I'm trying to redesign my cube, and I'm thinking about all kinds of possible ways to do this.
One idea is this: Instead of including all 10 color pairs, I would only include 5 color pairs, not all enemy or all allied color pairs but a mix.
I'm thinking about B/G, U/R, U/B, R/W and G/W. This would still "balance" the cube as every color is twice in all combinations.
Doing this has certains advantages
- Making a larger section for the selected color pairs to support the various archetypes in those color pairs better
- Adding a bit more support for the mono colored decks (as more spots open up)
If I do this, I'm thinking about keeping the full ABU Dual cycle and full Fetchland cycle in for all color pairs, because there is little downside to including them in your deck and would still add a little support if players want to go for an unsupported color pair.
Are there any cube managers here who have experience with this approach? Are there any possible big upsides or big downsides I'm missing?
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Retired DCI Level 2 Judge
"Everybody dies, Tracey. Someone's carrying a bullet for you right now, doesn't even know it. The trick is to die of old age before it finds you."
One downside I imagine to come up is that this could shoehorn your players onto playing mostly those guilds and rarely the others. Gold cards often draw you into a color pair, and it feels rewarding to play cards that you couldn't play in a deck with another color combination. Maybe the extra support for mono colored decks makes up for this though. I'd like to have some more support for mono too.
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One idea is this: Instead of including all 10 color pairs, I would only include 5 color pairs, not all enemy or all allied color pairs but a mix.
I'm thinking about B/G, U/R, U/B, R/W and G/W. This would still "balance" the cube as every color is twice in all combinations.
Doing this has certains advantages
- Making a larger section for the selected color pairs to support the various archetypes in those color pairs better
- Adding a bit more support for the mono colored decks (as more spots open up)
If I do this, I'm thinking about keeping the full ABU Dual cycle and full Fetchland cycle in for all color pairs, because there is little downside to including them in your deck and would still add a little support if players want to go for an unsupported color pair.
Are there any cube managers here who have experience with this approach? Are there any possible big upsides or big downsides I'm missing?
"Everybody dies, Tracey. Someone's carrying a bullet for you right now, doesn't even know it. The trick is to die of old age before it finds you."
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