The possibility of hitting several Combo-pieces off of Plunge into Darkness and having to exile all but one makes me never want to play with that card. I'll pick the other two.
Night's Whisper and Demonic Tutor for sure. Having early game plays that are relevant late game is gold in multiplayer cubes. These ones even allow you to smooth out awkward draws so they are even more valuable in my mind. These 2 cards also easily slot into any deck making them even more interesting.
Monitor is the only one I don't play. Flash adds so much to those kinds of cards. My Twin/Kiki support package is all creatures that are either red or have flash.
Out of these 4, I would keep Pestermite. It can slow down your opponent by tapping down a color in their upkeep, it has evasion and 2 power, it is still a combo piece. It is a very flexible card and not bad outside of combo or tempo shells.
Purphoros's Intervention >>> Magmatic Sinkhole = Electrodominance
Never // Return > Eat to Extinction > Vraska's Contempt
Time Warp > Nexus of Fate unless you have some combos.
Electrodominance has been very unimpressive for my cube, even though I have a high amount of ETB creatures. The times where you have got something in your hand that is good with it are very low most of the time, since it adds 2 mana to that cards' cmc.
Titan > Eater > Thryx (though, I have no experience in cube yet with Thryx)
Contempt > Cut > Pact
I'm not generally a fan of Pacts in general, so take that fwiw. I like Contempt the most because it deals with planeswalkers.
Field > Grasp > Realm
Wanderer > Darigaaz
Darigaaz was a cool big dragon, but ultimately was swapped back in for Hellkite Overlord in our Jund spot. If you're mixing up your three color cards and these two are competing, I'd go with Wanderer just because it's more interesting and fun.
DT is an auto-include unless you are removing it for power level reasons.
If you normally play 20 life multiplayer with the cube, I like night's whisper.
If it's normally commander, I like Plunge, as you'll have more life, and often more creatures, to play with.
- Triskelion seems slightly more expensive, I don't see Mishra's Workshop to help power him out quicker or Mikaeus, the Unhallowed to go infinite with (you do have Heliod)
- Golas is very strong and has a very unique effect for artifact ramp decks, based off signets and talisman (which I've noticed you don't have the full playset of Talisman)
- Hangerback walker is generally a good card for any deck.
My picks are definitely between these 3, I'm shying slightly away from Triskelion because you don't have workshop/ Mikaeus in your cube and I feel that does take some points away from a very powerful card.
Golas is traditionally a very powerful card in powered cube, but I feel lacking some of the strong land tutors such as Tolarian Academy, Strip Mine/ Wasteland etc does also take points away from Golas.
I'm definitely in favor of Hangerbak walker. I'm not that sure between Triskelion and Golas evaluate in an environment outside of a powered cube.
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Electrodominance has been very unimpressive for my cube, even though I have a high amount of ETB creatures. The times where you have got something in your hand that is good with it are very low most of the time, since it adds 2 mana to that cards' cmc.
I've found Eldrick Evolution to be very good in Creature combo decks. I would vote for Evolution.
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I wouldn't replace either of those because a) Solemn is better in more decks and b) Lodestone is a different type of card entirely - it's specifically for the artifact and aggro decks. If you want to add Godo, I'd look for another cut.
I wouldn't replace either of those because a) Solemn is better in more decks and b) Lodestone is a different type of card entirely - it's specifically for the artifact and aggro decks. If you want to add Godo, I'd look for another cut.
Cheers,
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You are right about Lodestone being for different decks - we just haven't ever had much success with him and were wondering if he was showing his age a bit or if it was just us. It feels like the 5/3 body for 4 doesn't feel as big or beefy as it used to and that drains a lot of the appeal of the card as an aggro card.
But you are probably right, we are still quite new to cube by comparison.
My 450ish 1vs1 cube
A 1/4 body that also doubles untapping a monolith or time vault doesn't seem too bad
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2 - Never // Return vs Vraska's Contempt vs Eat to Extinction ? What order ?
3 - Nexus of Fate vs Time Warp ?
Never // Return > Eat to Extinction > Vraska's Contempt
Time Warp > Nexus of Fate unless you have some combos.
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As a sidenote: In a vacuum - Wildest Dreams or Eldritch Evolution for a cmc 3 slot?
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Both. I'd cut something like Ma-o'-War, Nadir Kraken, Opt, Serum Visions or even Whirler Rogue to play both of those cards.
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Cheers,
rant
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2 - Vraska's Contempt vs Slaughter Pact vs Murderous Cut ? What order ?
3 - Prison Realm vs Grasp of Fate vs Quarantine Field ? What order ?
4 - Darigaaz Reincarnated vs Maelstrom Wanderer ?
Contempt > Cut > Pact
I'm not generally a fan of Pacts in general, so take that fwiw. I like Contempt the most because it deals with planeswalkers.
Field > Grasp > Realm
Wanderer > Darigaaz
Darigaaz was a cool big dragon, but ultimately was swapped back in for Hellkite Overlord in our Jund spot. If you're mixing up your three color cards and these two are competing, I'd go with Wanderer just because it's more interesting and fun.
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DT is an auto-include unless you are removing it for power level reasons.
If you normally play 20 life multiplayer with the cube, I like night's whisper.
If it's normally commander, I like Plunge, as you'll have more life, and often more creatures, to play with.
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Triskelion (goes with Reveillark/Saffi Eriksdotter, Heliod, Sun-crowned, Soulherder and Thassa, deep-dwelling)
Coercive Portal
Hangarback Walker
Golos, Tireless Pilgrim
Precursor Golem
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- Triskelion seems slightly more expensive, I don't see Mishra's Workshop to help power him out quicker or Mikaeus, the Unhallowed to go infinite with (you do have Heliod)
- Golas is very strong and has a very unique effect for artifact ramp decks, based off signets and talisman (which I've noticed you don't have the full playset of Talisman)
- Hangerback walker is generally a good card for any deck.
My picks are definitely between these 3, I'm shying slightly away from Triskelion because you don't have workshop/ Mikaeus in your cube and I feel that does take some points away from a very powerful card.
Golas is traditionally a very powerful card in powered cube, but I feel lacking some of the strong land tutors such as Tolarian Academy, Strip Mine/ Wasteland etc does also take points away from Golas.
I'm definitely in favor of Hangerbak walker. I'm not that sure between Triskelion and Golas evaluate in an environment outside of a powered cube.
Vintage Cube Cards Explained
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2. Improving Green Archetypes
3. Improving White Archetypes
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I've found Eldrick Evolution to be very good in Creature combo decks. I would vote for Evolution.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
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Cheers,
rant
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You are right about Lodestone being for different decks - we just haven't ever had much success with him and were wondering if he was showing his age a bit or if it was just us. It feels like the 5/3 body for 4 doesn't feel as big or beefy as it used to and that drains a lot of the appeal of the card as an aggro card.
But you are probably right, we are still quite new to cube by comparison.
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Solemn is an all star though, and I personally wouldn't drop it for Golos.
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