Quote from Salmo »It's just about reasonable expectations.
Quote from Goodking »Time Walk wasn't seeing much play in my cube, maybe that will change now with this and SGM...
Quote from Goodking »Go to settings and enable the sarcasm filter on your browser
My point was, these two cards (SGM in particular) make an already top pick and insane card, even more powerful and abusable in decks with them.
Quote from wildfire »This isn't as good with Walk as SGM is, because your opponent chooses what you get back. I imagine unless you flip two lands into a yard that has only Time Walk in it, you're probably getting something else back.
Quote from rantipole »This looks pretty great. Guess I will be creating some kind of tricolor section now.
Quote from calibretto »On paper I think this guy is worse than the other mono color wedge cards that we've seen (that are good enough for cube) and that he's about on par with something like Sultai Charm based on pure power level. Charm is a nice catch all type of card and if this guy ends up in my cube over the Charm it's mainly because of the less restrictive mana cost. Giving the choice to the opponent really hurt this guy's power level, IMO, and I don't think changing that would have made it too overpowered. Obviously Time Walk is a lock with this guy in that case, but how often would that realistically happen? I don't know, maybe my evaluation is way off here, but I'm not overly impressed.