I hate that the food token comes without reminder text, but the card does plenty. It's a three planeswalker who can start as high as six loyalty. All the abilities are going to come up with some frequency. He doesn't protect himself, but the ultimate can sorta protect him, and you can get it fast. And like all little planeswalkers, you aren't really behind if they devote their resources to killing him.
I personally like Kiora, Behemoth Beckoner a lot better, but if you're hungry for UG cards, Oko can dish. (...cause--cause food.)
Cant protect himself is not that great, but you can transform any artifact you have into a 3/3. An egg even. But initially I don’t see him in regular cube.
I will gladly put him in my artifact cube replacing Vorel in the UG spot. Artifact producer and and removal will provide a lot of synergy.
I think this guy is insane. 3 mana walker that goes to 6 loyalty right away is rare. He makes 3/3s every other turn and threatens to trade a pretty meh token your opponent's Rabblemaster or something. Slam dunk into my cube.
On most cards if a spell or ability has multiple targets and then one of them is removed before resolution, you continue with as much of the effect of the spell as possible.
Does that mean you can put the ultimate on the stack exchanging control of your Food for your opponent's card, sacrifice the Food, and still get their card?
Does that mean you can put the ultimate on the stack exchanging control of your Food for your opponent's card, sacrifice the Food, and still get their card?
Exchange is a keyword action, with specific rules preventing that.
701.10a: A spell or ability may instruct players to exchange something (for example, life totals or control of two permanents) as part of its resolution. When such a spell or ability resolves, if the entire exchange can't be completed, no part of the exchange occurs.
Example: If a spell attempts to exchange control of two target creatures but one of those creatures is destroyed before the spell resolves, the spell does nothing to the other creature.
On most cards if a spell or ability has multiple targets and then one of them is removed before resolution, you continue with as much of the effect of the spell as possible.
Does that mean you can put the ultimate on the stack exchanging control of your Food for your opponent's card, sacrifice the Food, and still get their card?
No you still need both permanents to make the exchange happens. Like with Gilded Drake for example.
Does that mean you can put the ultimate on the stack exchanging control of your Food for your opponent's card, sacrifice the Food, and still get their card?
Exchange is a keyword action, with specific rules preventing that.
701.10a: A spell or ability may instruct players to exchange something (for example, life totals or control of two permanents) as part of its resolution. When such a spell or ability resolves, if the entire exchange can't be completed, no part of the exchange occurs.
Example: If a spell attempts to exchange control of two target creatures but one of those creatures is destroyed before the spell resolves, the spell does nothing to the other creature.
Ah, thanks. I think I do remember when "exchange" was added to the lexicon actually. Was it in m13 with Switcheroo?
Simic is so bad that this probably gets there? It doesn't beat Edric, Krasis, or Nissa but....
Pros-
- Easy to get to high loyalty.
- Creates artifacts with incidental life gain capabilities.
- Middle ability is the bread and butter to this card. It can make your small creatures larger. Turn your artifacts into threats. Reduce the impact of your opponents bombs or perhaps more importantly turn off opposing artifacts. That's a ton of value for a +1 ability on a 3 drop walker. Just incredible flexibility here.
- Final ability will let you trade that less than impressive food token, your elk, or something else for one of their smaller utility threats.
Cons
- Food token is really unimpressive and has almost zero impact on most boardstates 2, tap and sacrifice for 3 life?
- Cubes have to run freaking food tokens to support this card? Gross. I know we already do this with clues, but for some reason that bothers me less.
- Final ability is going to be underwhelming since a lot of cube's smaller creatures are utility creatures with etb effects that don't provide a lot of value when traded for.
Verdict: I actually think this is the #4 card for most simic sections on the back of that 2nd ability that is super flexible and it's a +1! This isn't a guild staple by any means, but it is near top tier for a weak guild.
The loyalty is absurdly high for it's cmc, can generate creatures every other turn, and pongify opponents big creatures while +ing it's loyalty.
I learned from clues that random artifact permanents lying around have more value than is obvious in cube.
Being in a ramp guild helps this tremendously, as hitting the field on t2 is great.
It's floor, assuming it lives, is making a 3/3 every 2 turns. Not the worst. Occasionally it will swap a relevant creature, or turn a big threat into a 3/3. He's a pretty average card, but lolsimic. I will test this.
My Simic section doesn't currently have a true direction and Oko fits perfectly into that theme. Just a good card that causes some chaos on the battlefield.
For those who have been testing Oko, how do you think it is shaping up? Where does it slot into Simic?
Haven't been cubing But if it means anything, Oko has been the stand out card from the set in constructed.
He's dominating standard to the point many are calling for a ban and is showing up all over the place in Modern and a little bit in Legacy.
Sam black just wrote an article for starcity premium calling it "the best planeswalker ever printed". Little click baity of a title, but essentially he believes it's up there in the best ever echelon.
Given it's constructed dominance and my experiences with the card, I'd be very very surprised if it wasn't also an incredible cube card. Good chance it's the most powerful simic card for cube.
The selfish side of me would love this to see the banhammer so I can pick it up on the cheap. It's incredibly difficult to attack Oko down in constructed, usually you need a PW kill spell such as Bedevil or Murderous Rider to take care of it.
Card is strong, and randomly obnoxious. If you can find room for it, play it. It's one of the best generically powerful options out there; easily in the top 3-4 without question. If a bunch of your cards are utilized to support specific decks, they may be too important to cut for a goodstuff 'walker, but if you have any wiggle room, find a way to play him. I'm always looking for a Simic spot to open up so I can slot him in. Getting banned in standard and plummeting in price would be a nice catalyst to scoop one up on the cheap.
After our marathon Cube weekend I’m confident that Oko is the best Cube card in ELD. It’s Jace TMS level powerful if Jace were multicolored, and I’m not exaggerating. I think Oko is way undervalued on these forums - there’s no reason for Oko to not be in every 360 powered list.
Wait... it is JTMS power level, if JTMS is worse? Is that how I should read that?
I think he's just saying its the multicolor analogue of JTMS. And I gotta agree with Patrun, its the top simic card for Cube because its just an idiot card in general.
I decided to try adding it over Edric because I don't want to cut the XUG cards (Nissa and Krasis) which slot well into Simic ramp decks, and I don't support aggro in blue or green so I think Oko will find its way in more Simic decks than Edric does. I'm only getting my ELD cards by December though, so IDK if it's the right cut until then.
(seeing Oko's price right now makes me wish I had preordered, though... sigh)
Most of it has to do with whether or not you give green an aggro package. Because that's half the deck. And with blue, are you playing tempo creatures and cheap bounce spells, etc.
I can answer that more specifically (because I'm a big fan of wtwlf123's Cube, so I know the list quite well!). Bounding Krasis and Mystic Snake are a couple Simic cards that specifically support this archetype. But I totally agree with his sentiment that the archetype really isn't about specific Simic cards which is also why I play the 'big 4' of Oko, Edric, Nissa Steward, and Hydroid Krasis over any tempo-specific support cards in Simic.
I don't think that information is accurate. Or at least, that's not at all why I include them in cube. I don't consider Bounding Krasis or Snake to be "tempo" support cards. They included to support other Simic decks, but not tempo decks.
Including Edric is a decision influenced by whether or not you support UG tempo decks in your cube. Not necessarily based on the other inclusions within the Simic section. And none of my Simic cards (besides Edric himself) are "tempo" support cards, per se.
This has to be worth a thread.
I hate that the food token comes without reminder text, but the card does plenty. It's a three planeswalker who can start as high as six loyalty. All the abilities are going to come up with some frequency. He doesn't protect himself, but the ultimate can sorta protect him, and you can get it fast. And like all little planeswalkers, you aren't really behind if they devote their resources to killing him.
I personally like Kiora, Behemoth Beckoner a lot better, but if you're hungry for UG cards, Oko can dish. (...cause--cause food.)
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I will gladly put him in my artifact cube replacing Vorel in the UG spot. Artifact producer and and removal will provide a lot of synergy.
Does that mean you can put the ultimate on the stack exchanging control of your Food for your opponent's card, sacrifice the Food, and still get their card?
Exchange is a keyword action, with specific rules preventing that.
701.10a: A spell or ability may instruct players to exchange something (for example, life totals or control of two permanents) as part of its resolution. When such a spell or ability resolves, if the entire exchange can't be completed, no part of the exchange occurs.
Example: If a spell attempts to exchange control of two target creatures but one of those creatures is destroyed before the spell resolves, the spell does nothing to the other creature.
No you still need both permanents to make the exchange happens. Like with Gilded Drake for example.
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Ah, thanks. I think I do remember when "exchange" was added to the lexicon actually. Was it in m13 with Switcheroo?
Pros-
- Easy to get to high loyalty.
- Creates artifacts with incidental life gain capabilities.
- Middle ability is the bread and butter to this card. It can make your small creatures larger. Turn your artifacts into threats. Reduce the impact of your opponents bombs or perhaps more importantly turn off opposing artifacts. That's a ton of value for a +1 ability on a 3 drop walker. Just incredible flexibility here.
- Final ability will let you trade that less than impressive food token, your elk, or something else for one of their smaller utility threats.
Cons
- Food token is really unimpressive and has almost zero impact on most boardstates 2, tap and sacrifice for 3 life?
- Cubes have to run freaking food tokens to support this card? Gross. I know we already do this with clues, but for some reason that bothers me less.
- Final ability is going to be underwhelming since a lot of cube's smaller creatures are utility creatures with etb effects that don't provide a lot of value when traded for.
Verdict: I actually think this is the #4 card for most simic sections on the back of that 2nd ability that is super flexible and it's a +1! This isn't a guild staple by any means, but it is near top tier for a weak guild.
The loyalty is absurdly high for it's cmc, can generate creatures every other turn, and pongify opponents big creatures while +ing it's loyalty.
I learned from clues that random artifact permanents lying around have more value than is obvious in cube.
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It's floor, assuming it lives, is making a 3/3 every 2 turns. Not the worst. Occasionally it will swap a relevant creature, or turn a big threat into a 3/3. He's a pretty average card, but lolsimic. I will test this.
I think it's probably worse than Nissa, though.
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Haven't been cubing But if it means anything, Oko has been the stand out card from the set in constructed.
He's dominating standard to the point many are calling for a ban and is showing up all over the place in Modern and a little bit in Legacy.
Sam black just wrote an article for starcity premium calling it "the best planeswalker ever printed". Little click baity of a title, but essentially he believes it's up there in the best ever echelon.
Given it's constructed dominance and my experiences with the card, I'd be very very surprised if it wasn't also an incredible cube card. Good chance it's the most powerful simic card for cube.
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I think he's just saying its the multicolor analogue of JTMS. And I gotta agree with Patrun, its the top simic card for Cube because its just an idiot card in general.
(seeing Oko's price right now makes me wish I had preordered, though... sigh)
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Just curious, what cards are considered UG tempo support cards in cube?
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Including Edric is a decision influenced by whether or not you support UG tempo decks in your cube. Not necessarily based on the other inclusions within the Simic section. And none of my Simic cards (besides Edric himself) are "tempo" support cards, per se.
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