Quote from hardb0dyI'm thinking of pulling Molten-Tail Masticore as well. It doesn't see as much play as it did before (as you've pointed out there's a lot of 4 drop options when it comes to deck construction). I think I'd rather have Ankh or Chrome Mox (I know, totally different cards, but all are wanted by creature heavy/aggro decks).
Quote from xfollowthereaperxOh man Ankh is a beating, definitely 360 material.
Quote from KonfusiusNot really the topic of this thread, but I disagree with that. The reason is similar to why I don't like Masticores very much anymore: most Cube decks have a way lower curve nowadays, so even control decks can operate at relatively low land counts; so if you don't play it early they may just choose to not play lands, and it gets potentially less damage in than a two drop creature if you drop it early.
Quote from PhantizleI'm confused. Are you are comparing the damage of a two drop played late to a different two drop played early?
Quote from GoodkingI guess you could call it a Pupgrade...
... I'll get my coat.
Quote from wtwlf123That card's so insane that it needs reminder text on it that lets you know you can kick your opponent right in the junk when it resolves.
Quote from NofWhen I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
Quote from wtwlf123There's a lot of creature removal and artifact removal, and he's really susceptible to both because you have to untap with him for value.
Quote from UsmanNon-Razormane Masticores can regenerate.
Quote from d0rsal »but cant that be said about all the masticores?
Quote from Salmo »It's just about reasonable expectations.
Quote from eidolon232If your opponent has artifact removal available, they are just going to blow them up the turn you play them...
Quote from wtwlf123No. The other masticores can regenerate, and cost less mana when you play them on curve. Neither of them fail the removal test all the time or cost 5 mana. Plus, if they wait until you discard a card to it to blow it up, you can regenerate them, so there are less windows that lead to card disadvantage with the 4cc ones.
Quote from d0rsal »yes, yes, to all this in theory wtwlf but in practice it rarely plays out that way.
Quote from jmw23If I wanted to pay a fair price for spells, I'd play standard.
Quote from JeffDerekI don't play a single colorless four drop anymore.