Quote from Salmo »I liken it to someone giving me a nice van for free. Like, you're not going to go brag to your pals about your new van, no one gets excited about vans like there's no showroom with a two-door white van in it, but you're going to end up using the **** out of it and it'll feel useful and good to have, and there's a good chance you'll use it for a long time unless another van comes along.
Quote from steve_man »Looking at my cube, I think I'm going to test this over Polukranos. I really don't want to cut Regal Behemoth since Wake effects are hard to comeby. I don't want to cut any other super fatties either or any of the 1-3 cmc Natural Order fodder. I like my 5-drops, so that basically leaves the 4-cmc creatures and I can live without Polly-K. I want green to have another trump to Control Magic effects, especially with Fractured Identity running around now. This also helps break through planeswalkers and their defense, especially with the new XLN rules coming up.
Quote from wtwlf123 »Despite all the 5s being great, I feel like I'm loaded at 5 and super light at 6. I'll probably make a swap in that CMC range just for curve considerations.
Quote from Mergatroid_Jones »Yeekh. I have zero interest in this. It's just a giant dude that wins the game by accident. Nothing here screams "fun games of Magic".
Quote from rantipole »Just chiming in to agree with Patrunkenphat and wtwlf. You need good threats for midrange and ramp decks, especially against control.