This has probably been discussed elsewhere, but I was just curious what kinds of special stuff folks have come up with over the years for use with lore seeker, booster tutor, or summon the pack during casual cube sessions? Besides just the standard extra 15 cards, are there any things like un-cards, heroes journeys, custom cards, or even weirder stuff that you've set aside as special packs?
Personally, while I have lore seeker and similarcards in my main cube, I don't run conspiracies anymore. Instead, I've moved about 8 of them to a lore seeker pack with 7 heroes journey cards. A couple of the heroes journeys are insane, and immediately kick the game into overdrive. Since these cards all exist outside the deck, if the first 1 to 2 games are a disaster, these can be sidelined without too much trauma to the decks. It's definitely fun, but I use this pack only with extreme caution these days.
Recently, I also picked some cards out of a Force of Will tcg cube for use as an EDH cube wacky pack. FoW has an extremely similar rules structure to MtG, but with a power level comparable to modern/legacy. Early in the game's history, some bonkers cards were printed that I've decided to try and spice up edh using.
Finally, I'm starting to formulate an un-pack. This has been an interesting challenge, as the multi-player dynamics of my cube are pushing me to use very different cards than the standard un-cards you see other folks' lists.
The Hero's Journey cards are almost like having a Hero power from Hearthstone..and a free starting Weapon as well if you play those. It really feels like a different game with them, especially if you also use Conspiracies. Granted, with Companions, regular Magic doesn't feel as familiar as it used to..
The really rough one is The Explorer, which lets you play an extra land on your turn. One of my spikiest players ALWAYS seems to get that one when we play. The Harvester (free loot per turn) can also be trouble if the right deck gets a hold of it. Since they can be blown up as permanents, the rest of the paths are usually pretty manageable; It's just those guaranteed extra 1-2 lands or a few extra looted cards can sometimes propel those players into archenemy territory!
I have an Un-Module that we add to the cube draft pool once a year on christmas. We do this wacky free for all combining the Explorers of Ixalan island tiles from that board game they released awhile back and Planechase. Adding in this mix of un-cards and cards from other CCGs that if you can convince the group well enough of how you think the rules should work, you can play with. Blue-Eyes White Dragon has no mana cost, but if you can convince us that it should work with Sneak Attack, you could get a hasty 3000/2500.
I did however have to cut a bunch of the Hero and Conspiracy cards, as it would just turn into whoever drafted the most would easily win with the added free resources.
Other notable fun inclusions: Polymerization, Pot Of Greed, Magic Jammer (reads surprisingly well to interact with mtg cards), Uno Reverse Card, Mystery Booster test prints like Do-Over, Conspiracies, Theros Hero cards, and considering the new busted companions.
Here's the full list.
"Ach! Hans, Run!"
Advantageous Proclamation
Agent of Acquisitions
Animate Library
Arcane Savant
B.O.B. (Bevy of Beebles)
Backup Plan
Better Than One
Blast from the Past
Blue-Eyes White Dragon
Booster Tutor
Cheatyface
Clocknapper
Cogwork Librarian
Deal Broker
Dimensional Prison
Do-Over
Double Stroke
Earl of Squirrel
Emissary's Ploy
Enter the Dungeon
Evil Presents
Exodia The Forbidden One (Draft this, get all 5 pieces)
Extremely Slow Zombie
Fractured Powerstone
Frogkin Kidnapper
Garbage Elemental
Goblin Sleigh Ride
Gold Mine
Growth Charm
Grusilda, Monster Masher
Hymn of the Wilds
Impatient Iguana
Jack-in-the-Mox
Knight of the Kitchen Sink
Laboratory Maniac
Lore Seeker
Magic Jammer
Masterful Ninja
Monster Reborn
Ol' Buzzbark
Over My Dead Bodies
Palace Jailer
Paliano, the High City
Polymerization
Pot Of Greed
Power Play
Problematic Volcano
Professor Oak
Rules Lawyer
Seven Dwarves (Draft this, get all 7)
Shahrazad
Slaying Mantis
Snow Mercy
Sovereign's Realm
Spellbinding Circle
Summon the Pack
Super-Duper Death Ray
Sword of Dungeons & Dragons
Swords Of Revealing Light
The Explorer
The General
The Grand Calcutron
The Savant
The Slayer
The Vanquisher
The Warrior
Three-Headed Goblin
Unexpected Potential
Uno Reverse Card
Urza, Academy Headmaster
Volatile Chimera
Water Gun Balloon Game
Weight Advantage
Worldknit
This has probably been discussed elsewhere, but I was just curious what kinds of special stuff folks have come up with over the years for use with lore seeker, booster tutor, or summon the pack during casual cube sessions? Besides just the standard extra 15 cards, are there any things like un-cards, heroes journeys, custom cards, or even weirder stuff that you've set aside as special packs?
Personally, while I have lore seeker and similar cards in my main cube, I don't run conspiracies anymore. Instead, I've moved about 8 of them to a lore seeker pack with 7 heroes journey cards. A couple of the heroes journeys are insane, and immediately kick the game into overdrive. Since these cards all exist outside the deck, if the first 1 to 2 games are a disaster, these can be sidelined without too much trauma to the decks. It's definitely fun, but I use this pack only with extreme caution these days.
Recently, I also picked some cards out of a Force of Will tcg cube for use as an EDH cube wacky pack. FoW has an extremely similar rules structure to MtG, but with a power level comparable to modern/legacy. Early in the game's history, some bonkers cards were printed that I've decided to try and spice up edh using.
Finally, I'm starting to formulate an un-pack. This has been an interesting challenge, as the multi-player dynamics of my cube are pushing me to use very different cards than the standard un-cards you see other folks' lists.
Thanks!
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
I did however have to cut a bunch of the Hero and Conspiracy cards, as it would just turn into whoever drafted the most would easily win with the added free resources.
Other notable fun inclusions: Polymerization, Pot Of Greed, Magic Jammer (reads surprisingly well to interact with mtg cards), Uno Reverse Card, Mystery Booster test prints like Do-Over, Conspiracies, Theros Hero cards, and considering the new busted companions.
Here's the full list.
"Ach! Hans, Run!"
Advantageous Proclamation
Agent of Acquisitions
Animate Library
Arcane Savant
B.O.B. (Bevy of Beebles)
Backup Plan
Better Than One
Blast from the Past
Blue-Eyes White Dragon
Booster Tutor
Cheatyface
Clocknapper
Cogwork Librarian
Deal Broker
Dimensional Prison
Do-Over
Double Stroke
Earl of Squirrel
Emissary's Ploy
Enter the Dungeon
Evil Presents
Exodia The Forbidden One (Draft this, get all 5 pieces)
Extremely Slow Zombie
Fractured Powerstone
Frogkin Kidnapper
Garbage Elemental
Goblin Sleigh Ride
Gold Mine
Growth Charm
Grusilda, Monster Masher
Hymn of the Wilds
Impatient Iguana
Jack-in-the-Mox
Knight of the Kitchen Sink
Laboratory Maniac
Lore Seeker
Magic Jammer
Masterful Ninja
Monster Reborn
Ol' Buzzbark
Over My Dead Bodies
Palace Jailer
Paliano, the High City
Polymerization
Pot Of Greed
Power Play
Problematic Volcano
Professor Oak
Rules Lawyer
Seven Dwarves (Draft this, get all 7)
Shahrazad
Slaying Mantis
Snow Mercy
Sovereign's Realm
Spellbinding Circle
Summon the Pack
Super-Duper Death Ray
Sword of Dungeons & Dragons
Swords Of Revealing Light
The Explorer
The General
The Grand Calcutron
The Savant
The Slayer
The Vanquisher
The Warrior
Three-Headed Goblin
Unexpected Potential
Uno Reverse Card
Urza, Academy Headmaster
Volatile Chimera
Water Gun Balloon Game
Weight Advantage
Worldknit
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."