Quote from ToadWhen I was playing multiplayer EDH (which is long ago since multiplayer EDH is a format I really dislike), we were always targeting these with the nice Rites of Flourishing and Howling Mine first. There is no reason one would run these cards, except as a way to combo off at some point.
To me these also fail at politics, because it is quite obvious that they read "Hey look I'm being nice to you, please kill someone else until I can backstab you without any remorse"
Quote from Wildfire393This is basically how I feel. Real warning bells go off when you see Temple Bell in a blue deck, as if they can ever connect it with Mind over Matter, you're in for a world of hurt.
Quote from CadaverousBl00mSame with Mana Flare in a red deck for me. You know something red with an X in the casting cost is not far behind.
Quote from CadaverousBl00mOne for you guys (because I know the 1vs1 guys will just run both of these).
Terminate vs. Dreadbore?
I've run Terminate for ever, but pulled another Dreadbore over the weekend. You wouldn't want to duplicate this type of card in RB (well, not for Multiplayer, anyway), so which would you choose? Terminate is faster, Dreadbore nixes 'Walkers.
Quote from Theogony_IXIn our EDH cube anyway, Planeswalkers don't really perform all that well. There are too many combat phases for it to survive through in order to get your second activation. I personally would go with Terminate for that reason since the chances of a Planeswalker dominating a game without it is so slim.
Quote from Theogony_IX
If you are likely to be hit by 2-3 creatures from every player, then yeah, the only card that would be good is probably a rattlesnake kind of card like No Mercy. Good job describing the only situation in which No Mercy is the best deterrent. You should probably be running more wraths.
Quote from Theogony_IXI'm really not sure what you are trying to argue with either of these comments. What do you imagine my group is like that they would just play bad magic as you've described here? You are absolutely right, the biggest threat on the table isn't my only concern. I pray I have more to do than try to hide behind an Icy Manipulator too. I pray the same is true if I'm trying to hide behind a No Mercy as well.
Quote from Theogony_IXI certainly hope that isn't what I said, and I certainly hope that isn't how your players play.
Quote from Theogony_IXTrue story. What do you think of getting hit for 12?
Quote from Theogony_IXSweet, then the person who has the most dominating board position could only be the person who overextended. I really wish you would say something that didn't assume I was a complete idiot at magic.
Quote from Theogony_IXIf you're trying to actively fight 2 and fend off a third at all by yourself, then yes you are right. But that's not what I said.
Quote from Theogony_IX'Kay, then I'll just remove your No Mercy, and swing for full power because your No Mercy can't tap down a threat. "Dies to removal" has never been a great argument.
Quote from Theogony_IXWhat does Syphon Mind have to do with tapping creatures, or Mortavore for that matter. I'm still of the opinion that it holds value in the early game. I just wanted to point out that it gets better and better the closer you get to winning. So no, not saying play bad cards. Saying play good cards that get better, a nice contrast to those that are good and get worse.
Quote from Cz~snip~
Quote from Theogony_IXI've been plumbing the depths of magic's card pool to find more and more interesting cards that may have been overlooked for multiplayer cubes. Does anyone have their eye on any cool artifacts/colorless cards that haven't really hit the radar before?
Quote from CadaverousBl00mThis at the very least made me trawl back through my old Guide to Multiplayer Artifice (that I really need to update).
Psychosis Crawler strikes me as a logical candidate. Could produce a fair bit of pain next to the right cards.
Quote from Theogony_IXI was looking at Moonsilver Spear. I'm not sure about regular multiplayer, but in our edh games hitting at least eight mana is the norm, so a cast-equip, get a 4/4 and give my dude evasion and first strike play isn't unreasonable. Seems like it could easily take over a game. Do you guys think it's worth the initial investment though?
Quote from CadaverousBl00mOne of the guys in my group delights in running this next to Parallel Lives. That takes over a game really quickly... make an angel somehow, anyhow. Stick the Spear on one of those, throw an Angel under the bus, get at least two more, rinse, repeat.
I've currently got a playset on the way to test it out myself.
Quote from DolonoDoes anybody have an opinion about using deathrite shaman in their multiplayer/edh cubes? I've got enough flexibility in my golgari section that I've been considering running him as an additional piece of mana acceleration + grave hate.
Quote from Dolono
EDIT: Tacking on another card-opinion query... This thread is drawing down The Eye of Sauron on my proxied copy of V. Clique. I've been saving store credit until a real one shows up at my FLGS, but the discussion is tempting me to just cut them from my edh cube in favor of a more mundane counter spell or other blue utility card. How useful have folks been finding them in their multiplayer sessions? As the linked thread states, are they worth the price tag for a multiplayer format?
Quote from Theogony_IX@Cadaverous: I'm surprised you're not running Maelstrom Pulse or Pernicious Deed.