Crawling Barrens
Land
T: Add .
: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Compares pretty favorably to Raging Ravine. It's obviously worse, but this enters untapped, can be activated several times per turn, be buffed on eot as to not float mana, dodges burn as it doesn't need to be animated to buff itself, and can be slotted into most decks. Definitely going to test this, even if I don't think it'll necessarily stick
Sorry, but you don't get to compare this to a dual land and ignore the fixing part. That's kind of the whole reason Ravines is great - make that card tap for colorless only and no-one would cube it.
I think Crawling Barrens is an interesting card, but that it will ultimately be too slow/heavy for cube.
going to be playing this in my cube. this thing can grow pretty big without opening itself to removal. I also have a counters archetype so I am really happy to play this.
The better comparison is to stuff like Mutavault and Mishra's Factory. This is more of a mana sink (and so not as good), but if it sticks around it just gets more and more threatening.
Sorry, but you don't get to compare this to a dual land and ignore the fixing part. That's kind of the whole reason Ravines is great - make that card tap for colorless only and no-one would cube it.
I think Crawling Barrens is an interesting card, but that it will ultimately be too slow/heavy for cube.
I don't know if you meant to make you comment sound as passive aggressive as it does, but what are you talking about? I'm pretty sure most of us would play a colorless Raging Ravine in a heartbeat. This is unfortunately no Raging Ravine as it takes 3 activations to reach the same size, but it is absolutely comparable.
I think this looks really good. I'm going to try it out. It gets hard to handle in three activations. It's great for control and midrange. Looking forward to seeing it in action.
After a couple of activations, it becomes really hard to interact with in combat. It's also a great outlet for extra mana (especially infinite mana!). Might test it out.
I like the card. It's different enough from Mishra's Factory to be interesting. I'd play it and expect it to win games, but not to ever be nuts. It's sorta like a manland with level up.
Sorry, but you don't get to compare this to a dual land and ignore the fixing part. That's kind of the whole reason Ravines is great - make that card tap for colorless only and no-one would cube it.
I think Crawling Barrens is an interesting card, but that it will ultimately be too slow/heavy for cube.
I don't know if you meant to make you comment sound as passive aggressive as it does, but what are you talking about? I'm pretty sure most of us would play a colorless Raging Ravine in a heartbeat. This is unfortunately no Raging Ravine as it takes 3 activations to reach the same size, but it is absolutely comparable.
Apologies, did not mean to be aggressive. I just don't think the comparison with Ravine is apt, and no I would not play a colorless Ravine. That card is good because it is both a fixer and a manland. Take away the fixer part and it's not a good cube card any longer, IMO.
This card has been an absolute house in the lower power Arena Cube. It convinced me to try it in 720 Vintage Cube. I underestimated how often you can sneak in one activation during the game, and then every activation past the first is very threatening.
Its a win-con for an infinite mana combo decks similar to Dark Depths.
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card has been strong impressing a lot of players. I dont think it's an auto include, but it is very unsuspecting at first and then all of a sudden you are facing down a huge threat. If you have room for another man land this does a good job.
I feel sad losing 6 manlands over my recent acquisition of every Horizon Dual Land, so I am heavily considering adding this over something minor.
What sells me on it: the first activation is the only truly clunky one. Finding 4 mana is really rough outside of a hold-up-cryptic-and-they-cast-nothing scenario. But once you've passed that bar, the second activation may never even be necessary. The threat of activation alone makes attacking trickier for the opponent, and in a control deck where you can manage to find mana for a second activation, from that point forward this can become your primary threat. Without ever becoming targetable with removal until you have your shields up, ready to interact. All from an untapped land!
My hesitance is more over the cut than the card itself.
Crawling Barrens
Land
T: Add .
: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Compares pretty favorably to Raging Ravine. It's obviously worse, but this enters untapped, can be activated several times per turn, be buffed on eot as to not float mana, dodges burn as it doesn't need to be animated to buff itself, and can be slotted into most decks. Definitely going to test this, even if I don't think it'll necessarily stick
I think Crawling Barrens is an interesting card, but that it will ultimately be too slow/heavy for cube.
I don't know if you meant to make you comment sound as passive aggressive as it does, but what are you talking about? I'm pretty sure most of us would play a colorless Raging Ravine in a heartbeat. This is unfortunately no Raging Ravine as it takes 3 activations to reach the same size, but it is absolutely comparable.
Cheers,
rant
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Apologies, did not mean to be aggressive. I just don't think the comparison with Ravine is apt, and no I would not play a colorless Ravine. That card is good because it is both a fixer and a manland. Take away the fixer part and it's not a good cube card any longer, IMO.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
What sells me on it: the first activation is the only truly clunky one. Finding 4 mana is really rough outside of a hold-up-cryptic-and-they-cast-nothing scenario. But once you've passed that bar, the second activation may never even be necessary. The threat of activation alone makes attacking trickier for the opponent, and in a control deck where you can manage to find mana for a second activation, from that point forward this can become your primary threat. Without ever becoming targetable with removal until you have your shields up, ready to interact. All from an untapped land!
My hesitance is more over the cut than the card itself.
This is still the best place for high-power-level cube chat & debate.
Here's to many more years at MTGS *clink*
Cheers,
rant
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CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963