This card seems pretty fun - a "fixed" Natural Order that isn't limited to green creatures seems like something worth taking for a spin. Given the amount of ramp I'm currently running, I'm considering axing Explore to make room, although I might cut another sorcery instead.
I been thinking about this card after the impressive performance Grist, the Hunger Tide had in EDH, Cube and Constructed.
The Aristocrats/ Creature decks now have a tutorable removal spell for creatures/ planeswalkers - something they lacked previously.
With the printing of more efficient 4-5 drops such as Solitude, Grief, Fury as well as some people playing creature combos, Clocknapper etc, I could see this as a real contender.
I'm going to give this a try this weekend - Cards that can tutor up Grist is invaluable.
Private Mod Note
():
Rollback Post to RevisionRollBack
I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
This card seems pretty fun - a "fixed" Natural Order that isn't limited to green creatures seems like something worth taking for a spin. Given the amount of ramp I'm currently running, I'm considering axing Explore to make room, although I might cut another sorcery instead.
Draft my cube! (630 cards)
The Aristocrats/ Creature decks now have a tutorable removal spell for creatures/ planeswalkers - something they lacked previously.
With the printing of more efficient 4-5 drops such as Solitude, Grief, Fury as well as some people playing creature combos, Clocknapper etc, I could see this as a real contender.
I'm going to give this a try this weekend - Cards that can tutor up Grist is invaluable.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i