Introduction:
I am a relatively novice Cuber, but have played MTG since 1994, with a long hiatus for medical school and early parenthood. Now, I play almost exclusively kitchen table Magic with my family. I have two elementary school age kids who are obsessed with MTG, and my wife reluctantly plays to fill out a good multiplayer draft or game. We also play EDH, and the kids love the idea of making a deck with a general. Even when not playing EDH, they often name their decks after a particular creature in it, and the goal is to get that creature out and win with it. I have a very fun 200+ card Zombie Horde deck that sees a lot of play, and it makes for very fun family cooperative game nights. Everyone loves the dark themes of these games. Recently, I bought a Conspiracy booster box, and we are now addicted to drafting. Time to build a cube, incorporating all of our favorite elements.
Number of Players: 4
Format: EDH Cube
Blocks: Innistrad, Dark Ascension, Shadows Over Innistrad, Eldritch Moon, Conspiracy, Conspiracy 2
Powered Cube: Yes
Proxies: Yes
Singleton: Mostly
Cube Size: TBD
Breakdown: Color balanced, with not too many Gold, and enough lands to allow good color fixing.
Theme: Gothic Horror, Politics, Mysteries
Elements and Mechanics: Deathtouch, Transform, Undying, Fight, Parley, Dethrone, Skulk, Morbid, Will of the Council, Delirium, Madness, Flashback, Investigate, Conspiracies, Draft Matters, Graveyard Matters, Ante
With the upcoming Shadows Over Innistrad set, and the popularity of my Zombie Horde deck, I want to create a Gothic Horror themed Cube. I also want to incorporate some of the famous cards from MTG history, from way back when I started playing, and teach my kids about the cards I played with as a kid. I want it to facilitate multiplayer play, and enhance the politics that seem to happen around the table, as my kids often band together to take out their parents before turning on each other, and I want mechanics to support and manipulate this. I want the draft to be fun and include cards that make the draft interesting, with the Conspiracy and Draft Matters cards to support this style of draft. I want to incorporate EDH style generals, to create a face and character for each deck. I want our drafting process to create decks meant to be somewhat persistent, and facilitate the feeling of when I first started playing, when we had a limited pool of cards in my play group derived from a stack of booster packs, and we would spend our weekly allowance on boosters to evolve our decks. I want to include Ante cards, to mix up the cards drafted, so no player can be guaranteed of keeping any card that they drafted for the full play cycle of the decks. I want this to mostly be singleton, with rare exceptions thrown in to highlight the singleton nature of the Cube, enhance the tone of each color, and to facilitate play with some of the Conspiracy cards that make use of multiple copies of cards to make them work. I want artifact creatures to be prominent, and be the major exception to the singleton rule, thematically representing that every living thing is unique, but machines can be duplicated, and do not have individuality. My kids love swords, equipment, and tokens, so I want to have plenty to keep them excited. Playing with kids means that I want to minimize manascrew or manaflood, so color fixing and ramp is essential. And I want the Cube to facilitate many basic archetypes, because I want my kids to learn to draft archetypes and not just piles of cards, and I want it to be interesting to me as well. I also want to tune my Zombie Horde deck parallel to my Cube, so that the decks drafted will be competitive with the Zombie Horde, and we can have cooperative family game nights that are thematic, and create the feeling of a campaign to stop a zombie apocalypse.
I know, tall order. I would appreciate any help I can get.
Size of the cube is less important than themes and proper elements. I want it small enough that no element is drowned out, but large enough that we can have an initial draft, then another single booster draft at the start of each game night to evolve the decks, and will ensure that we don’t run out of cards for at least several sessions.
I want to include mostly cards from Innistrad, Dark Ascension, Shadows Over Innistrad, Eldritch Moon, Conspiracy, Conspiracy 2, and ABUR, but will include any cards that enhance the themes and tone produced as a gestalt. Avacyn Restored will get some play, as will any individual cards from anytime in the history of Magic. I feel like The Dark may also have a lot of cards that would thematically fit as well.
I plan to start with a full set of common/uncommon cards from Innistrad and Dark Ascension, bolster with specific rares and mythics from both those sets, add all the cards from Conspiracy that enhance politics and multiplayer play, as well as Draft matters cards, a copy of every Ante card ever printed, and proxies of the ABUR Duals and Power 9. I will fill in with a Booster box from Shadows Over Innistrad when released, Eldritch Moon when released, and Conspiracy 2 when released. I also recognize that this kind of Cube is often an evolving thing, and will tune it any way necessary to get it where I want it.
After the initial draft, we will construct decks that are at least legal and playable. After this, we will have a secondary draft for EDH generals. I have a small stash of legendary creatures that I will continue to add to, but I also have a full set of every guildmage that I will include as possible generals. This will give at least two possible generals for each two color combination. I am also going to create custom Conspiracy cards for each color that will add a color to the color identity, an ability, as well as an extra cost, to any general they pick, facilitating three or more color decks. There are also the Worldknit and Unexpected Potential cards to increase the flexibility of color identity for generals in the Cube.
Minimum deck size will probably be 40 cards at first, but this may grow the further into the draft cycle we go. I will have to see how easy it is to draft a deck that respects color identity before finalizing this piece.
Beginning life total will be 30.
I will try to respect the intentions of the EDH banned list and rules when constructing this Cube, with adjustments to facilitate the other goals of the Cube.
For this Cube, I envision grid drafting eight rounds to help my kids settle into colors and archetypes, then follow this with 2 rounds of booster drafting, for roughly the equivalent of a 4 booster pack draft. We will then play the initial session, likely against the Zombie Horde.
Each game will start with an Ante, one random card from your deck and one random card from your unused draft pool. Winner takes the Ante, and if the winner is the Zombie deck, the Ante goes back into the Cube for later drafting.
These drafted decks, along with the extra cards, will be kept separate and persistent between drafts. This will facilitate the campaign feeling of the Cube.
The next session will begin with a Cube Tax on each player's unused draft pool. Each player will draw seven random cards from their unused draft pool, and these will be shuffled back into the Cube. After this, each player will receive a random 15 card booster pack, and there will be a round of drafting, adding to their draft pool. Decks will be retuned, and then we will play another session.
I really like the singleton nature of Cube and EDH. Functional reprints and similar cards can be used to increase consistency, but knowing that there is only one copy of each card in the Cube is fun. Unfortunately, this idea does not play particularly well with the Conspiracy and Draft Matters cards. To make these cards relevant, I intend to strategically break singleton for a few cards.
First, I will include a playlet of 4 cards from each color that have self synergy and some relevance for being included in duplicate. Squadron Hawks, Howling Wolf, Screaming Seahawks, and Rite of Flame all fit very well for this idea. I have not settled on a black card yet, and I am open to ideas, but I am considering including Dash Hopes. I like the card, and think that it fits thematically very well, even if it is not a perfect representative of black for this cube. For these cards, I will include only one copy of each in the draft, and when you draft them, you get all four copies for your draft pool.
I want to also ensure that there is a strong element of Draft Matters in this Cube, so I intend to include enough copies of each of the Draft Matters cards that it won't be drowned out by the sheer volume of other cards. I will probably make Draft Matters and Conspiracies account for 5-10% of the cube.
The last way that I will break singleton is with Artifact creatures. I want to include multiples of the Artifact creatures I include, creating the feeling that living creatures have individuality, but machines to not. It will also overlap with some of the Draft Matters cards, as they are mostly all Artifact creatures. Many of the Artifact creatures I include will also be color fixing and Ramp through the Myrs, accomplishing more than one goal at a time.
So strategic breaking of the singleton rule will reinforce color theme, highlight the singleton nature and individuality of living things, color fix, play well with Conspiracies, and enhance the Draft.
This post will be updated and edited as I create and tune my Cube. I intend to use the community as a resource to help me create this Cube, with my above stated goals in mind. I appreciate all the help I get, and thanks ahead of time.
3/26/16 - Created
3/27/2016 - Edited to add Draft matters cards, Artifact creatures, Equipment, and Conspiracies, along with slight changes to Black.
4/10/2016 - Edits to reflect changes after playing some, included some that I was considering.
I am a relatively novice Cuber, but have played MTG since 1994, with a long hiatus for medical school and early parenthood. Now, I play almost exclusively kitchen table Magic with my family. I have two elementary school age kids who are obsessed with MTG, and my wife reluctantly plays to fill out a good multiplayer draft or game. We also play EDH, and the kids love the idea of making a deck with a general. Even when not playing EDH, they often name their decks after a particular creature in it, and the goal is to get that creature out and win with it. I have a very fun 200+ card Zombie Horde deck that sees a lot of play, and it makes for very fun family cooperative game nights. Everyone loves the dark themes of these games. Recently, I bought a Conspiracy booster box, and we are now addicted to drafting. Time to build a cube, incorporating all of our favorite elements.
Number of Players: 4
Format: EDH Cube
Blocks: Innistrad, Dark Ascension, Shadows Over Innistrad, Eldritch Moon, Conspiracy, Conspiracy 2
Powered Cube: Yes
Proxies: Yes
Singleton: Mostly
Cube Size: TBD
Breakdown: Color balanced, with not too many Gold, and enough lands to allow good color fixing.
Theme: Gothic Horror, Politics, Mysteries
Elements and Mechanics: Deathtouch, Transform, Undying, Fight, Parley, Dethrone, Skulk, Morbid, Will of the Council, Delirium, Madness, Flashback, Investigate, Conspiracies, Draft Matters, Graveyard Matters, Ante
With the upcoming Shadows Over Innistrad set, and the popularity of my Zombie Horde deck, I want to create a Gothic Horror themed Cube. I also want to incorporate some of the famous cards from MTG history, from way back when I started playing, and teach my kids about the cards I played with as a kid. I want it to facilitate multiplayer play, and enhance the politics that seem to happen around the table, as my kids often band together to take out their parents before turning on each other, and I want mechanics to support and manipulate this. I want the draft to be fun and include cards that make the draft interesting, with the Conspiracy and Draft Matters cards to support this style of draft. I want to incorporate EDH style generals, to create a face and character for each deck. I want our drafting process to create decks meant to be somewhat persistent, and facilitate the feeling of when I first started playing, when we had a limited pool of cards in my play group derived from a stack of booster packs, and we would spend our weekly allowance on boosters to evolve our decks. I want to include Ante cards, to mix up the cards drafted, so no player can be guaranteed of keeping any card that they drafted for the full play cycle of the decks. I want this to mostly be singleton, with rare exceptions thrown in to highlight the singleton nature of the Cube, enhance the tone of each color, and to facilitate play with some of the Conspiracy cards that make use of multiple copies of cards to make them work. I want artifact creatures to be prominent, and be the major exception to the singleton rule, thematically representing that every living thing is unique, but machines can be duplicated, and do not have individuality. My kids love swords, equipment, and tokens, so I want to have plenty to keep them excited. Playing with kids means that I want to minimize manascrew or manaflood, so color fixing and ramp is essential. And I want the Cube to facilitate many basic archetypes, because I want my kids to learn to draft archetypes and not just piles of cards, and I want it to be interesting to me as well. I also want to tune my Zombie Horde deck parallel to my Cube, so that the decks drafted will be competitive with the Zombie Horde, and we can have cooperative family game nights that are thematic, and create the feeling of a campaign to stop a zombie apocalypse.
I know, tall order. I would appreciate any help I can get.
Size of the cube is less important than themes and proper elements. I want it small enough that no element is drowned out, but large enough that we can have an initial draft, then another single booster draft at the start of each game night to evolve the decks, and will ensure that we don’t run out of cards for at least several sessions.
I want to include mostly cards from Innistrad, Dark Ascension, Shadows Over Innistrad, Eldritch Moon, Conspiracy, Conspiracy 2, and ABUR, but will include any cards that enhance the themes and tone produced as a gestalt. Avacyn Restored will get some play, as will any individual cards from anytime in the history of Magic. I feel like The Dark may also have a lot of cards that would thematically fit as well.
I plan to start with a full set of common/uncommon cards from Innistrad and Dark Ascension, bolster with specific rares and mythics from both those sets, add all the cards from Conspiracy that enhance politics and multiplayer play, as well as Draft matters cards, a copy of every Ante card ever printed, and proxies of the ABUR Duals and Power 9. I will fill in with a Booster box from Shadows Over Innistrad when released, Eldritch Moon when released, and Conspiracy 2 when released. I also recognize that this kind of Cube is often an evolving thing, and will tune it any way necessary to get it where I want it.
After the initial draft, we will construct decks that are at least legal and playable. After this, we will have a secondary draft for EDH generals. I have a small stash of legendary creatures that I will continue to add to, but I also have a full set of every guildmage that I will include as possible generals. This will give at least two possible generals for each two color combination. I am also going to create custom Conspiracy cards for each color that will add a color to the color identity, an ability, as well as an extra cost, to any general they pick, facilitating three or more color decks. There are also the Worldknit and Unexpected Potential cards to increase the flexibility of color identity for generals in the Cube.
Minimum deck size will probably be 40 cards at first, but this may grow the further into the draft cycle we go. I will have to see how easy it is to draft a deck that respects color identity before finalizing this piece.
Beginning life total will be 30.
I will try to respect the intentions of the EDH banned list and rules when constructing this Cube, with adjustments to facilitate the other goals of the Cube.
For this Cube, I envision grid drafting eight rounds to help my kids settle into colors and archetypes, then follow this with 2 rounds of booster drafting, for roughly the equivalent of a 4 booster pack draft. We will then play the initial session, likely against the Zombie Horde.
Each game will start with an Ante, one random card from your deck and one random card from your unused draft pool. Winner takes the Ante, and if the winner is the Zombie deck, the Ante goes back into the Cube for later drafting.
These drafted decks, along with the extra cards, will be kept separate and persistent between drafts. This will facilitate the campaign feeling of the Cube.
The next session will begin with a Cube Tax on each player's unused draft pool. Each player will draw seven random cards from their unused draft pool, and these will be shuffled back into the Cube. After this, each player will receive a random 15 card booster pack, and there will be a round of drafting, adding to their draft pool. Decks will be retuned, and then we will play another session.
I really like the singleton nature of Cube and EDH. Functional reprints and similar cards can be used to increase consistency, but knowing that there is only one copy of each card in the Cube is fun. Unfortunately, this idea does not play particularly well with the Conspiracy and Draft Matters cards. To make these cards relevant, I intend to strategically break singleton for a few cards.
First, I will include a playlet of 4 cards from each color that have self synergy and some relevance for being included in duplicate. Squadron Hawks, Howling Wolf, Screaming Seahawks, and Rite of Flame all fit very well for this idea. I have not settled on a black card yet, and I am open to ideas, but I am considering including Dash Hopes. I like the card, and think that it fits thematically very well, even if it is not a perfect representative of black for this cube. For these cards, I will include only one copy of each in the draft, and when you draft them, you get all four copies for your draft pool.
I want to also ensure that there is a strong element of Draft Matters in this Cube, so I intend to include enough copies of each of the Draft Matters cards that it won't be drowned out by the sheer volume of other cards. I will probably make Draft Matters and Conspiracies account for 5-10% of the cube.
The last way that I will break singleton is with Artifact creatures. I want to include multiples of the Artifact creatures I include, creating the feeling that living creatures have individuality, but machines to not. It will also overlap with some of the Draft Matters cards, as they are mostly all Artifact creatures. Many of the Artifact creatures I include will also be color fixing and Ramp through the Myrs, accomplishing more than one goal at a time.
So strategic breaking of the singleton rule will reinforce color theme, highlight the singleton nature and individuality of living things, color fix, play well with Conspiracies, and enhance the Draft.
This post will be updated and edited as I create and tune my Cube. I intend to use the community as a resource to help me create this Cube, with my above stated goals in mind. I appreciate all the help I get, and thanks ahead of time.
1 Boros Guildmage
1 Dimir Guildmage
1 Duskmantle Guildmage
1 Golgari Guildmage
1 Gruul Guildmage
1 Izzet Guildmage
1 Korozda Guildmage
1 New Prahv Guildmage
1 Nivix Guildmage
1 Orzhov Guildmage
1 Rakdos Guildmage
1 Rix Maadi Guildmage
1 Selesnya Guildmage
1 Simic Guildmage
1 Skarrg Guildmage
1 Sunhome Guildmage
1 Vitu-Ghazi Guildmage
1 Vizkopa Guildmage
1 Zameck Guildmage
4 Squadron Hawk
4 Dash Hopes
4 Howling Wolf
4 Screaming Seahawk
One Drops
1 Champion of the Parish
1 Doomed Traveler
1 Dragon Hunter
1 Expedition Envoy
1 Sanctuary Cat
1 Selfless Cathar
Two Drops
1 Ajani's Sunstriker
1 Avacynian Priest
1 Cloistered Youth
1 Unholy Fiend
1 Niblis of the Urn
1 Thraben Heretic
1 Unruly Mob
1 Loyal Cathar
1 Unhallowed Cathar
1 Serra Avenger
1 Spectral Rider
1 Chapel Geist
1 Elder Cathar
1 Fiend Hunter
1 Gavony Ironwright
1 Mangara of Corondor
1 Midnight Guard
1 Niblis of the Mist
1 Village Bell-Ringer
1 Voiceless Spirit
Four Drops
1 Abbey Griffin
1 Custodi Soulbinders
1 Elgaud Inquisitor
1 Hollowhenge Spirit
1 Mausoleum Guard
1 Slayer of the Wicked
1 Thraben Sentry
1 Windborn Muse
1 Angel of Flight Alabaster
1 Custodi Squire
1 Gallows Warden
1 Geist-Honored Monk
1 Thraben Purebloods
1 Silverclaw Griffin
Six Drops
1 Dearly Departed
Enchantments
One Drops
1 Burden of Guilt
Two Drops
1 Bonds of Faith
1 Intangible Virtue
1 Seal of Cleansing
Three Drops
1 Aura of Silence
1 Banishing Light
1 Curse of the Forsaken
1 Ghostly Possession
1 Karmic Justice
1 Orim's Prayer
1 Unquestioned Authority
Four Drops
1 Curse of Exhaustion
1 Moat
One Drops
1 Faith's Shield
1 Mana Tithe
1 Purify the Grave
Two Drops
1 Break of Day
1 Feeling of Dread
1 Moment of Heroism
1 Ray of Revelation
1 Skillful Lunge
1 Spare from Evil
1 Urgent Exorcism
Three Drops
1 Bar the Door
1 Midnight Haunting
1 Rally the Peasants
1 Rebuke
1 Benevolent Offering
1 Smite the Monstrous
Sorceries
Two Drops
1 Gather the Townsfolk
Three Drops
1 Lingering Souls
1 Paraselene
1 Rousing of Souls
Four Drops
1 Divine Reckoning
Six Drops
1 Akroma's Vengeance
1 Tempt with Glory
One Drops
1 Delver of Secrets
1 Insectile Aberration
Two Drops
1 Deranged Assistant
1 Invisible Stalker
1 Ludevic's Test Subject
1 Ludevic's Abomination
1 Screeching Skaab
1 Shriekgeist
1 Snapcaster Mage
1 Stitcher's Apprentice
1 Civilized Scholar
1 Homicidal Brute
1 Dulcet Sirens
1 Headless Skaab
1 Lantern Spirit
1 Niblis of the Breath
1 Reckless Scholar
1 Selhoff Occultist
1 Stitched Drake
1 Stormbound Geist
1 True-Name Nemesis
1 Fortress Crab
1 Makeshift Mauler
1 Moon Heron
1 Nephalia Seakite
1 Tower Geist
Five Drops
1 Battleground Geist
1 Murder of Crows
1 Relentless Skaabs
1 Soul Seizer
1 Ghastly Haunting
1 Skaab Goliath
Enchantments
One Drops
1 Curiosity
1 Sensory Deprivation
Two Drops
1 Spectral Flight
Three Drops
1 Chant of the Skifsang
1 Claustrophobia
1 Curse of the Bloody Tome
1 Propaganda
1 Secrets of the Dead
Six Drops
1 Back From the Brink
Instants
One Drops
1 Ancestral Recall
1 Dream Twist
1 Saving Grasp
1 Thought Scour
Two Drops
1 Frightful Delusion
1 Mana Drain
1 Memory's Journey
1 Split Decision
1 Think Twice
1 Cackling Counterpart
1 Dissipate
1 Forbidden Alchemy
1 Griptide
1 Hysterical Blindness
Four Drops
1 Bone to Ash
1 Domineering Will
1 Fact or Fiction
Five Drops
1 Force of Will
1 Intellectual Offering
1 Lost in the Mist
Sorceries
One Drops
1 Artful Dodge
1 Silent Departure
Two Drops
1 Time Walk
1 Chill of Foreboding
1 Divination
1 Runic Repetition
1 Timetwister
Four Drops
1 Grasp of Phantoms
1 Mystic Retrieval
1 Plea for Power
1 Tempt with Reflections
Five Drops
1 Covenant of Minds
Planeswalkers
1 Jace, the Mind Sculptor
One Drops
1 Diregraf Ghoul
1 Pharika's Chosen
1 Tormented Hero
1 Typhoid Rats
1 Vampire Lacerator
Two Drops
1 Baleful Eidolon
1 Black Cat
1 Bloodghast
1 Despoiler of Souls
1 Disciple of Griselbrand
1 Fetid Imp
1 Grudge Keeper
1 Hand of Silumgar
1 Highborn Ghoul
1 Manor Skeleton
1 Skirsdag Flayer
1 Thrill-Kill Assassin
1 Treacherous Pit-Dweller
1 Vampire Hexmage
1 Vampire Interloper
1 Walking Corpse
1 Arrogant Bloodlord
1 Chosen of Markov
1 Falkenrath Torturer
1 Ghoulraiser
1 Markov's Servant
1 Markov Patrician
1 Screeching Bat
1 Vampire Nightwawk
1 Village Cannibals
1 Wakedancer
Four Drop
1 Abattoir Ghoul
1 Bloodline Keeper
1 Brain Weevil
1 Falkenrath Noble
1 Juzam Djinn
1 Rotting Fensnake
1 Sangromancer
1 Sightless Ghoul
1 Bitterheart Witch
1 Farbog Boneflinger
1 Stromkirk Patrol
1 Morkrut Banshee
1 Ravenous Demon
1 Archdemon of Greed
Six Drops
1 Magus of the Mirror
1 Vengeful Vampire
Enchantments
One Drop
1 Dead Weight
1 Gruesome Deformity
Two Drop
1 Skeletal Grimace
1 Spiteful Shadows
Three Drops
1 Unhallowed Pact
Four Drops
1 Curse of Oblivion
1 The Abyss
Five Drops
1 Curse of Death's Hold
1 Curse of Misfortunes
1 Curse of Thirst
Instants
One Drops
1 Tragic Slip
1 Undying Evil
Two Drops
1 Altar's Reap
1 Victim of Night
1 Corpse Lunge
1 Gravepurge
1 Tribute to Hunger
Sorceries
One Drops
1 Bump in the Night
1 Deadly Allure
1 Ghoulcaller's Chant
1 Imperial Seal
1 Thoughtseize
Two Srops
1 Smallpox
1 Tyrant's Choice
Three Drops
1 Night Terrors
1 Reap the Seagraf
Four Drops
1 Bite of the Black Rose
1 Damnation
1 Gruesome Discovery
1 Moan of the Unhallowed
1 Death's Caress
1 Harrowing Journey
1 Infernal Offering
1 Maw of the Mire
1 Tempt with Immortality
1 Unburial Rites
Six Drops
1 Reign of the Pit
Ten Drops
1 Curse of the Cabal
Planeswalkers
1 Liliana of the Veil
One Drops
1 Forge Devil
1 Reckless Waif
1 Merciless Predator
Two Drops
1 Ashmouth Hound
1 Bloodcrazed Neonate
1 Hinterland Hermit
1 Hinterland Scourge
1 Torch Fiend
1 Village Ironsmith
1 Ironfang
Three Drops
1 Crossway Vampire
1 Erdwal Ripper
1 Feral Ridgewolf
1 Hanweir Watchkeep
1 Bane of Hanweir
1 Heckling Fiends
1 Kessig Wolf
1 Pyreheart Wolf
1 Rakish Heir
1 Riot Devils
1 Afflicted Deserter
1 Werewolf Ransacker
1 Fumikp the Lowblood
1 Instigator Gang
1 Wildblood Pack
1 Russet Wolves
1 Tormented Pariah
1 Rampaging Werewolf
Five Drops
1 Falkenrath Marauders
1 Nearheath Stalker
1 Night Revelers
1 Pitchburn Devils
1 Scourge of Geier Reach
1 Chainbreaker Devils
1 Markov Warlord
1 Rage Thrower
Enchantments
One Drops
1 Furor of the Bitten
1 Seal of Fire
Two Drops
1 Curse of Stalked Prey
1 Curse of the Pierced Heart
1 Talons of Falkenrath
Three Drops
1 Blood Moon
1 Burning Vengeance
1 Curse of Bloodletting
1 Curse of the Nightly Hunt
Four Drops
1 Sneak Attack
Five Drops
1 Bitter Feud
Instants
One Drops
1 Burst Lightning
1 Galvanic Blast
1 Geistflame
1 Lightning Bolt
1 Ancient Grudge
1 Burning Oil
1 Desperate Ravings
1 Fling
1 Harvest Pyre
1 Incinerate
1 Searing Blaze
1 Searing Spear
1 Vampiric Fury
Three Drops
1 Brimstone Volley
1 Fires of Undeath
Five Drops
1 Volcanic Offering
Six Drops
1 Fireblast
Sorceries
One Drops
1 Faithless Looting
1 Infernal Plunge
1 Nightbird's Clutches
1 Arc Trail
Three Drops
1 Rolling Temblor
1 Shattered Perception
1 Traitorous Blood
1 Wheel of Fortune
Four Drops
1 Wrack with Madness
Five Drops
1 Blood Feud
1 Scorch the Fields
Six Drops
1 Into the Maw of Hell
1 Grenzo's Rebuttal
X Drops
1 Devil's Play
1 Earthquake
1 Red Sun's Zenith
1 Rolling Earthquake
1 Tempt with Vengeance
One Drops
1 Avacyn's Pilgrim
1 Noble Hierarch
1 Young Wolf
Two Drops
1 Ambush Viper
1 Avatar of the Resolute
1 Boneyard Wurm
1 Darkthicket Wolf
1 Dawntreader Elk
1 Garruk's Companion
1 Gatstaf Shepherd
1 Gatstaf Howler
1 Hamlet Captain
1 Tarmogoyf
1 Scorned Villager
1 Moonscarred Werewold
1 Somberwald Dryad
1 Strangleroot Geist
1 Boon Satyr
1 Elder of Laurels
1 Lambholt Elder
1 Silverpelt Werewolf
1 Grave Bramble
1 Orchard Spirit
1 Ulvenwald Bear
1 Villagers of Estwald
1 Howlpack of Estwald
Four Drops
1 Briarpack Alpha
1 Festerhide Boar
1 Hunted Troll
1 Kessig Recluse
1 Lumberknot
1 Selvala's Enforcer
1 Ulvenwald Mystics
1 Ulvenwald Primordials
1 Wolfbriar Elemental
1 Woodland Sleuth
1 Grizzled Outcasts
1 Hollowhenge Beast
1 Hollowhenge Scavenger
1 Kessig Cagebreakers
1 Krallenhorde Wantons
1 Somberwald Spider
1 Village Survivors
Six Drops
1 Gravetiller Wurm
1 Kindercatch
Eight Drops
1 Terastodon
Enchantments
One Drops
1 Wreath of Geists
Two Drops
1 Full Moon's Rise
1 Seal of Primordium
1 Survival of the Fittest
Three Drops
1 Curse of Predation
1 Favor of the Woods
1 Squirrel Nest
Instants
One Drops
1 Berserk
1 Hunger of the Howlpack
1 Ranger's Guile
1 Moonmist
1 Naturalize
Three Drops
1 Clinging Mists
1 Crushing Vines
1 Gnaw to the Bone
1 Spidery Grasp
1 Wild Hunger
Sorceries
One Drops
1 Caravan Vigil
1 Prey Upon
Two Drops
1 Mulch
1 Tracker's Instincts
1 Travel Preparations
1 Bramblecrush
1 Make a Wish
1 Tempt with Discovery
Five Drops
1 Spider Spawning
1 Selvala's Charge
Six Drops
1 Grim Flowering
X Drops
1 Sylvan Offering
Planeswalkers
1 Garruk Relentless
2 Backup Plan
3 Brago's Favor
4 Double Stroke
2 Immediate Action
2 Iterative Analysis
4 Muzzio's Preparations
1 Power Play
3 Secret Summoning
3 Secrets of Paradise
4 Sentinel Dispatch
4 Unexpected Potential
1 Worldknit
2 Agent of Acquisitions
4 Lore Seeker
2 Cogwork Spy
4 Deal Broker
1 Canal Dredger
4 Cogwork Librarian
2 Cogwork Tracker
2 Lurking Automaton
4 Cogwork Grinder
1 Æther Searcher
4 Ornithopter
4 Arcbound Worker
4 Chronomaton
4 Myr Moonvessel
4 Epochrasite
4 Hovermyr
4 Perilous Myr
4 Alloy Myr
4 Palladium Myr
4 Pilgrim's Eye
4 Scuttlemutt
4 Frogmite
4 Juggernaut
4 Peace Strider
4 Pierce Strider
4 Solemn Simulacrum
4 Synod Centurion
1 Blazing Torch
1 Bonesplitter
1 Darksteel Axe
1 Dead-Iron Sledge
1 Sai of the Shinobi
1 Silver-Inlaid Dagger
1 Wolfhunter's Quiver
1 Cobbled Wings
1 Executioner's Hood
1 Hammer of Ruin
1 Hero's Blade
1 Inquisitor's Flail
1 Sharpened Pitchfork
1 Sword of the Animist
1 Wooden Stake
1 Butcher's Cleaver
1 Ensouled Scimitar
1 Greatsword
1 Heavy Mattock
1 Loxodon Warhammer
1 Magebane Armor
1 Obsidian Battle-axe
1 Sword of Vengeance
1 Sword of Body and Mind
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of War and Peace
1 Trepanation Blade
1 Deathrender
1 Demonmail Hauberk
1 Worldslayer
1 Traveler's Amulet
1 Cellar Door
1 Graveyard Shovel
1 Inquisitor's Flail
1 Altar of the Lost
1 Chalice of Life
1 Immerwolf
1 Stromkirk Captain
1 Baleful Strix
1 Tidehollow Strix
1 Badlands
1 Bayou
1 Plateau
1 Savannah
1 Scrubland
1 Taiga
1 Tropical Island
1 Tundra
1 Underground Sea
1 Volcanic Island
Fetchlands
1 Arid Mesa
1 Bloodstained Mire
1 Flooded Strand
1 Marsh Flats
1 Misty Rainforest
1 Polluted Delta
1 Scalding Tarn
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
1 Blood Crypt
1 Breeding Pool
1 Godless Shrine
1 Hallowed Fountain
1 Overgrown Tomb
1 Sacred Foundry
1 Steam Vents
1 Stomping Ground
1 Temple Garden
1 Watery Grave
Battlelands
1 Canopy Vista
1 Cinder Glade
1 Prairie Stream
1 Smoldering Marsh
1 Sunken Hollow
Innistrad Checklands
1 Clifftop Retreat
1 Hinterland Harbor
1 Isolated Chapel
1 Sulfur Falls
1 Woodland Cemetery
1 Dragonskull Summit
1 Drowned Catacomb
1 Glacial Fortress
1 Rootbound Crag
1 Sunpetal Grove
Painlands
1 Battlefield Forge
1 Caves of Koilos
1 Llanowar Wastes
1 Shivan Reef
1 Yavimaya Coast
Ravnica Bouncelands
1 Azorius Chancery
1 Boros Garrison
1 Dimir Aquaduct
1 Golgari Rot Farm
1 Gruel Turf
1 Izzet Boilerworks
1 Orzhov Basilica
1 Rakdos Carnarium
1 Selesnya Sanctuary
1 Simic Growth Chamber
1 Crescendo of War
1 Curse of Shallow Graves
1 Dissipation Field
1 Endless Whispers
1 Ghostly Prison
1 Hissing Miasma
1 Koskun Falls
1 No Mercy
1 Pain Magnification
1 Pernicious Deed
1 Pestilence
1 Telepathy
Creatures:
1 Courtly Provocateur
1 Edric, Spymaster of Trest
1 Forcemage Advocate
1 Hunted Dragon
1 Hunted Horror
1 Hunted Lammasu
1 Hunted Phantasm
1 Magister of Worth
1 Magus of the Disk
1 Nullmage Advocate
1 Pulsemage Advocate
1 Qasali Pridemage
1 Shieldmage Advocate
1 Spurnmage Advocate
1 Tasigur, the Golden Fang
1 Coercive Portal
1 Lantern of Insight
1 Norn's Annex
1 Spear of Heliod
1 Spectral Searchlight
Instants:
1 Gifts Ungiven
1 Illusionist's Gambit
1 Master Warcraft
1 Mirrorweave
1 Steam Augury
Sorceries:
1 Council's Judgment
1 Death by Dragons
1 Order of Succession
3/26/16 - Created
3/27/2016 - Edited to add Draft matters cards, Artifact creatures, Equipment, and Conspiracies, along with slight changes to Black.
4/10/2016 - Edits to reflect changes after playing some, included some that I was considering.
WUBSente: The Politics and Metaphor of Stones
My Vampire Hunter Kit Innistrad Themed Cube!