Looking at my Cube, auras are probably the smallest section it takes up, as in it takes up 1 card: Rancor. I've looked into cards like Pacifism or Arrest, but those cards seem to get outclassed. I've also looked at Armadillo Cloak, but G/W is stacked enough as it is. Anyone have any sweet or surprisingly good auras that they can recommend?
Angelic Destiny isn't particularly bad if you want to have more aura in your cube. But that's the only Aura beside Rancor and Control Magic/Treachery that isn't bad.
Angelic Destiny isn't particularly bad if you want to have more aura in your cube. But that's the only Aura beside Rancor and Control Magic/Treachery that isn't bad.
Ya I might run that at 720, not the worst card in the world.
Depending on your green aggro support, some of the less insane auras can preform well.
Moldervine Cloak has been a solid pick in X/g aggro decks in my cube for a while, and I also include a similarly recursive custom card which is quite similar.
Edit: In Krany's last podcast (JoyofCubing) he talkes about white, and briefly touches on the replenish deck which he's experimenting with. Could be worth a shot.
Link: Joy of Cubing 10: Whiteout
I have a fondness for Ancestral Mask here, too.
Admittedly, it is very much a 2-for-1 card, and probably improves in Multiplayer, but if you're running enough enchantments in your cube, it can read 2G: I swing FTW.
Angelic Destiny isn't particularly bad if you want to have more aura in your cube. But that's the only Aura beside Rancor and Control Magic/Treachery that isn't bad.
Angelic Destiny is actually very good. I don't run it any more but it's the next best thing after Rancor, which is obviously great.
I feel like I have too many enchantments in my red section my cube. I'm trying to replace the Red Genju for something like Smash to Smithereens. I'm also replacing Relentless Assault for Koth of the Hammer. I'm also adding Necromancy to the black section of my cube. I have Necropotence lying around but haven't added that to my cube. I don't exactly understand the purpose of that card in the cube. It is something you don't see in every cube and I don't feel like I need to play it.
Depends what direction you see them as. I will probably pick up Angelic Destiny, as I find this to be a very strong effect (and it finally crashed in price). Destiny aids white in an aggro-support area. Rancor is also strong in the aggro-support domain. However, at the moment I prefer stuff like faith's fetters (defense), control magic (strategic), and treachery (strategic). Pacifism is 'okay' in my eyes -- for budget cubes it's fantastic -- but compared to higher level cubes, it loses strength. Again, it's the angle you're looking to improve. Personally I like reanimator stuff because that opens a nice archetype for the cube.
I've found aura-heavy strategies to accomplish next to nothing at the singleton level. They are okay in constructed because you abuse enchantress draws or +x/+x effects. In cube, enchantment inclusion for the sake of in inclusion doesn't make much sense to me.
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I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
Part of the reason why Angelic Destiny and Rancor are powerful is because they return back to your hand. You don't lose a card, but your lost tempo - not too different from equipment. I run Griffin Guide also since it at least leaves a body behind once it's removed and plays nicely with white 1 and 2 drops.
I play Angelic Destiny, Rancor, Elephant + Griffin Guides, and Spectral Flight in my 720 in addition to the usual Treachery etc. The only one of the five pump auras that often gets left in the board is Griffin Guide.
Also, I'll second the comment that Angelic Destiny is quite good. We aren't currently cubing it but I think most Cubes are large enough where they should be playing it.
Oh, and Replenish is definitely too hard to support IMO
Also, I'll second the comment that Angelic Destiny is quite good. We aren't currently cubing it but I think most Cubes are large enough where they should be playing it.
Oh, and Replenish is definitely too hard to support IMO
You'd think, but a lot of the good white cards are already enchantments:
Oblivion Ring
Faith's Fetters
Ghostly Prison (If you're being mean)
Blind Obedience (Arguably)
Seal of Cleansing
It wouldn't take much to add a few cards for the deck, since it synergizes with looking, an already fine cube mechanic.
There are a few fringe cards you can add to make the deck a real thing:
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Ya I might run that at 720, not the worst card in the world.
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Moldervine Cloak has been a solid pick in X/g aggro decks in my cube for a while, and I also include a similarly recursive custom card which is quite similar.
Edit: In Krany's last podcast (JoyofCubing) he talkes about white, and briefly touches on the replenish deck which he's experimenting with. Could be worth a shot.
Link: Joy of Cubing 10: Whiteout
Edit - and Faith's Fetters!
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Admittedly, it is very much a 2-for-1 card, and probably improves in Multiplayer, but if you're running enough enchantments in your cube, it can read 2G: I swing FTW.
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Angelic Destiny is actually very good. I don't run it any more but it's the next best thing after Rancor, which is obviously great.
On spoiled card wishlisting and 'should-have-had'-isms:
Animate Dead, Sarcomancy, Phyrexian Arena, Call to the Grave
Sylvan Library, Rancor, Moldervine Cloak
Pacifism, Oblivion Ring, Worship
Treachery, Control Magic
Sulfuric Vortex, Pandemonium, Relentless Assault, Furnace of Wrath, Genju of the Spires
Detention Sphere
I feel like I have too many enchantments in my red section my cube. I'm trying to replace the Red Genju for something like Smash to Smithereens. I'm also replacing Relentless Assault for Koth of the Hammer. I'm also adding Necromancy to the black section of my cube. I have Necropotence lying around but haven't added that to my cube. I don't exactly understand the purpose of that card in the cube. It is something you don't see in every cube and I don't feel like I need to play it.
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I've found aura-heavy strategies to accomplish next to nothing at the singleton level. They are okay in constructed because you abuse enchantress draws or +x/+x effects. In cube, enchantment inclusion for the sake of in inclusion doesn't make much sense to me.
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Armadillo Cloak while being a card of sufficient power to be cubed with has the misfortune of being in GW.
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Also, I'll second the comment that Angelic Destiny is quite good. We aren't currently cubing it but I think most Cubes are large enough where they should be playing it.
Oh, and Replenish is definitely too hard to support IMO
You'd think, but a lot of the good white cards are already enchantments:
Oblivion Ring
Faith's Fetters
Ghostly Prison (If you're being mean)
Blind Obedience (Arguably)
Seal of Cleansing
It wouldn't take much to add a few cards for the deck, since it synergizes with looking, an already fine cube mechanic.
There are a few fringe cards you can add to make the deck a real thing:
And that's just white. There are a host of other cards in blue and green (Propaganda, Enchantresses presance)
It seems to me like supporting storm: it seems impossible and parasitic, but certainly can be done, and can be fun too.