Quote from bondafongI love Call of the Herd in my 800 card list. I wouldn't touch the Mayor with a stick... Maybe it's my playgroup as well, but I'm with wtwlf here...
Quote from kmclaugh »
Kind of a tangent, but Call was completely absurd when it was first printed. Did you ever play 4ED-Odyssey extended? Every deck splashed green for it. It was pretty damn silly.
For the record, I have both cards in my 540.
Quote from takiguy
@rantipole: perhaps Mayor --> Albino Troll would be a good test swap? The troll has a similar "risk/reward" dilemma.
Quote from kojiroMaybe Mayor is getting played because it's new or maybe because it's better than Call? It's hard to say, but my personal experience shows Mayor to be more useful and much more worthy of the slot.
Quote from takiguy »1) The deck had lower than average power level. Mayor, Daybreak Ranger, and Reckless Waif are the only 3 werewolves that are actually cube-able -- instigator gang is borderline, the rest are too weak. Thus, the deck had a lower powerlevel than average.
Quote from takiguy »2) Predictability. Knowing that you are playing against such a deck makes it clear what kind of opening hand you need, what your opponent is going to try to do, and what kind of plays are going to be best. If I know my opponent has 6 creatures with echo, I know that I can get a free time walk by saving my removal for the right moment.
Quote from takiguy »3) Lack of synergy. Since this was your first experience with them, it is unlikely that you knew which cards synergize well. Since you have not posted decklists, this is only speculation, but somehow I doubt you included cards that would really let WWs shine. I think we can all agree that many cube cards are confusing or seem weak until one understands the correct synergies available.
Quote from takiguy »4) Lack of experience. By your numerous claims that it is simply not worth it to skip your turn to let them flip, you may not have played them correctly all the time. It is not always best to skip your turn, but many times it is. Werewolves are extremely skill testing for both players, and some experience with them can go a long way.
Quote from takiguy »5) The other decks. Again, since you posted no decklists, it is entirely speculation, but I imagine the other decks were probably a good bit stronger. This ties into #1 and #3. Additionally, the matchups may have been bad in traditional ways -- eg. midrange vs control is bad for midrange, etc...
Quote from takiguyI'm willing to admit my ranking for Mayor is too high once I hear some situations that actually happened. Until then, I can only go based on my personal experience, and that experience has me wanting to live the turn 1 Mayor dream (in my friends powered cube) over and over and over.... A green 2 drop that wins the game entirely by itself is just completely nuts, and it's done it more than enough times for me.
Quote from wtwlf123 »Actually, all 6 werewolves were pretty bad, which lowered the powerlevel of the deck pretty significantly. And contrary to your opinion, the Ranger was the only one of those three that was even playable. The other 3 of the six played significantly better than the Waif and Mayor, including the Shepherd!
Quote from Salmo »It's just about reasonable expectations.