Disclaimer - This is my very first Cube ever.
If it seems I have a difficulty explaining or describing what I want or mean then please ask me, and I'll try to rephrase myself. After all, my first language is Swedish.
Be wary.
I. Introduction Me and my friends enjoy the variety of actual real limited drafts from real sets. I especially like the feeling of knowing there are a limited amount of bombs and mixing powerful rares with mediocre commons/uncommons to enhance the effects (and real reactions) of said bombs. Hence this cube is supposed to simulate just that.
a. Special thing about this Cube
First off - We're usually 4 players and sometimes 5.
Second, I'm thinking the Cube should be drafted in 5 packs, each pack containing 11 cards (55 in total/player). This would create an easier environment to draft in - but maybe it will recoil(?).
b. Cards that I don't have are tagged with "Not Owned" in Cubetutor
Cards that I don't have are tagged with "Not Owned" in CubeTutor.
These cards are to be subject of future buys, which is why I'd like extra input on them.
c. Cost restrictions of new cards
I've scrambled together a Cube with mostly cards that I already owned, prior to "Cubing". Some of these may be sold off the finance other, better cards - if you provide compelling arguments.
As for entirely new cards, I've told myself that all future cards are to cost a maximum of $7 each. (But I can always negotiate with myself, I've learnt).
Some cards listed as "not owned" cost more than $7. This is because I personally like them. I have a dream they will fit this cube.
II. Lore of this Cube Geeky I know - but it hopefully adds some flavor.
"From a distance - the vast mountains seemed desolate. I heard the valleys roar as I set foot on these gray-black, charred stones. It's dareful path to travel - to catch a glimpse of what the future has to hold. The battles are treacherous on the other side of the mountains. The sound of bones breaking apart. The sound of just dead bones - scryed. I cannot tell who or what will stand victorious when the ashes settle. Their greats cannot be measured incomparably. Their renown makes their legends. Some warriors are blessed from above. Some have sworn oaths with dark magic, down below. Some were put onto this earth to protect it, long before others inhabited it. Some living flames burn eternal. And then there's those whose cunning with temporal mastery and dismissal of powers - hold eternal ground."
III. Help to further develop the Cube Appreciative comments, constructive input, suggestions and general input on individual cards / archetypes / ratios / powerlevels / curve-smoothings are greatly appreciated. A morose attitude is not appreciated. Thanks.
a. List of issues
Thoughts about me adding Surveil to up the black and potentially dimir? Added "surveil-cards" will only grant surveil and not be affected by surveil effects.
Adding and cutting to get 60 in total of commons/uncommons in each mono colour.
Refining black rares/mythics.
Refining green and finding a single colour archetype for it.
Cutting Boros-colour.
Getting to a sum of 20 rares/mythics in each single colour.
Getting to 3 rares/mythics in each Guild-colour.
Getting to 3 commons/uncommons in each Guild-colour.
b. Big "No-No's" (Stuff we don't like)
I try to keep Eldrazis and 'devoid' as low as possible. We don't like them (period).
We also dislike both goblins and vampires very much.
Absolutely no dinosaurs.
V. Solid decks put together I am in on way a professional drafter/sealed-/deckbuilder therefore all listed decks may not be optional.
On the contrary these decks could probably be pretty realistic due to their imperfections(?)
VI. Archetypes I haven't been able to set definitive archetypes. I find this hard to do.
Those I've been able to make out of the cards available and to be bought are:
Tokens - W
Control U
Reanimator B
Burn - R
??? - G
Lifegain - WG
Zombies - WB
Spells matter - UR
VII. Change log
Private Mod Note
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If it seems I have a difficulty explaining or describing what I want or mean then please ask me, and I'll try to rephrase myself. After all, my first language is Swedish.
Be wary.
I. Introduction
Me and my friends enjoy the variety of actual real limited drafts from real sets. I especially like the feeling of knowing there are a limited amount of bombs and mixing powerful rares with mediocre commons/uncommons to enhance the effects (and real reactions) of said bombs. Hence this cube is supposed to simulate just that.
a. Special thing about this Cube
First off - We're usually 4 players and sometimes 5.
Second, I'm thinking the Cube should be drafted in 5 packs, each pack containing 11 cards (55 in total/player). This would create an easier environment to draft in - but maybe it will recoil(?).
b. Cards that I don't have are tagged with "Not Owned" in Cubetutor
Cards that I don't have are tagged with "Not Owned" in CubeTutor.
These cards are to be subject of future buys, which is why I'd like extra input on them.
c. Cost restrictions of new cards
I've scrambled together a Cube with mostly cards that I already owned, prior to "Cubing". Some of these may be sold off the finance other, better cards - if you provide compelling arguments.
As for entirely new cards, I've told myself that all future cards are to cost a maximum of $7 each. (But I can always negotiate with myself, I've learnt).
Some cards listed as "not owned" cost more than $7. This is because I personally like them. I have a dream they will fit this cube.
II. Lore of this Cube
Geeky I know - but it hopefully adds some flavor.
"From a distance - the vast mountains seemed desolate. I heard the valleys roar as I set foot on these gray-black, charred stones. It's dareful path to travel - to catch a glimpse of what the future has to hold. The battles are treacherous on the other side of the mountains. The sound of bones breaking apart. The sound of just dead bones - scryed. I cannot tell who or what will stand victorious when the ashes settle. Their greats cannot be measured incomparably. Their renown makes their legends. Some warriors are blessed from above. Some have sworn oaths with dark magic, down below. Some were put onto this earth to protect it, long before others inhabited it. Some living flames burn eternal. And then there's those whose cunning with temporal mastery and dismissal of powers - hold eternal ground."
III. Help to further develop the Cube
Appreciative comments, constructive input, suggestions and general input on individual cards / archetypes / ratios / powerlevels / curve-smoothings are greatly appreciated. A morose attitude is not appreciated. Thanks.
a. List of issues
b. Big "No-No's" (Stuff we don't like)
I try to keep Eldrazis and 'devoid' as low as possible. We don't like them (period).
We also dislike both goblins and vampires very much.
Absolutely no dinosaurs.
No mills.
No morph.
IV. Cardlist
CubeTutor: http://www.cubetutor.com/viewcube/126496
Creatures (43)
1 Akroan Jailer
1 Aven Skirmisher
1 Dragon Hunter
1 Expedition Envoy
1 Fan Bearer
1 Haazda Marshal
1 Healer's Hawk
1 Hunted Witness
1 Thraben Inspector
1 Arashin Cleric
1 Binding Mummy
1 Devilthorn Fox
1 Enlightened Ascetic
1 Jeskai Barricade
1 Knight of the White Orchid
1 Ninth Bridge Patrol
1 Sunhome Stalwart
1 Territorial Roc
1 Thalia's Lieutenant
1 Topan Freeblade
1 Unruly Mob
1 Wall of Omens
1 Auramancer
1 Eagle of the Watch
1 Roc Charger
1 Seller of Songbirds
1 Vryn Wingmare
1 Angel of Condemnation
1 Inspiring Captain
1 Ledev Guardian
1 Restoration Angel
1 War Oracle
1 Angel of Invention
1 Bishop of Rebirth
1 Serra Angel
1 Totem-Guide Hartebeest
1 Venerated Loxodon
1 Wingmate Roc
1 Palisade Giant
1 Sentinel of the Eternal Watch
1 Wardscale Dragon
1 Wispweaver Angel
1 Angel of Deliverance
1 Elspeth, Knight-Errant
Instant (16)
1 Erase
1 Path to Exile
1 Righteous Blow
1 Strength of Arms
1 Dazzling Reflection
1 Impeccable Timing
1 Shelter
1 Valorous Stance
1 Acrobatic Maneuver
1 Fate Forgotten
1 Make a Stand
1 Riot Control
1 Inspired Charge
1 Tenacity
1 Gideon's Phalanx
1 Rally the Ancestors
Sorcery (11)
1 Fragmentize
1 Launch the Fleet
1 Gather the Townsfolk
1 Open the Armory
1 Angelic Purge
1 Citywide Bust
1 Sworn Companions
1 Wrath of God
1 Angelic Edict
1 Fumigate
1 Planar Outburst
1 Dawn of Hope
1 Murder Investigation
1 Pacifism
1 Bound by Moonsilver
1 Luminous Bonds
1 Oblivion Ring
1 Candlelight Vigil
1 Iona's Blessing
1 Isolation Zone
1 Suppression Bonds
Artifact (1)
1 Godsend
Creature (38)
1 Faerie Impostor
1 Siren Stormtamer
1 Triton Shorestalker
1 Alluring Siren
1 Azure Mage
1 Fog Bank
1 Furtive Homunculus
1 Maritime Guard
1 Palace Familiar
1 Passwall Adept
1 Sage of Hours
1 Sigiled Starfish
1 Thing in the Ice
1 Aerial Guide
1 Jhessian Thief
1 Mizzium Meddler
1 Niblis of Dusk
1 Spellseeker
1 Wind Drake
1 Zephyr Scribe
1 Archaeomancer
1 Clone
1 Cloud Manta
1 Darkslick Drake
1 Forgotten Creation
1 Murmuring Mystic
1 Separatist Voidmage
1 Wishcoin Crab
1 Youthful Scholar
1 Thassa's Emissary
1 Beguiler of Wills
1 Lone Revenant
1 Windrider Patrol
1 Angler Drake
1 Cold-Water Snapper
1 Skaab Goliath
1 Sphinx of Uthuun
1 Stormtide Leviathan
1 Jace, Architect of Thought
1 Jace, Unraveler of Secrets
Instant (24)
1 Brainstorm
1 Anticipate
1 Counterspell
1 Essence Scatter
1 Horribly Awry
1 Mana Leak
1 Remand
1 Revolutionary Rebuff
1 Send to Sleep
1 Spell Rupture
1 Calculated Dismissal
1 Cancel
1 Catalog
1 Deny Existence
1 Dissolve
1 Fated Infatuation
1 Hydrolash
1 Supreme Will
1 Aetherize
1 Bone to Ash
1 Paradoxical Outcome
1 Unity of Purpose
1 Weave Fate
1 Enhanced Awareness
Sorcery (18)
1 Ponder
1 Preordain
1 Serum Visions
1 Taigam's Scheming
1 Anchor to the Æther
1 Divination
1 Quasiduplicate
1 Rite of Replication
1 Talent of the Telepath
1 Whelming Wave
1 Time Warp
1 Crush of Tentacles
1 Rise from the Tides
1 Spelltwine
1 Upheaval
1 Curse of the Swine
1 Treasure Cruise
1 Temporal Trespass
1 Jace's Sanctum
1 Illusory Gains
1 Mind Control
1 The Mirari Conjecture
Creature (35)
1 Diregraf Ghoul
1 Festering Mummy
1 Tormented Hero
1 Typhoid Rats
1 Fetid Imp
1 Hand of Silumgar
1 Malakir Cullblade
1 Reassembling Skeleton
1 Baleful Ammit
1 Drana, Liberator of Malakir
1 Dutiful Attendant
1 Lord of the Accursed
1 Malakir Familiar
1 Merciless Executioner
1 Midnight Reaper
1 Phylactery Lich
1 Weaponcraft Enthusiast
1 Bladewing's Thrall
1 Crypt Ghast
1 Maulfist Squad
1 Mindwrack Demon
1 Phyrexian Obliterator
1 Vulturous Aven
1 Fate Unraveler
1 Gilt-Leaf Winnower
1 Kheru Dreadmaw
1 Nested Ghoul
1 Priest of the Blood Rite
1 Sidisi, Undead Vizier
1 Yargle, Glutton of Urborg
1 Champion of Stray Souls
1 Grave Titan
1 Soulflayer
1 Gurmag Angler
1 Lotleth Giant
1 Liliana, the Last Hope
Instant (9)
1 Fatal Push
1 Cast Down
1 Rush of Vitality
1 Ultimate Price
1 Gravepurge
1 Make Obsolete
1 To the Slaughter
1 Flatten
1 Cruel Revival
Sorcery (14)
1 Bone Splinters
1 Duress
1 Harsh Scrutiny
1 Shamble Back
1 Thoughtseize
1 Reave Soul
1 Mind Rot
1 Read the Bones
1 Toxic Deluge
1 Oblivion Strike
1 Ritual of Soot
1 Eliminate the Competition
1 Fearsome Awakening
1 Necromantic Summons
1 Oversold Cemetery
1 Corpseweft
1 Curse of Shallow Graves
1 The Eldest Reborn
Creature (41)
1 Bellows Lizard
1 Dragonmaster Outcast
1 Foundry Street Denizen
1 Goblin Banneret
1 Goblin Glory Chaser
1 Legion Loyalist
1 Lightning Berserker
1 Monastery Swiftspear
1 Ruinous Gremlin
1 Abbot of Keral Keep
1 Akoum Stonewaker
1 Bloodrage Brawler
1 Ember-Eye Wolf
1 Firebrand Archer
1 Gibbering Fiend
1 Ornery Goblin
1 Sanguinary Mage
1 Scourge Wolf
1 Young Pyromancer
1 Ahn-Crop Crasher
1 Akroan Sergeant
1 Brazen Scourge
1 Scab-Clan Berserker
1 Weaver of Lightning
1 Avaricious Dragon
1 Enthralling Victor
1 Firefiend Elemental
1 Hazoret the Fervent
1 Hulking Devil
1 Terror of the Fairgrounds
1 Voldaren Duelist
1 Warcry Phoenix
1 Warfire Javelineer
1 Barging Sergeant
1 Cinder Hellion
1 Demanding Dragon
1 Embermaw Hellion
1 Glorybringer
1 Hellkite Whelp
1 Wayward Giant
1 Charmbreaker Devils
1 Chandra, Torch of Defiance
Instant (19)
1 Dual Shot
1 Fiery Impulse
1 Lightning Bolt
1 Rush of Adrenaline
1 Titan's Strength
1 Wild Slash
1 Abrade
1 Chandra's Pyrohelix
1 Lightning Strike
1 Searing Blood
1 Skullcrack
1 Sure Strike
1 Tears of Valakut
1 Temur Battle Rage
1 Geistblast
1 Kozilek's Return
1 Risk Factor
1 Volcanic Fallout
1 Volcanic Rush
Sorcery (16)
1 Lava Coil
1 Magmatic Chasm
1 Tormenting Voice
1 Twinflame
1 Act of Treason
1 Arc Lightning
1 Fight with Fire
1 Harness by Force
1 Hijack
1 Seismic Rupture
1 Sweltering Suns
1 Cosmotronic Wave
1 Lightning Javelin
1 Chandra's Ignition
1 Banefire
1 Burn from Within
1 Molten Vortex
1 Impact Tremors
1 Flameshadow Conjuring
1 Spiteful Motives
Creature (56)
1 Pelt Collector
1 Renowned Weaver
1 Elvish Visionary
1 Golden Hind
1 Loam Larva
1 Quilled Wolf
1 Rot Shambler
1 Somberwald Dryad
1 Whisperer of the Wilds
1 Alpine Grizzly
1 Colossodon Yearling
1 Generous Stray
1 Lifespring Druid
1 Netcaster Spider
1 Shaman of Forgotten Ways
1 Somberwald Sage
1 Steel Leaf Champion
1 Undergrowth Champion
1 Wary Okapi
1 Broodhunter Wurm
1 Conifer Strider
1 Giant Mantis
1 Karametra's Acolyte
1 Pack Guardian
1 Roaring Primadox
1 Seed Guardian
1 Soul Swallower
1 Sultai Flayer
1 Surrak, the Hunt Caller
1 Sylvan Messenger
1 Timbermaw Larva
1 Wild Wanderer
1 Arborback Stomper
1 Outland Colossus
1 Pheres-Band Thunderhoof
1 Rust Scarab
1 Sentinel Spider
1 Tajuru Pathwarden
1 Watcher in the Web
1 Affectionate Indrik
1 Ambush Krotiq
1 Greenwarden of Murasa
1 Hooting Mandrills
1 Oran-Rief Hydra
1 Scaled Behemoth
1 Skysnare Spider
1 Terra Stomper
1 Ulvenwald Hydra
1 Woodland Bellower
1 Foe-Razer Regent
1 Gaea's Revenge
1 Hatchery Spider
1 Hornet Queen
1 Plated Crusher
1 Siege Wurm
1 Impervious Greatwurm
1 Vivien Reid
Instant (11)
1 Might of the Masses
1 Reclaim
1 Feed the Clan
1 Naturalize
1 Plummet
1 Swell of Growth
1 Titanic Growth
1 Hunter's Ambush
1 Natural Connection
1 Pulse of Murasa
1 Dragonscale Boon
Sorcery (9)
1 Prey Upon
1 Larger Than Life
1 Phytoburst
1 Rabid Bite
1 Explosive Vegetation
1 Harmonize
1 Reclaiming Vines
1 Joraga Invocation
1 Feral Incarnation
Enchantment (3)
1 Evolutionary Leap
1 Strength from the Fallen
1 Fruit of the First Tree
Azorius (4)
1 Deputy of Acquittals
1 Azorius Charm
1 Reflector Mage
1 Fractured Identity
Dimir (5)
1 Nightveil Specter
1 Perplex
1 Extract from Darkness
1 Psychic Intrusion
1 Dragonlord Silumgar
Rakdos (5)
1 Spike Jester
1 Cut // Ribbons
1 Showstopper
1 Blightning
1 Blazing Specter
Gruul (5)
1 Zendikar Incarnate
1 Harbinger of the Hunt
1 Savage Ventmaw
1 Atarka, World Render
1 Dragonlord Atarka
1 Vernadi Shieldmate
1 Bronzebeak Moa
1 Conclave Cavalier
1 Dromoka, the Eternal
1 Armada Wurm
Orzhov (4)
1 Ayli, Eternal Pilgrim
1 Anguished Unmaking
1 Gift of Orzhova
1 Obzedat's Aid
Golgari (4)
1 Abrupt Decay
1 Destined // Lead
1 Obelisk Spider
1 Meren of Clan Nel Toth
Simic (4)
1 Kiora, Master of the Depths
1 Krasis Incubation
1 Species Gorger
1 Merfolk of the Depths
1 Goblin Electromancer
1 Swerve
1 Saheeli Rai
1 Steam Augury
1 Firemind's Foresight
Boros (10)
1 Swiftblade Vindicator
1 Justice Strike
1 Response
1 Shattering Blow
1 Iroas's Champion
1 Skyknight Legionnaire
1 Hammer Dropper
1 Blaze Commando
1 Swathcutter Giant
1 Boros Battleshaper
Artifact (25)
1 Flayer Husk
1 Lantern of Insight
1 Relic of Progenitus
1 Skeleton Key
1 Slagwurm Armor
1 Sol Ring
1 Mind Stone
1 Ratchet Bomb
1 Sigil of Valor
1 Thaumatic Compass
1 Treasure Map
1 Chromatic Lantern
1 Darksteel Ingot
1 Hall of Triumph
1 Slayer's Plate
1 Worn Powerstone
1 Aligned Hedron Network
1 Hedron Archive
1 Prototype Portal
1 Conjurer's Closet
1 Eldrazi Monument
1 Meteorite
1 Pyromancer's Goggles
1 Tamiyo's Journal
1 Darksteel Citadel
1 Nissa, Sage Animist
1 Eldrazi Mimic
1 Hedron Crawler
1 Spellskite
1 Filigree Familiar
1 Pilgrim's Eye
1 Wild-Field Scarecrow
1 Rampaging Monument
1 Snare Thopter
1 Blight Herder
1 Conduit of Ruin
1 Oblivion Sower
1 Ulamog, the Ceaseless Hunger
Lands (33)
Shocklands, checklands and lifegain-lands
1 Blood Crypt
1 Bloodfell Caves
1 Blossoming Sands
1 Breeding Pool
1 Clifftop Retreat
1 Dismal Backwater
1 Dragonskull Summit
1 Drowned Catacomb
1 Evolving Wilds
1 Glacial Fortress
1 Godless Shrine
1 Hallowed Fountain
1 Hinterland Harbor
1 Isolated Chapel
1 Jungle Hollow
1 Mage-Ring Network
1 Overgrown Tomb
1 Rootbound Crag
1 Rugged Highlands
1 Sacred Foundry
1 Scoured Barrens
1 Steam Vents
1 Stomping Ground
1 Sulfur Falls
1 Sunpetal Grove
1 Swiftwater Cliffs
1 Temple Garden
1 Thornwood Falls
1 Tranquil Cove
1 Watery Grave
1 Westvale Abbey
1 Wind-Scarred Crag
1 Woodland Cemetery
V. Solid decks put together
I am in on way a professional drafter/sealed-/deckbuilder therefore all listed decks may not be optional.
On the contrary these decks could probably be pretty realistic due to their imperfections(?)
Azorius WU
Bounce, counter make a token - repeat.
1 Chromatic Lantern
1 Thaumatic Compass
1 Spellseeker
1 Angel of Condemnation
1 Quasiduplicate
Creatures
1 Reflector Mage
1 Dragon hunter
1 Thraben Inspector
1 Hunted Witness
1 Wall of Omens
1 Seller of Songbirds
1 Sentinel of the eternal Watch
1 Archaeomancer
1 Murmuring Mystic
1 Angler Drake
1 Ninth bridge patrol
1 Totem-Guide Hartebeest
1 Essence Scatter
1 Counterspell
1 Mana Leak
1 Ponder
1 Path to Exile
1 Righteous Blow
Enchantments
1 Bound by moonsilver
1 Mind Control
1 Oblivion Ring
7 Island
7 Plains
Dimir UB
Deny them to put creatures onto the battlefield. If they succeed - steal it.
1 Temporal Trespass
1 Mizzium Meddler
1 Midnight Reaper
1 Dragonlord Silumgar
Creatures
1 Extract from Darkness
1 Yargle, Glutton of urborg
1 festering mummy
1 diregraf ghoul
1 reassembling skeleton
1 merciless executioner
1 palace familiar
1 Wishcoin Crab
1 Separatist Voidmage
1 Baleful Ammit
1 Preordain
1 Horribly Awry
1 Anchor to the Aether
1 Weave Fate
1 Duress
1 Cast down
1 Cruel Revival
1 The eldest Reborn
1 Lantern of insight
1 Darksteel Ingot
Lands
8 Swamp
8 Island
Get quick drops, keep board control and eventually finish with banefire if all goes to hell.
1 Cut // Ribbons
1 Chandra's Ignition
1 Banefire
1 Hazoret the fervent
Creatures
1 Diregraf Ghoul
1 Typhoid Rats
1 Reassmebling Skeleton
1 Dutiful Attendant
1 Gurmag Angler
1 Monastery Swiftspear
1 Ruinous Gremlin
1 Bloodrage Brawler
1 Ember-eye Wolf
1 Ahn-crop Crasher
1 Warcry Phoenix
1 Brazen Scourge
1 Lotleth Giant
1 Spike Jester
1 Gravepurge
1 Abrade
1 Dual Shot
1 Lava Coil
1 Act of Treason
1 Cosmotronic Wave
Artifacts
1 Flayer Husk
Lands
7 Swamp
8 Mountain
Gruul RG
Fetch lands and make use of those lands in many ways
1 Harbinger of the Hunt
1 Dragonlord Atarka
1 Somberwald Sage
1 Dragonmaster Outcast
Creatures
1 Zendikar Incarnate
1 Enthralling Victor
1 Renowned Weaver
1 Somberwald Dryad
1 Elvish Visionary
1 Loam Larva
1 Whisperer of the wilds
1 Lifespring Druid
1 Alpine Grizzly
1 Wild Wanderer
1 Pack Guardian
1 Roaring Primadox
1 Voldaren Duelist
1 Sentinel Spider
1 Fight with Fire
1 Prey Upon
1 Reclaim
1 Phytoburst
1 Hunter's Ambush
1 Swell of Growth
1 Explosive Vegetation
Lands
9 Forest
6 Mountain
Life gain, tokens and making use of enchantments
1 Armada Wurm
1 Conjurer's Closet
1 Dawn of Hope
1 Spellskite
Creatures
1 Haazda Marshal
1 Healer's Hawk
1 Arashin Cleric
1 Jeskai Barricade
1 Auramancer
1 War Oracle
1 Totem-Guide Hartebeest
1 Ninth Bridge Patrol
1 Golden Hind
1 Tajuru Pathwarden
1 Pulse of Murasa
1 Rabid Bite
1 Impeccable Timing
1 Open the Armory
Enchantments
1 Strength from the Fallen
1 Fruit of the First Tree
1 Oblivion Ring
1 Pacifism
1 Murder investigation
7 Forest
8 Plains
Orzhov BW
Golgari GB
Simic UG
Izzet RU
Boros WR
VI. Archetypes
I haven't been able to set definitive archetypes. I find this hard to do.
Those I've been able to make out of the cards available and to be bought are:
VII. Change log