1. Summary: Micro cube focused mostly on good & versatile modern cards to play with my small group (at most 4 people)
2. Type: Modern (Ignoring Banlist)
3. Size: 180
4. Breakdown: 25 /color, 3 /guild, 10 non-land colorless, 15 lands
Design Philosophy
I try to design each single color to be good on its own as much as possible.
Lands are mainly duals with basic land types for each guild except the one with manland. The reason of this is to push green ramp potential (Farseek, Sylvan Ranger). I also include 5 ikoria triple basic lands to push more splashability (small cube, less option in single color).
Notes
1. I purposefully didn't include narrow cards like Goblin Guide which only playable in aggro, because in this small cube, I try to be as versatile as possible. This makes my cube doesn't support aggro too much.
2. I kinda hesitant to include cards like Faithless Looting and Gifts Ungiven right now. Because they push reanimation strategy more compared to contributing their own color goal.
You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
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1. Summary: Micro cube focused mostly on good & versatile modern cards to play with my small group (at most 4 people)
2. Type: Modern (Ignoring Banlist)
3. Size: 180
4. Breakdown: 25 /color, 3 /guild, 10 non-land colorless, 15 lands
Design Philosophy
I try to design each single color to be good on its own as much as possible.
1. White: Horizontal Strategy & Sun Titan Recursion
2. Blue: Counter & Card Selection
3. Black: Reanimation & Spot Removal
4. Red: Burn, Haste, Recursion
5. Green: Creature Tutor & Ramp
Lands
Lands are mainly duals with basic land types for each guild except the one with manland. The reason of this is to push green ramp potential (Farseek, Sylvan Ranger). I also include 5 ikoria triple basic lands to push more splashability (small cube, less option in single color).
Notes
1. I purposefully didn't include narrow cards like Goblin Guide which only playable in aggro, because in this small cube, I try to be as versatile as possible. This makes my cube doesn't support aggro too much.
2. I kinda hesitant to include cards like Faithless Looting and Gifts Ungiven right now. Because they push reanimation strategy more compared to contributing their own color goal.
Cube List
https://cubecobra.com/cube/list/il2
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Suggestions are welcome! Thanks everyone!
My 180 Modern Bordered Only Cube