I'm in the process of completing my peasant cube. I'm a huge fan of archetypes in cube, but one of the things I found somewhat lacking is the fact that certain cards and/or strategies require multiples of certain cards to work smoothly.
For example, a R(x) strategy I want to promote is Raid Bombardment. The problem is, the deck is usually filled with underwhelming 1/x and 2/x creatures, that become poor as the game goes on, and if you don't draw your single Raid Bombardment, you're kind of screwed.
Another card I want in my cube is Timberpack Wolf. I mean, he's okay on his own, but certainly not early-pickable. It only really becomes good if you have multiples of him, at least 3 or 4. Squadron Hawk suffers this same problem as well, though I don't have it in my cube for power-level reasons.
I was considering adding a note to each of these cards that they come with an extra copy or three, respectively, when you draft them. Another thing I was thinking of was having a "special" card like this in each color for Cube balance.
Thoughts? Suggestions? Ideas for cards like these in the other three colors? If I do complete the cycle I will probably go with Hawk (3), just because its so obvious, or Intangible Virtue (1), because its so crucial to the Tokens archetype.
Thread moved to Card & Archetype Discussion subforum.
—Lanxal
I know some people on this forum do this exact thing so maybe they can chime in with their experiences.
Personally, I see cube as a singleton format and I would not break this rule. Singleton makes it exciting when they print new cards because we might finally have enough support to make an archetype work or something. We cubers get excited about Elvish Mystic when no one else cares
All of these are great suggestions, thanks for the help guys. I'm just going to playtest it first. If a color or strategy needs a boost, I can use a "multiple card" card to help boost it a bit.
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I thought there was a thread out in the top-level forum for this concept already?
For the record, my cube currently runs four copies of Cloudpost and Glimmerpost for giggles, but this will probably get cut for awesome duals fairly soon. I'd much rather be colour-fixing than Posting.
Well, when you say "cube" people expect singleton. If somebody knows what cube is, then they probably know it as a singleton format. There are no rules, it's just implicit in the word. Just like being a draft format with powerful cards.
As for the multiples question: it sounds fun to me but I'm worried that it would get old too fast. Plus, they take up to four cards slots in your deck... If you pick more than one, you won't really be able to play them because you still have many picks from the singleton pool.
Tinfoil Hat, what you are most likely looking for is building a list that doesn't try to power-creep every ounce of card-slot real estate it has. If you really want to play those cards and make them interesting, you are very likely going to have to forego some more powerful cards to make those playable enough.
As for running multiples, you can pretty much ignore what the nay-sayers and cry-babies complain about and simply try and play them. I do have a non-singleton cube and I can assure you that you won't die if you try new things to spice things up with your list. If people don't want to play multiples, they can pretty much skip this thread and leave it to people who actually want more intel on ways to do it.
For additional rules concerning multiples, I wouldn't try to overcomplicate things. If you run a 360 list, having 4 of each of those cards might be enough and you don't have to spend time explaining your players that some draft picks grant you additional picks or whatever. If you think the number is not sufficient, well, you can tweak it until you think it is good enough. Playtesting your list will be your best guide here.
Also, don't try forcing multiples in every color if you don't have any card that you think is interesting there. You will be sacrificing slots simply for the sake of color-completion.
On the cards that you have mentioned:
• I think that you don't need Raid Bombardment to have multiples, but the following themes might be interesting for you to push and make the card more attractive: Battalion, tokens, battle cry, and goblins. The card itself is more of an advantage engine that plays well with a lot of themes and doesn't need to be a foundation block by itself.
• Squadron Hawk plays well with equipment, so make sure that you have something interesting for them to carry, like Grafted Wargear, Mortarpod or Bonesplitter. Flying-matters might also be an interesting theme to push and, since there are a lot of tokensthatfly already, you can try to make it overlap with a tokens theme (that might help you support your Raid Bombardment).
• Timberpack Wolf seems like a card that is a pretty hard to make interesting if you don't play multiples. I wouldn't say it is very interesting unless you are pushing a Werewolf-theme and have Immerwolf on your list.
tl;dr version: It's better to find themes to support your multiples instead of blindly throwing them in any list.
For example, a R(x) strategy I want to promote is Raid Bombardment. The problem is, the deck is usually filled with underwhelming 1/x and 2/x creatures, that become poor as the game goes on, and if you don't draw your single Raid Bombardment, you're kind of screwed.
Another card I want in my cube is Timberpack Wolf. I mean, he's okay on his own, but certainly not early-pickable. It only really becomes good if you have multiples of him, at least 3 or 4. Squadron Hawk suffers this same problem as well, though I don't have it in my cube for power-level reasons.
I was considering adding a note to each of these cards that they come with an extra copy or three, respectively, when you draft them. Another thing I was thinking of was having a "special" card like this in each color for Cube balance.
Thoughts? Suggestions? Ideas for cards like these in the other three colors? If I do complete the cycle I will probably go with Hawk (3), just because its so obvious, or Intangible Virtue (1), because its so crucial to the Tokens archetype.
Thread moved to Card & Archetype Discussion subforum.
—Lanxal
Thanks to Rivenor for the signature and XenoNinja for the Avi!
Quotes:
Personally, I see cube as a singleton format and I would not break this rule. Singleton makes it exciting when they print new cards because we might finally have enough support to make an archetype work or something. We cubers get excited about Elvish Mystic when no one else cares
L2 Judge
Thanks to Rivenor for the signature and XenoNinja for the Avi!
Quotes:
Seems like a house rule to me. But one, get three free is not a normal cube draft rule.
Nothing wrong with house rules if they make your drafts more fun.
I feel compelled to repeat everything I hear
For the record, my cube currently runs four copies of Cloudpost and Glimmerpost for giggles, but this will probably get cut for awesome duals fairly soon. I'd much rather be colour-fixing than Posting.
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As for the multiples question: it sounds fun to me but I'm worried that it would get old too fast. Plus, they take up to four cards slots in your deck... If you pick more than one, you won't really be able to play them because you still have many picks from the singleton pool.
As for running multiples, you can pretty much ignore what the nay-sayers and cry-babies complain about and simply try and play them. I do have a non-singleton cube and I can assure you that you won't die if you try new things to spice things up with your list. If people don't want to play multiples, they can pretty much skip this thread and leave it to people who actually want more intel on ways to do it.
For additional rules concerning multiples, I wouldn't try to overcomplicate things. If you run a 360 list, having 4 of each of those cards might be enough and you don't have to spend time explaining your players that some draft picks grant you additional picks or whatever. If you think the number is not sufficient, well, you can tweak it until you think it is good enough. Playtesting your list will be your best guide here.
Also, don't try forcing multiples in every color if you don't have any card that you think is interesting there. You will be sacrificing slots simply for the sake of color-completion.
On the cards that you have mentioned:
• I think that you don't need Raid Bombardment to have multiples, but the following themes might be interesting for you to push and make the card more attractive: Battalion, tokens, battle cry, and goblins. The card itself is more of an advantage engine that plays well with a lot of themes and doesn't need to be a foundation block by itself.
• Squadron Hawk plays well with equipment, so make sure that you have something interesting for them to carry, like Grafted Wargear, Mortarpod or Bonesplitter. Flying-matters might also be an interesting theme to push and, since there are a lot of tokens that fly already, you can try to make it overlap with a tokens theme (that might help you support your Raid Bombardment).
• Timberpack Wolf seems like a card that is a pretty hard to make interesting if you don't play multiples. I wouldn't say it is very interesting unless you are pushing a Werewolf-theme and have Immerwolf on your list.
tl;dr version: It's better to find themes to support your multiples instead of blindly throwing them in any list.
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