Hello, im not experienced in cubes, only play vintage cube on mtgo from time to time and Theros cube with my friends IRL. My friends are even more unexperienced than me, only drafting new sets and already mentioned theros cube so I think I want to play with them some Cube that would be:
- more powerfull than average nowadays set
- a lot less powerfull than vintage or even legacy cube (Definietly without things like sol ring and other broken fast mana but I think I want signets to be there but maybe this is also too powerfull? I don't know)
- would not be peasant because i want this cube to feature planeswalkers and some powerfull creatures etc.
- archetypes that could be descriped as midrange, aggro, control, ramp and other fair stuff would be viable but without infinite combos decks or some small number of them that could be easily disrupted
Im also open to any suggestions about cubes that would be fun for my playgroup but not exactly fulfilment these conditions.
Id look at the peasant/pauper forums, especially peasant. You say you want planeswalkers and powerful creatures, well the former may not exist but the latter does in spades. Also it's much easier to make the leap from retail drafting to peasant than to rare/unpowered cubes. Like, pretty much everything you describe *but* the planeswalkers describes a peasant cube.
The MTGO Modern Cube may be a starting point for what you're looking for. I think if you remove Kiki-Jiki, there aren't any combos in it*. After that you can add/remove cards to get the cube to the size that fits your playgroup, and then can also replace some cards for older non-modern-legal cards that may interest you if you're looking for that, as well. Ben's Cube is powered and features Combo, but looking over his list may give you ideas on cards you'd like to try that aren't in the modern cube. These videos from the Professor can be helpful when trying to figure out what sized cube you want, and get some other good advice about building a cube:
Be careful with following the modern cube super closely though. Planeswalkers are incredibly powerful relative to other strategies in the cube, which can lead to some fairly non-combat centric games. It's true you have to kill PWs with damage, but the best decks are often highly dense with planeswalkers and not creatures so much.
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My Cubes - The Busted Cube. A fully functional, almost 100% custom cube. The project started out by asking "What if other colors got cards on the power level of Mana Drain,Ancestral Recall, and Time Walk?" Draft and enjoy!
No infinite combos -
Archetypes off the top of my head:
White: Tokens/Evasion/+1/+1 counters
Blue: Evasion/Tempo/Control
Red: Aggro/Midrange
Green: Mainly Midrange/Working on ramp aspects, update coming in February
Black: Discard/Control/Aggro/Reanimator/Mill aspects/Working on stax update, coming February.
I will be updating the mana base to include Fetches and Shocklands.
It is 400 cards unpowered but still plays some of the best cards out there. no fast mana, no oppressive combos, and no protection/hexproof/shroud which keeps the interaction high. planeswalkers also limited to 1 per colour with the 5 flip walkers form origins as well.
- more powerfull than average nowadays set
- a lot less powerfull than vintage or even legacy cube (Definietly without things like sol ring and other broken fast mana but I think I want signets to be there but maybe this is also too powerfull? I don't know)
- would not be peasant because i want this cube to feature planeswalkers and some powerfull creatures etc.
- archetypes that could be descriped as midrange, aggro, control, ramp and other fair stuff would be viable but without infinite combos decks or some small number of them that could be easily disrupted
Im also open to any suggestions about cubes that would be fun for my playgroup but not exactly fulfilment these conditions.
Please help
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What Is Cube: https://youtu.be/rNDBTRG6keM
Building Your First Cube: https://youtu.be/xoL9dKWcwG8
Intermediate Cube Construction: https://youtu.be/zc0I6wG6O1c
Advanced Cube Construction: https://youtu.be/dVmpBnw-imY
*edit: just found another combo -- Reveillark + Body Double
[180 classic cube]
Regular 450 unpowered cube (with some custom cards) - 450 Unpowered
http://www.cubetutor.com/viewcube/92145
No infinite combos -
Archetypes off the top of my head:
White: Tokens/Evasion/+1/+1 counters
Blue: Evasion/Tempo/Control
Red: Aggro/Midrange
Green: Mainly Midrange/Working on ramp aspects, update coming in February
Black: Discard/Control/Aggro/Reanimator/Mill aspects/Working on stax update, coming February.
I will be updating the mana base to include Fetches and Shocklands.
It is 400 cards unpowered but still plays some of the best cards out there. no fast mana, no oppressive combos, and no protection/hexproof/shroud which keeps the interaction high. planeswalkers also limited to 1 per colour with the 5 flip walkers form origins as well.