I'm trying to upgrade from a pauper cube, I previously made. The lack of engine pieces and shallow multicolor options started to really frustrate me.
For this cube I tried developing a new draft methodology to try to improve the experience of the draft part of the game. Each player will draft 3, 14 card packs that contain the following:
2 white cards
2 blue cards
2 black cards
2 red cards
2 green cards
2 gold cards
1 artifact/conspiracy card
1 manafixing land (from the "land" section)
There are some mechanics I try to avoid mostly cause they don't really play very nice with the rest of the cube:
Monarch
Morph
Shadow/Horsemanship
Infect
Landwalk
Arcane Savant I think is the only really scary one.
Archetypes that I attempted to support. I really wanted to make the multicolor sections as flexible as possible and tried to give them cards that pulled in into a couple of decks. With the multicolor section I tried to to avoid having those cards be removal unless I felt it directly contributed to the plan somehow.
WU: Blink / Skies
UB: Evasive Dudes Getting In / Control
BR: Small Dude Aggro / Sacrifice Theme
RG: Big Dude Aggro
GW: +1,+1 Counters / Big Tokens
WB: Drain / Aristocrats
BG: Graveyard Shenanigans
GU: VALUE, AS MUCH VALUE AS I CAN POSSIBLY HOLD / Ramp
UR: Spells Matter / Storm Combo
RW: Small tokens swarm / Combat Hell
There is no 3 color support, but should be very doable I feel with the myriad of 3 color lands, and bounce lands.
Is there any additions that I made that look really awful or out of place? I only tested briefly on cubetutor by doing some drafts, but not using the methodology described (since that option was not available). The decks came out okay, and I had made some changes on that information. I would also be willing to add 2 more cards to every color to make the round 360 in case we ditch the new draft methodology. Any suggestions for these final cards? I'm thinking I want at least one more sac outlet, something like Nantuko Husk.
I'm trying to upgrade from a pauper cube, I previously made. The lack of engine pieces and shallow multicolor options started to really frustrate me.
For this cube I tried developing a new draft methodology to try to improve the experience of the draft part of the game. Each player will draft 3, 14 card packs that contain the following:
2 white cards
2 blue cards
2 black cards
2 red cards
2 green cards
2 gold cards
1 artifact/conspiracy card
1 manafixing land (from the "land" section)
I tried avoiding the really op uncommons.
These are:
Enlightened Tutor
Land Tax
Mana Drain
Force of Will
Mystical Tutor
Demonic Tutor
Worldly Tutor
Sylvan Library
Skullclamp
Loxodon Warhammer
Sol Ring
Strip Mine
Library of Alexandria
Maze of Ith
The tutors strike me as unnecessary more than powerful, and strip mine if a big no-no with bounce lands.
I also tried avoiding obvious off color cards:
Harmonize
Beast Within
There are some mechanics I try to avoid mostly cause they don't really play very nice with the rest of the cube:
Monarch
Morph
Shadow/Horsemanship
Infect
Landwalk
The almost part is that I included several conspiracy cards regardless of rarity.
These are:
Arcane Savant
Caller of the Untamed
Archdemon of Paliano
Lore Seeker
Deal Broker
Paliano, the High City
Sovereign's Realm
Arcane Savant I think is the only really scary one.
Archetypes that I attempted to support. I really wanted to make the multicolor sections as flexible as possible and tried to give them cards that pulled in into a couple of decks. With the multicolor section I tried to to avoid having those cards be removal unless I felt it directly contributed to the plan somehow.
WU: Blink / Skies
UB: Evasive Dudes Getting In / Control
BR: Small Dude Aggro / Sacrifice Theme
RG: Big Dude Aggro
GW: +1,+1 Counters / Big Tokens
WB: Drain / Aristocrats
BG: Graveyard Shenanigans
GU: VALUE, AS MUCH VALUE AS I CAN POSSIBLY HOLD / Ramp
UR: Spells Matter / Storm Combo
RW: Small tokens swarm / Combat Hell
There is no 3 color support, but should be very doable I feel with the myriad of 3 color lands, and bounce lands.
Here is the list:
http://www.cubetutor.com/viewcube/127915
Is there any additions that I made that look really awful or out of place? I only tested briefly on cubetutor by doing some drafts, but not using the methodology described (since that option was not available). The decks came out okay, and I had made some changes on that information. I would also be willing to add 2 more cards to every color to make the round 360 in case we ditch the new draft methodology. Any suggestions for these final cards? I'm thinking I want at least one more sac outlet, something like Nantuko Husk.