge with hammer on it and he plays a desperation sower on his turn but i have the terror in hand.
Game 2
Aparently he sides out the combo against black bc of extirpate?
I sided out a 2 damnation, a korlash, and a terror for 3 extipate and a sudden death. I get t2 blossom and he just plays land and passes, T3 i have hammer in hand but also BtQ so i BtQ and he snags, his turn he evokes drifter. My turn i drop hammer and he is upset, lol. I follow up with urchins demigod demigod demigod lolz he cant handel it.
3-0-0
Round 4 MBC vs GR Ramp
He is my friend and no one else is undefeated so we drew.
3-0-1
So I went undefeated and got first place and packed a mutavualt for my troubles. This deck seems so good, i cant wait for regionals this weekend to see how it does there.
Thanks to spiderboy4 and [High~Light Studios] for the AMAZING sig and avatar!
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@the joker:
that list is acutally very good.. the one-ofs are all nice.. but i think profane commands are way too good to only play one.. i considered vess.. it just gets bouced by the decks its good against though so i just considered it not good enough.
This makes no sense at all to me. Splashing for the Magus means you would have to run nonbasics, it cuts into your swamps, and furthermore, even when you play your Urborg, Magus shuts it down. Basically, you are making 7 or so of your cards useless, and people will still probably kill it when you need it most. Half the decks it's wanted against are running Murderous Redcap now, which just happens to function fine under a Magus.
Redcap is hardly efficient in the decks it's run in though- Faeries, etc. The point is disruption, not "Lock the opponent down". Have you played legacy stompy? Instead of disrupting into a fast beatdown, you disrupt into MBC's endgame, which is obviously superior to most other decks. And why do you care about the nonbasics? You splash a few nonbasics, play Magus, and you still have plenty of basic swamps to keep functioning, while all of your nonbasics (which are meant to produce red anyways) pump out the R colored threats you added.
And dudes like Demigod don't really care what color you run. And Korlash is almost always going to be at least a 4/4+ at that point in the game.
The other upside is that Magus shuts down manlands for the time being, which can be a pain when you are packing Damnations. Sulfurous Blast would be better than Firespout if you did want another Wrath effect. Siege-Gang Commander, Detritivore, Skred, and even Incinerate/Lash Out. I'm actually a fan of Beacon of Destruction and Disintegrate as well. You have to remember, the Magus obviously can hurt your manabase a little bit, but not nearly as much as the opponent. When you don't have him, you are fine. If you do have him, you are fine.
They don't have to be MD either. RG Ramp runs 4 SB.
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I'm not saying Magus is bad or anything, I'm just not sure why you would splash him in MBC. Right now I think red is a great pairing with black, but if I went that route, I'd make it a 2 color deck, not MBC splash Magus, along the lines you are suggesting yourself. But that's a different deck. I wouldn't run Tendrils or Korlash in a deck like that.
This deck does not need a splash. All that does is dilutes our most powerful spells and messes with our gameplan.