Quote from TrunkersIf your cube would be better with two copies of Duress, I would run two copies of Duress.
Quote from Salmo »It's just about reasonable expectations.
Quote from TrunkersI think you underestimate how much creativity there is in selectively breaking the singleton rule and including synergies through a multiplicity of effects that would not otherwise be possible in a cube environment.
I understand if you prefer not to, but there's a lot of unexplored and creative design space to explore. I would hardly say that retail draft sets are not creative because some cards are common and others are Mythic.
Quote from TrunkersPersonally I'm not even talking about the "care about multiples" cards like Squadron Hawk, but I know others would go that route.
lot of unexplored and creative design space to explore
Quote from TrunkersThe question is whether the "interesting" quality that you cite is based on gameplay or via the enjoyment of seeing cards with different cards and art.
Quote from TrunkersI think you drastically misunderstand my motivations. I don't do it to make the cube stronger and more consistent, but because it creates an overall increase in fun and interesting decision points. If there's any consistent theme to my designs it's that I specifically don't do things for the sake of power maximization.
If your takeaway from the 20 fetchlands decision was that I am trying to power maximize then I don't really know how to address this conversation. It was all about creating interesting decisions and approaching a way to balance a dynamic that historically cube designers have wrestled with.
Quote from Zulo »I could get behind having all my black 1-drops be Gravecrawlers.
Quote from NofBecause they are still tools following the self-imposed rules, and as such, are fair game.
Quote from NofBut nobody would ever suggest that, because it's not how most paygroups want to play.
Quote from FlowerSunRain »How many people do you think adhere to the singleton rule not because that's how they want to play, but rather that's how you are "supposed" to play?
Quote from jmw23If I wanted to pay a fair price for spells, I'd play standard.
Quote from wtwlf123Nobody. Everybody's cube is exactly the format they want it to be, and nothing more. People don't run cards or impose design restrictions because they're supposed to, they do it because that's how they want to design and play their cube.
Quote from JeffDerekI personally like the singleton rule because it's just easier. If I decided I wanted two copies of Duress, then I could do that, but now where do I draw the line? Do I play Squadron Hawks now? What about just playing more copies of Goblin Guide or Jackal Pup to get up the red 1 drops? How about more Gravecrawlers? Once you break the rule, it can be hard to find that line, so following the rule strictly makes it easier to decide what to do.
I don't care if other people want to run multiples, but for me, one copy of each card seems like a good thing.
Quote from FlowerSunRain »Whether or not "play two duress" is a good suggestion, I think we need to consider the suggestion on its gameplay merits.
Quote from wtwlf123I don't. I already understand the gameplay merits. Cutting every black disruption spell for more Thoughtseizes makes black better. It's an improvement. So is running 8 Gravecrawlers. Or cutting every red 1-drop for Goblin Guides. And Lightning Bolts. And Mana Drains. Etc, etc.
The gameplay merits are easy to understand. But it doesn't fit with the design of the cube the way I want to play it.
Quote from FlowerSunRain »I do not understand what this comment has to do with anything I said. Can you please explain this in more detail?
Quote from wtwlf123Variety is the main reason I like to cube. Every deck is different. Every draft is different. Every card is different. If I wanted to play with a bunch of duplicate cards in the most efficient environment possible, I'd play constructed.
Quote from wtwlf123Otherwise, there's no reason to do it.
Quote from wtwlf123But why stop there?
Quote from FlowerSunRainShould I run 2 duress and should I run 10 goblin guides may, superficially, seem like similiar questions, but in actuality they share nothing in common.
Quote from wtwlf123Wizards will let me know when it's okay to run more than one copy of the same card, because they'll print one for me.