I'm very interested to hear where people rank this among Gruul cards. The most popular Gruul sections seem to be some mix of Bloodbraid Elf, Huntmaster of the Fells, Dragonlord Atarka, and then 1-2 PWs from a wide list (Xenagos, Sarkhan Vol, oldest Domri, newest Domri, Arlinn). Then there's stuff like Gruul Spellbreaker and Kessig Wolf Run and FreeBear and Tattermunge Maniac and Kird Ape and Rhythm of the Wild and Ghor-Clan Rampager.
Does this push an existing PW off the list, or can its unique niche justify slotting it alongside them? Is it on the level of the BBE/Huntmaster/Atarka trio or solidly below it?
I'm very interested to hear where people rank this among Gruul cards. The most popular Gruul sections seem to be some mix of Bloodbraid Elf, Huntmaster of the Fells, Dragonlord Atarka, and then 1-2 PWs from a wide list (Xenagos, Sarkhan Vol, oldest Domri, newest Domri, Arlinn). Then there's stuff like Gruul Spellbreaker and Kessig Wolf Run and FreeBear and Tattermunge Maniac and Kird Ape and Rhythm of the Wild and Ghor-Clan Rampager.
Does this push an existing PW off the list, or can its unique niche justify slotting it alongside them? Is it on the level of the BBE/Huntmaster/Atarka trio or solidly below it?
It's pretty much universally agreed that Atarka and Bloodbraid Elf are the top 2, but after that it's a mixed bag and just really depends on what you want to support.
I'm very interested to hear where people rank this among Gruul cards. The most popular Gruul sections seem to be some mix of Bloodbraid Elf, Huntmaster of the Fells, Dragonlord Atarka, and then 1-2 PWs from a wide list (Xenagos, Sarkhan Vol, oldest Domri, newest Domri, Arlinn). Then there's stuff like Gruul Spellbreaker and Kessig Wolf Run and FreeBear and Tattermunge Maniac and Kird Ape and Rhythm of the Wild and Ghor-Clan Rampager.
Does this push an existing PW off the list, or can its unique niche justify slotting it alongside them? Is it on the level of the BBE/Huntmaster/Atarka trio or solidly below it?
I haven't made a final decision on this yet but, in my powered cube, I think it pushes out OG Domri for me. Partly because he hasn't ever performed particularly well and also because, while I don't have a set planeswalkers cap, I do try to be careful about adding more planeswalkers.
In my commander cube I will almost certainly add this but I do have a strict-ish planeswalker cap in that so I have to replace a planeswalker. Luckily, I was also running OG Domri in there so this seems like a decent swap for that cube as well.
Never been big on the lands in graveyard subtheme, but this plus Horizon lands makes me want to support it. RG is the weakest combo,imo, so I've got space to test it.
I sadly don't play Strip Mine so the craziest application won't be there, but this still seems pretty decent, Crucible effects are always great, and this can be even better since it goes back to hand. I love Sarkhan Vol though... this set is turning my cube upside down it seems.
Hmm I may be misevaluating this card based on hype I see here. From our experience the Chandra Pyromaster repeatable ping effect never seemed to do anything... I get that it is different on a 2-mana card, but the effect is absolutely nothing like an Arc Lightning.
The ping being on 2 seems very relevant for slowing down opposing dorks etc. Plus, it has silly synergies with all sorts of lands. Definitely running this, just need to find a cut.
Hmm I may be misevaluating this card based on hype I see here. From our experience the Chandra Pyromaster repeatable ping effect never seemed to do anything... I get that it is different on a 2-mana card, but the effect is absolutely nothing like an Arc Lightning.
I'd look at it this way: once you have a fetchland, or any land you're going to repeatedly send to the graveyard, this is a two-mana PW with +1: Draw a card. Which is already an outstanding value, but then it also has the bonus mode of cleaning up one-toughness threats, and a plausible and relevant ultimate. But the land recovery is the important thing.
This card really excites me. I have been waiting for something to sway me off of Domri for my Cube and I definitely think this is it. Does something special that you don't see often, and can further other strategies at a premium CMC.
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This card is so sweet. Finally something that makes Gruul do interesting stuff. We'll be happy to find a spot for it in our Unfair Cube. This seems really good in the Lands-Deck and still decent in Midrange Decks that are interested in Strip Mine effect and such. The fact that the Canopy Land cycle is almost complete now is just cherry on top!
It's not as good as Crucible for doing its thing, but still damn powerful. And I except the ultimate to be quitte relevant if cast on T2 on the play. Real nightmare to deal with
So they CAN make a good two mana planeswalker. This isn't just a generic midrange card like... every single other gruul planeswalker, so that's awesome. Focusing on loaming just makes it better. The only thing I don't like is that I'll probably never own a copy of this card. It will be right at that price range where there are a million cards on my wishlist, and this won't be on top.
This is the coolest GR planeswalker by miles. I wish retrace had reminder text though. I know what it is, but people drafting might not. There are so many keywords to remember.
I wish it had reminder text as well. Sometimes even if you know what a keyword does, in cube there are so many strange interactions you have to read the specific phrasing of an ability to understand what should happen and not having to google it is nice. On the flip side, I don't expect him to ultimate very often. That is a lot of turns to try and get him up that high, but his other abilities are really cool and it is defiantly refreshing to have the guild do something a little more niche for a change.
First thoughts are Strip mine effects, Fetch lands, and the Horizon Canopy Cycle effects, but also with the printing of Blast Zone, this guy can also help soft lock out creatures if you have enough ramp
I agree with everything said above, but it’s down to what to cut. If I cut Tattermunge Maniac, that puts 3 walkers (Sarkan, new Domri, and this) in my Gruul section, so I’m inclined to cut new Domri? I didn’t even get a session to test him. This set has me perplexed on cuts. I suppose it’s a good problem to have!
I run Burning-Tree Emissary, Bloodbraid, and Dragonlord. This replaces Dragonlord for me.
A top 10 for the RG section in no order now is?
Wren and Six
Dragonlord Atarka
Atarka's Command
Burning-Tree Emissary
Tattermunge Maniac
Huntmaster of the Fells
Sarkhan Vol
Domri, Anarch of Bolas
Bloodbraid Elf
Domri Rade
RG isn't GW when it comes to options, but it's nice that you have options and you can sculpt the section to what you want to do in it. Unlike BW and UR where most of the options don't feel great. And besides Bloodbraid Elf which is far and away the best option, everything else seems justifiable.
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Two mana crucible effect? How convenient that this is in a set with 5 Horizon Canopies / a new fetchland...
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Does this push an existing PW off the list, or can its unique niche justify slotting it alongside them? Is it on the level of the BBE/Huntmaster/Atarka trio or solidly below it?
It's pretty much universally agreed that Atarka and Bloodbraid Elf are the top 2, but after that it's a mixed bag and just really depends on what you want to support.
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I haven't made a final decision on this yet but, in my powered cube, I think it pushes out OG Domri for me. Partly because he hasn't ever performed particularly well and also because, while I don't have a set planeswalkers cap, I do try to be careful about adding more planeswalkers.
In my commander cube I will almost certainly add this but I do have a strict-ish planeswalker cap in that so I have to replace a planeswalker. Luckily, I was also running OG Domri in there so this seems like a decent swap for that cube as well.
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I'd look at it this way: once you have a fetchland, or any land you're going to repeatedly send to the graveyard, this is a two-mana PW with +1: Draw a card. Which is already an outstanding value, but then it also has the bonus mode of cleaning up one-toughness threats, and a plausible and relevant ultimate. But the land recovery is the important thing.
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It's not as good as Crucible for doing its thing, but still damn powerful. And I except the ultimate to be quitte relevant if cast on T2 on the play. Real nightmare to deal with
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This is the coolest GR planeswalker by miles. I wish retrace had reminder text though. I know what it is, but people drafting might not. There are so many keywords to remember.
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First thoughts are Strip mine effects, Fetch lands, and the Horizon Canopy Cycle effects, but also with the printing of Blast Zone, this guy can also help soft lock out creatures if you have enough ramp
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A top 10 for the RG section in no order now is?
RG isn't GW when it comes to options, but it's nice that you have options and you can sculpt the section to what you want to do in it. Unlike BW and UR where most of the options don't feel great. And besides Bloodbraid Elf which is far and away the best option, everything else seems justifiable.
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