Just trying to generate some ideas of the best route to go for a super novice cube designer (never developed one solo).
I have an Innistrad block singleton cube I found online from www.cubetutor.com some 4 years back that I made. It includes Innistrad, Dark Ascension and Avacyn Restored. For the life of me I can't find the list and don't currently have it posted on my mtgvault account as it just didn't see a ton of play when I initially built it due to me not really having a large enough, consistent playgroup.
So, now I have enough bodies, but the cube was built as a 4 person, 180 card cube with deck archetypes that feel very powerful with lots of synnergy (typical wolves, vampires, zombies, spirits, etc.). The most powerful card is Snapcaster Mage and it does not run Liliana of the Veil.
Ideally, what I would like to do is expand the cube to make it a 360 card cube without having to redo the first half of it (know this may be possible without at least small tweaks). I was thinking it would make sense to include Shadows over Innistrad and Eldritch Moon (despite it being a relatively blah set). I just don't know if there would be 180 possible, powerful enough cards to add to the mix, or how I'd choose them without breaking the current balance of the cube.
Would it just make sense to see if people have designed a singleton cube for that block, and then combine/merge the two together? Should I post a list of my current cube here and see if people have auto-inclusions to add first based on what I have?
Looking for anything to guide me along as I think it could be a really fun play given we are all very much into the current archetypes presented (those in my playgroup).
The best way to get a cube up and running is just to just make one out of cards you have laying around, it will be far from perfect and most cards wont last 6 months but this way you are upgrading a cube skeleton rather than theory crafting. You could spend months planning to cube without ever playing a single match.
I would recommend not sticking 100% to the sets you have chosen; pull on some favour-neutral from other sets, include staple spells like Lightning Bolt, Counterspell or reanimate(Edit: I meant animate dead). You will want a decent amount of fixing, likly more than the sets you want include so you will need to go to other sets for those. Colour fixing is also something you may wish to dip into other sets for (i.e shocks, fetches, man-lands).
People will be able to give better feedback and you will be able to as more succinct questions once you have a basic list.
I'll try and sit down tonight or tomorrow and upload it to vault for reference. Thanks for the tips on mana fixing and staples, I hadn't really considered that much. Those all sounds like solid ideas.
I actually had a preliminary list doing exactly this. The first thing I did is go through all five sets and filter out all the cards that were just not picked very often. After that I had to think about what archtypes I wanted to support, obviously the five tribes are the easiest. You want to think, did you want to try and support the burning vengeance deck or the spider spawning deck? It is difficult to support these archtypes in a singleton format, so that is something else to consider. It seems cool to merge the two blocks together, because there is so much overlap, but you also need to think about what made each individual format good and ask yourself if you can incorporate those ideas together.
K0olmini, thanks for this man. Something good to ponder regarding if what they each do individually will gel together with the cube. I'll look at the given archetypes for each (outside of tribes) and see if the support is there. Weeding out dead cards should be easy enough, it's just making those borderline cuts and implementing the powerful cards correctly without creating imbalances in the cube.
Do you actually have a list still? I know you said it was preliminary, but I'd be interested in seeing rough ideas if you have anything to go off.
My cube has a similar theme but not so limited to the original Innistrad and SOI blocks. I also use cards from Odyssey block (discarding, madness, flashback, threshold), Onslaught block (zombie tribal support), Amonkhet (cycling, zombies, graveyard matters), and a bit from Time Spiral block. Some of my favorite cards that support the Innistrad theme are:
Just trying to generate some ideas of the best route to go for a super novice cube designer (never developed one solo).
I have an Innistrad block singleton cube I found online from www.cubetutor.com some 4 years back that I made. It includes Innistrad, Dark Ascension and Avacyn Restored. For the life of me I can't find the list and don't currently have it posted on my mtgvault account as it just didn't see a ton of play when I initially built it due to me not really having a large enough, consistent playgroup.
So, now I have enough bodies, but the cube was built as a 4 person, 180 card cube with deck archetypes that feel very powerful with lots of synnergy (typical wolves, vampires, zombies, spirits, etc.). The most powerful card is Snapcaster Mage and it does not run Liliana of the Veil.
Ideally, what I would like to do is expand the cube to make it a 360 card cube without having to redo the first half of it (know this may be possible without at least small tweaks). I was thinking it would make sense to include Shadows over Innistrad and Eldritch Moon (despite it being a relatively blah set). I just don't know if there would be 180 possible, powerful enough cards to add to the mix, or how I'd choose them without breaking the current balance of the cube.
Would it just make sense to see if people have designed a singleton cube for that block, and then combine/merge the two together? Should I post a list of my current cube here and see if people have auto-inclusions to add first based on what I have?
Looking for anything to guide me along as I think it could be a really fun play given we are all very much into the current archetypes presented (those in my playgroup).
Thanks all.
Decks:
Skred Red, Abzan Midrange, U/B Delver, Mono U Delver, Uril, the Miststalker
The best way to get a cube up and running is just to just make one out of cards you have laying around, it will be far from perfect and most cards wont last 6 months but this way you are upgrading a cube skeleton rather than theory crafting. You could spend months planning to cube without ever playing a single match.
I would recommend not sticking 100% to the sets you have chosen; pull on some favour-neutral from other sets, include staple spells like Lightning Bolt, Counterspell or reanimate(Edit: I meant animate dead). You will want a decent amount of fixing, likly more than the sets you want include so you will need to go to other sets for those. Colour fixing is also something you may wish to dip into other sets for (i.e shocks, fetches, man-lands).
People will be able to give better feedback and you will be able to as more succinct questions once you have a basic list.
I'll try and sit down tonight or tomorrow and upload it to vault for reference. Thanks for the tips on mana fixing and staples, I hadn't really considered that much. Those all sounds like solid ideas.
Decks:
Skred Red, Abzan Midrange, U/B Delver, Mono U Delver, Uril, the Miststalker
Do you actually have a list still? I know you said it was preliminary, but I'd be interested in seeing rough ideas if you have anything to go off.
Decks:
Skred Red, Abzan Midrange, U/B Delver, Mono U Delver, Uril, the Miststalker
These are just what I could think of from the top of my head
Draft My Cube!