Another good set for the cube. These planeswalkers will be seen in cubes for a long time to come.
INCLUDES:
Liliana, Heretical Healer// Liliana, Defiant Necromancer
Jace, Vryn's Prodigy // Jace, Telepath Unbound
Kytheon, Hero of Akros// Gideon, Battle-Forged
Priest of the Blood Rite
Relic Seeker
Harbinger of Tides
Languish
Pia and Kiran
Conclave Naturalists
Testing:
Goblin Glory Chaser
Evolutionary Leap: Hopefully this card is abuseable enough to keep a spot. The randomness of the creature is what will make/break this card.
I feel with Cube lists getting tighter and tighter, the cuts are as interesting as the inclusions. What are people slotting out to include all these awesome new cards?
Ah, I certainly forgot about Pia and Kiran Nalaar. Let me add that to my list.
About the cut, I'm really not sure. I feel 360 nowadays already can be customized to fit cuber's preference really well. There's a lot of cards close in power level that there's not a clear answer of which is better but more on what do you want to play.
There are certainly more interesting choices to be had, and the nonplaneswalkers I am trying fall in that category. Really only the flipwalkers feel like high power but lots of options here so there might be others like languish, priest of the blood rite, and abbot of keral keep I will try based on feedback.
I feel with Cube lists getting tighter and tighter, the cuts are as interesting as the inclusions. What are people slotting out to include all these awesome new cards?
Yeah, good call.
Also, I'm a bit surprised so few people will be running Conclave Naturalists. IMHO being able to bust up artifacts and enchantments while adding to the board is one of greens biggest strengths. Fast mana being its biggest.
I can't say enough good things about Profane Command. I think BSZ is the definite cut, because you'd be replacing one sweeper for another, whereas Profane Command is a card bursting with value.
I'd be happy to share some of my experiences. Exhume was seeing less and less mainboard play amongst my playgroup. I've asked players what their experiences have been with the card, and their responses have been uniform in that it can be very awkward to cast when it's late in the game, and both players have sweet stuff to recur. In addition, I'm already running Reanimate, Animate Dead, Dance of the Dead, Necromancy and Recurring Nightmare, which I feel is sufficient to support the Reanimator deck.
Even at 450, I feel that Black-based control decks suffer from a lack of sweepers, especially when not paired with White. While Toxic Deluge and Damnation are both excellent, I feel that Languish, which can preserve your own threats, has a place in my Cube.
Regarding Evolutionary Leap, I like it in that it provides card advantage outside of Green's usual realm of ramp and Regrowth effects. Running Farseek, Cultivate and Kodama's Reach for land search is fine, but my initial intent was to diversify the type of value Green has access to. Devoted Druid has been very good in our Cube, as threatening a 5-drop on turn 3 in Cube is a lot of pressure. To be fair, I'm not opposed to cutting Tattermunge Maniac. I've been meaning to add to Green's aggro suite, and the conclusion that I've come to is that a vanilla 2/1 in Green is not good enough. Tattermunge Maniac is even worse in that it has to attack. Maybe that can be the cut for Leap instead.
I haven't found that I can afford to cut any pieces from my reanimator package. Even with all of the pieces you mentioned plus exhume, I find that I always need reanimator to be a secondary win condition because it isn't consistent enough to win by itself. I tend to run things like black aggro/reanimator including things like Grenzo as a dual-purpose threat (puts pressure on the board or gives me a reanimation target). I often end up having four man drafts and when you attempt reanimator but only a couple pieces end up in the pool, it is rough.
That's fine, isn't it? If it were any different, you'd be getting turn 1-2 kills every time someone drafted the deck. If my opponent's going to drop a Griselbrand on me turn 2, I'd hope it didn't happen very often. That's not to say Reanimator needs to be nerfed, it's more scaling it back so there's room for other interesting things in the Black section.
I'll probably cut the Maniac, thanks for the suggestion!
Black:
Liliana, Heretical Healer
Languish
Priest of the Blood Rite
Red:
Abbot of Keral Keep
Pia and Kiran Nalaar
Goblin Glory Chaser
Molten Vortex
Exquisite Firecraft
(I know one ought to avoid the lazy straight upgrade, but most of these are pretty easy swaps. Molten Vortex might be the only one that calls for real deliberation.)
So far, I'm looking at a lot of includes on a (like hardb0dy) bump to 405.
All five flip 'walkers are going in with the possible exception of Nissa. Chandra is very good in heavy-red decks so I'd like to at least trial-run her, seeing as I picked one up. It's also basically a Renown card in that if you can get in once, you're going to get decent value out of it. I think Nissa will see play in the right cubes but it doesn't reconcile well with how our green decks presently function. Lily, Jace and Kytheon are all fantastic.
W
Relic Hunter is also certainly getting the nod, card is very good.
U
Blue is getting Harbinger of the Tides which may be the best card spoiled yet for me as a keen tempo player.
B
I feel I can certainly make room for Languish which can be better than Damnation in a surprising number of decks, since it can preserve your control fatties.
Priest of the Blood Rite is phenomenal and makes the cut easily as well.
EDIT: I think Despoiler of Souls is worth a look to bolster black's two drop section, even though it's not amazing. Recurring a 3/1 beater at the cost of a couple of dead aggro dorks is a nice ability when you can threaten it at instant speed.
R
Red has the most interesting stuff in the set.
Pia and Kiran is an obvious add with sheer power, also supporting artifact and token decks.
Molten Vortex is going to be very useful to many decks and I certainly want to try it out. Repeatable Shocks for the low cost of superfluous land is a great thing for aggro/counterburn. The abuse with Crucible, Land Tax and LftL and so on could be a thing and I will revise the other potential synergies with that deck - Titania is looking good right now, for example.
I will also be keeping an eye on Goblin Glory Chaser and Abbot of Keral Keep in others' cubes.
G
Evolutionary Leap is hard to evaluate but warrants testing. I like the lack of a 'non-token' clause, which is brave design. This will predominantly turn mana dorks and dead creatures into new ones, though, and that may be fine to offset the inherent card disadvantage.
Woodland Bellower is a very good creature. Depending on your needs, it can simply be a 6/5 Indrik Stomphowler which also makes a 2/1 for just G more. That's pretty darn good as what is essential a Command card bullet point out of several modes. If you want a fast clock, it can fetch you 9 or 10 power for your six mana via several few potential fetchable creatures. If you are under the cosh, it can get you a Finks to gain 4 life and block two creatures over two turns as well as getting a 6/5 on offense. A 6/5 and a 2/1 in play plus retrieving a card from the GY is great value for six mana. This thing carries a lot of value whilst retaining all the flexibility depending on your needs at the time, so it works well as both an early game cheat-in, bringing something disruptive to blow up a mana rock etc, or as a late-game check to something dangerous or just for value via an E Witness or Trygon Predator, for example. I am probably re-testing Prime Time but theory-crafting with Woodbrute has encouraged me to try both out.
So I guess my includes are weirder than most because I'm going to be running all 5 flipwalkers.
White
Imposing sovereign -> Kytheon, Hero of Akros( Gideon, Battle-forged)
+Relic Seeker
Blue
Flash -> Jace, Vryn's Prodigy
Black
Hypnotic specter -> Liliana, Heretical Healer (Liliana, Defiant Necromancer)
yawgmoth's will -> Priest of the Blood Rite
Mardu Strike Leader -> Grey Merchant of Asphodel
Contagion -> Languish
Red
Ire shaman -> Chandra, Fire of Kaladesh (Chandra, Roaring Flame)
Guild
Grenzo, Dungeon Warden -> Falkenrath Aristocrat (Gruul aggro is strong in my cube because of its 4 drop threats, rakdos kinda felt lacking at the end of its aggro curve)
Supreme Verdict -> Dragonlord Ojutai/Venser, The sojourner. I'm actually happy with the amount of wraths I had, and was kinda sad that Azorious was all utility spells rather than interesting effects, so I thought this was an easy shift, though I'm not really sure to what.
Colorless
I think Nissa is being hugely undervalued. In the development stage she is at her weakest, but is she really that weak? Consider the following typical development stage in an aggro vs midrange matchup:
A 2/2 for 2G is below average when it comes to developing the board. But it does come with a forest helping you not miss a crucial land drop (at least one turn later than you would have) -- therefore making playing your 4-6cc cards on curve more consistent. Trading and ensuring land drops is fairly reasonable development against aggro. Although she is a bit slow against control (compared to a Boon Satyr) her power is very much comparable to all the other green utility creatures in the slot (outside of a megamorphed Den Protector). Again she does provide value by fetching a forest and helping ensure land drops are not missed. I think people are putting too much emphasis on Nissa just fetching a 'basic forest'. It'd be fine playing her in a deck with just 2 or 3 basic forests, given good fixing. I think her development overall is acceptable, dropping a 2/2 on turn-3 that gets you a card and ensures you don't miss a land drop.
Also, the times when you have better things to play on turn 3, her value (sitting in your hand) goes up as the game progresses whereas most other 3-drops drop in value. Do we always play Eternal Witness on turn 3??
But the turn 2~3 play is not why we want to play her. We want to play her because she does a much better job in the other quadrants (http://magic.wizards.com/en/articles/archive/li/quadrant-theory-2014-08-20) as the game progresses. Her PW side is arguably the best of the 5 spoiled PWs... I'd probably play Sage Animist at 3GG. Drawing Nissa on turns 5+ is going to be A TON better than drawing Civic Wayfinder. What you gave up on turn 3 (choice of fetching another basic that wasn't a forest) now pays dividends. How happy is that control deck going to be seeing this across the table - just when they thought they turned the corner?
-----
There's also not enough staple level aggro red 1-drops to not include Goblin Glory Chaser. I find that you need around 7-8 (at least) per aggro colour at 385 cards to have enough (and that's not counting the hybrids/Kird Ape/Loam Lion) and I don't think we have 8 better than Glory Chaser in red.
S Tier
Goblin Guide
A+ Tier
Zurgo Bellstriker
A Tier
Stromkirk Noble
Firedrinker Satyr
Jackal Pup
B Tier
Reckless Waif
The rest...
Sure there's going to be games when you draw Glory Chaser late and he stays as a 1/1. But how often will drawing a 2/1 instead of a 1/1 at that point change the outcome of the game? I think the downside is well worth the upside of scoring a 1-drop with 2-power that has evasion (which will affect the outcome of the game).
What's the significance of going up to 405? Is there a reasoning behind that number?
It would be enough cards to do a 3-man glimpse draft. We also play 4-man burn-1 drafts (pick one, burn one, pass) using 6 packs of 16 (you end up with 42 cards after the draft) which needs 400 cards if you include Lore Seeker (currently we take Glory Seeker out and 384 is the perfect number when doing 4-man, but I hate having to look for him every time...).
I absolutely love the power level of a small cube, but I also want a bit of variety. I think the power creep is high enough now that going up to 405 won't 'water down' the cube. Playing glimpse or burn-1 still makes drafting archetypes (even Kiki/Twin) very doable since you're opening the entire cube.
I'm visiting vancouver for the weekend and have scheduled a cube marathon with my old playgroup (10+ hours saturday and potentially sunday). Going to get some very solid testing with these cards and report back.
Staple, Auto Include, No evaluation necessary:
Kytheon, Hero of Akros
Testing, 70-95% to stick around for a year+:
Liliana, Heretical Healer
Relic Seeker
Jace, Vryn's Prodigy
Pia and Kiran Nalaar
Testing, 50-70% to stick around for a year+:
Languish (Not uncertain due to powerlevel, but not sure if I want a third wrath in black)
Priest of the Blood Rite
Evolutionary Leap (Think this ranges anywhere between meh and bannanas LOL U FEESH WHY U NOT AUTO STAPLE)
Testing, 0-50% to stick around for a year+:
Abbot of Keral Keep
Nissa, Vastwood Seer
Not testing ATM, but keeping my eye on:
Harbringer of tides
Chandra, Fire of Kaladesh
Scab Clan Bezerker
Molten Vortex
Whirler rogue
Include:
Liliana, Heretical Healer// Liliana, Defiant Necromancer
Jace, Vryn's Prodigy // Jace, Telepath Unbound
Kytheon, Hero of Akros// Gideon, Battle-Forged
Priest of the Blood Rite
Relic Seeker
Test:
Evolutionary Leap
Harbinger of Tides
Pia and Kiran Nalaar
My cube
My cube on Cube tutor
I'm OP_Forever. I'll be putting this in my signature for a while so everyone know I change my nickname.
Languish, over Exhume
Pia and Kiran Nalaar, over Fire Imp
Kytheon, Hero of Akros over Savannah Lions
Jace, Vryn's Prodigy over Waterfront Bouncer
Evolutionary Leap over Cultivate
Priest of the Blood Rite over Abyssal Persecutor
Harbinger of the Tides over Impulse
Relic Seeker over Kor Skyfisher
Check out the Cube Discord channel here
INCLUDES:
Liliana, Heretical Healer// Liliana, Defiant Necromancer
Jace, Vryn's Prodigy // Jace, Telepath Unbound
Kytheon, Hero of Akros// Gideon, Battle-Forged
Priest of the Blood Rite
Relic Seeker
Harbinger of Tides
Languish
Pia and Kiran
Conclave Naturalists
Testing:
Goblin Glory Chaser
Evolutionary Leap: Hopefully this card is abuseable enough to keep a spot. The randomness of the creature is what will make/break this card.
White:
Relic Seeker
Kytheon, Hero of Akros
Blue:
Harbinger of the Tides
Jace, Vryn's Prodigy
Black:
Priest of the Blood Rite
Languish
Liliana, Heretical Healer
Red:
Pia and Kiran Nalaar
Green:
Evolutionary Leap
I am not sure what is going to stick, what to cut, or if this is the final list but that is what I have so far.
Draft my cube!
Watch me stream!
Check out the Cube Discord channel here
About the cut, I'm really not sure. I feel 360 nowadays already can be customized to fit cuber's preference really well. There's a lot of cards close in power level that there's not a clear answer of which is better but more on what do you want to play.
My cube
My cube on Cube tutor
I'm OP_Forever. I'll be putting this in my signature for a while so everyone know I change my nickname.
Kytheon, Hero of Akros
Relic Seeker
Blue:
Jace, Vryn's Prodigy
Harbinger of the Tides
Black:
Liliana, Heretical Healer
Demonic Pact (for fun)
Languish
Priest of the Blood Rite
Red:
Abbot of Keral Keep
Exquisite Firecraft
Molten Vortex
Pia and Kiran Nalaar
Green:
Nissa, Vastwood Seer
Evolutionary Leap
Hopefully the list continues to expand!
Cubetutor Link
Relic Seeker (cut Cloistered Youth)
Kytheon, Hero of Akros
Blue:
Harbinger of the Tides
Jace, Vryn's Prodigy
Black:
Priest of the Blood Rite
Languish
Liliana, Heretical Healer (was cut: Hypnotic Specter)
Despoiler of Souls (cut: Pain Seer)
Red:
Chandra, Fire of Kaladesh
Pia and Kiran Nalaar
Goblin Glory Chaser
Green:
Evolutionary Leap
Nissa, Vastwood Seer
Goin up to 405 with this set.
Relic Seeker
Kytheon, Hero of Akros
Blue:
Harbinger of the Tides
Jace, Vryn's Prodigy
Black:
Liliana, Heretical Healer
Red:
Pia and Kiran Nalaar
Green:
Evolutionary Leap
There are certainly more interesting choices to be had, and the nonplaneswalkers I am trying fall in that category. Really only the flipwalkers feel like high power but lots of options here so there might be others like languish, priest of the blood rite, and abbot of keral keep I will try based on feedback.
Yeah, good call.
Also, I'm a bit surprised so few people will be running Conclave Naturalists. IMHO being able to bust up artifacts and enchantments while adding to the board is one of greens biggest strengths. Fast mana being its biggest.
Liliana, Heretical Healer// Liliana, Defiant Necromancer > Geralf's Messenger
Jace, Vryn's Prodigy // Jace, Telepath Unbound > Thassa, God of the Sea
Kytheon, Hero of Akros// Gideon, Battle-Forged > Gideon's Lawkeeper
Priest of the Blood Rite > Shadowborn Demon
Relic Seeker > Serra Avenger
Harbinger of Tides > Spiketail Drakeling
Languish > Profane Command or Black Sun's Zenith. Help?
Pia and Kiran > Keldon Champion
Conclave Naturalists > Indrik Stomphowler
Check out the Cube Discord channel here
thats my cube
Even at 450, I feel that Black-based control decks suffer from a lack of sweepers, especially when not paired with White. While Toxic Deluge and Damnation are both excellent, I feel that Languish, which can preserve your own threats, has a place in my Cube.
Regarding Evolutionary Leap, I like it in that it provides card advantage outside of Green's usual realm of ramp and Regrowth effects. Running Farseek, Cultivate and Kodama's Reach for land search is fine, but my initial intent was to diversify the type of value Green has access to. Devoted Druid has been very good in our Cube, as threatening a 5-drop on turn 3 in Cube is a lot of pressure. To be fair, I'm not opposed to cutting Tattermunge Maniac. I've been meaning to add to Green's aggro suite, and the conclusion that I've come to is that a vanilla 2/1 in Green is not good enough. Tattermunge Maniac is even worse in that it has to attack. Maybe that can be the cut for Leap instead.
Check out the Cube Discord channel here
That's fine, isn't it? If it were any different, you'd be getting turn 1-2 kills every time someone drafted the deck. If my opponent's going to drop a Griselbrand on me turn 2, I'd hope it didn't happen very often. That's not to say Reanimator needs to be nerfed, it's more scaling it back so there's room for other interesting things in the Black section.
I'll probably cut the Maniac, thanks for the suggestion!
Check out the Cube Discord channel here
White
*Kytheon, Hero of Akros (Gideon, Battle-Forged)
Relic Seeker
Blue
*Jace, Vryn's Prodigy (Jace, Telepath Unbound)
Harbinger of Tides
Black
*Liliana, Heretical Healer (Liliana, Defiant Necromancer)
*Priest of the Blood Rite
Languish
Red
*Pia and Kiran Nalaar
Goblin Glory Chaser
Green
Evolutionary Leap
White:
Kytheon, Hero of Akros
Relic Seeker
Blue:
Jace, Vryn's Prodigy
Harbinger of the Tides
Black:
Liliana, Heretical Healer
Languish
Priest of the Blood Rite
Red:
Abbot of Keral Keep (Maybe)
Pia and Kiran Nalaar
Green:
Evolutionary Leap (Maybe)
Woodland Bellower (Maybe)
My Tribal cube
My 93/94 old school cube
My Artifact cube
My Hearthstone Quiz App for iOS
Kytheon, Hero of Akros
Relic Seeker
Blue:
Jace, Vryn's Prodigy
Harbinger of the Tides
Black:
Liliana, Heretical Healer
Languish
Priest of the Blood Rite
Red:
Abbot of Keral Keep
Pia and Kiran Nalaar
Goblin Glory Chaser
Molten Vortex
Exquisite Firecraft
(I know one ought to avoid the lazy straight upgrade, but most of these are pretty easy swaps. Molten Vortex might be the only one that calls for real deliberation.)
Green:
Evolutionary Leap
Etali, Primal Storm EDH
All five flip 'walkers are going in with the possible exception of Nissa. Chandra is very good in heavy-red decks so I'd like to at least trial-run her, seeing as I picked one up. It's also basically a Renown card in that if you can get in once, you're going to get decent value out of it. I think Nissa will see play in the right cubes but it doesn't reconcile well with how our green decks presently function. Lily, Jace and Kytheon are all fantastic.
W
Relic Hunter is also certainly getting the nod, card is very good.
U
Blue is getting Harbinger of the Tides which may be the best card spoiled yet for me as a keen tempo player.
B
I feel I can certainly make room for Languish which can be better than Damnation in a surprising number of decks, since it can preserve your control fatties.
Priest of the Blood Rite is phenomenal and makes the cut easily as well.
EDIT: I think Despoiler of Souls is worth a look to bolster black's two drop section, even though it's not amazing. Recurring a 3/1 beater at the cost of a couple of dead aggro dorks is a nice ability when you can threaten it at instant speed.
R
Red has the most interesting stuff in the set.
Pia and Kiran is an obvious add with sheer power, also supporting artifact and token decks.
Molten Vortex is going to be very useful to many decks and I certainly want to try it out. Repeatable Shocks for the low cost of superfluous land is a great thing for aggro/counterburn. The abuse with Crucible, Land Tax and LftL and so on could be a thing and I will revise the other potential synergies with that deck - Titania is looking good right now, for example.
I will also be keeping an eye on Goblin Glory Chaser and Abbot of Keral Keep in others' cubes.
G
Evolutionary Leap is hard to evaluate but warrants testing. I like the lack of a 'non-token' clause, which is brave design. This will predominantly turn mana dorks and dead creatures into new ones, though, and that may be fine to offset the inherent card disadvantage.
Woodland Bellower is a very good creature. Depending on your needs, it can simply be a 6/5 Indrik Stomphowler which also makes a 2/1 for just G more. That's pretty darn good as what is essential a Command card bullet point out of several modes. If you want a fast clock, it can fetch you 9 or 10 power for your six mana via several few potential fetchable creatures. If you are under the cosh, it can get you a Finks to gain 4 life and block two creatures over two turns as well as getting a 6/5 on offense. A 6/5 and a 2/1 in play plus retrieving a card from the GY is great value for six mana. This thing carries a lot of value whilst retaining all the flexibility depending on your needs at the time, so it works well as both an early game cheat-in, bringing something disruptive to blow up a mana rock etc, or as a late-game check to something dangerous or just for value via an E Witness or Trygon Predator, for example. I am probably re-testing Prime Time but theory-crafting with Woodbrute has encouraged me to try both out.
On spoiled card wishlisting and 'should-have-had'-isms:
White
Imposing sovereign -> Kytheon, Hero of Akros( Gideon, Battle-forged)
+Relic Seeker
Blue
Flash -> Jace, Vryn's Prodigy
Black
Hypnotic specter -> Liliana, Heretical Healer (Liliana, Defiant Necromancer)
yawgmoth's will -> Priest of the Blood Rite
Mardu Strike Leader -> Grey Merchant of Asphodel
Contagion -> Languish
Red
Ire shaman -> Chandra, Fire of Kaladesh (Chandra, Roaring Flame)
Guild
Grenzo, Dungeon Warden -> Falkenrath Aristocrat (Gruul aggro is strong in my cube because of its 4 drop threats, rakdos kinda felt lacking at the end of its aggro curve)
Supreme Verdict -> Dragonlord Ojutai/Venser, The sojourner. I'm actually happy with the amount of wraths I had, and was kinda sad that Azorious was all utility spells rather than interesting effects, so I thought this was an easy shift, though I'm not really sure to what.
Colorless
-Dustbowl
thats my cube
Visual Spoiler
Draft!
T1
Aggro: land, 2/1
Midrange: land, elf
T2
Aggro: land, 2/2
Midrange: land, Nissa (get forest)
A 2/2 for 2G is below average when it comes to developing the board. But it does come with a forest helping you not miss a crucial land drop (at least one turn later than you would have) -- therefore making playing your 4-6cc cards on curve more consistent. Trading and ensuring land drops is fairly reasonable development against aggro. Although she is a bit slow against control (compared to a Boon Satyr) her power is very much comparable to all the other green utility creatures in the slot (outside of a megamorphed Den Protector). Again she does provide value by fetching a forest and helping ensure land drops are not missed. I think people are putting too much emphasis on Nissa just fetching a 'basic forest'. It'd be fine playing her in a deck with just 2 or 3 basic forests, given good fixing. I think her development overall is acceptable, dropping a 2/2 on turn-3 that gets you a card and ensures you don't miss a land drop.
Also, the times when you have better things to play on turn 3, her value (sitting in your hand) goes up as the game progresses whereas most other 3-drops drop in value. Do we always play Eternal Witness on turn 3??
But the turn 2~3 play is not why we want to play her. We want to play her because she does a much better job in the other quadrants (http://magic.wizards.com/en/articles/archive/li/quadrant-theory-2014-08-20) as the game progresses. Her PW side is arguably the best of the 5 spoiled PWs... I'd probably play Sage Animist at 3GG. Drawing Nissa on turns 5+ is going to be A TON better than drawing Civic Wayfinder. What you gave up on turn 3 (choice of fetching another basic that wasn't a forest) now pays dividends. How happy is that control deck going to be seeing this across the table - just when they thought they turned the corner?
-----
There's also not enough staple level aggro red 1-drops to not include Goblin Glory Chaser. I find that you need around 7-8 (at least) per aggro colour at 385 cards to have enough (and that's not counting the hybrids/Kird Ape/Loam Lion) and I don't think we have 8 better than Glory Chaser in red.
S Tier
Goblin Guide
A+ Tier
Zurgo Bellstriker
A Tier
Stromkirk Noble
Firedrinker Satyr
Jackal Pup
B Tier
Reckless Waif
The rest...
Sure there's going to be games when you draw Glory Chaser late and he stays as a 1/1. But how often will drawing a 2/1 instead of a 1/1 at that point change the outcome of the game? I think the downside is well worth the upside of scoring a 1-drop with 2-power that has evasion (which will affect the outcome of the game).
Edit:
It would be enough cards to do a 3-man glimpse draft. We also play 4-man burn-1 drafts (pick one, burn one, pass) using 6 packs of 16 (you end up with 42 cards after the draft) which needs 400 cards if you include Lore Seeker (currently we take Glory Seeker out and 384 is the perfect number when doing 4-man, but I hate having to look for him every time...).
I absolutely love the power level of a small cube, but I also want a bit of variety. I think the power creep is high enough now that going up to 405 won't 'water down' the cube. Playing glimpse or burn-1 still makes drafting archetypes (even Kiki/Twin) very doable since you're opening the entire cube.
Staple, Auto Include, No evaluation necessary:
Kytheon, Hero of Akros
Testing, 70-95% to stick around for a year+:
Liliana, Heretical Healer
Relic Seeker
Jace, Vryn's Prodigy
Pia and Kiran Nalaar
Testing, 50-70% to stick around for a year+:
Languish (Not uncertain due to powerlevel, but not sure if I want a third wrath in black)
Priest of the Blood Rite
Evolutionary Leap (Think this ranges anywhere between meh and bannanas LOL U FEESH WHY U NOT AUTO STAPLE)
Testing, 0-50% to stick around for a year+:
Abbot of Keral Keep
Nissa, Vastwood Seer
Not testing ATM, but keeping my eye on:
Harbringer of tides
Chandra, Fire of Kaladesh
Scab Clan Bezerker
Molten Vortex
Whirler rogue
Last Updated 02/07/24
Streaming Standard/Cube on Twitch https://www.twitch.tv/heisenb3rg96
Strategy Twitter https://www.twitter.com/heisenb3rg
WWWWW
Kytheon, Hero of Akros//Gideon, Battle-Forged < Dragon Hunter (I feel like he is the W 2/1 with the least upside for me at this point. Mardu Woe Reaper is playable grave hate, and that is really important IMHO)
Relic Seeker < Precinct Captain or Cloistered Youth (probably Youth)
UUUUU
Jace, Vryn's Prodigy//Jace, Telepath Unbound < Thassa, God of the Sea or Psionic Blast or Tamiyo, the Moon Sage
Harbinger of the Tides < Thassa, God of the Sea or Psionic Blast or Tamiyo, the Moon Sage
Whirler Rogue < Clever Impersonator (I'm playing follow the leader here, but intrigued enough to test)
BBBBB
Liliana, Heretical Healer//Liliana, Defiant Necromancer < Fleshbag Marauder (Made this swap months and months ago with a proxy)
Languish < Consuming Vapors
Priest of the Blood Rite < Grim Haruspex (went a bit overboard with Morph support IMO and I don't need three in black after playing with them)
Despoiler of Souls < Not sure yet, but I've been wanting another 2 drop in black and I think this guy is better than Dauthi Horror.
RRRRR
Molten Vortex < No clue, my red section is so tight. I might just increase my cube size by 5 and hard add a new card to each color.
Goblin Glory Chaser < Monastery Swiftspear (I think these two cards will have similar damage output, but I am stoked to try a 1 drop w/ evasion)
Pia and Kiran Nalaar < Avalanche Rider
Abbot of Keral Keep < Gore-House Chainwalker (Not 100% sold on this but it's worth a shot)
Stoke the Flames < Staggershock (With Char, Mizzium Mortars, and now Stoke, I don't know if I'll need another 4 damage burn spell. If I do Exquisite Firecraft goes in)
GGGGG
Evolutionary Leap < No clue.
Overall, MASSIVE set!
Yeah, I am adoring this so far. The design and flavour are great and I've seen so few rares that I would hate to open in a pack.
On spoiled card wishlisting and 'should-have-had'-isms:
It allows for both 9-man events and 3-player Glimpse Drafts.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!