Quote from wtwlf123 »I much prefer Arena, because it's the hardest to remove for the matchup where you need it the most, which is midrange against control. The games also extend to a length in that matchup where it will generate a lot more card advantage than any of the other options. It's not as good against aggro, but that doesn't matter much considering it gets played in decks that already beat up on aggro decks pretty well. It draws cards faster (and therefore draws more overall cards) than Muse, and it's much harder to get off the table. And the ceiling isn't capped like the 1-shot draw effects are, which already aren't great in the matchups where Arena struggles anyways. It's an old school card, but it still does the job it's included for better than the competition does.
Quote from Salmo »It's just about reasonable expectations.
Quote from Salmo »Phyrexian Arena is one of my favorite cards, but I like drafting slow, grindy decks that want an extra card per turn. Still, it works well enough for us, and even without my clear bias I don't think I would cut it.
I also love how something has to die (i.e. your 1 life) in order to get a true champion out of the fight (the champion being the card.) Flavor isn't the determining factor, but it helps.
Quote from BlackWaltz3 »Wonder how a 2CC BB version that costs 2 life per turn would fare in cube...