My snap judgements are Spined Thopter from the first pack, mainly to stay open. Nothing else is screaming out as first pick to me. I don't mind Kessig Forgemaster because it can fit in any speed of red deck, or Burning-Tree Emissary because it is two colours and can support an aggro start.
Second pack Diabolic Servitude stands out as being the best card in my mind. I'd be happy with Looter il-Kor.
Serra Angel - Solid white curve topper. Outclassed a bit in the last few years but still in the better half of white cards easily. This pack is obviously kind of weak.
Selesnya Signet - Happy to play this in any green and most white decks. Bonus if I end up in WG and the Summoner comes back. I'm not confident actually taking Summoner P1P1 since it's a 7drop that only works in a specific kind of deck.
Spined Thoper - Decent aggro card that I don't think is objectively worse than Kessig Forgemaster without having to commit to a colour.
Animate Dead - Super efficient card, amazing topdeck, good when even, behind or ahead. Lower than Servitude because it's less likely to single handedly win me the game (though not unlikely either).
Looter il-Kor - I'm pretty sure I rate this guy a lot higher than most but it's just so good. Looting is one of my favorite things to do and this guy does it the best.
Preordain - Your deck is generally better with a cantrip so not a hard choice.
Dimir Signet - I will play this in any blue or almost any black deck.
I'd be less likely to try and move into UB with this as my P1 since there are so many great blue and black cards. Additionally I'd totally rule out building Reanimator since some of its best cards and fixing are all stuck in the same pack so you won't be seeing much of those cards yourself.
Pack 1, I'm on Trostani's Summoner. It's about as powerful as Pelakka Wurm, and 5GW is, in practice, about as doable as 4GGG. After that... yuck. Spined Thopter goes into all aggro decks, which is nice, but it's super underwhelming.
Pack 2: echoing the calls for Diabolic Servitude. Get some looting/mill, a handful of powerful creatures at 4+ mana, the card is just absurd.
Domestication - Bad Control Magic is still a pretty good card. Mindstone - I like this isn basically any non-aggressive deck. Merfolk Looter - Solidly tier-2.
I would say Distress: that way you can get their best card permanently and without having to worry about any removal you see. With Brain Maggot, if they have a piece of removal, that will effectively be what you are taking even if you choose another card to force them to play the removal to get the card back. Brain Maggot is a non-entity on the battlefield, too, so the fact that you are playing a potential attacker a turn earlier if you start with it should not factor in most cases.
The permanent answer, definitely.
The maggot is best when it is a permanent answer (obviously), and the best opportunity for this to happen is when they aren't likely to have an answer for it, which is when their resources are low later in the game
There's 4 black cards, so you can take the Go for the Throat and be confident at least something will wheel back. Alternatively, you could cut red and take Goblin Heelcutter.
Private Mod Note
():
Rollback Post to RevisionRollBack
~400 Peasant++ : List : Draft
Warning: Not for the durdly-hearted!
I tried quoting the original post from Phillips, and found a link: https://my.mixtape.moe/iuuxiw.png, which I am apparently unable to access. So that's where the cards went.
With Go For the Throat/Vampire Nighthawk, I'd be afraid that I'd be setting the person next to me into Black as well. Especially with other solid Black cards in the pack. I'd lean more into Faith's Fetters for that reason. Or maybe Goblin Heelcutter if I felt like forcing aggro.
You guys are probably right. I would rather pick up Go For the Throat in that scenario though, so if I don't commit to cutting black i still have a splashable removal spell.
I don't care about signalling and its effect on my draft. Taking the third best card seems like a bad choice when you could just take the best card and cut them anyway.
What you pass is mostly irrelevant at this power level compared to what's passed to you. Even if you pass a pack with a bunch of great ______-colored cards, it's pretty much always right to go into those colors if the player to your right is feeding them to you. Usually by picks 3-5 you should have an idea of at least one color you should be in, and it has nothing to do with what you passed as--outside of a few specific examples--the power gap at the top isn't large enough to completely shove someone into a color unquestionably.
I'd say the only exception is when you know the tendencies of your meta. Like, if for some reason you know a player can't pass Vampire Nighthawk and you pass it to them, you need to be the least attached to black when reading signals. It's kinda silly, but people are weird and you can't just forget these things once you know/notice them.
IMHO, it doesn't matter what you pass in a pack unless you're completely cutting someone off from a color. The signals from the received packs matter much more. It's always best to just take what's playable for you, given the relatively flat power levels of most peasant(+) cubes.
With that out of the way, here's another round of
"What's the pick?"
featuring guitarspider's cube!
(because he commented first)
this time i made sure to refresh it until i pulled a more interesting pack...
Honestly, pretty tough. Yung P, E Wit, and Crystal Shard are all rock solid picks. Shame that you can't expect any of those 3 or Joraga DPer or Firebolt to wheel.
IMHO, it doesn't matter what you pass in a pack unless you're completely cutting someone off from a color. The signals from the received packs matter much more. It's always best to just take what's playable for you, given the relatively flat power levels of most peasant(+) cubes.
With that out of the way, here's another round of
"What's the pick?"
featuring guitarspider's cube!
(because he commented first)
this time i made sure to refresh it until i pulled a more interesting pack...
Honestly, pretty tough. Yung P, E Wit, and Crystal Shard are all rock solid picks. Shame that you can't expect any of those 3 or Joraga DPer or Firebolt to wheel.
For the love of all that is good and mighty, what are the cards? Can you please use a format I can read?
Second pack Diabolic Servitude stands out as being the best card in my mind. I'd be happy with Looter il-Kor.
second one is preordain for me, unfortunately passing the looter. but i just really love preordain.
P2:
I'd be less likely to try and move into UB with this as my P1 since there are so many great blue and black cards. Additionally I'd totally rule out building Reanimator since some of its best cards and fixing are all stuck in the same pack so you won't be seeing much of those cards yourself.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Pack 1, I'm on Trostani's Summoner. It's about as powerful as Pelakka Wurm, and 5GW is, in practice, about as doable as 4GGG. After that... yuck. Spined Thopter goes into all aggro decks, which is nice, but it's super underwhelming.
Pack 2: echoing the calls for Diabolic Servitude. Get some looting/mill, a handful of powerful creatures at 4+ mana, the card is just absurd.
Mindstone - I like this isn basically any non-aggressive deck.
Merfolk Looter - Solidly tier-2.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Which would it generally be correct to play first?
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
The maggot is best when it is a permanent answer (obviously), and the best opportunity for this to happen is when they aren't likely to have an answer for it, which is when their resources are low later in the game
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
So, what's the pick?
There's 4 black cards, so you can take the Go for the Throat and be confident at least something will wheel back. Alternatively, you could cut red and take Goblin Heelcutter.
Warning: Not for the durdly-hearted!
WiJ
Peasant 540 Cube
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
Secondly, my pick would likely be Vampire Nighthawk. A noteworthy threat is better than just good removal in my books.
I tried quoting the original post from Phillips, and found a link: https://my.mixtape.moe/iuuxiw.png, which I am apparently unable to access. So that's where the cards went.
I feel left out now : (
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
Draft my Peasant Cube.
Imho the solution to that problem is not to pass the best cards in the pack to that person next to you. Gotta pick good cards and hope you can cut.
Draft my Peasant Cube.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I'd say the only exception is when you know the tendencies of your meta. Like, if for some reason you know a player can't pass Vampire Nighthawk and you pass it to them, you need to be the least attached to black when reading signals. It's kinda silly, but people are weird and you can't just forget these things once you know/notice them.
Also, follow us on twitter! @TurnOneMagic
With that out of the way, here's another round of
"What's the pick?"
featuring guitarspider's cube!
(because he commented first)
this time i made sure to refresh it until i pulled a more interesting pack...
Honestly, pretty tough. Yung P, E Wit, and Crystal Shard are all rock solid picks. Shame that you can't expect any of those 3 or Joraga DPer or Firebolt to wheel.
Warning: Not for the durdly-hearted!
For the love of all that is good and mighty, what are the cards? Can you please use a format I can read?
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
Not sure why you can't see his screenshot, maybe some browser extension blocking images in some way?