I would love to give you some in depth answers, but I haven't gotten to use my cube in like two months. I started working at my LGS and have to run EDH tournaments on what was previously cube night.
That said, Golgari Germination is a cool card to draft around, but it's pretty slow. I keep it around because I think it's fun.
I have mixed feelings on the cycling lands. They're usually picked somewhere in the middle of the pack; they're perfectly maindeckable, though not really worth picking over a good spell. But, there are too many tapped lands in my cube. They're clogging up packs. I need to cut some of them and the cycling lands are among the leading candidates.
I haven't been able to use the cube in some time (one of the things they don't tell you about getting a job at a game store is that you'll have way less time to play games), but I'm updating my cube anyway. Here are the updates for Shadows Over Innistrad, Eternal Masters, Eldritch Moon, Conspiracy 2, Kaladesh and Commander 2016.
I'm cutting a bunch of cards that can be frustrating and non-interactive. A lot of them are very strong cards that are probably seen as staples, but I want fewer one-sided non-games.
This format is supposed to be fun and these cards do not promote that. The paucity of maindeckable artifact and enchantment removal in peasant cube means a lot of these cards are nearly impossible to remove. Great Oak Guardian and Fire Covenant usually end the game when they get cast. Grafted Wargear is on the watchlist.
The cylcing lands are leaving as well. I love them, but there are already a ton of ETB tapped lands in peasant cube. I may reconsider the lifegain lands as well, but they're staying for now.
The guild sections are getting trimmed by one card each once again. I'm not too sad about any of the cuts, but there are a few that might creep back in at some point. Each color gets one more card and colorless gets five more.
My schedule prevents me from cubing with my normal group, but, as I've gotten to know other groups through working at my LGS, my pool of potential cubists has expanded. So I'm holding my first cube draft in over a year tomorrow.
I've updated the cube with cards from Aether Revolt, Modern Masters 2017, Amonkhet, Hour of Devastation, Ixalan and Iconic Masters (the Rivals of Ixalan cards are in the mail).
I've cut all the cards from non-booster pack products and multiplayer expansions. Most of the cube-worthy cards don't feel like they were designed with a reasonable limited format in mind, so I just don't feel super comfortable having them around.
I'm not including Iwamori of the Open Fist at the moment because his downside is almost non-existent in this format and that doesn't feel right to me. I don't use online rarities, so there are a lot of "peasant" legends missing from my list. Maybe when Dominaria comes out.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
That said, Golgari Germination is a cool card to draft around, but it's pretty slow. I keep it around because I think it's fun.
I have mixed feelings on the cycling lands. They're usually picked somewhere in the middle of the pack; they're perfectly maindeckable, though not really worth picking over a good spell. But, there are too many tapped lands in my cube. They're clogging up packs. I need to cut some of them and the cycling lands are among the leading candidates.
My Type 4 stack (Cube Tutor link)
I'm cutting a bunch of cards that can be frustrating and non-interactive. A lot of them are very strong cards that are probably seen as staples, but I want fewer one-sided non-games.
Removed from the cardpool:
Mother of Runes
Shrine of Loyal Legions
Curse of Shallow Graves
Shrine of Burning Rage
Curse of Predation
Great Oak Guardian
Fire Covenant
Isochron Scepter
This format is supposed to be fun and these cards do not promote that. The paucity of maindeckable artifact and enchantment removal in peasant cube means a lot of these cards are nearly impossible to remove. Great Oak Guardian and Fire Covenant usually end the game when they get cast. Grafted Wargear is on the watchlist.
The cylcing lands are leaving as well. I love them, but there are already a ton of ETB tapped lands in peasant cube. I may reconsider the lifegain lands as well, but they're staying for now.
The guild sections are getting trimmed by one card each once again. I'm not too sad about any of the cuts, but there are a few that might creep back in at some point. Each color gets one more card and colorless gets five more.
-Secluded Steppe
-Mother of Runes
-Guided Strike
-Shrine of Loyal Legions
+Cenn's Tactician
+Thraben Inspector
+Aerial Responder
+Fairgrounds Warden
+Celestial Crusader
+Visionary Augmenter
-Lonely Sandbar
-Gitaxian Probe
-Illusory Angel
-Silumgar Sorcerer
-Nimbus Naiad
+Essence Flux
+Tattered Haunter
+Withdraw
+Sprite Noble
+Stitched Mangler
+Rise from the Tides
+Phyrexian Ingester
-Barren Moor
-Quest for the Gravelord
-Chittering Rats
-Phyrexian Ghoul
-Curse of Shallow Graves
-Bellowing Saddlebrute
+Heir of Falkenrath
+Olivia's Bloodsworn
+Fleshbag Marauder
+Tooth Collector
+Vampire Aristrocrat
+Homicidal Seclusion
+Havoc Demon
-Forgotten Cave
-Humble Defector
-Torch Fiend
-War-Name Aspirant
-Arc Trail
-Shrine of Burning Rage
-Boggart Brute
-Manic Vandal
-Brimstone Volley
-Mark of Mutiny
-Traitorous Instinct
-Shockmaw Dragon
+Village Messenger
+Kessig Forgemaster
+Thermo-Alchemist
+Thriving Grubs
+Brazen Scourge
+Brazen Wolves
+Imperial Recruiter
+Thopter Engineer
+Weaver of Lightning
+Besmirch
+Enthralling Victor
+Smoldering Werewolf
+Malevolent Whispers
-Tranquil Thicket
-Snapping Gnarlid
-Undercity Troll
-Scion of the Wild
-Curse of Predation
-Sprout Swarm
-Great Oak Guardian
+Blossoming Defense
+Duskwatch Recruiter
+Longtusk Cub
+Noose Constrictor
+Ulvenwald Captive
+Manaplasm
+Pack Guardian
+Arborback Stomper
-Arctic Aven
-Haunter of Nightveil
-Fire Covenant
-Gruul War Chant
-Wilt-Leaf Cavaliers
-Unburial Rites
-Turn // Burn
-Deathreap Ritual
-Truefire Paladin
-Kiora's Follower
-Azorius Guildmage
-Curse of Chains
-Momentary Blink
-Lyev Skyknight
+Cloudblazer
+Migratory Route
-Kird Ape
+Voltaic Brawler
-Skyknight Legionnaire
+Nahiri's Machinations
-Quicksand
-Isochron Scepter
+Aether Hub
+Ash Barrens
+Chronomaton
+Culling Dais
+Basalt Monolith
+Hedron Archive
+Eldrazi Devastator
My Type 4 stack (Cube Tutor link)
My schedule prevents me from cubing with my normal group, but, as I've gotten to know other groups through working at my LGS, my pool of potential cubists has expanded. So I'm holding my first cube draft in over a year tomorrow.
I've updated the cube with cards from Aether Revolt, Modern Masters 2017, Amonkhet, Hour of Devastation, Ixalan and Iconic Masters (the Rivals of Ixalan cards are in the mail).
I've cut all the cards from non-booster pack products and multiplayer expansions. Most of the cube-worthy cards don't feel like they were designed with a reasonable limited format in mind, so I just don't feel super comfortable having them around.
My Type 4 stack (Cube Tutor link)
Expedition Envoy -> Skymarcher Aspirant
Cenn's Enlistment -> Promise of Bunrei
Timely Hordemate -> Kongming, "Sleeping Dragon"
Welkin Tern -> Kitesail Corsair
Reaver Drone -> Grasping Scoundrel
Vampire Interloper -> Stinkweed Imp
Nezumi Graverobber -> Undead Gladiator
Terror -> Ravenous Chupacabra
Contagion -> Golden Demise
Haunter of Nightveil -> Shadowmage Infiltrator
Sylvok Lifestaff -> Ash Barrens
I'm not including Iwamori of the Open Fist at the moment because his downside is almost non-existent in this format and that doesn't feel right to me. I don't use online rarities, so there are a lot of "peasant" legends missing from my list. Maybe when Dominaria comes out.
My Type 4 stack (Cube Tutor link)
Elite Vanguard -> Dauntless Bodyguard
Sunlance -> Baird, Steward of Argive
Daring Skyjek -> Adanto Vanguard
Niblis of the Urn -> Danitha Capashen, Paragon
Genju of the Falls -> Tetsuko Umezawa, Fugitive
Quickling -> Merfolk Trickster
Withdraw -> Blink of an Eye
Nekrataal -> Whisper, Blood Liturgist
Makeshift Mannequin -> Memorial to Folly
Death Denied -> Wander in Death
Wild Nacatl -> Heir of the Wilds
Beastbreaker of Bala Ged -> Untamed Kavu
Devoted Druid -> Servant of the Conduit
Rampant Growth -> Song of Freyalise
Scatter the Seeds -> Saproling Migration
Moroii -> Brine Shaman
Rix Maadi Guildmage -> Garna, the Bloodflame
Boros Charm -> Sunhome Guildmage
Lashweed Lurker -> Tatyova, Benthic Druid
Foundry of the Consuls -> Myriad Landscape
Chronomaton -> Elixir of Immortality
Guardian Idol -> Viridian Longbow
Pierce Strider -> Sunset Pyramid
Additionally, I'm cutting some of the hybrids in favor of mono-color cards:
-Burning-Tree Emissary
-Gruul Guildmage
-Inkfathom Infiltrator
-Rakdos Guildmage
-Fire // Ice
+Essence Scatter
+Supernatural Stamina
+Manic Vandal
+Anger
+Sifter Wurm
I'm keeping an eye on aggro decks; it seems like this and the last few updates haven't done them many favors.
My Type 4 stack (Cube Tutor link)
Pacifism -> Conclave Tribunal
Emancipation Angel -> Sunhome Stalwart
Vaporkin -> Departed Deckhand
Ray of Command -> Mirror Image
Angler Drake -> Murmuring Mystic
Olivia's Bloodsworn -> Vampire Sovereign
Fleshbag Marauder -> Plaguecrafter
Village Messenger -> Goblin Cratermaker
Reckless Racer -> Goblin Instigator
Trophy Hunter -> Kraul Harpooner
Darkthicket Wolf -> District Guide
Brine Shaman -> Dinrova Horror
Bloodwater Entity -> League Guildmage
My Type 4 stack (Cube Tutor link)