Quote from FlowerSunRainHow many do I need to reach my goal?
It depends on what cards I need multiple copies of to reach my goal.
I am if I need them to reach my goal
However, I find that most cube players enjoy diversity and that even without a singleton rule, most cubes will tend towards having few or no multiples. I just don't see a point in arbitrarily disallowing multiples when clearly sometimes they can be beneficial.
Quote from jmw23If I wanted to pay a fair price for spells, I'd play standard.
Quote from JeffDerekI feel like you're intentionally trying not to understand what I'm saying.
I believe it is my responsibility as a cube owner to create the best environment for playing magic within the restrictions my playgroup and I have agreed upon. Currently, my cube is created using the singleton rule. Let's say my playgroup and I agree that black just needs more discard, and the only way to accomplish that is to abolish the singleton rule. Then my ENTIRE cube does not have the singleton rule governing it. I believe it is my responsibility as a cube owner to now evaluate the entire cube while allowing multiples, depending on what the new restrictions are. Some potential options.
Potential Replacements for the Singleton Rule
Only Duress May Have Multiples - This is obviously ridiculous, but is shown for comparison's sake as one extreme.
All cards may have as many copies of them as the cube needs - This is the other extreme. At this point it's unlikely black will have 1 drops that aren't gravecrawler, and it's unlikely that red will have 1 drops that aren't goblin guide. I think most people will agree that this isn't good either.
When more copies of an effect are needed, the cube may run more copies of a card, but only after running all viable unique versions - So I can run a second Goblin Guide, but I can't replace Jackal Pup with Goblin Guide. I can run a second Sinkhole because Rain of Tears isn't viable, but Sinkhole is.
Are you proposing the third one? Or are you propsing the 1st one? Or are you proposing nothing at all? I just don't understand, and your answers seem designed to have no actual meaning to them.
Quote from Phantizle »Everyone's justification is just as arbitrary as the next.
Quote from FlowerSunRain »I just don't see a point in arbitrarily disallowing multiples...
Quote from wtwlf123I don't feel like this is true. Some justifications are more legitimate than others.
Quote from wtwlf123I just don't see a point in arbitrarily allowing multiples...
Quote from Phantizle »Let's say wizards lost their mind and printed a card that won the game for one mana (and didn't ban it in Vintage). Would you run it in your cube?
Quote from wtwlf123I'll cross that bridge if we come to it.
Quote from wtwlf123This is an impossible debate. If you think the best thing for your cube is multiples, than it is. Just like the decision to play powered/unpowered, banning cards for power level, picking a cube size or anything else. Some folks like the variety, diversity and creativity that's bred by adhering to a singleton rule for the cube. Other people like the flexibility of being able to improve deficient areas of the cube by running multiples. I think it's going to simply boil down to that, and we'll have to move on. We all have our playgroup's best interests in mind, and that's all you can ask from a cube manager.
Quote from FlowerSunRain
I think part of the conversational dissonance comes from the fact that you feel that the singleton rule I an assumed quality of the cube that is being broken, while I feel that the singleton rule itself is breaking an assumed quality of the cube: the freedom to include whatever cards I want.
Quote from Hicham »We strive for optimalisation within the restriction of the format.
Quote from FlowerSunRainThen you don't actually have a singleton rule.
If, by your maxim, you wouldn't include a duplicate copy of a card, then the singleton rule is extraneous. The "highlander nature" of your cube is due to adherence to your maxim, not the result of some arbitrary limitation.
Quote from Shalazar »If you run a Commander deck with Wildfire and Burning of Xinye ... No problem. If you run 2 copies of Wildfire it is no longer a commander deck. Period.
That said, there is nothing stopping you from making any such casual deck to play with your friends at the kitchen table, but it is no longer Commander.
Quote from flutterguy »It seems to me that what this community is about is up for debate. Are we trying to be a community that works together within certain rules to create our perfect "Cube"? Are we a community of custom draft set makers that just wants to show our sets off? Are we so general that the whole needs to splinter for meaningful discussion?