Curious that they dismissed 4CC Elspeth's second ability. That tends to be the more dangerous one in my experience. I do agree that a worship emblem is too oppressive (read: unfun) which is probably why I won't include Serra.
This video did warm me up to the Naga a bit. Blue needs an exciting tempo 3 drop creature that isn't TNN.
I still don't get the hate on Pyromancer. On late turns, if you have gas you are playing that gas instead of the pyromancer and then playing Pyromancer as a straight up draw two. If you draw him earlier you can pitch lands for gas and still get a double rummage plus a body and potential value from his exile ability later or you can pitch non-land cards that may be outclassed or unhelpful at that point like an aggro 1 drop when your opponent has a beefy body on the board. Pyromancer doesn't force you into bad choices and has great synergy with a lot of red cards.
Pass on Hexdrinker? What?! You do not need to support green aggro at all to run this (although it is obviously great there). Ramp just gets you up to his ultimate that much faster. He gets less and less vulnerable as he levels and becomes more and more of a threat. How many 1 drops do you know of that just win the game by themselves? Thinking about cutting Figure of Destiny from your cube? I mean it could just get killed after you invested the mana into it.
Like the love for Soulherder. I too love blink and this gives me hope for the archetype's revival in cube. On the other hand, Wrenn and Six does nothing for me. Outside of Strip Mine combo, I find a lot of the lands matter stuff to be very durdly and I definitely wouldn't give a slot from a guild for it. Not while Crucible of Worlds sits in my on deck binder as it is.
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https://www.youtube.com/watch?v=H_K3EluN29w
This video did warm me up to the Naga a bit. Blue needs an exciting tempo 3 drop creature that isn't TNN.
I still don't get the hate on Pyromancer. On late turns, if you have gas you are playing that gas instead of the pyromancer and then playing Pyromancer as a straight up draw two. If you draw him earlier you can pitch lands for gas and still get a double rummage plus a body and potential value from his exile ability later or you can pitch non-land cards that may be outclassed or unhelpful at that point like an aggro 1 drop when your opponent has a beefy body on the board. Pyromancer doesn't force you into bad choices and has great synergy with a lot of red cards.
Pass on Hexdrinker? What?! You do not need to support green aggro at all to run this (although it is obviously great there). Ramp just gets you up to his ultimate that much faster. He gets less and less vulnerable as he levels and becomes more and more of a threat. How many 1 drops do you know of that just win the game by themselves? Thinking about cutting Figure of Destiny from your cube? I mean it could just get killed after you invested the mana into it.
Like the love for Soulherder. I too love blink and this gives me hope for the archetype's revival in cube. On the other hand, Wrenn and Six does nothing for me. Outside of Strip Mine combo, I find a lot of the lands matter stuff to be very durdly and I definitely wouldn't give a slot from a guild for it. Not while Crucible of Worlds sits in my on deck binder as it is.