Quote from BlackWaltz3 »Gratzi. Learn new things designing every day. Thoughts on the cards themselves?
Quote from BlackWaltz3 »Cinder, Volcanic Mage 5R
Legendary Creature - Human Wizard (M)
Protection from Instants and Sorceries
Cinder, Volcanic Mage costs 1 less for each 1 noncombat damage dealt to opponents this turn.
Whenever a Mountain enters the battlefield under your control you may search your library for an instant or sorcery with a converted mana cost of 3 or less and put it into your hand. Shuffle your library afterwards.
Notes: Idea here was to create the 2nd good red 6 drop for cube (Currently it is just Inferno Titan). Cinder works exceptionally well with burn and also provides some support for lands matter. He also has a nice splashable cost/cost reduction ability to make him viable in multiple builds.
Kicker 2R (You may pay an additional 2R as you cast this spell.)
Flashfires deals 2 damage to each creature. If the kicker was paid, Flashfires deals 4 damage to each creature and non-red Planeswalker instead.
Notes: Wanted to make a playable pyroclasm variant. So here we have Pyroclasm that can be kicked to become a burn pseudo-wrath that also doesn't hit red PW's!
Sufuric Servant 1RR
Creature - Elemental (R)
At the beginning of each players’ upkeep Sulfuric Servant deals 2 damage to that player.
Players can’t gain life.
Note: I know this effect is generally worse on a body, but Sulfric Vortex is pretty powerful and 4 toughness gives this staying power.
Avatar of Existence 1GGG
Creature- Avatar (M)
Avatar of Existence has power and toughness equal to the number of lands you control.
When Avatar of Existence enters the battlefield return target permanent from your graveyard to your hand.
If you control another creature Avatar of Existence gains trample. If you control an artifact or enchantment, Avatar of Existence gains hexproof. If you control a Planeswalker, Avatar of Existence gains vigilance.
Notes: I started with an Eternal Witness like recursion ability, but then I got hooked on the idea of a creature that really cares about card types, but in keeping with green I wanted it to just care about permanent card types. I think I tied in each card type to the avatar in a smart way. Lands affect P/T, another creature gives it Trample, Artifacts/Enchantments grant hexproof, and with a PW it can play offense and defense.
Magus of Evolution 2GG
Creature - Centaur Wizard (R)
XXG, , Sacrifice another creature you control: Search your library for a creature with converted mana cost equal to the sacrificed creature’s converted mana cost plus X or less and put it onto the battlefield. Then shuffle your library.
Notes: Always have a softspot for Eldritch Evolution though it just wasn't quite good enough. I'm thinking maybe a creature variant tied to a decent body would get us there. Fun thing is you can have X = 0 to just pay G to replace a creature you control for another of the same cost from your library or you can use the X to turn your Thragtusk into an Elsh Norn!
Primal Instigator 1GG
Creature - Bear Shaman (R)
When Primal Instigator enters the battlefield put a +1/+1 counter on target creature you control. That creature fights target creature an opponent controls.
Dash 3RG (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
Notes: We need more bears in cube! Note the fight isn't optional here so that is one tradeoff for the awesome power of this card. Great Blink potential and that Dash means that paired with a beatstick this card can be repeated removal!
Creature - Wierd Wizard Warrior (R)
When you cast your second instant or sorcery in a turn you may pay R and/or U. If R was paid Arcane Combatant gains double strike. If U was paid Arcane Combatant gains “Whenever this creature deals combat damage to an opponent, draw a card.” (Do both if both R and U were paid.)
Notes: All the Izzet flavor! Wierd Wizzard Warrior! It pumps with instant and sorceries, but it especially rewards playing two in the same turn. If you can do that and have mana to spare Arcane Combatant has the potential to be a 3/3 Double Strike that draws you 2 cards! Having to pay the additional mana in addition to casting two spells is intentional to be a check on the power level of the card, but Izzet has plenty of cheap spells to make clearing this hurdle more than doable.
They're alright. I'm not sure WW for an in-combat flash Anthem makes the cut. W for an anthem post-combat when you've attacked with three dudes is considerably better.
Quote from wtwlf123 »
I was of the opposite opinion. The one that was useable in combat looks significantly better.
Myr Factory 2
At the beginning of your upkeep, create a 1/1 colorless Myr artifact creature token.
Pest Factory 2
At the beginning of your upkeep, create a 0/1 colorless Pest artifact creature token.
Tap 2 Pests: Target artifact creature gets +1/+1 until end of turn
Quote from BlackWaltz3 »Scarring Scoundrels R
Creature - Goblin Warrior (R)
When Scarring Scoundrels enter the battlefield they deal 3 damage to any other target creature, player, or planeswalker of target opponent's choice.
Would you take a bolt to anything else of your opponent's choice in exchange for a 3/2 red 1 drop? Only thing they can't target is this creature.