Yeah Devastation was in the cube for months. Really good with fast mana and strong planeswalkers. We used to enjoy the card very much when the cube size was at 720 and more. I think it's on par with Jokulhaups. Keeping mana rocks on the board is huge and is a wise investment for one more mana.
Step 1 : Drop some mana rocks Step 2 : Get rid of small treats, so the board doesn't get out a control Step 3 : Drop a powerful, win by its own, planeswalker Step 4 : Play Devastation Step 5 : Win the game
The part I like the most about the big red archetype (WildFire, Welder/ Daretti, Sneak Attack, Red Walkers etc.) is it makes the red storm rituals a lot less parasitic. Seething Song in particular is an MVP.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
Yes. The card is terrible.
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My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Step 1 : Drop some mana rocks
Step 2 : Get rid of small treats, so the board doesn't get out a control
Step 3 : Drop a powerful, win by its own, planeswalker
Step 4 : Play Devastation
Step 5 : Win the game
Zetsu's Cube on CubeTutor.com
Zetsu's Ebay MTG Online Store
Zetsu's Poker Draft Method
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
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