I didn't like Marital Coup too much. Seven mana was often too much for a Wrath. A few weeks ago I would've said Yosei is best here, but I've been really tempted to try Elesh Norn over the dragon.
I like the Outlaw a bit more because I prefer a creature that sticks around. The evasion can be relevant depending on how many other Werewolves you run.
Keldon Champion, but in a modern cube I would consider running both.
Moldgraf Monstrosity. Having creatures in the yard is much more likely than having a landfall by the time you cast it.
Obstinate Baloth, no contest. It sticks around, it's good against discard and good with blink shenanigans.
I'd rank them in this order but I feel like anyone could switch it up and not be wrong as long as they listed the Command and Arcane Denial in the top two.
Arcane Denial
Cryptic Command
Into the Roil
Gifts Ungiven
Condescend
Kira
Willbender
Please rank the following blue "big draw" spells for 450 C/Ube (not too different from regular, unpowered cube, except less cutthroat) and maybe suggest a threshold where it gets too bad:
Fact or Fiction
Concentrate
Foresee
Mindculling
Careful Consideration
Amass the Components
Jace's Ingenuity
Tidings
Deep Analysis
Honden of Seeing Winds
Opportunity
Sift
Specialities about the cube: U tempo, B aggro, R slow-ish are supported. G aggro is not.
Currently trying to support tokens in all colors but blue, in different ways: W pumps them, B sacrifices them, R suicides them, G has decent-sized ones.
cube list outdated
*literal C/U definition according to gatherer
**some cards are banned. Library of Alexandria, Land Tax, Sol Ring.
Yosei >>>>> Martial Coup. Can't get my hands on an Elesh Norn, so don't know about it. I'm suprised how little love their is for Yosei as it's not at all hard to abuse it.
I have been feeling like Cryptic Command is going the way of Debtor's Knell, which at one point was one of the most powerful cards in my cube. Since I sped everything up, expensive, color-intensive effects, however powerful they might be, are starting to get cut to make room for cheaper, more efficient options which can win the game much faster. Costing UUU often makes command a turn 5+ card in a deck with decent fixing. Arcane Denial comes online on turn 2 (or earlier) and is much more splashable (e.g. playable in more decks).
They all relate to each other in some way.
Acid-Moss does 2 things: ramps for you and puts them back.
Mold is awesomely versatile.
Vegetation is surprisingly good ramp.
Currently, I'm not running Mold, and I'm thinking of cutting Acid-Moss for it.
However, it got me thinking about how all these cards are similar. Acid-moss and mold both support ld, while Acid-moss and vegetation both support ramp.
So, what's more important?
-A larger ramp spell, or a ramp spell that sets your opponent back, too? A great LD spell, or a more versatile spell?
I'd cut Explosive Vegetation. The Acid-Moss disrupts their manabase while building yours, and Creeping Mold is a flexible answer to a lot of powerful cards.
I like Acid-Moss a lot more than Vegetation too. Being able to ramp and manascrew someone or take out one of the many problematic lands available is a much bigger benefit than a second extra land in all but the fattiest of ramp decks.
Here's another round of multicolor cuts for your viewing pleasure:
Boggart Ram-Gang vs Giant Solifuge - with a possible overabundance of four-drops, how would a three-drop with more survivability fare in a cube these days?
I like Acid-Moss a lot more than Vegetation too. Being able to ramp and manascrew someone or take out one of the many problematic lands available is a much bigger benefit than a second extra land in all but the fattiest of ramp decks.
Here's another round of multicolor cuts for your viewing pleasure:
Boggart Ram-Gang vs Giant Solifuge - with a possible overabundance of four-drops, how would a three-drop with more survivability fare in a cube these days?
Heirarch is just such a beating, I feel it better serves a more diverse range of decks. However, I would say that if it were armadillo cloak instead of sledge, i would be having a much more difficult choice. The added speed of cloak is just much more powerful than sledge for me and I'm not sure heirarch could beat it.
Solifuge wasn't as powerful for us. It was just too weak against non-control. Ram-gang on the other hand is just amazing no matter which match-up.
I love the spectre, but aristocrat is on a whole 'nuther plane of existence. Aristocrat is everything solifuge wanted to be, and it is fricking resilient and powerful in nearly every match-up and a wide variety of decks. Spectre on the other hand is only good in RB midrange and some brews of control.
Just got to say, you've definitely earned distinction as an MTGS hero
Quote from Stardust »
Because he's the hero MTGS deserves, and the one it needs right now. So we'll global him. Because he can take it. Because he's not just our hero. He's a silent guardian, a watchful protector. An expired rascal.
Quote from LuckNorris »
ExpiredRascals you sir are a god-like hero.
Quote from Lanxal »
ER is a masterful god who cannot be beaten in any endeavour.
I like Acid-Moss a lot more than Vegetation too. Being able to ramp and manascrew someone or take out one of the many problematic lands available is a much bigger benefit than a second extra land in all but the fattiest of ramp decks.
I like sledge better. Hierarch may have been good a few years ago, but with cards like Lone Missionary and Obstinate Baloth around, it just doesn't pull it's weight anymore. I don't run either, but if I did, it would be the sledge.
Boggart Ram-Gang vs Giant Solifuge - with a possible overabundance of four-drops, how would a three-drop with more survivability fare in a cube these days?
I used to run ram-gang and solifuge, and now I just run solifuge (the weakest of the gruul cards IMO). It's easier to cast.
I'm still struggling with this one. For now, I'm going with the aristocrat because it seems so darn fun. EDIT: I thought you were comparing specter and olivia. This one goes to specter, no contest. Exactly what a rakdos deck wants.
For my peasant cube I'm refining my multicolored section and am attempting to include 1 card of each 'Shard,' however I'm trying to have these cards be as splashable as possible (ie Slave of Bolas, Marisi's Twinclaws). I resigned to running Sunscape Battlemage and Stormscape Battlemage for lack of better splashable options in Bant and Esper. Here is my question:
Thornscape Battlemage provides so much utility. During its day it was maindeckable even in my regular cube. Definitely the best battlemage, and possibly the only one that's truly cubeable. I would run Bant Charm and Esper Charm over the battlemages any day. They're not as splashable, but you rarely want a Gray Ogre out of the battlemages and they're a tad overcosted for their extras, while the charms provide huge flexibility in an aggressively-costed package.
I didn't like Marital Coup too much. Seven mana was often too much for a Wrath. A few weeks ago I would've said Yosei is best here, but I've been really tempted to try Elesh Norn over the dragon.
Cheers,
rant
My Cube
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I like the Outlaw a bit more because I prefer a creature that sticks around. The evasion can be relevant depending on how many other Werewolves you run.
Keldon Champion, but in a modern cube I would consider running both.
Moldgraf Monstrosity. Having creatures in the yard is much more likely than having a landfall by the time you cast it.
Obstinate Baloth, no contest. It sticks around, it's good against discard and good with blink shenanigans.
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Pick the best one:
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Arcane Denial
Cryptic Command
Into the Roil
Gifts Ungiven
Condescend
Kira
Willbender
Draft my cube!
Watch me stream!
Arcane Denial
Cryptic Command
Gifts Ungiven
Into the Roil
Condescend
Willbender
Kira
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
Fact or Fiction
Concentrate
Foresee
Mindculling
Careful Consideration
Amass the Components
Jace's Ingenuity
Tidings
Deep Analysis
Honden of Seeing Winds
Opportunity
Sift
Thank you.
450, Peasant*, unpowered**
Specialities about the cube:
U tempo, B aggro, R slow-ish are supported. G aggro is not.
Currently trying to support tokens in all colors but blue, in different ways: W pumps them, B sacrifices them, R suicides them, G has decent-sized ones.
cube list outdated
*literal C/U definition according to gatherer
**some cards are banned. Library of Alexandria, Land Tax, Sol Ring.
Bane for the first one.
Yosei >>>>> Martial Coup. Can't get my hands on an Elesh Norn, so don't know about it. I'm suprised how little love their is for Yosei as it's not at all hard to abuse it.
Cryptic Command by far. I can't imagine ever cutting cryptic command while all the rest I could lose without that much problem. My ranking would be
Cryptic >>>> Condescend > Into the Roil >> Arcane Denial > Gifts >>>> Willbender > Kira
Arcane Denial
Cryptic Command
Willbender
Gifts Ungiven
Condescend
Into the Roil
Kira, Great Glass-Spinner
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My Article - "Mana Short: A study in limited resource management."
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[Remixes] - [The Brutal Cube - 360 Powered] - [My Cube Article] - ['Print-This' Wishlist]
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My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Mwonvuli Acid-Moss
Creeping Mold
Explosive Vegetation
They all relate to each other in some way.
Acid-Moss does 2 things: ramps for you and puts them back.
Mold is awesomely versatile.
Vegetation is surprisingly good ramp.
Currently, I'm not running Mold, and I'm thinking of cutting Acid-Moss for it.
However, it got me thinking about how all these cards are similar. Acid-moss and mold both support ld, while Acid-moss and vegetation both support ramp.
So, what's more important?
-A larger ramp spell, or a ramp spell that sets your opponent back, too? A great LD spell, or a more versatile spell?
Background: I'm already running Bramblecrush, Ice Storm, Plow Under, Cultivate, Kodama's Reach, and Harrow in my noncreature section.
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wtwlf123's Classic Cube
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My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Here's another round of multicolor cuts for your viewing pleasure:
Loxodon Hierarch vs Behemoth Sledge - which is better at gaining life and beating face?
Boggart Ram-Gang vs Giant Solifuge - with a possible overabundance of four-drops, how would a three-drop with more survivability fare in a cube these days?
Blazing Specter vs Falkenrath Aristocrat - do you want discard, or the possibility of killing your opponent twice as fast?
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Loxodon Hierarch
Boggart Ram-Gang
Falkenrath Aristocrat
Heirarch is just such a beating, I feel it better serves a more diverse range of decks. However, I would say that if it were armadillo cloak instead of sledge, i would be having a much more difficult choice. The added speed of cloak is just much more powerful than sledge for me and I'm not sure heirarch could beat it.
Solifuge wasn't as powerful for us. It was just too weak against non-control. Ram-gang on the other hand is just amazing no matter which match-up.
I love the spectre, but aristocrat is on a whole 'nuther plane of existence. Aristocrat is everything solifuge wanted to be, and it is fricking resilient and powerful in nearly every match-up and a wide variety of decks. Spectre on the other hand is only good in RB midrange and some brews of control.
Body Count: GRRRUUUUUUUUUUU
إن سرقت إسرق جمل
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My Cube for use with 6th ed. Rules
Truth. I think the right decision is clear.
Loxodon Hierarch vs Behemoth Sledge - which is better at gaining life and beating face?
I like sledge better. Hierarch may have been good a few years ago, but with cards like Lone Missionary and Obstinate Baloth around, it just doesn't pull it's weight anymore. I don't run either, but if I did, it would be the sledge.
Boggart Ram-Gang vs Giant Solifuge - with a possible overabundance of four-drops, how would a three-drop with more survivability fare in a cube these days?
I used to run ram-gang and solifuge, and now I just run solifuge (the weakest of the gruul cards IMO). It's easier to cast.
Blazing Specter vs Falkenrath Aristocrat - do you want discard, or the possibility of killing your opponent twice as fast?
I'm still struggling with this one. For now, I'm going with the aristocrat because it seems so darn fun.EDIT: I thought you were comparing specter and olivia. This one goes to specter, no contest. Exactly what a rakdos deck wants.My Legacy-Legal Cube <--- Draft It!
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Thunderscape Battlemage v Viashino Slaughtermaster for the Jund slot?
Here's the tough thing for me: I don't have a ton of experience with pauper. So it comes down to what do you need for those colors?
More utility? Go with battlemage.
More early threats that can be pumped? Go with slaughtermaster.
Personally, I'd go with slaughtermaster. Double-strike is just so much fun.
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Thornscape Battlemage is a nice Naya option if you're running more than 1 card for support.
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My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Thornscape Battlemage v Marisi's Twinclaws?
wtwlf123 - I'm only running 1 of each shard.
My Cube (DeckStats)
My Pauper Cube: 540 (CubeTutor link!)
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My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!