Do you support a tempo archetype (not just straight up Merfolk/blueggro) in your cube? If so, how? Is it more or less viable than the other things that can be done in those colors?
Do you support a tempo archetype (not just straight up Merfolk/blueggro) in your cube? If so, how? Is it more or less viable than the other things that can be done in those colors?
Im adding in a bunch of support for this. Im even going to try u/w tempo. Cards like Lyev Skyknight and Lavinia of the Tenth, cheap white creatures, bounce, counters, etc.
I'm going to be adding in more UU based tempo in a big upcoming change, but even now both of those archetypes are very good. Take an aggro package from one of the colors, and add in all the splashable blue creatures, counters, bounce spells, etc ...plays like a well-oiled machine. But as it stands now with the support I have, I get more XX/u tempo decks, and hopefully after the upcoming changes, I'll double the number of those decks by having UU/x tempo decks become a very real thing. Devotion cards like Thassa and Master of Waves have added in cards with really high ceilings that reward a heavy blue tempo package. That was the piece that was missing previously to incentivize drafting those kinds of decks. True-Name Nemesis helps with this too, naturally.
When WU tempo comes together, it's one of the most powerful decks in my cube. I think it's the best tempo pairing, although you can build a UX tempo deck from any secondary color if you draft it right.
Geist of Saint Traft is pretty brutal and will get a ridiculous amount of damage in with some removal/bounce backup. He's been a top tier card for that deck.
Duskmantle Seer is the perfect curve topper for UB Tempo and, if seen early enough in the draft, has been incentive enough to get my players to draft the deck. Creeping Tar Pit has also been awesome (unblockable!?). This is a great example of a card that I had previously removed, was terribly missed, and had to be added back in.
I'm also currently trying out the heavy U tempo cards but I doubt they will be kept in for the long term. In my head Opposition would also be a good incentive for players to go U tempo but it hasn't seen much action yet.
My top U/x tempo cards that aren't mainstream around here.
Cloudfin raptor
Delver of Secrets
Cyclonic Rift
Ather Adept
Mindshrieker
Pestermite
Force Spike
Rapid Hybridization (Recently removed but I think my group is missing it.)
Talrand ( A little slow but made the most our of the cheap counters and cantrips I like to fill my temp deck with.
Obvious cube cards that rock here
Duskmantle seer
Geist of St. Traft
Swords
Splash Counters
Into the Roil
I am really looking forward to the commander updates like Unexpectedly Absent which go in lots of decks and help tempo.
Can someone please explain a bit of this archetype? Its a color combo (u/g merging in u/b) that iI didn't think went too well together. But sounds very interesting!
The basic idea is combining bounce and light counter magic with aggressive creatures. You are trying to get threats down quickly, return stuff to your opponents hand to set them back with board development and then protect your board position with some counter magic while you beat down on them. It's a lot of fun and a unique play style.
It's fairly easy to support because a lot of dudes that are good in cube in general work in this arch type (cards like Man-o'-War for example).
The basic idea is combining bounce and light counter magic with aggressive creatures. You are trying to get threats down quickly, return stuff to your opponents hand to set them back with board development and then protect your board position with some counter magic while you beat down on them. It's a lot of fun and a unique play style.
It's fairly easy to support because a lot of dudes that are good in cube in general work in this arch type (cards like Man-o'-War for example).
This pretty much. Combine with Red (or Parallax Tide or Sinkhole in U/B) for land destruction and cheap threats/burn, Black for more efficient cheap threats and disruption and card draw bodies like Duskmantle Seer or Bob, or White for premium removal and disruptive cheap critters like Thalia, Guardian of Thraben. Really, you're splashing blue for its draw, bounce and/or countermagic in an aggro shell. It can change the way aggro plays significantly though, so it's often referred to as 'tempo'. Delaying your opponent a turn using something like Remand is much more effective when you're hitting them every turn. Same with the bounce creatures. Actually, a lot of good blue cards are at their best in this kind of deck. Opposition is a fun one.
I really like to necro a thread about tempo decks.
They're not popular in my playgroup but I tried a Dimir tempo the last time and crushed all way down to 3-0 with Dark Confidant, Jitte, Daze, black one drops, Bounces and so on. Mistic Confluence as a curve-topper was insane and played Jace half of the times like a Man-o'-War!
Lastly I've been trying it even in the Legacy Cube and it's been really] good (UW tempo, because black aggro has been cut), very satisfying and tricky to play. I love how it put pressure, induces the opponent to bad choices due to the possibility of Daze/Force Spike and gives you so many lines.
I think it's not drafted enough because it has no long-term plans and players might be afraid of inconsistency if you don't curve out properly but i think it's just great. Probably my best archetype right now
How has it been your experience with it?
Honestly, lately it's been one of (if not my absolute) favorite cube archetype as of late.
Here are some recent examples of 3-0s from LGS cube drafts with blue tempo-ish strategies (I use MODO from when my phone's camera lens used to be awful, now it's more out of habit/consistency.)
I really like to necro a thread about tempo decks.
They're not popular in my playgroup but I tried a Dimir tempo the last time and crushed all way down to 3-0 with Dark Confidant, Jitte, Daze, black one drops, Bounces and so on. Mistic Confluence as a curve-topper was insane and played Jace half of the times like a Man-o'-War!
Lastly I've been trying it even in the Legacy Cube and it's been really] good (UW tempo, because black aggro has been cut), very satisfying and tricky to play. I love how it put pressure, induces the opponent to bad choices due to the possibility of Daze/Force Spike and gives you so many lines.
I think it's not drafted enough because it has no long-term plans and players might be afraid of inconsistency if you don't curve out properly but i think it's just great. Probably my best archetype right now
How has it been your experience with it?
How have you liked Wretched Confluence?
Honestly, lately it's been one of (if not my absolute) favorite cube archetype as of late.
Here are some recent examples of 3-0s from LGS cube drafts with blue tempo-ish strategies (I use MODO from when my phone's camera lens used to be awful, now it's more out of habit/consistency.)
I like it, does a lot of things and on an axis that generally isn't done very often in cube (Raise Dead and Combat Trick/removal.) Certainly worse than Mystic and Fiery, but a solid card.
Here are some recent examples of 3-0s from LGS cube drafts with blue tempo-ish strategies (I use MODO from when my phone's camera lens used to be awful, now it's more out of habit/consistency.)
Dat maindeck Deal Broker. Awesome! The WU deck's manabase isn't for the faint of heart doe.
Here are some recent examples of 3-0s from LGS cube drafts with blue tempo-ish strategies (I use MODO from when my phone's camera lens used to be awful, now it's more out of habit/consistency.)
Dat maindeck Deal Broker. Awesome! The WU deck's manabase isn't for the faint of heart doe.
Yeah, I would call that manabase ambitious. The decklist seems nice though, but does it really end up being 3-0? Looks like the guy running it did get a bit lucky... How can you manage to properly cast on time WW, UU, 1WW and 1UUU with that kind of manabase lol.
Here are some recent examples of 3-0s from LGS cube drafts with blue tempo-ish strategies (I use MODO from when my phone's camera lens used to be awful, now it's more out of habit/consistency.)
Dat maindeck Deal Broker. Awesome! The WU deck's manabase isn't for the faint of heart doe.
Yeah, I would call that manabase ambitious. The decklist seems nice though, but does it really end up being 3-0? Looks like the guy running it did get a bit lucky... How can you manage to properly cast on time WW, UU, 1WW and 1UUU with that kind of manabase lol.
Here are some recent examples of 3-0s from LGS cube drafts with blue tempo-ish strategies (I use MODO from when my phone's camera lens used to be awful, now it's more out of habit/consistency.)
Dat maindeck Deal Broker. Awesome! The WU deck's manabase isn't for the faint of heart doe.
Yeah, I would call that manabase ambitious. The decklist seems nice though, but does it really end up being 3-0? Looks like the guy running it did get a bit lucky... How can you manage to properly cast on time WW, UU, 1WW and 1UUU with that kind of manabase lol.
hahahaha I dunno, I somehow got there (that was my deck, I punted on the part for drafting non-basics, d'oh!
Although thankfully a lot of the blue cards didn't need to be cast "on time".)
Frost walker seems like it would be a good card for this archetype but it isn't. That's something I just want everyone to know. being unable to protect threats with counterspells feels bad in tempo.
Typical tempo cards include Edric, Spymaster of Trest, Duskmantle Seer, Delver of Secrets, cheap counters, and bounce effects.
Im adding in a bunch of support for this. Im even going to try u/w tempo. Cards like Lyev Skyknight and Lavinia of the Tenth, cheap white creatures, bounce, counters, etc.
https://cubecobra.com/cube/list/3pq
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
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Duskmantle Seer is the perfect curve topper for UB Tempo and, if seen early enough in the draft, has been incentive enough to get my players to draft the deck. Creeping Tar Pit has also been awesome (unblockable!?). This is a great example of a card that I had previously removed, was terribly missed, and had to be added back in.
I'm also currently trying out the heavy U tempo cards but I doubt they will be kept in for the long term. In my head Opposition would also be a good incentive for players to go U tempo but it hasn't seen much action yet.
http://riptidelab.com/forum/threads/modular-cube-5-colors.800/
Retro combo cube thread
http://riptidelab.com/forum/threads/retro-combo-cube.1454/
Cloudfin raptor
Delver of Secrets
Cyclonic Rift
Ather Adept
Mindshrieker
Pestermite
Force Spike
Rapid Hybridization (Recently removed but I think my group is missing it.)
Talrand ( A little slow but made the most our of the cheap counters and cantrips I like to fill my temp deck with.
Obvious cube cards that rock here
Duskmantle seer
Geist of St. Traft
Swords
Splash Counters
Into the Roil
I am really looking forward to the commander updates like Unexpectedly Absent which go in lots of decks and help tempo.
Cheers!
http://riptidelab.com/forum/threads/modular-cube-5-colors.800/
Retro combo cube thread
http://riptidelab.com/forum/threads/retro-combo-cube.1454/
My multi-color section is minuscule, so as interesting as this looks, I can't make room for it I don't think.
http://riptidelab.com/forum/threads/modular-cube-5-colors.800/
Retro combo cube thread
http://riptidelab.com/forum/threads/retro-combo-cube.1454/
Cube on Cubetutor
Come trade with Puca Trade!, the best place to get those hard to get cards no one else will trade!
It's fairly easy to support because a lot of dudes that are good in cube in general work in this arch type (cards like Man-o'-War for example).
http://riptidelab.com/forum/threads/modular-cube-5-colors.800/
Retro combo cube thread
http://riptidelab.com/forum/threads/retro-combo-cube.1454/
This pretty much. Combine with Red (or Parallax Tide or Sinkhole in U/B) for land destruction and cheap threats/burn, Black for more efficient cheap threats and disruption and card draw bodies like Duskmantle Seer or Bob, or White for premium removal and disruptive cheap critters like Thalia, Guardian of Thraben. Really, you're splashing blue for its draw, bounce and/or countermagic in an aggro shell. It can change the way aggro plays significantly though, so it's often referred to as 'tempo'. Delaying your opponent a turn using something like Remand is much more effective when you're hitting them every turn. Same with the bounce creatures. Actually, a lot of good blue cards are at their best in this kind of deck. Opposition is a fun one.
On spoiled card wishlisting and 'should-have-had'-isms:
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Honestly, lately it's been one of (if not my absolute) favorite cube archetype as of late.
Here are some recent examples of 3-0s from LGS cube drafts with blue tempo-ish strategies (I use MODO from when my phone's camera lens used to be awful, now it's more out of habit/consistency.)
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
Also, follow us on twitter! @TurnOneMagic
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
Yeah, I would call that manabase ambitious. The decklist seems nice though, but does it really end up being 3-0? Looks like the guy running it did get a bit lucky... How can you manage to properly cast on time WW, UU, 1WW and 1UUU with that kind of manabase lol.
Zetsu's Cube on CubeTutor.com
Zetsu's Ebay MTG Online Store
Zetsu's Poker Draft Method
Your answer below
Also, follow us on twitter! @TurnOneMagic
Zetsu's Cube on CubeTutor.com
Zetsu's Ebay MTG Online Store
Zetsu's Poker Draft Method
hahahaha I dunno, I somehow got there (that was my deck, I punted on the part for drafting non-basics, d'oh!
Although thankfully a lot of the blue cards didn't need to be cast "on time".)
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
thats my cube