I'd estimate around $300~ depending on how good you are at shopping around. The good thing is that very few Pokemon cards retain their value after rotating out of the standard format.
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My Black & Silver Cube [360/Peasant/Draft It! EDH Decks: - Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
The PokeCube I posted about a couple of years ago amounted to nothing. Not sure why really, but it ended up being disassembled after 0 drafts.
I recently picked up some longboxes of Pokemon cards from my LGS for very cheap. I had a small collection already. I've used this to make a new PokeCube over the last couple of weeks. It's been much more of a success. Although not everyone in my group enjoy playing Pokemon, the ones who do have given very positive responses. Since I began the project, I've spent less than $40 on it.
I'm happy to post a visual spoiler if there are a few requests.
I've used all 9 "regular" types (Normal, Water, Dark, Fire, Grass, Electric, Psychic, Fighting, Metal) so far. I plan to get Fairy in there once a few more sets have been printed, because I love the look of the pink frame. I have no plans to use Dragon type as the multicolor cards are very restrictive.
Each type has three stage 1 evolution chains, two stage 2 evolution chains, and eight big basics (which includes 2 Eeveelutions for each type that has them). Each stage 1 chain has 4 of the Basic and 3 of the Stage 2, and each stage 2 chain has 4 of the Basic, 3 of the Stage 1, and 2 of the Stage 2. This is a lot more chains than I've seen used in this thread, and I enjoy the variance that this gives. Normal type has no stage 2 chains, but it has five stage 1 chains. This is because the chains are less powerful and taken with low priority, and this increases the ease with which players can draft some Normal-type chains.
There are no EX's, and I'm making an active effort to make the power of the Pokemon approximately proportional to the difficulty required to play it. Most of the big basics I've chosen have attacks or abilities that let you search for Pokemon or energies, but have weak attacks. Stage 1's are generally stronger, and Stage 2's are generally stronger still. This is because I want the evolution mechanic to be at the centre of play, unlike how it is with a lot of competitive TCG decks floating around.
There are around 100 trainers, consisting of a combination of Items, Supporters, Stadiums and Funky Energies.
I'm trying to make the cube singleton, but there are currently some multiples of Pokemon due to availability. I built this pretty much out of what I had.
We use quilt drafts to draft 50-card decks. We currently use four prize cards, but I might try five soon. We've house-ruled weakness and resistance into the no-zone, because they're silly. There is also no limit on ACE-SPEC cards. Although coin toss cards are unavoidable, I'm trying to minimize the impact coin tosses have on gameplay. This isn't an urgent issue, but it's something I'm always keeping in mind when making card selections. Cards that have very swingy coin tosses, or trainers that do not function if a tails is hit, can easily cause bad feelings during gameplay. I'm intentionally including a few Team Plasma cards for the cool synergies.
I'm still looking through Pokemon cards and trying to build up evolution chains whenever I go to one of my LGS's, because I like the idea of being able to swap out chains in my Cube to keep things fresh. Also, I'm certain that some cards will have a higher power level than I intended, so it's handy to have backups.
I'm glad this is still alive. I'd love if I could create a pokecube still. Thanks for all of your work, MagentMan! I hope that Travy allows access to his blog again some time soon, too.
?
I'm noticing there aren't any normal pokemon in your cube? That seems a bit surprising. There are lots of really solid normal pokemon like Crystal Guardians Tauros.
EDIT: On the cost front, it also probably helps that you can get a ton of old staples in the silver-bordered printings, too.
Glad you enjoyed it! I should probably carry on with my updates on that blog soon.
There's actually a decent Colorless section, I just missed that picture as I was uploading the collages. You can see what's included on the text spoiler if you're interested.
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My Black & Silver Cube [360/Peasant/Draft It! EDH Decks: - Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
Ah okay, thanks! I would also not mind reading more posts, but I know how much work it can be. Keep up the good work! Hopefully I can start on mine soon
I feel like I will end up playing Kingdra > Blastoise. I like Kingdra better + I think it's moves are usually more interesting. Team Rocket Returns, HS/SS Unleashed, Legends Awakened, and the Kingdra Prime are all good. Maybe the new one from Plasma Freeze would be better than the Team Rocket one, though.
MagnetMan, you know I noticied the same thing, but honestly forgot where this thread was or whose blog it was.
One Variant I've heard of was Mutant: As long as pokemon are of the same "energy", you can evolve them, not caring about lines. So in "Psychic", Ekans can evolve in Kadabra who can evolve into Gengar. I dont like it personally, but it allows some flexibility in running good pokemon over being bound to lines.
Im also building a cube off of yours, but more focusing on synergy in types. Like for Water, its all about the ability to mass a lot of energy. The main line is Blastoise, as I know there are a couple with the ability to drop water energies from hand onto them. Im also going to allow a small amount of EX to see how it runs. It also allows Psychic to have a nice "negation" subtheme as I think a couple have Poke-power and EX negation abilities.
Ah okay, thanks! I would also not mind reading more posts, but I know how much work it can be. Keep up the good work! Hopefully I can start on mine soon
I feel like I will end up playing Kingdra > Blastoise. I like Kingdra better + I think it's moves are usually more interesting. Team Rocket Returns, HS/SS Unleashed, Legends Awakened, and the Kingdra Prime are all good. Maybe the new one from Plasma Freeze would be better than the Team Rocket one, though.
I'll see what I can do then, it's nice to know people are interested. Kingdra was included originally (PLF 84, UL 85, UL 17, LA 7), but we switched over to Blastoise because we wanted a 'ramp' style line somewhere in the Cube.
MagnetMan, you know I noticied the same thing, but honestly forgot where this thread was or whose blog it was.
One Variant I've heard of was Mutant: As long as pokemon are of the same "energy", you can evolve them, not caring about lines. So in "Psychic", Ekans can evolve in Kadabra who can evolve into Gengar. I dont like it personally, but it allows some flexibility in running good pokemon over being bound to lines.
Im also building a cube off of yours, but more focusing on synergy in types. Like for Water, its all about the ability to mass a lot of energy. The main line is Blastoise, as I know there are a couple with the ability to drop water energies from hand onto them. Im also going to allow a small amount of EX to see how it runs. It also allows Psychic to have a nice "negation" subtheme as I think a couple have Poke-power and EX negation abilities.
The mutant idea is interesting, but for now, the Cube is actually working out pretty well and I like that it just feels right.
If I were to include EXs, it'd definitely be for the Eevee evolutions at first. Flareon ex would be insane with Miasma Leafeon and Pester Gliscor.
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My Black & Silver Cube [360/Peasant/Draft It! EDH Decks: - Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
I kinda wish Keldeo EX wasnt 170 HP. I like it with where I want water to be. There is always the early EX's. They are powerful and yet arent as powerful as today (Im talking sandstorm era)
I can see wanting the ramp style in there. I just kind of like the interactions Kingdra opens up, and how "spikey" it feels (all of this snipping and efficient damage for low energy costs). Either way I'll probably end up using both and just switching between them.
I've put some thought into it and if I were to run ex/EX cards, these are what I would start with:
Shaymin-EX (NXD 5)
Flareon ex (DS 108)
Jolteon ex (DS 109)
Raichu ex (EM 97)
Espeon ex (UF 102)
Umbreon ex (UF 112)
Metagross ex (PK 95)
They all feel reasonably powered and supplement existing archtypes in the Cube. Originally, I wanted 1-2 for each Energy type but couldn't find enough.
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My Black & Silver Cube [360/Peasant/Draft It! EDH Decks: - Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
I'm putting a cube together based on MagnetMan's cube and I had a couple of questions. Do you treat specific trainers Pokemon (eg Sabrina’s Haunter) as just being a normal version of that pokemon, and is this common?
I was also wondering how may energy of each type you bring to a draft.
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EDH Decks:
- Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
I recently picked up some longboxes of Pokemon cards from my LGS for very cheap. I had a small collection already. I've used this to make a new PokeCube over the last couple of weeks. It's been much more of a success. Although not everyone in my group enjoy playing Pokemon, the ones who do have given very positive responses. Since I began the project, I've spent less than $40 on it.
I'm happy to post a visual spoiler if there are a few requests.
I've used all 9 "regular" types (Normal, Water, Dark, Fire, Grass, Electric, Psychic, Fighting, Metal) so far. I plan to get Fairy in there once a few more sets have been printed, because I love the look of the pink frame. I have no plans to use Dragon type as the multicolor cards are very restrictive.
Each type has three stage 1 evolution chains, two stage 2 evolution chains, and eight big basics (which includes 2 Eeveelutions for each type that has them). Each stage 1 chain has 4 of the Basic and 3 of the Stage 2, and each stage 2 chain has 4 of the Basic, 3 of the Stage 1, and 2 of the Stage 2. This is a lot more chains than I've seen used in this thread, and I enjoy the variance that this gives. Normal type has no stage 2 chains, but it has five stage 1 chains. This is because the chains are less powerful and taken with low priority, and this increases the ease with which players can draft some Normal-type chains.
There are no EX's, and I'm making an active effort to make the power of the Pokemon approximately proportional to the difficulty required to play it. Most of the big basics I've chosen have attacks or abilities that let you search for Pokemon or energies, but have weak attacks. Stage 1's are generally stronger, and Stage 2's are generally stronger still. This is because I want the evolution mechanic to be at the centre of play, unlike how it is with a lot of competitive TCG decks floating around.
There are around 100 trainers, consisting of a combination of Items, Supporters, Stadiums and Funky Energies.
I'm trying to make the cube singleton, but there are currently some multiples of Pokemon due to availability. I built this pretty much out of what I had.
We use quilt drafts to draft 50-card decks. We currently use four prize cards, but I might try five soon. We've house-ruled weakness and resistance into the no-zone, because they're silly. There is also no limit on ACE-SPEC cards. Although coin toss cards are unavoidable, I'm trying to minimize the impact coin tosses have on gameplay. This isn't an urgent issue, but it's something I'm always keeping in mind when making card selections. Cards that have very swingy coin tosses, or trainers that do not function if a tails is hit, can easily cause bad feelings during gameplay. I'm intentionally including a few Team Plasma cards for the cool synergies.
I'm still looking through Pokemon cards and trying to build up evolution chains whenever I go to one of my LGS's, because I like the idea of being able to swap out chains in my Cube to keep things fresh. Also, I'm certain that some cards will have a higher power level than I intended, so it's handy to have backups.
?
I'm noticing there aren't any normal pokemon in your cube? That seems a bit surprising. There are lots of really solid normal pokemon like Crystal Guardians Tauros.
EDIT: On the cost front, it also probably helps that you can get a ton of old staples in the silver-bordered printings, too.
There's actually a decent Colorless section, I just missed that picture as I was uploading the collages. You can see what's included on the text spoiler if you're interested.
EDH Decks:
- Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
I feel like I will end up playing Kingdra > Blastoise. I like Kingdra better + I think it's moves are usually more interesting. Team Rocket Returns, HS/SS Unleashed, Legends Awakened, and the Kingdra Prime are all good. Maybe the new one from Plasma Freeze would be better than the Team Rocket one, though.
One Variant I've heard of was Mutant: As long as pokemon are of the same "energy", you can evolve them, not caring about lines. So in "Psychic", Ekans can evolve in Kadabra who can evolve into Gengar. I dont like it personally, but it allows some flexibility in running good pokemon over being bound to lines.
Im also building a cube off of yours, but more focusing on synergy in types. Like for Water, its all about the ability to mass a lot of energy. The main line is Blastoise, as I know there are a couple with the ability to drop water energies from hand onto them. Im also going to allow a small amount of EX to see how it runs. It also allows Psychic to have a nice "negation" subtheme as I think a couple have Poke-power and EX negation abilities.
540 Peasant cube- Gold EditionSomething SpicyI'll see what I can do then, it's nice to know people are interested. Kingdra was included originally (PLF 84, UL 85, UL 17, LA 7), but we switched over to Blastoise because we wanted a 'ramp' style line somewhere in the Cube.
The mutant idea is interesting, but for now, the Cube is actually working out pretty well and I like that it just feels right.
If I were to include EXs, it'd definitely be for the Eevee evolutions at first. Flareon ex would be insane with Miasma Leafeon and Pester Gliscor.
EDH Decks:
- Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
540 Peasant cube- Gold EditionSomething SpicyShaymin-EX (NXD 5)
Flareon ex (DS 108)
Jolteon ex (DS 109)
Raichu ex (EM 97)
Espeon ex (UF 102)
Umbreon ex (UF 112)
Metagross ex (PK 95)
They all feel reasonably powered and supplement existing archtypes in the Cube. Originally, I wanted 1-2 for each Energy type but couldn't find enough.
EDH Decks:
- Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
I was also wondering how may energy of each type you bring to a draft.