I swear at one point I was debating between Ulamog 1.0 and Kozilek 1.0, and the whole community told me "Ulamog is better, why would you need a 10 drop that draws you more cards when you could have vindicate and indestructible"
It's not really that much of a difference. Ulamog puts you ahead on board, Kozilek puts you ahead on cards in hand. A Vindicate is probably worth about three random cube cards, so Kozilek has a slight edge.
I played a game with a proxied version of this card last night. My opponent was running a UG ramp deck and managed to hard cast Ulamog once. I was piloting a WUR planeswalker control deck (with new Gideon) and had several exile removal spells that could deal with it... but the double vindicate wrecked me, definitely good bang for your 10.
Goodking, I think I agree. I'm going to add a super ramp package when I up my cube to 540, but even then I don't know that I'll want 3 eldrazi titans. Maybe I'll run Kozilek, but that's probably it.
3 Eldrazi Titans and Ugin and Karn does seem very excessive at 540, yes, but I think this is one of the better Titans. I would probably just run Kozi or this one depending on preference.
3 Eldrazi Titans and Ugin and Karn does seem very excessive at 540, yes, but I think this is one of the better Titans. I would probably just run Kozi or this one depending on preference.
Really? I think at 540 that seems like the right number. It's opressive for 360, but most decks that want 1 of these want 2 and with 540, wouldn't only 3 be in the draft pool on average?
Someone had it in a mono-green deck that either ramped it out or Tooth and Nailed it out.
Either way, it wasn't really an issue for it being non-interactive (ways to deal with it, etc.)
Yeah, there's turn to log, bounce, sac effects, pacifism effects, and exile effects. Seems like a "fair" card compared to other cards unfair decks chear into play (ie not substantially more powerful than other SnT, Eureka, or reanimate targets).
I've tried to keep reanimator in check by limiting the quality of the reanimation targets. Generally, I want reanimator targets to still be something that can be interacted with (No Inkwell Leviathan). I currently run Emrakul, the Promised End but always felt that Ulamog's suite of abilities are a bridge too far. How oppressive has this been in your experience?
I've tried to keep reanimator in check by limiting the quality of the reanimation targets. Generally, I want reanimator targets to still be something that can be interacted with (No Inkwell Leviathan). I currently run Emrakul, the Promised End but always felt that Ulamog's suite of abilities are a bridge too far. How oppressive has this been in your experience?
I think you should strongly consider this card.
It has a very strong cast trigger than rewards ramp decks a ton so this has multiple homes.
Also, despite indestructible it still dies to plenty of removal / bounce / can be easily interacted with so something like a regular Reanimate effect is hardly oppressive.
The main feelbads are Shallow Grave, Through the Breach and Sneak Attack but this card is miles below Emrakul, the Aeons Torn or Griselbrand when it comes to those cards. In the early game, you can come back from the 20 card exile effect to win pretty easily as long as you're not a super durdly control deck, while you're never coming back from annihilator 6.
I shared that concern BlackWaltz, but the fragility of reanimator strategies have kept them from being a problem for our group. There are definitely games where T2 Ulamog happens and it can be a little lame, but it's inconsistent / fragile enough that it has not been oppressive.
Agree w/ morphling that part of what makes it great is the variety of decks it can go into. I don't love it in sneak/breach decks as much, but am always glad to have it in oath, reanimator, and ramp.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
I prefer my big colorless dudes to be artifacts anyway.
Which would cut? Emrakul?
Zetsu's Cube on CubeTutor.com
Zetsu's Ebay MTG Online Store
Zetsu's Poker Draft Method
thats my cube
My Cube (DeckStats)
My Pauper Cube: 540 (CubeTutor link!)
Level 1 Judge
My cube
My cube on Cube tutor
I'm OP_Forever. I'll be putting this in my signature for a while so everyone know I change my nickname.
On spoiled card wishlisting and 'should-have-had'-isms:
Goodking, I think I agree. I'm going to add a super ramp package when I up my cube to 540, but even then I don't know that I'll want 3 eldrazi titans. Maybe I'll run Kozilek, but that's probably it.
On spoiled card wishlisting and 'should-have-had'-isms:
Really? I think at 540 that seems like the right number. It's opressive for 360, but most decks that want 1 of these want 2 and with 540, wouldn't only 3 be in the draft pool on average?
thats my cube
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
On spoiled card wishlisting and 'should-have-had'-isms:
Either way, it wasn't really an issue for it being non-interactive (ways to deal with it, etc.)
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
I think you should strongly consider this card.
It has a very strong cast trigger than rewards ramp decks a ton so this has multiple homes.
Also, despite indestructible it still dies to plenty of removal / bounce / can be easily interacted with so something like a regular Reanimate effect is hardly oppressive.
The main feelbads are Shallow Grave, Through the Breach and Sneak Attack but this card is miles below Emrakul, the Aeons Torn or Griselbrand when it comes to those cards. In the early game, you can come back from the 20 card exile effect to win pretty easily as long as you're not a super durdly control deck, while you're never coming back from annihilator 6.
360 card powered Chicago cube:
https://cubecobra.com/cube/overview/e7r
2020 Numerical Power Rankings:
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-card-and-archetype/817969-2020-numerical-cube-power-rankings
2018 CubeTutor Power Rankings:
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-card-and-archetype/803301-cubetutor-power-rankings-2018-by-color-and-cmc
Agree w/ morphling that part of what makes it great is the variety of decks it can go into. I don't love it in sneak/breach decks as much, but am always glad to have it in oath, reanimator, and ramp.