Feel free to suggest different costs on these, I'm not sure on costs here. Also, most of them are soft, I guess I didn't feel like hard counters right now.
Mythical Snake1GU
Creature - Snake
Flash
When Mythical Snake enters the battlefield, counter target spell unless its controller pays 2.
2/2
Snare1UU
Instant
Choose one - Counter target spell; or tap target permanent, it doesn't untap during its controller's next untap step.
Entwine U
Draining VaultU
Enchantment
Return Draining Vault to its owner's hand: Counter target spell unless its controller pays 1.
No-Land
Land - Island
No-Land enters the battlefield tapped.
When you cycle No-Land, counter target spell unless its controller pays 2.
Cycling 1UU
This is from svenskamagic.se user Monte but I like it a lot:
Arctic Wind 1U
Instant
Counter target spell unless its controller pays 2. If he or she does, draw a card.
Miscalculate1U
Instant
Counter target spell unless its controller pays 2.
Cycling 2U
When you cycle ~, you may counter target spell unless its controller pays 1.
Just got to say, you've definitely earned distinction as an MTGS hero
Quote from Stardust »
Because he's the hero MTGS deserves, and the one it needs right now. So we'll global him. Because he can take it. Because he's not just our hero. He's a silent guardian, a watchful protector. An expired rascal.
Quote from LuckNorris »
ExpiredRascals you sir are a god-like hero.
Quote from Lanxal »
ER is a masterful god who cannot be beaten in any endeavour.
(from k-rad) Zealous Banisher 2UU Creature - Human Wizard
When ~ enters the battlefield, return target creature to its owner's hand. U, Sacrifice ~: Counter target creature spell.
2/2
======================================================
(insired by k-rad) Beastly Denial xU Instant
Counter target spell unless its controller pays x. If X is 5 or more, draw two cards.
====================================================== Forceful Exclusion UB Instant
Counter target spell. If it was a creature spell, draw a card.
====================================================== Forswear 3U Instant
Counter target spell. Scry 3, then draw a card.
====================================================== Backwards Logic 2U
Counter target spell unless its controller pays 1 permanent you control.
Madness 0
Dazy Spike U
Instant
Counter target spell unless its controller pays 1 for each time ~ was kicked.
Multikicker: 1 or return an island you control to its owner hand.
DictumUx Instant
Scry X.
If X is 3 or greater, choose 1: Draw a card, Counter target spell unless it's caster pays an additional X, or Return target creature to its owners hand. If X is 5 or greater, choose two instead.
Dazy Spike U
Instant
Counter target spell unless its controller pays 1 for each time ~ was kicked.
Multikicker: 1 or return an island you control to its owner hand.
Very good. Would play this, probably over Condescend too.
Sapphire Charm 1U
Instant
Choose one - Target creature can only be blocked by walls until EOT; Counter target spell unless its controller pays 1; Fateseal 1;
Drain 1U
Instant
Counter target spell unless its controller pays 2. If target spell is green counter it unless its controller pays 4. Mana Loss 2U
Counter target spell unless its control pays 4.
AEther Warp 1U
Instant
Counter target creature spell, shuffle it back into its owners library.
Banishment 1UU
Instant
Choose one or both - Counter target spell; return a creature to its owners hand.
Mystic 1U
Instant
Transmute 1U
Counter target non-creature spell unless its controller pays 3.
Denial 2U
Instant
You may Exile another blue card and pay two life rather than pay ~ mana cost.
Counter target spell unless its control pays 2
Mists 3G
Instant
Can only be played during the combat phase.
End the combat phase.
Just got to say, you've definitely earned distinction as an MTGS hero
Quote from Stardust »
Because he's the hero MTGS deserves, and the one it needs right now. So we'll global him. Because he can take it. Because he's not just our hero. He's a silent guardian, a watchful protector. An expired rascal.
Quote from LuckNorris »
ExpiredRascals you sir are a god-like hero.
Quote from Lanxal »
ER is a masterful god who cannot be beaten in any endeavour.
Discard an instant or sorcery, Return Constant Interruption to owner's hand: Counter target spell.
Very cool spell but I think this is too powerful, it's like Forbid but also castable for zero mana..
Thanks, fixed.
Constant Interruption 1UU
Enchantment
Discard an instant or sorcery, Return Constant Interruption to owner's hand: Counter target spell.
How is it castable for zero mana? You still need to re-cast the enchantment after you return it to hand, and you still need to cast it the first time. But yeah, I'd agree it's powerful, Recurring Nightmare and Forbid we're the inspiration.
Mana Flea UU
Creature - Insect
Flash
When Mana Flea enters the battlefield counter target spell unless its caster pays X where X is target spells converted mana cost -2. If target spell is countered in this way, add X colorless mana to your mana pool at the beginning of your next pre-combat main phase.
0/1
Constant Interruption 1UU
Enchantment
Discard an instant or sorcery, Return Constant Interruption to owner's hand: Counter target spell.
How is it castable for zero mana? You still need to re-cast the enchantment after you return it to hand, and you still need to cast it the first time. But yeah, I'd agree it's powerful, Recurring Nightmare and Forbid we're the inspiration.
As you cast your fatty you can counter anything with Constant Interruption for no mana. This includes counterspells and kill spells. This is very powerful.
As you cast your fatty you can counter anything with Constant Interruption for no mana. This includes counterspells and kill spells. This is very powerful.
OK, I see your point, it's basically a Hesitation that you can consistently re-cast, and choose when to trigger. Yeah I can see it being a bit over the top.
How about this
Constant Interruption 1UU
Instant
Buyback: Discard an instant or sorcery
Counter target spell
So basically it would be a forbid which requires less cards to be discarded but trades this for a narrower buyback.
Sequester Magic GW
Instant
Exile target spell if it is an enchantment or artifact; or exile target enchantment or artifact.
Artefact Disruption R
Insant
Counter target non-creature artifact, or destroy target non-creature artifact.
Lose 3 life.
Rebuke 1W
Instant
Counter spell or ability that targets a permanent you control.
Draw a card.
Protection Magic WW
Instant
Counter target spell that targets you, or a creature you control.
Mischievious Imp 1B
Creature Imp
Flash
When ~ EtBF, change targets of a spell with a single target.
Lose life equal to the spells converted mana cost.
1/1
Disruption 2U
Instant
Counter target spell unless its controller pays 2
Flashback UU and Sacrifice an Island.
Enchantress 1G
Creature Elf
Flash
When ~ EtBF target creature gains Hexproof until EOT.
2/2
Primal Force 1G
Instant
Counter target blue or black instant.
Blood Magic 1R
Instant
Exile target blue spell or creature.
Binding Riftmage 1G
Creature Elf
Flash
When ~ EtBF counter target activated ability, that ability can not be used again this turn.
2/2
Mana Tempest 2R
Enchantment
Each non-creature spell is countered unless its controller pays 1.
If that spell is blue counter it unless 2 is paid instead.
Mana Magnet XU
Instant
Counter target spell with converted mana cost X or less.
Flashback Return two Islands to your hand and discard X cards.
Phyrexian Counter 1BB
Instant
As an additional cost to cast ~ sacrifice a Swamp.
Counter target non-artifact, non-enchantment spell.
Abjuration 1UU
Instant Trap
Draw two cards
When a non-creature spell you control is countered by a spell or ability that an opponent controls you may pay U to play ~ instead.
Despoil 1BB
Instant Trap
Counter creature spell.
If target spell is green you may pay 1B instead.
Mana Cascade 1UG
Instant
Counter target spell unless its controller pays 2
Cascade
Mystic Fate 1UU
Instant
Counter target spell.
Look at the top card of spell controllers library, you may put that card on the bottom of the library.
Goblin Standard 1R
Creature Goblin 1R: Change spell with a single target to ~. (Only if ~ is a legal target may you play this ability.)
2/2
Demon Protection BR
Instant
Counter target white spell or destroy target white creature.
Requisition 3UU
Instant
Gain control of target non-creature spell, you may choose new targets. (Permanents come into play under your control.)
Forethought 1U
Counter target spell unless its controller pays 2.
Scry 2.
Font of Magic 2
Artifact
Tap, 2/: counter target non-creature spell unless its controller pays 1.
If a spell is countered this way, return ~ to your hand.
Defensive Aura 1UU
Enchantment
Spells that target you or permanents you control cost 1 more.
At the beginning of your upkeep Scry 1.
Master Mystic 1U
Creature Wizard
Tap, 1U: Counter non-creature spell unless its controller pays 2.
1/1
Steal Mana UG
Instant
Counter target spell unless its controller pays 1.
You may put a +1/+1 counter on target creature.
Vanish G
Instant
Target permanent gains Shroud until EOT.
Flourishing Thoughts
1{U/G}{U/G}
Instant
Choose target spell. If {U} was spent to cast Flourishing Thoughts, counter that spell. If {G} was spent to cast Flourishing Thoughts, at the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost. (Do both if {U}{G} was spent.)
Capture Momentum
WU
Instant
Counter target spell or activated ability. If that spell or ability targeted a spell or permanent you control, draw a card.
Desperate BargainBB
Instant
As an additional cost to play ~, pay 3 life.
Counter target spell unless its controller pays half of his or her life rounded up.
Just got to say, you've definitely earned distinction as an MTGS hero
Quote from Stardust »
Because he's the hero MTGS deserves, and the one it needs right now. So we'll global him. Because he can take it. Because he's not just our hero. He's a silent guardian, a watchful protector. An expired rascal.
Quote from LuckNorris »
ExpiredRascals you sir are a god-like hero.
Quote from Lanxal »
ER is a masterful god who cannot be beaten in any endeavour.
Note: The phases are the beginning phase (untap, upkeep, draw, though you can't cast spells during the untap step), precombat main phase, combat phase, second main phase, and ending phase
Note: The phases are the beginning phase (untap, upkeep, draw, though you can't cast spells during the untap step), precombat main phase, combat phase, second main phase, and ending phase
So it's a fog AND dissipate AND no draw a card, and keep effects that end "at" end of turn around?
Sorry for the delay, been busy.
Here are a few counterspells to get us started:
Arcane Denial V2 1U
Instant
Counter target spell. That spell's controller draws a card.
Spell Snip V2 1U
Instant
Counter target spell unless its controller pays 1.
Cycling U
Mythical Snake 1GU
Creature - Snake
Flash
When Mythical Snake enters the battlefield, counter target spell unless its controller pays 2.
2/2
Snare 1UU
Instant
Choose one - Counter target spell; or tap target permanent, it doesn't untap during its controller's next untap step.
Entwine U
Draining Vault U
Enchantment
Return Draining Vault to its owner's hand: Counter target spell unless its controller pays 1.
No-Land
Land - Island
No-Land enters the battlefield tapped.
When you cycle No-Land, counter target spell unless its controller pays 2.
Cycling 1UU
This is from svenskamagic.se user Monte but I like it a lot:
Arctic Wind 1U
Instant
Counter target spell unless its controller pays 2. If he or she does, draw a card.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
Miscalculate 1U
Instant
Counter target spell unless its controller pays 2.
Cycling 2U
When you cycle ~, you may counter target spell unless its controller pays 1.
Body Count: GRRRUUUUUUUUUUU
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Level 1 Judge
My Cube for use with 6th ed. Rules
Zealous Banisher
2UU
Creature - Human Wizard
When ~ enters the battlefield, return target creature to its owner's hand.
U, Sacrifice ~: Counter target creature spell.
2/2
======================================================
(insired by k-rad)
Beastly Denial
xU
Instant
Counter target spell unless its controller pays x. If X is 5 or more, draw two cards.
======================================================
Forceful Exclusion
UB
Instant
Counter target spell. If it was a creature spell, draw a card.
======================================================
Forswear
3U
Instant
Counter target spell. Scry 3, then draw a card.
======================================================
Backwards Logic
2U
Counter target spell unless its controller pays 1 permanent you control.
Madness 0
1UU
Enchantment
Discard an instant or sorcery, Return Constant Interruption to owner's hand: Counter target spell.
U
Instant
Counter target spell unless its controller pays 1 for each time ~ was kicked.
Multikicker: 1 or return an island you control to its owner hand.
Instant
Scry X.
If X is 3 or greater, choose 1: Draw a card, Counter target spell unless it's caster pays an additional X, or Return target creature to its owners hand. If X is 5 or greater, choose two instead.
[Remixes] - [The Brutal Cube - 360 Powered] - [My Cube Article] - ['Print-This' Wishlist]
UUG
Instant
Counter target spell. At the beginning of your next main phase, add the mana cost of that spell to your mana pool.
You forgot the colon.
Discard an instant or sorcery, Return Constant Interruption to owner's hand: Counter target spell.
Very cool spell but I think this is too powerful, it's like Forbid but also castable for zero mana.
Very good. Would play this, probably over Condescend too.
Sapphire Charm
1U
Instant
Choose one - Target creature can only be blocked by walls until EOT; Counter target spell unless its controller pays 1; Fateseal 1;
Drain
1U
Instant
Counter target spell unless its controller pays 2. If target spell is green counter it unless its controller pays 4.
Mana Loss
2U
Counter target spell unless its control pays 4.
AEther Warp
1U
Instant
Counter target creature spell, shuffle it back into its owners library.
Banishment
1UU
Instant
Choose one or both - Counter target spell; return a creature to its owners hand.
Mystic
1U
Instant
Transmute 1U
Counter target non-creature spell unless its controller pays 3.
Denial
2U
Instant
You may Exile another blue card and pay two life rather than pay ~ mana cost.
Counter target spell unless its control pays 2
Mists
3G
Instant
Can only be played during the combat phase.
End the combat phase.
Magic Work Station Winston-180 http://forums.mtgsalvation.com/showthread.php?t=315755
This card already exists.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
For reference: Mana Loss
EDIT:
Ponder, Mists needs to say "phase", not "step".
Body Count: GRRRUUUUUUUUUUU
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Level 1 Judge
My Cube for use with 6th ed. Rules
Magic Work Station Winston-180 http://forums.mtgsalvation.com/showthread.php?t=315755
2UU
Sorcery
Put two 0/1 blue shapeshifter token with "Sacrifice this creature: Counter target spell" into the battlefield
I put it in the print this wizards thread before. I'm not sure how powerful it is, but I like it, at least.
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I'm OP_Forever. I'll be putting this in my signature for a while so everyone know I change my nickname.
Thanks, fixed.
Constant Interruption
1UU
Enchantment
Discard an instant or sorcery, Return Constant Interruption to owner's hand: Counter target spell.
How is it castable for zero mana? You still need to re-cast the enchantment after you return it to hand, and you still need to cast it the first time. But yeah, I'd agree it's powerful, Recurring Nightmare and Forbid we're the inspiration.
UU
Creature - Insect
Flash
When Mana Flea enters the battlefield counter target spell unless its caster pays X where X is target spells converted mana cost -2. If target spell is countered in this way, add X colorless mana to your mana pool at the beginning of your next pre-combat main phase.
0/1
Creature - Wizard
Flash
When ~ enters the battlefield, counter target activated (or triggered?) ability.
2/2
EDH Decks:
- Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
As you cast your fatty you can counter anything with Constant Interruption for no mana. This includes counterspells and kill spells. This is very powerful.
OK, I see your point, it's basically a Hesitation that you can consistently re-cast, and choose when to trigger. Yeah I can see it being a bit over the top.
How about this
Constant Interruption
1UU
Instant
Buyback: Discard an instant or sorcery
Counter target spell
So basically it would be a forbid which requires less cards to be discarded but trades this for a narrower buyback.
Sequester Magic
GW
Instant
Exile target spell if it is an enchantment or artifact; or exile target enchantment or artifact.
Artefact Disruption
R
Insant
Counter target non-creature artifact, or destroy target non-creature artifact.
Lose 3 life.
Rebuke
1W
Instant
Counter spell or ability that targets a permanent you control.
Draw a card.
Protection Magic
WW
Instant
Counter target spell that targets you, or a creature you control.
Mischievious Imp
1B
Creature Imp
Flash
When ~ EtBF, change targets of a spell with a single target.
Lose life equal to the spells converted mana cost.
1/1
Disruption
2U
Instant
Counter target spell unless its controller pays 2
Flashback UU and Sacrifice an Island.
Enchantress
1G
Creature Elf
Flash
When ~ EtBF target creature gains Hexproof until EOT.
2/2
Primal Force
1G
Instant
Counter target blue or black instant.
Blood Magic
1R
Instant
Exile target blue spell or creature.
Binding Riftmage
1G
Creature Elf
Flash
When ~ EtBF counter target activated ability, that ability can not be used again this turn.
2/2
Mana Tempest
2R
Enchantment
Each non-creature spell is countered unless its controller pays 1.
If that spell is blue counter it unless 2 is paid instead.
Mana Magnet
XU
Instant
Counter target spell with converted mana cost X or less.
Flashback Return two Islands to your hand and discard X cards.
Phyrexian Counter
1BB
Instant
As an additional cost to cast ~ sacrifice a Swamp.
Counter target non-artifact, non-enchantment spell.
Abjuration
1UU
Instant Trap
Draw two cards
When a non-creature spell you control is countered by a spell or ability that an opponent controls you may pay U to play ~ instead.
Despoil
1BB
Instant Trap
Counter creature spell.
If target spell is green you may pay 1B instead.
Mana Cascade
1UG
Instant
Counter target spell unless its controller pays 2
Cascade
Mystic Fate
1UU
Instant
Counter target spell.
Look at the top card of spell controllers library, you may put that card on the bottom of the library.
Goblin Standard
1R
Creature Goblin
1R: Change spell with a single target to ~. (Only if ~ is a legal target may you play this ability.)
2/2
Demon Protection
BR
Instant
Counter target white spell or destroy target white creature.
Requisition
3UU
Instant
Gain control of target non-creature spell, you may choose new targets. (Permanents come into play under your control.)
Forethought
1U
Counter target spell unless its controller pays 2.
Scry 2.
Font of Magic
2
Artifact
Tap, 2/: counter target non-creature spell unless its controller pays 1.
If a spell is countered this way, return ~ to your hand.
Defensive Aura
1UU
Enchantment
Spells that target you or permanents you control cost 1 more.
At the beginning of your upkeep Scry 1.
Master Mystic
1U
Creature Wizard
Tap, 1U: Counter non-creature spell unless its controller pays 2.
1/1
Steal Mana
UG
Instant
Counter target spell unless its controller pays 1.
You may put a +1/+1 counter on target creature.
Vanish
G
Instant
Target permanent gains Shroud until EOT.
Magic Work Station Winston-180 http://forums.mtgsalvation.com/showthread.php?t=315755
1{U/G}{U/G}
Instant
Choose target spell. If {U} was spent to cast Flourishing Thoughts, counter that spell. If {G} was spent to cast Flourishing Thoughts, at the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost. (Do both if {U}{G} was spent.)
Capture Momentum
WU
Instant
Counter target spell or activated ability. If that spell or ability targeted a spell or permanent you control, draw a card.
Instant
As an additional cost to play ~, pay 3 life.
Counter target spell unless its controller pays half of his or her life rounded up.
Body Count: GRRRUUUUUUUUUUU
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Instant
Split Second
End the phase.
Note: The phases are the beginning phase (untap, upkeep, draw, though you can't cast spells during the untap step), precombat main phase, combat phase, second main phase, and ending phase
So it's a fog AND dissipate AND no draw a card, and keep effects that end "at" end of turn around?
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!