This card wasn't even close to my radar when it was spoiled.. I decided to post this because it's a card that has massively exceeded my expectations in standard... and am going to test it in cube as a result of these experiences.
I've played an unhealthy amount of BO1 standard on Arena and I believe this has been one of the best cards in the white agressive deck.
The primary thing I underestimated, was how good the combination of indestructible and vigilance is on the turn when you pump up your team. When I read the card, I can't help but compare it to similar cards that give your creatures indestructible, but that "option" is misleading. It's addendum option is where the meat of the power comes from. Though the instant speed option to protect your team from a wrath is a nice one to have.
Attacking into any board state, without losing any of your creatures, is very powerful. The combination of these abilities causes a devastating swing in any sort of creature match-up.
Unfortunately, I believe this will be less of a factor in cube, as creature races are much less common..
Overall I expect it to come up short, but I'm intrigued enough to challenge those expectations.
Yeah, I saw this in Arena limited and I thought it was strong too. I kind of like the idea of making room for a white combat trick, and I think you outline its strengths pretty nicely. My unpowered list is a bit more creature-oriented so I think it potentially has a spot; I'll have to think about what would leave, though.
I do like the card's flexibility to have an aggressive and defensive mode. As an affinity player, I'm often disappointed at how easy combat is in cube and how little room we have to maneuver and play around removal/ sweepers etc.
I could see this card as a potential include, especially how Spear of Heliod and white base anthems have fallen out of favor.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
I was just looking at your cube and I've noticed that wildfire isn't played (which is a huge problem for these white based aggro decks).
From my experience, Wx based aggro decks need to curve into threats in the 3-4 drop into cards like Armageddon, Gideon Planwalkers, Swords etc. to really force its tempo advantage from early drops. I just feel this card is a bit too marginal for that.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
I'm coming back to this one after seeing it in a lot of Cubes and experiencing how good it was in Standard. It seems better than Spear of Heliod - but given that I don't run Spear anymore, is this card good enough? The creature vs creature sorcery speed mode is what's exciting about the card, but I'm also intrigued but the anti-wrath protection flexibility in matchups where that's less important.
This card wasn't even close to my radar when it was spoiled.. I decided to post this because it's a card that has massively exceeded my expectations in standard... and am going to test it in cube as a result of these experiences.
I've played an unhealthy amount of BO1 standard on Arena and I believe this has been one of the best cards in the white agressive deck.
The primary thing I underestimated, was how good the combination of indestructible and vigilance is on the turn when you pump up your team. When I read the card, I can't help but compare it to similar cards that give your creatures indestructible, but that "option" is misleading. It's addendum option is where the meat of the power comes from. Though the instant speed option to protect your team from a wrath is a nice one to have.
Attacking into any board state, without losing any of your creatures, is very powerful. The combination of these abilities causes a devastating swing in any sort of creature match-up.
Unfortunately, I believe this will be less of a factor in cube, as creature races are much less common..
Overall I expect it to come up short, but I'm intrigued enough to challenge those expectations.
Last Updated 02/07/24
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I could see this card as a potential include, especially how Spear of Heliod and white base anthems have fallen out of favor.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
From my experience, Wx based aggro decks need to curve into threats in the 3-4 drop into cards like Armageddon, Gideon Planwalkers, Swords etc. to really force its tempo advantage from early drops. I just feel this card is a bit too marginal for that.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
https://www.cubecobra.com/cube/list/5d5ebc96726e4277c7ba52f9
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i