Does anyone run this in cube? (I tried the search to no avail)
It seems decent, kinda like a pre-counter to their main win condition for just 1 blue. I would side board it in all the time if I knew I was against the sort of deck that has a central key card that is very hard to deal with like recurring nightmare decks.
I don't know how my play group will like it though as most time it will be taking away the chance to play their fun broken cards and could be seen as a bit uninteractive.
What are people thoughts? Is there a reason it isn't played?
Does anyone run this in cube? (I tried the search to no avail)
It seems decent, kinda like a pre-counter to their main win condition for just 1 blue. I would side board it in all the time if I knew I was against the sort of deck that has a central key card that is very hard to deal with like recurring nightmare decks.
I don't know how my play group will like it though as most time it will be taking away the chance to play their fun broken cards and could be seen as a bit uninteractive.
What are people thoughts? Is there a reason it isn't played?
This card is the definition of a super-narrow sideboard card. In any normal matchup, it's straight card disadvantage - you are going down a card to remove a card from their library, that they may or may not have drawn and that may or may not have won them the game. So, for being basically a 0-for-1, the card you get out of their library needs to be super important, meaning that you only bring this in against like a storm deck with a single tendrils tendrils as their only win condition, or a pure control deck with literally 1 way to win the game (and GG if the card happens to be in their hand).
This card is just way, way too narrow for any normal cube. Maybe in some kind of insane combo cube.
Don't think the effect is worth the card. If you want to run an effect like this, I'd recommend Hide//Seek. Artifact/enchantment hate is typically maindeckable and the Seek mode allows you to yank a combo piece and gain some life if the situation calls for it.
Does anyone run this in cube? (I tried the search to no avail)
It seems decent, kinda like a pre-counter to their main win condition for just 1 blue. I would side board it in all the time if I knew I was against the sort of deck that has a central key card that is very hard to deal with like recurring nightmare decks.
I don't know how my play group will like it though as most time it will be taking away the chance to play their fun broken cards and could be seen as a bit uninteractive.
What are people thoughts? Is there a reason it isn't played?
This card is the definition of a super-narrow sideboard card. In any normal matchup, it's straight card disadvantage - you are going down a card to remove a card from their library, that they may or may not have drawn and that may or may not have won them the game. So, for being basically a 0-for-1, the card you get out of their library needs to be super important, meaning that you only bring this in against like a storm deck with a single tendrils tendrils as their only win condition, or a pure control deck with literally 1 way to win the game (and GG if the card happens to be in their hand).
This card is just way, way too narrow for any normal cube. Maybe in some kind of insane combo cube.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588