Has anyone tried a Peasant Multiplayer cube? I've got one constructed and have played out of it a few times. We only have a few drafts in, but one thing that has popped out at us is that Red is considerably stronger in that cube than standard Multiplayer cubes, as Red and Black are the only colors that have access to sweepers.
A friend of mine has a Peasant Cube that he's done Group Game Drafts with. That's multiplayer, but for every 20 damage/lifeloss total you inflict on your opponents, you can cast any one card from your Sideboard for free. Red and Black are pretty insane in this format, as Pestilence/Volcanic Fallout-type effects are a great way to rack up that damage.
I dunno, overall it was pretty clunky as he doesn't really have the best system set up for Cube design, it's pretty much just a "best of limited" with no real regards to curve and color balancing.
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Has anyone tried a Peasant Multiplayer cube? I've got one constructed and have played out of it a few times. We only have a few drafts in, but one thing that has popped out at us is that Red is considerably stronger in that cube than standard Multiplayer cubes, as Red and Black are the only colors that have access to sweepers.
Wow, two in a week! Tamrian posted a Peasant Multiplayer list in the Cube Lists sub-forum last week, and it was pretty much the first one I'd run into.
Don't tell me I'm going to have to do a Peasant Multiplayer Power Rankings too...
A friend of mine has a Peasant Cube that he's done Group Game Drafts with. That's multiplayer, but for every 20 damage/lifeloss total you inflict on your opponents, you can cast any one card from your Sideboard for free. Red and Black are pretty insane in this format, as Pestilence/Volcanic Fallout-type effects are a great way to rack up that damage.
I dunno, overall it was pretty clunky as he doesn't really have the best system set up for Cube design, it's pretty much just a "best of limited" with no real regards to curve and color balancing.
Hm, interesting. We could maybe add an aggression reward like that if it got too slow. Good tip.
Wow, two in a week! Tamrian posted a Peasant Multiplayer list in the Cube Lists sub-forum last week, and it was pretty much the first one I'd run into.
Don't tell me I'm going to have to do a Peasant Multiplayer Power Rankings too...
Heh, well. I kind of necro'd his cube thread looking to see if he had made any updates to it so that I could improve mine, haha. I'll have to get around to posting mine up soon. I know there's gotta be some great multiplayer cards I'm missing.
I'm skeptical about how fun Peasant Multiplayer would be. I've only played a few Peasant Cube games, and all were very grindy. Multiplayer games are also very grindy. So Peasant Multiplayer sounds like a grindy grind. I could see myself playing such a format with incentives for action, such as bonus life / cards for people dealing damage and actively doing stuff. We do this from time to time and it tends to quick up multiplayer games since players don't have to be extremely conservative with their plays.
Normal Peasant cubes do play a lot more like 'regular' Limited, very true. Very creature focused, lots of combat.
Multiplayer Peasant is definitely different. The main difference I've noted is the lack of bombs, compared to normal multiplayer. It's not so much Battlecruiser magic. So yea, guess it can be grindy, but so far people seem to be loving it. Games often escalate into huge army vs. army brawls with 10-minute combat steps while people try and figure out optimal blocking. Games don't seem to last any longer than usual, though - I've pushed global burn pretty hard that someone usually ends up playing a good portion of it in their deck (Blood Tithe, Pestilence, Hurricane, Flame Rift, etc.).
We'll keep tabs on things though, and if it does slow down, sounds like aggression rewards could be worthwhile.
In order to give red a few more build around cards, I decided to add Wildfire and Destructive Force. I already have Balance in white and thought Armageddon would fit nicely in there too.
Has anyone tried such a package out? Land destruction isn't frowned upon in my group if it is occasional. I'm also eyeing Catastrophe, but then I think it might be pushing it too far.
If your group is okay with mass land destruction then that doesn't seem like overkill to me. Every once in a while someone might build the super 'geddon deck, but it shouldn't happen too often if your other drafters are keeping an eye out for it.
I finally traded for a copy of angel of serenity for my edh cube, but need some assistance with what to cut. The following are on my hit list. Any help would be appreciated!
I was thinking Magmaw could be decent, but the mana requirement is annoying.
2) Thoughts on Life From the Loam? I was thinking of adding it to go with/against my small land destruction package and because it works pretty well with Living Death and Recurring Nightmare and others to fill the yard.
That might be too narrow though.
I was thinking Magmaw could be decent, but the mana requirement is annoying.
2) Thoughts on Life From the Loam? I was thinking of adding it to go with/against my small land destruction package and because it works pretty well with Living Death and Recurring Nightmare and others to fill the yard.
That might be too narrow though.
1) I take it you want instant-speed sacrifice (so Recurring Nightmare is out)?
Things in my Cube that aren't in your list:
2) Life from the Loam is very much a combo card. You really only want to be running it in a cube heavy with reanimation / dredge strategies. From memory, it has a pretty good SCD in this forum.
Ashnod's Altar probably gets outclassed in FFA nowadays - it's really only good in heavy token strategies, and even then you probably only want to sink all that mana into more tokens / Genesis Wave / burn. Phyrexian Altar has value solely as a colour-fixer. Altar of Dementia remains very good, but you'd probably want to use it to back a mill strategy.
Okay, my Gatecrash updates have been decided, and it's a monster.
35 changes to a 400 cube! And a big power level boost in the process (in come the five Swords, the five Titans and three more planeswalkers)!
This is mainly aimed towards the EDH cube designers, but any advice is appreciated.
I'm in the process of designing an EDH cube, gonna start at 450 cards + 40 generals since I'll generally only have 3 or 4 players and a max of 6, allowing for 75 cards each, which seems to be around the standard. Been using the lists from LostCondottiere/Theogony IX, Dolono and Wildfire393 as reference.
The current quandary I'm facing is whether to include planeswalkers or not. I ran then in my regular EDH decks to varying degrees of success and I searched this thread and found a few posts saying they tend to just die due to too many attack phases to live through. However, I see that all three of my reference lists choose to run them.
I was wondering how they are for you guys? I was gonna run them but when looking at my gold sections I realised that I can only run 3 cards in each guild (in addition to a signet and 4 land) as such I wasn't sure I could run them with such tight slots. Easier to fit the mono-coloured ones in so I thought I'd look for some feedback.
Planeswalkers have blended in pretty well with the other cards in the cube; neither stealing games, nor noticeably under performing compared to other powerful edh staples. The best one in my mind has always been Garruk 1, coincidentally an incredibly balanced, inexpensive, and playable card in practically any G/x build.
The only one that I'd comment on specifically is Karn Liberated. It's a fantastic source of colorless removal, but something about it's auto win ultimate has always rubbed me the wrong way. Given the length of prep necessary to run the edh cube, comboing out like that has given me pause with respect to his inclusion. Granted, it was in the early days of my cube that there was ever a sideways comment from a player on the matter, but I've kept a sharp eye out for this since.
Yeah, I like Garruk 1 most out of the planeswalkers as well, at least those that function like planeswalkers anyway. There are the ones like Sorin Markov that behave more like sorcery speed spells than like planeswalkers because one of the abilities you can use immediately is the best effect you'd get out of it. The rest of the card just becomes a bonus. What a planeswalker offers though might often be worth the fragility in edh. Venser, the Sojourner comes to mind. They aren't the dominating force they are in 1v1 games, but they aren't completely useless either. It's all a trade-off with them in edh cube. Besides, a well times planeswalker can steal a game sometimes. I got Venser's emblem once.
Funny you should mention Garruk 1, I've always loved him in EDH but others often found that he just dies and prefer stuff like Explosive Vegitation.
I pretty much consider him a part of my ramp suite, but one of my players managed to win a game off his ultimate once; jaws dropped. His loyalty just kept slowly creeping up, under the radar, and then all of the sudden there was an additional 15 - 18 trample power on the board...
I had a squint at your lists to see which walkers you all run and I can see a reasonable trend. The Elspeths and Garruks help support token themes very well, Venser definitely boosts the blink decks power as well as providing a nice unblockable swing on a stalled out board.
Guess I'll start off with them in and see how it goes.
Thanks again for the feed back, I'll post my list once it's done.
How has Glissa, the Traitor been for those of you who run her as an EDH cube general?
My default thought was to run Savra and the sisters because I've always liked both but never build a deck for them since they'd play out similar to my Vorosh and Teysa lists. However, the more I work on my lists the more I think Glissa would be more interesting than Sisters.
If she's been good for you, how much support does she require from the cube in general? Does she require some tweaks like running Executioner's Capsule and Moriok Replica?
I haven't gotten a chance to use her myself yet, and am unsure if any of my players have either (maybe in a pod I wasn't actively in...). That being said, I think she's still a solid b/g option, and she'd definitely not in danger of getting cut from my golgari commander section.
As for facilitator cards, executioner's capsul is a pretty solid include anyway, IMHO, but I don't think I'd ever put in the replica just for her. As long as you draft artifacts aggressively with Glissa, I don't think you can go wrong with her ability. People will be pin-point killing and wrathing artifacts all the time, so there will likely always be some blown out piece worth retrieving from the graveyard.
Heh, well. I kind of necro'd his cube thread looking to see if he had made any updates to it so that I could improve mine, haha. I'll have to get around to posting mine up soon.
I look forward to seeing your cube. I will try to get an update up soon.
How has Glissa, the Traitor been for those of you who run her as an EDH cube general?
My default thought was to run Savra and the sisters because I've always liked both but never build a deck for them since they'd play out similar to my Vorosh and Teysa lists. However, the more I work on my lists the more I think Glissa would be more interesting than Sisters.
If she's been good for you, how much support does she require from the cube in general? Does she require some tweaks like running Executioner's Capsule and Moriok Replica?
Thanks
I run her. She hasn't been uber-popular, but the 3-color generals are always more popular than the 2-color ones. She provides a decent artifact option in alternate colors. Mine pushes artifacts as a possible subtheme, with generals like Sharuum, Jor Kadeen, and Hannah.
One of the biggest roadblocks I've found to this is that Mishra's Workshop tends to get swept up by people who see it and get starstruck, so it rarely ends up connecting with the artifact player.
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A friend of mine has a Peasant Cube that he's done Group Game Drafts with. That's multiplayer, but for every 20 damage/lifeloss total you inflict on your opponents, you can cast any one card from your Sideboard for free. Red and Black are pretty insane in this format, as Pestilence/Volcanic Fallout-type effects are a great way to rack up that damage.
I dunno, overall it was pretty clunky as he doesn't really have the best system set up for Cube design, it's pretty much just a "best of limited" with no real regards to curve and color balancing.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Wow, two in a week!
Tamrian posted a Peasant Multiplayer list in the Cube Lists sub-forum last week, and it was pretty much the first one I'd run into.
Don't tell me I'm going to have to do a Peasant Multiplayer Power Rankings too...
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
Hm, interesting. We could maybe add an aggression reward like that if it got too slow. Good tip.
Heh, well. I kind of necro'd his cube thread looking to see if he had made any updates to it so that I could improve mine, haha. I'll have to get around to posting mine up soon. I know there's gotta be some great multiplayer cards I'm missing.
Normal Peasant cubes do play a lot more like 'regular' Limited, very true. Very creature focused, lots of combat.
Multiplayer Peasant is definitely different. The main difference I've noted is the lack of bombs, compared to normal multiplayer. It's not so much Battlecruiser magic. So yea, guess it can be grindy, but so far people seem to be loving it. Games often escalate into huge army vs. army brawls with 10-minute combat steps while people try and figure out optimal blocking. Games don't seem to last any longer than usual, though - I've pushed global burn pretty hard that someone usually ends up playing a good portion of it in their deck (Blood Tithe, Pestilence, Hurricane, Flame Rift, etc.).
We'll keep tabs on things though, and if it does slow down, sounds like aggression rewards could be worthwhile.
In order to give red a few more build around cards, I decided to add Wildfire and Destructive Force. I already have Balance in white and thought Armageddon would fit nicely in there too.
Has anyone tried such a package out? Land destruction isn't frowned upon in my group if it is occasional. I'm also eyeing Catastrophe, but then I think it might be pushing it too far.
My 450ish 1vs1 cube
360 Unpowered Cube | Cubetutor
1 admonition angel
1 white sun's zenith
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
360 Unpowered Cube | Cubetutor
Sovereign would be my cut as well. He's very binary, he either ends the game or he's extremely underwhelming.
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"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
I have a few questions:
1) I have quite a few steal effects in blue and red. I was looking for some sacrifice outlets to counter the blue ones and enhance the red ones. Here are the ones I have, which others could I use?
- Greater Gargadon
- Attrition
- Greater Good
- Helm of Possession
- Korozda Guildmage
I was thinking Magmaw could be decent, but the mana requirement is annoying.
2) Thoughts on Life From the Loam? I was thinking of adding it to go with/against my small land destruction package and because it works pretty well with Living Death and Recurring Nightmare and others to fill the yard.
That might be too narrow though.
My 450ish 1vs1 cube
1) I take it you want instant-speed sacrifice (so Recurring Nightmare is out)?
Things in my Cube that aren't in your list:
Bear in mind that you can also use instant-speed bounce in blue (which brings in Tradewind Rider, Barrin, Master Wizard and all their friends).
2) Life from the Loam is very much a combo card. You really only want to be running it in a cube heavy with reanimation / dredge strategies. From memory, it has a pretty good SCD in this forum.
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
[CARD]
Falkenrath Aristocrat[/CARD], Disciple of Bolas, Artillerize, and other creatures with devour could help
Also,
High Market
360 Unpowered Cube | Cubetutor
Ashnod's Altar probably gets outclassed in FFA nowadays - it's really only good in heavy token strategies, and even then you probably only want to sink all that mana into more tokens / Genesis Wave / burn.
Phyrexian Altar has value solely as a colour-fixer.
Altar of Dementia remains very good, but you'd probably want to use it to back a mill strategy.
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
35 changes to a 400 cube! And a big power level boost in the process (in come the five Swords, the five Titans and three more planeswalkers)!
Please go and check them out, and tell me how sane/insane my decisions were!
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
This is mainly aimed towards the EDH cube designers, but any advice is appreciated.
I'm in the process of designing an EDH cube, gonna start at 450 cards + 40 generals since I'll generally only have 3 or 4 players and a max of 6, allowing for 75 cards each, which seems to be around the standard. Been using the lists from LostCondottiere/Theogony IX, Dolono and Wildfire393 as reference.
The current quandary I'm facing is whether to include planeswalkers or not. I ran then in my regular EDH decks to varying degrees of success and I searched this thread and found a few posts saying they tend to just die due to too many attack phases to live through. However, I see that all three of my reference lists choose to run them.
I was wondering how they are for you guys? I was gonna run them but when looking at my gold sections I realised that I can only run 3 cards in each guild (in addition to a signet and 4 land) as such I wasn't sure I could run them with such tight slots. Easier to fit the mono-coloured ones in so I thought I'd look for some feedback.
Thanks for any help in advance.
Thread Cubetutor
My Other Cubes
Pauper Cube
One-Drop Cube
Planeswalkers have blended in pretty well with the other cards in the cube; neither stealing games, nor noticeably under performing compared to other powerful edh staples. The best one in my mind has always been Garruk 1, coincidentally an incredibly balanced, inexpensive, and playable card in practically any G/x build.
The only one that I'd comment on specifically is Karn Liberated. It's a fantastic source of colorless removal, but something about it's auto win ultimate has always rubbed me the wrong way. Given the length of prep necessary to run the edh cube, comboing out like that has given me pause with respect to his inclusion. Granted, it was in the early days of my cube that there was ever a sideways comment from a player on the matter, but I've kept a sharp eye out for this since.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Yeah, the ultimates of walkers like Karn and Vraska worry me a bit, but I guess it's just something to keep en eye on.
Thanks for the feedback.
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Pauper Cube
One-Drop Cube
360 Unpowered Cube | Cubetutor
I pretty much consider him a part of my ramp suite, but one of my players managed to win a game off his ultimate once; jaws dropped. His loyalty just kept slowly creeping up, under the radar, and then all of the sudden there was an additional 15 - 18 trample power on the board...
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Guess I'll start off with them in and see how it goes.
Thanks again for the feed back, I'll post my list once it's done.
Thread Cubetutor
My Other Cubes
Pauper Cube
One-Drop Cube
How has Glissa, the Traitor been for those of you who run her as an EDH cube general?
My default thought was to run Savra and the sisters because I've always liked both but never build a deck for them since they'd play out similar to my Vorosh and Teysa lists. However, the more I work on my lists the more I think Glissa would be more interesting than Sisters.
If she's been good for you, how much support does she require from the cube in general? Does she require some tweaks like running Executioner's Capsule and Moriok Replica?
Thanks
Thread Cubetutor
My Other Cubes
Pauper Cube
One-Drop Cube
As for facilitator cards, executioner's capsul is a pretty solid include anyway, IMHO, but I don't think I'd ever put in the replica just for her. As long as you draft artifacts aggressively with Glissa, I don't think you can go wrong with her ability. People will be pin-point killing and wrathing artifacts all the time, so there will likely always be some blown out piece worth retrieving from the graveyard.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
I look forward to seeing your cube. I will try to get an update up soon.
I run her. She hasn't been uber-popular, but the 3-color generals are always more popular than the 2-color ones. She provides a decent artifact option in alternate colors. Mine pushes artifacts as a possible subtheme, with generals like Sharuum, Jor Kadeen, and Hannah.
One of the biggest roadblocks I've found to this is that Mishra's Workshop tends to get swept up by people who see it and get starstruck, so it rarely ends up connecting with the artifact player.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!