I could see it being useful... but my hand generally empties pretty quickly, so the mana would be useless D:
My point is that you can just pump him nonstop. There might be a problem with removal heavy decks, but he's a creature that can get very big, very fast.
My point is that you can just pump him nonstop. There might be a problem with removal heavy decks, but he's a creature that can get very big, very fast.
Again, this is true. I'll test it a bit...
EDIT: People on other forums seem to think this is a 'bad version of Eldrazi', but I've come to find that Eldrazi is a completely different deck with different ways to win. Eldrazi couldn't recover as well from Blighting or Day of Judgement... and it is more OTK orientated than this, as this is more about playing a new threat every turn... or at least being able to play something every turn...
I went 4-2 at a MNM (Monday night magic!?!!?) Same thing as fridays just monday. Anyway this is what i went for my build on the deck (Games not matches):
6-3 UWr Control (2-1, 3 times)
1-2 Valakut Ramp
1-2 Runeflare Trap Combo
2-1 Boros Bushwacker
Older matchups
4-1 Jund
2-2 Vamps
0-2 Eldrazi Green (Very Early form of this deck, Havent tested against in awhile)
I changed the deck around a little bit.
Key things.
Eldrazi Monument was actually needed for the win in many match ups. It was not a "win more" card for me. Vol has a nice place in this deck. I am easily able to make dragons (which then get eldrazi pumped) or i have also won by stealing a bloodbraid elf which was then pumped by my archdruids. The sideboard i have listed above is i think one of the most basic ones for all different metas. My new sideboard runs something like this:
-2 Fog
-1 Vines of the Vastwood
+2 Ruinblaster
+2 Naturalize
My meta runs heavy Enchantment and Baneslayer. There arent any RDW so i have no need for fog and i never sideboard in the 3rd vines. Windstorm is a great way to kill baneslayer. Also kicking a vines kills baneslayer. (My baneslayer kill count is now up to 6, I have yet to lose a match becasue of baneslayer) Ruinblaster is there for the Valakut Ramp.
One thing i did notice is this decks worst match ups is to heavy counter and the bolting/bursting of my Archdruids/Llanowar Elves. In game one I was allowed to play the mana ramp creatures, but game 2 all the removal was concentrated on those creatures. Terramorphic expanse is the most troubling thing in my mind about the deck. It is the only card that really slows it down. I was thinking about taking out the expanse and running 2 more mountains and 2 more forests, but im not sure about it yet.
A note about how eldrazi green is so much better than this deck. I went 5th tonight. 4-2. Eldrazi green was 3rd to last. 1-5. Out of 28 ppl final count. (some ppl droped). The numbers speak for themselves, this deck is just as, if not MORE competitive, than Eldrazi green.
Competitive T2 UBG Dredge Vine UBG UB Mill UB EDH UR Niv-Mizzet, the Firemind UR UB Wrexial, the Risen Deep UB RG Ulashat, the Hate Seed RG GRU Riku, of Two Reflections GRU
Quotes :
Originally posted by MOON-E:
You, good sir, have achieved something almost unheard of on the internet; a post that contains pure truth.
Eldrazi couldn't recover as well from Blighting or Day of Judgement... and it is more OTK orientated than this, as this is more about playing a new threat every turn... or at least being able to play something every turn...
This is very true. At turn 4 i had 5 win conditions in my hand (2 vol, Master of the wild hunt, Nissa, Garruk) They couldnt play anything because they had to leave mana untapped for counters, so they stalled for three turns, countered garruk, 1 vol, and Master before running out of counterspells. The beauty of this deck is that it is able to play a different win condition every turn after turn 3.
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Currently running:
Competitive T2 UBG Dredge Vine UBG UB Mill UB EDH UR Niv-Mizzet, the Firemind UR UB Wrexial, the Risen Deep UB RG Ulashat, the Hate Seed RG GRU Riku, of Two Reflections GRU
Quotes :
Originally posted by MOON-E:
You, good sir, have achieved something almost unheard of on the internet; a post that contains pure truth.
This is very true. At turn 4 i had 5 win conditions in my hand (2 vol, Master of the wild hunt, Nissa, Garruk) They couldnt play anything because they had to leave mana untapped for counters, so they stalled for three turns, countered garruk, 1 vol, and Master before running out of counterspells. The beauty of this deck is that it is able to play a different win condition every turn after turn 3.
Let me say... there was a match where I got Nissa' final off... and next turn a Garruk final off... rare but effin' gold
I went 4-2 at a MNM (Monday night magic!?!!?) Same thing as fridays just monday. Anyway this is what i went for my build on the deck (Games not matches):
6-3 UWr Control (2-1, 3 times)
1-2 Valakut Ramp
1-2 Runeflare Trap Combo
2-1 Boros Bushwacker
Older matchups
4-1 Jund
2-2 Vamps
0-2 Eldrazi Green (Very Early form of this deck, Havent tested against in awhile)
I changed the deck around a little bit.
Key things.
Eldrazi Monument was actually needed for the win in many match ups. It was not a "win more" card for me. Vol has a nice place in this deck. I am easily able to make dragons (which then get eldrazi pumped) or i have also won by stealing a bloodbraid elf which was then pumped by my archdruids. The sideboard i have listed above is i think one of the most basic ones for all different metas. My new sideboard runs something like this:
-2 Fog
-1 Vines of the Vastwood
+2 Ruinblaster
+2 Naturalize
My meta runs heavy Enchantment and Baneslayer. There arent any RDW so i have no need for fog and i never sideboard in the 3rd vines. Windstorm is a great way to kill baneslayer. Also kicking a vines kills baneslayer. (My baneslayer kill count is now up to 6, I have yet to lose a match becasue of baneslayer) Ruinblaster is there for the Valakut Ramp.
One thing i did notice is this decks worst match ups is to heavy counter and the bolting/bursting of my Archdruids/Llanowar Elves. In game one I was allowed to play the mana ramp creatures, but game 2 all the removal was concentrated on those creatures. Terramorphic expanse is the most troubling thing in my mind about the deck. It is the only card that really slows it down. I was thinking about taking out the expanse and running 2 more mountains and 2 more forests, but im not sure about it yet.
A note about how eldrazi green is so much better than this deck. I went 5th tonight. 4-2. Eldrazi green was 3rd to last. 1-5. Out of 28 ppl final count. (some ppl droped). The numbers speak for themselves, this deck is just as, if not MORE competitive, than Eldrazi green.
Yes, I have noticed we have VERY good Jund and Vampire match-ups... as well as Spread 'Em. Cool thing is... everybody and their mother runs those
About your heavy removal matches... just play out your hand until one stays... then over extended as many cards from your hand as you can to make the most of Druid/War being there.
Lol do we have a witty name for this deck other than RG Elves? I allways thought decks just did better with cooler names
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Currently running:
Competitive T2 UBG Dredge Vine UBG UB Mill UB EDH UR Niv-Mizzet, the Firemind UR UB Wrexial, the Risen Deep UB RG Ulashat, the Hate Seed RG GRU Riku, of Two Reflections GRU
Quotes :
Originally posted by MOON-E:
You, good sir, have achieved something almost unheard of on the internet; a post that contains pure truth.
I personally like ElfBurn. If someone goes to a sanctioned event (Sates, Nationals and otherwise), someone needs to put that name down
I don't actually have any matchups yet to report, but playing with my buds at lunch, I can tell I beat Jund 3-0, Naya 3-0, America Control 2-1 (only if I sideboard).
None of them play Mono-White, play Baneslayer or Eldrazi Green/ElfBurn. Gonna have to go to FNM for that.
Well we do BADLY against Baneslayer game 1 (unless they are dumb enough to block >.>) and post SB we do brilliantly
Hm... deck names... Elf-Smash?
or elfsmash... dammit idk. And the thing is, Usually i can kill baneslayers. by the time baneslayer comes out i usually have 3 creatures or so. so i swing with all and make my opponents think that i just wanna deal some damage. Then its Vines Time!
Also eldrazi is great against Baneslayer. If im playing 2 archdruids and a eldrazi, Nissa's chosen kills Baneslayer, or even just one druid and the pumpage from Oran-Rief... i have never lost to a baneslayer *knock on wood*
last week
Opp. "baneslayer angel"
Me. "damn, ok"
Next turn
Opp. "baneslayer again. Scoop Phase?"
Me. "HAHA. Nope"
Opp. "sigh ok but there is no need to drag it out. pass turn"
Me. "Windstorm for 6 damage"
Opp."F***..... I scoop."
Competitive T2 UBG Dredge Vine UBG UB Mill UB EDH UR Niv-Mizzet, the Firemind UR UB Wrexial, the Risen Deep UB RG Ulashat, the Hate Seed RG GRU Riku, of Two Reflections GRU
Quotes :
Originally posted by MOON-E:
You, good sir, have achieved something almost unheard of on the internet; a post that contains pure truth.
-
How does this deck recover from Blightning or DoJ? I see no card draw besides 4x Elvish Visionary and 4x Bloodbraid Elf, so Blightning will send you topdecking as well.
-
How does this deck recover from Blightning or DoJ? I see no card draw besides 4x Elvish Visionary and 4x Bloodbraid Elf, so Blightning will send you topdecking as well.
Ok..... so what ur saying is that Nissa's Chosen is a bad thing to cascade into? You do realise that ur saying a 2/3 that can keep coming back is a bad card? You dont understand the way the deck functions. It almost exclusivly falls around Nissa Revane. And her best ability is her second ability, not her first. Cascading into ANY elf makes using her second ability, gain 2 life for every elf you control, more easy to use. I have already stated the problem with the terramorphics, however the problem is not solved with refuges since it still leaves us a turn behind.
We play BBE to get another 2 elves on the field to use nissa's ability or use archdruid to play everything from our hand. And vines? a bad card? U've obvuiously never played against a vines kicked. Cascade into it play it on a creature you control, and pay one green for the kicker, and your creature now gets +4/+4. No one expect vines whenever you play it. I've killed 4 baneslayers with a vines of the vastwood on nissa's chosen. I have never been sad about a cascade. Either i get card draw, mana makers, A never dying creature, or 3 free damage. and then the after affects from my planeswalkers are devastating. (life gain, +3/+3 trample, +1/+1 haste).
Cascade always has a chance to hit something you dont neseccarily want, its the risk of playing a deck with cascade.
Scenario - DoJ. I have no field. Niether do they. If i dont have a hand and no planeswalkers then i have a 50/50 chance to topdeck creatures and refill the board because elves still spawn like crazy. If i do have a planeswalker, then Nissa's first, Garruks second, and Vol's second and third abilities get me creatures, on top of what i draw.
Scenario - Blightning, If its early, i discard the things i cant play such as Stomper or Monument. If its after turn 5, then blightning at most just deals 3 damage to me, cause i don't have a hand, or if i do its one card.
Lands are the current fix. Yes one more rootbound is needed. I dont think we need any more refuge because the tap land hurts us bad when trying to go fast thats why im taking out the morphics.
-4 morphics
either
+2 forest, +2 mountain
or
+3 forest, +1 mountain
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Currently running:
Competitive T2 UBG Dredge Vine UBG UB Mill UB EDH UR Niv-Mizzet, the Firemind UR UB Wrexial, the Risen Deep UB RG Ulashat, the Hate Seed RG GRU Riku, of Two Reflections GRU
Quotes :
Originally posted by MOON-E:
You, good sir, have achieved something almost unheard of on the internet; a post that contains pure truth.
The only "disappointing" Cascade is Vines when you are tapped out =/
How does this deck recover from Blightning or DoJ? I see no card draw besides 4x Elvish Visionary and 4x Bloodbraid Elf, so Blightning will send you topdecking as well.
Simple... we keep playing out our hand/we don't have a hand anyway.
and sclone, pls explain how this is a budgeted version of eldrazi when this deck costs more?
Im a little confused.
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Currently running:
Competitive T2 UBG Dredge Vine UBG UB Mill UB EDH UR Niv-Mizzet, the Firemind UR UB Wrexial, the Risen Deep UB RG Ulashat, the Hate Seed RG GRU Riku, of Two Reflections GRU
Quotes :
Originally posted by MOON-E:
You, good sir, have achieved something almost unheard of on the internet; a post that contains pure truth.
I decided t go with -4 terramorphic expanse and +2 forest and +2 mountain. The deck works much faster and better. I Lose the most to Earthqake (i see it more than day). And i have also been getting mana flooded. I dont think there is a fix for the mana flood problem. Soon i will post my final deck list and sideboard and also what the best things to take out for sidebard for different decks.
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Currently running:
Competitive T2 UBG Dredge Vine UBG UB Mill UB EDH UR Niv-Mizzet, the Firemind UR UB Wrexial, the Risen Deep UB RG Ulashat, the Hate Seed RG GRU Riku, of Two Reflections GRU
Quotes :
Originally posted by MOON-E:
You, good sir, have achieved something almost unheard of on the internet; a post that contains pure truth.
Well, it was budget with the Terramorphics still in. You can not deny that.
----
The point is, decks like Jund use cascade to power out stuff like Blighting and Thrinax. These cards are a lot more solid than, say, a Llanowar Elves. Running Vines makes casting it timely (turn 4) a risk, too.
----
A never dying creature
... no?
----
I wish you all the best of luck with this deck, and would love to see you succeed with it, but I really fear that some of the choices might be sub-par due to lack of synergy within your cards. I love the idea of Windstorm, and Vines is a very nice card, but it doesn't combine with Cascade. Without hitting something good, it just leave a 4 mana 3/2 hastey, which is a shame.
Well, it was budget with the Terramorphics still in. You can not deny that.
----
The point is, decks like Jund use cascade to power out stuff like Blighting and Thrinax. These cards are a lot more solid than, say, a Llanowar Elves. Running Vines makes casting it timely (turn 4) a risk, too.
----
... no?
----
I wish you all the best of luck with this deck, and would love to see you succeed with it, but I really fear that some of the choices might be sub-par due to lack of synergy within your cards. I love the idea of Windstorm, and Vines is a very nice card, but it doesn't combine with Cascade. Without hitting something good, it just leave a 4 mana 3/2 hastey, which is a shame.
Well thank you for your post all the same!
Usually when we side in Windstorm we take out Bloodbraids for it (I usually main 2 Windstorm and 2 Branching Bolt against Vampires, for example, so I remove 2 BBE and 2 Elvish Visionary). But you cannot deny, getting a free spell is awesome, right? No matter what the size a free spell and a 3/2 (that often times goes to 4/3) puts more pressure on the board.
About Earthquake... yeah I lost to one once... but I do not see them often, so to my knowledge their isn't really a counter to it D:
A note about how eldrazi green is so much better than this deck. I went 5th tonight. 4-2. Eldrazi green was 3rd to last. 1-5. Out of 28 ppl final count. (some ppl droped). The numbers speak for themselves, this deck is just as, if not MORE competitive, than Eldrazi green.
Whether or not y'all's red/green combo is better/worse... it still looks a lot like Eldrazi Green to me. There are several color variants for a second color... and our thread in competitive is pretty dry... I'm just saying, why not just post these in the Eldrazi Green thread with the rest of the players that play with green cards, Elves, Master of the Wild Hunt, and Nissa. We would both get more discussion... and its mighty lonely over there :'(
Whether or not y'all's red/green combo is better/worse... it still looks a lot like Eldrazi Green to me. There are several color variants for a second color... and our thread in competitive is pretty dry... I'm just saying, why not just post these in the Eldrazi Green thread with the rest of the players that play with green cards, Elves, Master of the Wild Hunt, and Nissa. We would both get more discussion... and its mighty lonely over there :'(
Whether or not y'all's red/green combo is better/worse... it still looks a lot like Eldrazi Green to me. There are several color variants for a second color... and our thread in competitive is pretty dry... I'm just saying, why not just post these in the Eldrazi Green thread with the rest of the players that play with green cards, Elves, Master of the Wild Hunt, and Nissa. We would both get more discussion... and its mighty lonely over there :'(
To be honest i'd love to. but unfortunatly from comments i've seen on that page, i doubt that they will listen to what we have to say. I'll post the deck list and currnet stats for my deck up there in the near future but i dont think i'll recieve a warm welcome....
@Sclone - i suppose terra's did make it seem budget but there arent any green/red fetches so why loose a life for one color? and what i meant be a never dying creature was that Nissa's chosen is constantly on the battlefield. After turn 2 i usually always have at least one on the field because of Nissa Revane. I poorly worded that, my bad.
And as for the synergy. Imo i think elves themselves have synergy. while peraps MotWH and Stomper don't, they are there as finishers, and in bone_doc's build its just elves. Every elf we play helps out for either archdruid or nissa revane.
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Currently running:
Competitive T2 UBG Dredge Vine UBG UB Mill UB EDH UR Niv-Mizzet, the Firemind UR UB Wrexial, the Risen Deep UB RG Ulashat, the Hate Seed RG GRU Riku, of Two Reflections GRU
Quotes :
Originally posted by MOON-E:
You, good sir, have achieved something almost unheard of on the internet; a post that contains pure truth.
Hey i was just wondering planning for the future and all how the mana base would shift to fit in the manlands? I was thinking -2 Forest -1 mountain. (elves produce about enough green unless earthquake or DoJ hits)
There are a few people on the thread who do run the red version for Bloodbraid awesomeness, and for the removal it affords. You're right some are pretty meh about splashing colors but I think it's useful. Green has its limitations; fortunately, MotWH is terrific for green removal. Anyway, BBE into Archdruid is really nice
well, if your hand is empty, just tap all your G to make him an even bigger creature.
I suppose this is true... I am just trying to throw out other scenarios
@Folza: I'm not bashing your deck, I would just like to see some tourney results or something before I put it up there...
My point is that you can just pump him nonstop. There might be a problem with removal heavy decks, but he's a creature that can get very big, very fast.
B U R Yazooka Bazooka B U R
BR Blightning Deck WinsBR
Again, this is true. I'll test it a bit...
EDIT: People on other forums seem to think this is a 'bad version of Eldrazi', but I've come to find that Eldrazi is a completely different deck with different ways to win. Eldrazi couldn't recover as well from Blighting or Day of Judgement... and it is more OTK orientated than this, as this is more about playing a new threat every turn... or at least being able to play something every turn...
6-3 UWr Control (2-1, 3 times)
1-2 Valakut Ramp
1-2 Runeflare Trap Combo
2-1 Boros Bushwacker
Older matchups
4-1 Jund
2-2 Vamps
0-2 Eldrazi Green (Very Early form of this deck, Havent tested against in awhile)
I changed the deck around a little bit.
4x Bloodbraid Elf
4x Nissa's Chosen
4x Elvish Archdruid
4x Elvish Visionary
4x Llanowar Elves
2x Master of the Wild Hunt
2x Terra Stomper
Instants
2x Lightning Bolt
2x Vines of the Vastwood
3x Eldrazi Monument
Planeswalkers
4x Nissa Revane
2x Garruk Wildspeaker
2x Sarkhan
Land
4x Terramorphic Expanse
3x Rootbound Crag
1x Kazandu Refuge
2x Oran-Rief, the Vastwood
4x Mountain
7x Forest
3x Great Sable Stag
2x Fog
3x Windstorm
3x Pithing Needle
2x Naturalize
1x Lightning Bolt
1x Vines of the Vastwood
Key things.
Eldrazi Monument was actually needed for the win in many match ups. It was not a "win more" card for me. Vol has a nice place in this deck. I am easily able to make dragons (which then get eldrazi pumped) or i have also won by stealing a bloodbraid elf which was then pumped by my archdruids. The sideboard i have listed above is i think one of the most basic ones for all different metas. My new sideboard runs something like this:
-2 Fog
-1 Vines of the Vastwood
+2 Ruinblaster
+2 Naturalize
My meta runs heavy Enchantment and Baneslayer. There arent any RDW so i have no need for fog and i never sideboard in the 3rd vines. Windstorm is a great way to kill baneslayer. Also kicking a vines kills baneslayer. (My baneslayer kill count is now up to 6, I have yet to lose a match becasue of baneslayer) Ruinblaster is there for the Valakut Ramp.
One thing i did notice is this decks worst match ups is to heavy counter and the bolting/bursting of my Archdruids/Llanowar Elves. In game one I was allowed to play the mana ramp creatures, but game 2 all the removal was concentrated on those creatures. Terramorphic expanse is the most troubling thing in my mind about the deck. It is the only card that really slows it down. I was thinking about taking out the expanse and running 2 more mountains and 2 more forests, but im not sure about it yet.
A note about how eldrazi green is so much better than this deck. I went 5th tonight. 4-2. Eldrazi green was 3rd to last. 1-5. Out of 28 ppl final count. (some ppl droped). The numbers speak for themselves, this deck is just as, if not MORE competitive, than Eldrazi green.
UBG Dredge Vine UBG
UB Mill UB
EDH
UR Niv-Mizzet, the Firemind UR
UB Wrexial, the Risen Deep UB
RG Ulashat, the Hate Seed RG
GRU Riku, of Two Reflections GRU
This is very true. At turn 4 i had 5 win conditions in my hand (2 vol, Master of the wild hunt, Nissa, Garruk) They couldnt play anything because they had to leave mana untapped for counters, so they stalled for three turns, countered garruk, 1 vol, and Master before running out of counterspells. The beauty of this deck is that it is able to play a different win condition every turn after turn 3.
UBG Dredge Vine UBG
UB Mill UB
EDH
UR Niv-Mizzet, the Firemind UR
UB Wrexial, the Risen Deep UB
RG Ulashat, the Hate Seed RG
GRU Riku, of Two Reflections GRU
Let me say... there was a match where I got Nissa' final off... and next turn a Garruk final off... rare but effin' gold
Yes, I have noticed we have VERY good Jund and Vampire match-ups... as well as Spread 'Em. Cool thing is... everybody and their mother runs those
About your heavy removal matches... just play out your hand until one stays... then over extended as many cards from your hand as you can to make the most of Druid/War being there.
UBG Dredge Vine UBG
UB Mill UB
EDH
UR Niv-Mizzet, the Firemind UR
UB Wrexial, the Risen Deep UB
RG Ulashat, the Hate Seed RG
GRU Riku, of Two Reflections GRU
Elves with their hair on fire
ElfBurn
Smokin Elves
Elves gone wild
...just a couple off the top of my head.
I don't actually have any matchups yet to report, but playing with my buds at lunch, I can tell I beat Jund 3-0, Naya 3-0, America Control 2-1 (only if I sideboard).
None of them play Mono-White, play Baneslayer or Eldrazi Green/ElfBurn. Gonna have to go to FNM for that.
Hm... deck names... Elf-Smash?
or elfsmash... dammit idk. And the thing is, Usually i can kill baneslayers. by the time baneslayer comes out i usually have 3 creatures or so. so i swing with all and make my opponents think that i just wanna deal some damage. Then its Vines Time!
Also eldrazi is great against Baneslayer. If im playing 2 archdruids and a eldrazi, Nissa's chosen kills Baneslayer, or even just one druid and the pumpage from Oran-Rief... i have never lost to a baneslayer *knock on wood*
last week
Opp. "baneslayer angel"
Me. "damn, ok"
Next turn
Opp. "baneslayer again. Scoop Phase?"
Me. "HAHA. Nope"
Opp. "sigh ok but there is no need to drag it out. pass turn"
Me. "Windstorm for 6 damage"
Opp."F***..... I scoop."
Please don't double post
UBG Dredge Vine UBG
UB Mill UB
EDH
UR Niv-Mizzet, the Firemind UR
UB Wrexial, the Risen Deep UB
RG Ulashat, the Hate Seed RG
GRU Riku, of Two Reflections GRU
Good:
4x Elvish Archdruid
2x Lightning Bolt
Bad:
4x Nissa's Chosen
4x Elvish Visionary
4x Llanowar Elves
2x Vines of the Vastwood
-
The land base has 4x Terramorphic Expanse. This could be 3x Kazandu Refuge and 1x Rootbound Crag
-
How does this deck recover from Blightning or DoJ? I see no card draw besides 4x Elvish Visionary and 4x Bloodbraid Elf, so Blightning will send you topdecking as well.
Ok..... so what ur saying is that Nissa's Chosen is a bad thing to cascade into? You do realise that ur saying a 2/3 that can keep coming back is a bad card? You dont understand the way the deck functions. It almost exclusivly falls around Nissa Revane. And her best ability is her second ability, not her first. Cascading into ANY elf makes using her second ability, gain 2 life for every elf you control, more easy to use. I have already stated the problem with the terramorphics, however the problem is not solved with refuges since it still leaves us a turn behind.
We play BBE to get another 2 elves on the field to use nissa's ability or use archdruid to play everything from our hand. And vines? a bad card? U've obvuiously never played against a vines kicked. Cascade into it play it on a creature you control, and pay one green for the kicker, and your creature now gets +4/+4. No one expect vines whenever you play it. I've killed 4 baneslayers with a vines of the vastwood on nissa's chosen. I have never been sad about a cascade. Either i get card draw, mana makers, A never dying creature, or 3 free damage. and then the after affects from my planeswalkers are devastating. (life gain, +3/+3 trample, +1/+1 haste).
Cascade always has a chance to hit something you dont neseccarily want, its the risk of playing a deck with cascade.
Scenario - DoJ. I have no field. Niether do they. If i dont have a hand and no planeswalkers then i have a 50/50 chance to topdeck creatures and refill the board because elves still spawn like crazy. If i do have a planeswalker, then Nissa's first, Garruks second, and Vol's second and third abilities get me creatures, on top of what i draw.
Scenario - Blightning, If its early, i discard the things i cant play such as Stomper or Monument. If its after turn 5, then blightning at most just deals 3 damage to me, cause i don't have a hand, or if i do its one card.
Lands are the current fix. Yes one more rootbound is needed. I dont think we need any more refuge because the tap land hurts us bad when trying to go fast thats why im taking out the morphics.
-4 morphics
either
+2 forest, +2 mountain
or
+3 forest, +1 mountain
UBG Dredge Vine UBG
UB Mill UB
EDH
UR Niv-Mizzet, the Firemind UR
UB Wrexial, the Risen Deep UB
RG Ulashat, the Hate Seed RG
GRU Riku, of Two Reflections GRU
The only "disappointing" Cascade is Vines when you are tapped out =/
Simple... we keep playing out our hand/we don't have a hand anyway.
Im a little confused.
UBG Dredge Vine UBG
UB Mill UB
EDH
UR Niv-Mizzet, the Firemind UR
UB Wrexial, the Risen Deep UB
RG Ulashat, the Hate Seed RG
GRU Riku, of Two Reflections GRU
As am I =/
The money u save on the Eldrazi is spent of BBE, Bolts, Lightning, Windstorm, ect
UBG Dredge Vine UBG
UB Mill UB
EDH
UR Niv-Mizzet, the Firemind UR
UB Wrexial, the Risen Deep UB
RG Ulashat, the Hate Seed RG
GRU Riku, of Two Reflections GRU
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The point is, decks like Jund use cascade to power out stuff like Blighting and Thrinax. These cards are a lot more solid than, say, a Llanowar Elves. Running Vines makes casting it timely (turn 4) a risk, too.
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... no?
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I wish you all the best of luck with this deck, and would love to see you succeed with it, but I really fear that some of the choices might be sub-par due to lack of synergy within your cards. I love the idea of Windstorm, and Vines is a very nice card, but it doesn't combine with Cascade. Without hitting something good, it just leave a 4 mana 3/2 hastey, which is a shame.
Well thank you for your post all the same!
Usually when we side in Windstorm we take out Bloodbraids for it (I usually main 2 Windstorm and 2 Branching Bolt against Vampires, for example, so I remove 2 BBE and 2 Elvish Visionary). But you cannot deny, getting a free spell is awesome, right? No matter what the size a free spell and a 3/2 (that often times goes to 4/3) puts more pressure on the board.
About Earthquake... yeah I lost to one once... but I do not see them often, so to my knowledge their isn't really a counter to it D:
Whether or not y'all's red/green combo is better/worse... it still looks a lot like Eldrazi Green to me. There are several color variants for a second color... and our thread in competitive is pretty dry... I'm just saying, why not just post these in the Eldrazi Green thread with the rest of the players that play with green cards, Elves, Master of the Wild Hunt, and Nissa. We would both get more discussion... and its mighty lonely over there :'(
Signature by KrackShott at Kracked Graphics!
Current Deck(s):
GUElvesUG
GWBThe Birthing RockBWG
Mostly because this really isn't Eldrazi Green =/
To be honest i'd love to. but unfortunatly from comments i've seen on that page, i doubt that they will listen to what we have to say. I'll post the deck list and currnet stats for my deck up there in the near future but i dont think i'll recieve a warm welcome....
@Sclone - i suppose terra's did make it seem budget but there arent any green/red fetches so why loose a life for one color? and what i meant be a never dying creature was that Nissa's chosen is constantly on the battlefield. After turn 2 i usually always have at least one on the field because of Nissa Revane. I poorly worded that, my bad.
And as for the synergy. Imo i think elves themselves have synergy. while peraps MotWH and Stomper don't, they are there as finishers, and in bone_doc's build its just elves. Every elf we play helps out for either archdruid or nissa revane.
UBG Dredge Vine UBG
UB Mill UB
EDH
UR Niv-Mizzet, the Firemind UR
UB Wrexial, the Risen Deep UB
RG Ulashat, the Hate Seed RG
GRU Riku, of Two Reflections GRU
Post WWK discussions are not permitted here
Signature by KrackShott at Kracked Graphics!
Current Deck(s):
GUElvesUG
GWBThe Birthing RockBWG