Racing it isn't the issue though, how often did holding it back just stop your opponent from attacking? I assume it was never killed?
It was only ever killed when my opponent was rocking wraths.
I hardly ever had to use it on defense. Often it would be used a sole attacker or along side some flying/shadow/island walk dude, while everyone else stayed home to defend. In these scenarios it wasn't rare for it be carrying a sword.
However, it was great the turn it came down to deflect an attack. That three power puts the fear in aggro. A few games I was able to give it vigilance (ajani)... and that was a bit insane. In one game it kept a very big polukranos from annihilating me.
My strategy often devolved into... how can I voltron this thing? The new green anthem was very good at that =).
So much so we had some discussion about whether or not it was format busting good. I think if this card was in a hard aggro colour it might be, but in blue it allows me to justify a whole archetype.
We will see as time goes on, but it was very rare that I lost when I played it. But it can be raced, especially by baneslayer.....
Creatures being able to be raced by a Baneslayer Angel does not seem like a productive argument when discussing their powerlevel.
This guy is going to be pretty polarizing. I can see the un-fun argument, but there are a lot of un-fun cards in cube. I'm not sure which side of the argument I fall on just yet. I do ban cards for fun factor and/or format warping effects.
Does this suddenly make it worth playing a few flanking dudes? Because flanking will kill this creature if a creature with flanking attacks and this thing chooses to block (protection won't stop the -1/-1 effect).
No, flankers are too underpowered to run in regular cubes. And unless he or she is about to die, no player will trade one of the best creatures in the cube for a couple of lifepoints.
I dont think players are that bad to miss the onboard trick.
I wasn't suggesting people would be stupid and block not realizing this dude would die. I was suggesting that flankers become un-blockable by this guy despite his broken form of protection.
And while I don't think flanking is the best ability, it isn't that bad. On defense, it makes X/1's pointless and big blockers smaller. And that can actually matter sometimes.
But you'd need a pretty large cube for any of the flankers to make it in I think.
If flanking worked on blocking or blocked, it would be a lot better. As it is, there's no real good creatures with flanking. Which is too bad, because it's a sweet ability.
Suq'ata Lancer isn't too awful, and Knight of the Mists is fun if you have enough Knight creatures in the cube to use it offensively. If you were forced to include a flanking creature, that is.
I guess Jolrael's Centaur or Fallen Askari might not be too terribad either. I remember the Centaur's value in constructed back in the day.
If flanking worked on blocking or blocked, it would be a lot better. As it is, there's no real good creatures with flanking. Which is too bad, because it's a sweet ability.
Suq'ata Lancer isn't too awful, and Knight of the Mists is fun if you have enough Knight creatures in the cube to use it offensively. If you were forced to include a flanking creature, that is.
I guess Jolrael's Centaur or Fallen Askari might not be too terribad either. I remember the Centaur's value in constructed back in the day.
Mirage/ Visions is one of the top 5 draft formats ever. So good
I don't think they're near as good. Being able to be blocked is a much greater drawback than being able to block is an upside for an aggro creature. I found the Pegasi to be easy cuts, and the Trooper's nowhere close to getting the axe.
It was only ever killed when my opponent was rocking wraths.
I hardly ever had to use it on defense. Often it would be used a sole attacker or along side some flying/shadow/island walk dude, while everyone else stayed home to defend. In these scenarios it wasn't rare for it be carrying a sword.
However, it was great the turn it came down to deflect an attack. That three power puts the fear in aggro. A few games I was able to give it vigilance (ajani)... and that was a bit insane. In one game it kept a very big polukranos from annihilating me.
My strategy often devolved into... how can I voltron this thing? The new green anthem was very good at that =).
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Thread | Draft
Creatures being able to be raced by a Baneslayer Angel does not seem like a productive argument when discussing their powerlevel.
If you think it's too good and/or unfun for your cube environment.
I can respect that, but I don't really follow that line of thinking for my rare cube. If a card is too good, then that's the reason it's in the cube.
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Does this suddenly make it worth playing a few flanking dudes? Because flanking will kill this creature if a creature with flanking attacks and this thing chooses to block (protection won't stop the -1/-1 effect).
http://riptidelab.com/forum/threads/modular-cube-5-colors.800/
Retro combo cube thread
http://riptidelab.com/forum/threads/retro-combo-cube.1454/
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I wasn't suggesting people would be stupid and block not realizing this dude would die. I was suggesting that flankers become un-blockable by this guy despite his broken form of protection.
And while I don't think flanking is the best ability, it isn't that bad. On defense, it makes X/1's pointless and big blockers smaller. And that can actually matter sometimes.
But you'd need a pretty large cube for any of the flankers to make it in I think.
http://riptidelab.com/forum/threads/modular-cube-5-colors.800/
Retro combo cube thread
http://riptidelab.com/forum/threads/retro-combo-cube.1454/
Suq'ata Lancer isn't too awful, and Knight of the Mists is fun if you have enough Knight creatures in the cube to use it offensively. If you were forced to include a flanking creature, that is.
I guess Jolrael's Centaur or Fallen Askari might not be too terribad either. I remember the Centaur's value in constructed back in the day.
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Mirage/ Visions is one of the top 5 draft formats ever. So good
https://cubecobra.com/cube/list/3pq
http://riptidelab.com/forum/threads/modular-cube-5-colors.800/
Retro combo cube thread
http://riptidelab.com/forum/threads/retro-combo-cube.1454/
I haven't seen those cards in years. I loved Mirage/Visions. Wow!
I am a big fan of those. They get in more damage than any other white 2 drop. And they are easy to cast. Staples as far as I am concerned.
https://cubecobra.com/cube/list/3pq
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Well they are in the same category. They are just as good as that card imo. Plus they can actually block if needed.
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Depends on whether you push black aggro. I don't, so I don't play dauthi horror.
http://riptidelab.com/forum/threads/modular-cube-5-colors.800/
Retro combo cube thread
http://riptidelab.com/forum/threads/retro-combo-cube.1454/