You should google Winston drafting and Solomon (aka Fact-or-Fiction) drafting. Those are probably the two most common ways to cube with 2 people.
1v1 shouldn't make anything directly more oppressive.
It makes some build-around cards less oppressive, e.g. Tinker decks.
I suppose, in a sense, that Power cards become more oppressive because in 1v1 you're not going to have as many awesome decks that can overcome the sheer advantage that fast mana/Library/Mana Drain give you.
I kind of agree, but at the same time, those are in almost every cube. Why are they so played if they're oppressive?
They aren't in my cube.
Jace is oppressive because a lot of the time you "just win".
The swords are oppressive because your opponent pretty much MUST hit a shatter effect or loses. If your opponent is those two colors then it's gg right then and there. This is especially so for the ones printed in scars block.
I have not found the swords or jitte to be oppressive at all--only if you're not packing answers. They all have such targets on them--they are either destroyed immediately upon equipping, or get a few hits in and take over the game.
With all the maindecked disenchant-effects, bounce, removal, counters, and sweepers that should be packed--they're not too hard to contain.
I have not found the swords or jitte to be oppressive at all--only if you're not packing answers. They all have such targets on them--they are either destroyed immediately upon equipping, or get a few hits in and take over the game.
With all the maindecked disenchant-effects, bounce, removal, counters, and sweepers that should be packed--they're not too hard to contain.
Shrug, I find them OP. In cubes with swords, games are quite often decided because of the swords.
Say you're playing x/G or x/U. Your opponent rips sword of body and mind. You don't immediately have a naturalize/bounce/removal effect. You lose the second time he hits with it.
Winston and Solomon seem like they could be cool, thanks!
Still not sure how a rotisserie would work for a 1v1 though.
Maybe the wording is too confusing. Say I go first and draft any card I want from our Cube. Then my brother picks two, then I pick two, then he picks two and so on. We normally stop when we feel like we've drafted enough and all the rest of the cards are "on waivers" so you can pick them up if you start building a deck and realize that you need a filler or something.
Jace is 5 mana to play. The Swords are 5 mana to play and equip. If they are too oppressive for your group, it's probably fast mana that's the answer. It's entirely possible to play either of those cards and lose, particularly on curve. They are very fast clocks, but that alone doesn't make them OP. The swords in particular are key for aggro if you want that archetype to burgeon.
I would lose the fast mana, LoA and Mana Drain. Possibly Mind Twist and Jitte too. I play with and enjoy all these cards, but they are insanely good and can lead to one-sided games. There are so many debates about this; so a few searches and make your own mind up about power or no power.
I like to do 1v1 90 card sealed deck where you can completely change your deck or fine tune it during sideboard. In an unpowered 360 it all comes down to deckbuilding. Rarely will one cardpool be so strong that the other will not be able to find answers in their sideboard. Sometimes we even go in separate rooms and come back with two different decks.
Jace is oppressive because a lot of the time you "just win".
The swords are oppressive because your opponent pretty much MUST hit a shatter effect or loses. If your opponent is those two colors then it's gg right then and there. This is especially so for the ones printed in scars block.
I don't find this to be the case at all. Jace 3 is often not in the clear on an empty board, and you really can't drop him on a board facing a creature if you don't have any yourself or any creatures. Im more worried about Jace 2 than 3 every day of the week.
In terms of weapons, if you don't have guys on the battlefield, the swords are useless. Countless games have been won/lost because a guy has a sword but no one to wear it. There is enough removal in cube that a creature holding a sword shouldn't automatically mean "Game Over".
It seems to me that it being a 1v1 cube shouldn't change anything, but I'm no pro at this. Does anyone else have experience with this?
Or, while we're on he topic of 1v1 cubes, does anyone think there is a better way to draft than just passing a pack back and forth?
We do snake rotisserie drafts and then make more than one deck out of what we picked up.
Snake rotisserie? How's that work?
I kind of agree, but at the same time, those are in almost every cube. Why are they so played if they're oppressive?
1v1 shouldn't make anything directly more oppressive.
It makes some build-around cards less oppressive, e.g. Tinker decks.
I suppose, in a sense, that Power cards become more oppressive because in 1v1 you're not going to have as many awesome decks that can overcome the sheer advantage that fast mana/Library/Mana Drain give you.
Still not sure how a rotisserie would work for a 1v1 though.
Winston and Winchester and my two favourites.
They aren't in my cube.
Jace is oppressive because a lot of the time you "just win".
The swords are oppressive because your opponent pretty much MUST hit a shatter effect or loses. If your opponent is those two colors then it's gg right then and there. This is especially so for the ones printed in scars block.
With all the maindecked disenchant-effects, bounce, removal, counters, and sweepers that should be packed--they're not too hard to contain.
My cube thread!
Shrug, I find them OP. In cubes with swords, games are quite often decided because of the swords.
Say you're playing x/G or x/U. Your opponent rips sword of body and mind. You don't immediately have a naturalize/bounce/removal effect. You lose the second time he hits with it.
Juju Alters - Altered MTG Cards
Maybe the wording is too confusing. Say I go first and draft any card I want from our Cube. Then my brother picks two, then I pick two, then he picks two and so on. We normally stop when we feel like we've drafted enough and all the rest of the cards are "on waivers" so you can pick them up if you start building a deck and realize that you need a filler or something.
I would lose the fast mana, LoA and Mana Drain. Possibly Mind Twist and Jitte too. I play with and enjoy all these cards, but they are insanely good and can lead to one-sided games. There are so many debates about this; so a few searches and make your own mind up about power or no power.
On spoiled card wishlisting and 'should-have-had'-isms:
I don't find this to be the case at all. Jace 3 is often not in the clear on an empty board, and you really can't drop him on a board facing a creature if you don't have any yourself or any creatures. Im more worried about Jace 2 than 3 every day of the week.
In terms of weapons, if you don't have guys on the battlefield, the swords are useless. Countless games have been won/lost because a guy has a sword but no one to wear it. There is enough removal in cube that a creature holding a sword shouldn't automatically mean "Game Over".
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