I would like to see some R/W cards. The only R/W cards I think are on pair with other colors as far as cube is concerned are Ajani and helix. For me the other boros cards are just filler to balance out my gold section.
- forgot figure of destiny. I would just like at least one more. Two if I was to dream since I want to run less planeswalkers.
I would like to see some R/W cards. The only R/W cards I think are on pair with other colors as far as cube is concerned are Ajani and helix. For me the other boros cards are just filler to balance out my gold section.
- forgot figure of destiny. I would just like at least one more. Two if I was to dream since I want to run less planeswalkers.
Do you not run lands in your guild section? Slayer's Stronghold is WAY better than it looks on paper
Yeah, pretty much all guilds are full up after Slayer's Stronghold completed the Boros section. Maybe Azorius could get a new toy. That's generally considered a weak spot in guild sections these days.
Also, partial spoiler of Jarad:
Jarad, Golgari Lich Lord :symb::symb::symg::symg:
Legendary Creature - Elf Zombie
Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.
:symb::symg:, Sacrifice another creature you control: Each opponent loses life equal to the power of the sacrificed creature.
P/T unknown
How big would he have to be to match something like Glissa, the Traitor? Will he be a 4/4 to mirror Niv-Mizzet in the duel deck? A 2/2 to mirror his sister Savra, Queen of the Golgari? Or in between as a 3/3?
I considered this too, but then I realized Lord of Extinction is a card. The sac ability might be strong, but compared to the Lord, Jarad is legendary and has a super-intense mana cost. I would expect p/t on par with the cost or slightly less.
Also, if they wanted him to be 0/0 they would probably change the wording to reflect Lord of Extinction (*/*) instead. So he's got to be at least 1/1
I think R/W is stacked. Ajani, Figure, Stronghold and Helix? Arguably the strongest available 4-card suite in any guild...
I'll have to try out stronghold. I think U/B or B/W are much stronger. There are probably 5-7 Card of each of these color combinations that I would put in my cube if my gold section was that big. Also like is said. I don't want to run Ajani, so I'll try stronghold and then hope for one good R/W card
I'll have to try out stronghold. I think U/B or B/W are much stronger. There are probably 5-7 Card of each of these color combinations that I would put in my cube if my gold section was that big. Also like is said. I don't want to run Ajani, so I'll try stronghold and then hope for one good R/W card
The other combinations are deeper, but certainly not better. And even if you wanted to limit the number of 'walkers in the cube, Ajani Vengeant would be one that would stay.
Yeah, I'm totally happy with RW. I don't run signets, but I do run Tezzeret, Agent of Bolas and Baleful Strix with more artifact support, so UB is good too. UW really needs another good one I think. Geist of St. Traft/CARD] and Venser the Sojourner are good, but Wall of Denial is decent, though not exciting, and there drop-off is pretty steep from there. I'm currently running Moorland Haunt. I would also like to see another UG card and a BW card.
Aside from that, I kind of hope they print crap so I don't have to make too many tough cuts.
Anyone who drafted Ravnika (I did regularly) loved the common Karoo Lands. I am strongly hoping there is a cycle of common mana fixers. Its what made that format tick.
Considering the current design team's dislike of signets (no idea what their stance on karoos is), I'd be surprised to see anything playable at common. With the set layout they provided (5 guilds per set) I'm more inclined to expect some kind of 5-color fixing a la Terramorphic Expanse or Manalith. I wouldn't put strictly worse signets past them either. Although I love the Magus effect, so a creature version of signets would be pretty cool if unrealistic.
Karoos + Signets was what made Ravica so great to draft. I hope they don't reprint them, but I also hope they make some similar great and fun way to enable 3-5 color draft decks on regular basis.
Maybe just Invasion etbt uncommon lands, printet at common, and a Talisman cycle instead of the signets?
Pauper cubist here. I too would like to see some new common mana-fixers, preferably new ones for each guild. Especially if they're a little more aggro-friendly. That way I could run a mix of some new guildlands for aggressive color combos and the old karoos for the more control-ish colors.
I remember when R&D considered the invasion CIPT lands were potentially too strong to print. I need to find the article in which they discussed them. It's funny to me how many cycles that they have made since that are strictly better than them: M10 Duals, Rav Shocks, Refuges.
I feel like a multicolour block needs a lot of colour fixing at common, and people should expect to see at least one dual land in each pack. I'm a huge fan of the Karoos, signets and Evolving Wilds/Terramorphic Expanse but not a big fan of the borderposts or panoramas, personally.
I'd be really happy for a common cycle of good lands. It'll finally make the land section in Pauper interesting instead of "Oh, all the playables are in, I guess that's that."
Although I suppose it'll still be like that after another cycle. Oh well.
Considering the current design team's dislike of signets (no idea what their stance on karoos is), I'd be surprised to see anything playable at common.
I didn't know that they dislike the Signets. I only know that the Karoos turned out to be a bit too good, so it is unlikely that they reprint them. There will be common colorfixers (providing each supported color combination with common fixers was one of the main lessons from Invasion block), but if they will be good outside of normal limited is a completely other question. We have to wait and see.
I remember when R&D considered the invasion CIPT lands were potentially too strong to print. I need to find the article in which they discussed them. It's funny to me how many cycles that they have made since that are strictly better than them: M10 Duals, Rav Shocks, Refuges.
Don't forget the Worldwake manduals (and to a lesser extent the Coldsnap snow duals). You are right however that the Invasion duals were initially considered to be too good by some people in R&D. They were dual lands without pain! How good is that? It was mentioned a few times when discussing mana fixing, nonbasic lands etc. in some of the Wizards articles (I suppose MaRo was among them). In the end, the pro tapped dual faction won the argument and was proven right.
I think it would be cool to have a Talisman cycle. They can reprint the original ones with new art, and finally print enemy ones. I like them more than Signets for the cube anyways.
COMMON LANDS! Seriously we need more of them. I'll just try them into my land section almost regardless of what they are because common mana fixing lands is not something that we have enough of in common.
Oh man, am I getting pumped about receiving more lands for my cube because there has always been a land shortage. Although the lack of super awesome mana fixing doesn't hurt pauper aggro nearly as much as in the higher rarity cubes because there is a significant drop off in card quality at about 4 mana which hurts all non-aggro decks like no other.
Also on a related note, I'm actually kind of excited about the prospect of 'populate', a token based mechanic at common. Because currently all token generators in common have to stand on their own merits (SPROUT SWARM FTW!) because of our complete lack of anthems or any other way to make tokens special. I really am looking forward to a critical mass of token helping cards being assembled, where it is actually supportable.
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- forgot figure of destiny. I would just like at least one more. Two if I was to dream since I want to run less planeswalkers.
Do you not run lands in your guild section? Slayer's Stronghold is WAY better than it looks on paper
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This is the truth right here. Stronghold is super good.
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So cool.
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I considered this too, but then I realized Lord of Extinction is a card. The sac ability might be strong, but compared to the Lord, Jarad is legendary and has a super-intense mana cost. I would expect p/t on par with the cost or slightly less.
Also, if they wanted him to be 0/0 they would probably change the wording to reflect Lord of Extinction (*/*) instead. So he's got to be at least 1/1
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I'll have to try out stronghold. I think U/B or B/W are much stronger. There are probably 5-7 Card of each of these color combinations that I would put in my cube if my gold section was that big. Also like is said. I don't want to run Ajani, so I'll try stronghold and then hope for one good R/W card
The other combinations are deeper, but certainly not better. And even if you wanted to limit the number of 'walkers in the cube, Ajani Vengeant would be one that would stay.
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Aside from that, I kind of hope they print crap so I don't have to make too many tough cuts.
This guy. I like this guy.
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Maybe just Invasion etbt uncommon lands, printet at common, and a Talisman cycle instead of the signets?
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I feel like a multicolour block needs a lot of colour fixing at common, and people should expect to see at least one dual land in each pack. I'm a huge fan of the Karoos, signets and Evolving Wilds/Terramorphic Expanse but not a big fan of the borderposts or panoramas, personally.
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Although I suppose it'll still be like that after another cycle. Oh well.
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I didn't know that they dislike the Signets. I only know that the Karoos turned out to be a bit too good, so it is unlikely that they reprint them. There will be common colorfixers (providing each supported color combination with common fixers was one of the main lessons from Invasion block), but if they will be good outside of normal limited is a completely other question. We have to wait and see.
Don't forget the Worldwake manduals (and to a lesser extent the Coldsnap snow duals). You are right however that the Invasion duals were initially considered to be too good by some people in R&D. They were dual lands without pain! How good is that? It was mentioned a few times when discussing mana fixing, nonbasic lands etc. in some of the Wizards articles (I suppose MaRo was among them). In the end, the pro tapped dual faction won the argument and was proven right.
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Oh man, am I getting pumped about receiving more lands for my cube because there has always been a land shortage. Although the lack of super awesome mana fixing doesn't hurt pauper aggro nearly as much as in the higher rarity cubes because there is a significant drop off in card quality at about 4 mana which hurts all non-aggro decks like no other.
Also on a related note, I'm actually kind of excited about the prospect of 'populate', a token based mechanic at common. Because currently all token generators in common have to stand on their own merits (SPROUT SWARM FTW!) because of our complete lack of anthems or any other way to make tokens special. I really am looking forward to a critical mass of token helping cards being assembled, where it is actually supportable.