Hi All, I am building a cube of around 400ish (not final yet on size - may end up 450) and I wanted your thoughts on mana base.
Basically I plan maybe 3 10 card cycles (maybe 2 10 cards and 1 allied).
I have a limited budget so I am using Bouncelands, M10/Innistrad Duals, and Painlands.
I plan to have an assymetric mana base wherein I use Fetches and Rav Duals only where it counts the most. So here are my questions:
Does the shockland's basic lands types matter? I have Zoo creatures (Kird Ape)in my cube and do you think they will come together often enough? Conversely, If there are no Rav shocklands, should we remove the Zoo creatures?
Same thing for Steppe Lynx and Plated Geopede.. do they really need the Fetchlands? I plan to include Arid Mesa to help them but will this have an effect?
Does anyone use Filterlands? Are they better for certain color combinations?
Fetid Heath is easily the most useful filterland, as both Black and White want WW/BB turn 2 more than they want their one-drops...but I'm still sticking with the painland to make aggro a bit more reliable.
The basic land types matter the most in RGW because they have 'lands matter' cards (Kird, Loam, Nacatl) that need to get down ASAP, while Black really has Snuff Out as its main thing and Blue has Vedalken Shackles, which is great even with only 3 islands out.
The fetchlands are extremely useful, and should be the priority if they have 10 targets. They're also relatively cheap compared to the shocks and duals. The filters are fine, but not optimal - I wouldn't complain about them in general, but they're bad for RW and GB in particular.
If you don't have money for the ONS/ZEN fetchlands then you can go for the Mirage ones at a tiny fraction of the cost. See: Grasslands. They work fine, and provide the same utility of their more expensive cousins with the drawback of ETBT.
Pains, Bouncelands and Filter Lands are perfectly good colour fixing, and will work great for pretty much any 2 colour deck you want to build. When you start getting into 3-4 colour decks, the fetches/duals can potentially make a big difference.
Basically I plan maybe 3 10 card cycles (maybe 2 10 cards and 1 allied).
I have a limited budget so I am using Bouncelands, M10/Innistrad Duals, and Painlands.
I plan to have an assymetric mana base wherein I use Fetches and Rav Duals only where it counts the most. So here are my questions:
Does the shockland's basic lands types matter? I have Zoo creatures (Kird Ape)in my cube and do you think they will come together often enough? Conversely, If there are no Rav shocklands, should we remove the Zoo creatures?
Same thing for Steppe Lynx and Plated Geopede.. do they really need the Fetchlands? I plan to include Arid Mesa to help them but will this have an effect?
Does anyone use Filterlands? Are they better for certain color combinations?
Thanks
In order of how useful they are in the cube:
10 Fetchlands
10 Proxied ABU
10 Shocklands
10 Custom, which varied per-color.
5 Shard
With other lands that do not produce mana (Moorland Haunt, Maze of Ith, Rishadan Port et al. in either colorless or multicolor as reasonable).
Fetid Heath is easily the most useful filterland, as both Black and White want WW/BB turn 2 more than they want their one-drops...but I'm still sticking with the painland to make aggro a bit more reliable.
The basic land types matter the most in RGW because they have 'lands matter' cards (Kird, Loam, Nacatl) that need to get down ASAP, while Black really has Snuff Out as its main thing and Blue has Vedalken Shackles, which is great even with only 3 islands out.
The fetchlands are extremely useful, and should be the priority if they have 10 targets. They're also relatively cheap compared to the shocks and duals. The filters are fine, but not optimal - I wouldn't complain about them in general, but they're bad for RW and GB in particular.
Pains, Bouncelands and Filter Lands are perfectly good colour fixing, and will work great for pretty much any 2 colour deck you want to build. When you start getting into 3-4 colour decks, the fetches/duals can potentially make a big difference.
Juju Alters - Altered MTG Cards