One of the hard things in criticizing Leelue's card choices is that so much of it is shaped by the rules he's used when designing the cube.
That and sifting through other peoples cubes is hard work
I will say that the "totally 100% never printable at peasant" lands like the hideaways bugs even me. Skeletal Scrying seems like a great way to get blown out by counterspells and lose card advantage at the best of times.
How's Meteor Blast?
How's Hunting Triad? I've never seen this card and it seems like great support for two different green archetypes I'm pushing.
Has Arachnogenesis done much?
What's the matter noob, gavony township not fair enough for ya?
Don't worry it'll get itself banned eventually
..
Meteor blast has surprised me. Triple red is worth messing my mana base up for.
Scrying came in because control decks have reverted to being not as good as creature decks. I'm not worried about counterspells
Hunting triad has performed as well as one could optimistically expect. 3 counters is a bad card, but sometimes that's what the board needs. It patches up a few decks.
Arachnogenesis is really good from what I remember.
Gryff's boon
Running it because of the overall distaste I have for other white options
Angelic renewal
It works thusly
Almost nobody plays it
Someone sneaks it into their deck, often a new cuber
It proves it's value by being "seal of undying evil".
It buys more time to not get cut.
..
So essentially, I'm not very excited but most of the time it gets played it happens to do very well. It just needs to pair up with something. But it is always on the bottom 3 or 4 white cards for me.
Never played with bound by moonsilver
The harrier has been through a rough patch. It's not likely to get cut soon, but I am more indicating to myself that it has been underperforming or has been under drafted for a while.
/
My only experience with Mark of eviction comes from my custom set of cards. The mana advantages will start adding up and the card is especially good against midrange. I added it mostly as a curiosity, but it may actually be good in aggressive, evasive heavy blue decks since it's hard to race if you play it two or three times.
Glasskite has only been on the winning end of things once in a long while. Blue control in general has suffered greatly as of late and I'm struggling to figure out why. If glasskite for some reason isnt the answer, I have to put it in the list of suspects.
This is why I'm so top-heavy in blue: I'm looking for solutions. That explains most of your blue questions except for into the roil.
Into the roil has been "fine" but I've been finding myself less inspired to play it over something more mana efficient. My frequent patrons still like it, but now I make a note of every time it's cast and how worth 4 mana it is.
//
Accursed witch
I am not particularly excited by this, but I am wondering if a 4/2 with a dies trigger of "drain 3" is playable. That's sorta like a Pierce strider and a Peace strider rolled into one, but with no abuse potential and the chance to drain 2 or 4 or 5. 5 would be gross.
Orc sureshot
Yeah it's been working. By the way, this card is most of the reason why I'm running Hunting triad. It's an entertaining card that occasionally machine guns down a weak board or decent creature.
I think dreamspoiler witches is awful and blightcaster could have been good but requires tok specific a deck, too specific a hand, and for you to sometimes play your cards out of order.
Skeletal scrying
It's in because I am searching for help for control decks without adding more kill spells. It's like I'm a slime mold, trying to solve a maze: I branch out in all directions I can until I find food and then whittle my pathways down afterwards.
\\
Rite of the raging storm
In for control. I would have cut it by now, but there was a deck that sticks out in my mind that absolutely needed some kind of inevitable finisher like this.
//
Green aggressive decks come together just fine for me. As a secondary color at least. What do you think I'm missing that would make you say that?
\\
Wyvern is underperforming based on expectations but is still pulling out wins overall. It wasn't the lock I expected, but I don't exactly like other azorious options much more.
\\
Rather than care about the curve as it is listed, I tend to just look at the curve of my draft pools. This controls for different decks not wanting the same creatures. I have occasionally seen an issue with 5 or higher drops, but that's countered by the occasional deck that wants to have as many as it can get a hand on.
\\
I added the rare lands because I understand that wizards will put basically all lands that are remotely not trash at rare to sell packs. I'm in a **** capitalism sort of mindset, since if their goal was to create the best limited environment this would not be the case, but they are balancing their interests.
As an aside
I recently had a conversation with a student of mine about the upcoming US election, where she said that she doesn't understand why people would like socialism. Why spend my tax money on other kids' public education? they aren't *my* kids but it's *my* money. So I told her that I want all kids to be able to go to good schools regardless of how well off their parents are, so I don't have a problem with cutting into my bottom line to make sure that everyone can go even though it doesn't benefit me.
Wizards, to me, is doing the opposite of that with lands. They are giving us Garbo lands in limited just to pad their pockets. If I was in charge I'd be giving more limited formats good lands at the expense of my sales figures (and subsequently run the company into the dirt.)
Now, obviously, kessig wolf run is not a card that belongs in a draft. But I don't think that say the manlands are on the whole that much better than treetop village. Better, yes, but not by a crazy degree. I even think that there are existing limited environments where you can stick them in at uncommon with a tectonic edge and the format would get better instead of worse.
Windbrisk heights and shelldock isle are clearly high variance, occasionally OP cards, but I decided once I took the first step into land territory that I'd go full Robert Downey Junior and not gaf.
Can you post some of these blue control decks that aren't doing well? Your blue section doesn't seem significantly different from mine and I always do well drafting the same Ux control deck.
I tried drafting your cube a few times with the 20 card 2 pack system and I just couldn't get a blue deck I was happy with. This was the best of the bad bunch:
I then switched to 15x3 packs and got this sweet UW deck first try. Anecdotal evidence and I can't really theorycraft why it would make such a difference but maybe it's your drafting method that's nerfing the deck?
I'm the same, mostly doing a sort of 'burn' draft, and I think this may make more of a difference than I initially thought, especially as I like archetype / synergy decks. Sometimes I present 'packs' that have a lot of good cards in the colours I'm in, but I don't have the picks to draft them all. And because I don't see the whole cube, some cards that are seeded to give redundancy for certain effects don't show up even if I've seen all of the support cards. I recently added Psychic Spiral and Sphinx's Tutelage, drafted the Spiral early with the plan to try and make the milling deck work, never saw the Tutelage and the Spiral sat in my hand the whole game with no use, but included it because I was light on actual standard win conditions.
Sometimes I'll draft my cube on cubetutor and come up with a sick deck because all of the pieces are in the draft, which doesn't always happen in 2-mans.
I always find my decks are much worse when I quilt draft compared to pack drafting. Especially any deck that needs to build a bit of a rigid structure of slots that need to be filled to function properly. Midrange doesn't really suffer at all in my experience.
How do you quilt?
And do we have any reason why this should be? Quilt even lets people plan directly ahead, so you'd think that filling in specific spots in the deck would be easy since you can foresee what is scarce in the pool.
--
I quilt 4 quilts of 6x6, 9 picks. My opponent and I start with a single pack each of 7 cards, make a secreted choice, and then use those remaining 6 cards as the middle 2 rows of the quilt. 2 more rows on each side, pick pick pick pick pick, new quilt again. Secret pick every round. 40 cards at the end. Player 1 goes first in rounds 1 and 4, player 2 goes first in rounds 2 and 3.
Furthermore, even though you have 10 total picks per round, you can take extra cards at the price of sacrificing one of those 10 from later. So if I take 2 at once, I only get 9 cards this round. If I take 3 at once, I only get 8. If I take 2 now and 3 later, I only get 6.
Lastly, you cannot take multipicks in the beginning of any particular round.
--
The last time I tried and failed miserably to draft a blue control deck It was in a glimpse/burn style draft. I do 6 packs of 19, burn 2 every pick except for the first pick of every pack. That's 42 cards.
green 2-drops seem on average more midrange-y or controllish than aggressive.
I see river boa and undercity troll as the most aggressive 2s that I'm not running in your list. And Strangleroot geist. I suppose I could reconsider the troll, but I can't play river boa (also, why this and no mire boa?) and geist's double green is tough to swallow for me. But who knows, maybe Burning tree emissary needs a new friend.
I can say already that I disapprove of the rares, since we are "Peasant", but that's a battle I will not win with you.
White:
I really like this section. Looks good. There are cards in here that I don't run, but wouldn't fault anyone else for running. My only comment on this section would be.... the rares. I would also say keep an eye on the Shrine for power reasons. Great section though.
Blue: Windrider Patrol: Connecting once "might" make this card worth it, but I can't even see that happening consistently. I'd explore other options for this slot. Murder of Crows maybe?
Black:
That rare is killin' me. Hymn to Tourach can be so gamebreaking/unfair. If you're willing to have that card win games on it's own, more power to you.
I've banned both Hymn and the black curse. Could be an environment issue, but keep an eye out.
No Bloodhunter Bat? Why?! J/k! Night's Whisper is the only "glaring" omission from this section I think.
Green: Centaur Glade: This card has become significantly worse imo. It ended up being too slow for me.
Rares.... sigh..
Guilds: Fire Covenant: This card, I've heard, has been a blowout and sometimes too one-sided. Keep an eye on it.
Sigh... Goblin Trenches...
Colorless:
I think Sphere of the Suns is better than Coldsteel. Cogwork Librarian: Hate this effect. Ruins sanctity of the draft.
Man... Pathrazer of Ulamog is so expensive... He may be overkill in this section. You have enough of a top end in colorless.
Lands:
This section bothers me the most.. for obvious reasons.
I'll respond to the specific criticisms later, but some of the things I'm broadly interested in are:
Green is dull and one dimensional. Ramp and midrange goodstuff. I've tried graves, I've tried aggro, nothing works out in green. I never draft green and I'm not sure if that's because I'm biased against it (I am) or if it's because it's not strong enough.
I feel like I've gone a few cards too deep on my +1/+1 counters archetype. If anybody has an experience with the non-creature +1/+1 enablers in white, I'd be interested to hear about it.
I feel like my green curve is out of wack with the top end being a bit too dense. If you'd change anything, what would it be?
Has anybody besides Leelue got much experience with the big mana rocks I'm running as I haven't seen them in action yet (Hedron Archive, Basalt Monolith)? I'd like to hear how they ran for you.
White
Mistral Charger - If you want a real 2power evasive 2drop, get some Soltari Trooper up in here.
Raise the Alarm - Just not feelin’ it.
It appears you support a +1/+1 counter theme more heavily than others so far (15 cards in)
Abzan Falconer - This card looks like crap without a nice lump of +1/+1 cards in your deck. Also, the art is awful.
Abzan Battle Priest - Same with this guy
Holy crap lots of +1/+1 counters.
I think you could do without Condemn
Blue
windrider Patrol - this card hmm.
I’ve never been a fan of daze, but i think im in the minority.
Thirst for Knowledge - I’d almost use that “draw two, discard one” card from SOI over this.
You don’t have a HUGE amount of flying creatures to make Favorable Winds worth a slot, imo.
Black
You have Dauthi Horror but no Soltari Trooper
zulaport cutthraot is most definitely < Blood Artist
Red
Thopter Engineer looks so awful all around.
Does Shockmaw do any work? I feel like it’s a 4/4 flier WITHOUT haste (Volcanic Dragon)
Green
Bellowing Tanglewurm is like a 5costing 4/4 intimidate. I never had it give something else intimidate.
Brood Monitor looks… like an expensive card for not a lot.
Farseek fo - oh you have rare lands?
Guild stuff is fine
Spined Thopter should certainly push out Mistral Charger.
Lands look fine, except for the lack of
Maze of Ith and Strip Mine.
About your Green Section:
I do agree with you that green can feel extremely dull. It is also my least favorite color within the cube. Maybe it’s just a playstyle issue. Personally, I really dislike trying to ramp into fatties. They just require too much investment and don’t guarantee value. I don’t even like picking mana rocks during the drafts. If I had to change something in your cube, it would be to reduce the fat drops. You have so many late game targets (including the Eldrazis and Centaur Glade) in your cube. How often are those Eldrazis picked in a draft? I run one Eldrazi and it’s been drafted MAYBE once. However, I have enjoyed playing midrange so maybe it really is a playstyle issue. Ramping into a turn 3 or 4 Sentinel Spider really puts on the pressure. What I’ve considered doing is just loading in more resilient or threatening 3-5 drops. Stuff like Phantom Tiger to Seed Guardian because they’re so sticky. I’m assuming you don’t run Phantom Centaur because it’s incredibly difficult to deal with and can single-handedly hose decks. What about the Boas? I know the landwalk can really turn people off, but they outclass so many of green 2 drops and the occasional evasion can make them interesting enough, especially for aggro. Also, has Overrun been winning many games for you? It’s been kinda slow in my cube. Why not run Beast Attack instead of Centaur Glade? It offers great value and actually offers significant board presence much earlier.
- The only mana rock I’ve seen played in my cube is Worn Powerstone, Coldsteel Heart and Hedron and it hasn’t been very exciting. Most people just pass them. I’m sure you could cut Hedron or Basalt TBH.
- I’m trying to like Guttersnipe. He’s definitely on my list of cards that I might cut soon if I can’t get enough value. If you can get 2 activations, I suppose he’s worth it…
I'm curious about your responses to the other cubers asking about individual cards, especially the following:
(That or it takes 70 hours to find a problem)
((That or it takes 70 hours to list the problems))
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
That and sifting through other peoples cubes is hard work
I will say that the "totally 100% never printable at peasant" lands like the hideaways bugs even me.
Skeletal Scrying seems like a great way to get blown out by counterspells and lose card advantage at the best of times.
How's Meteor Blast?
How's Hunting Triad? I've never seen this card and it seems like great support for two different green archetypes I'm pushing.
Has Arachnogenesis done much?
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
This is exactly what I was thinking when I started to look through his cube list... so I stopped and decided I would retry later.
My 180 Peasant Cube on Cubetutor
Don't worry it'll get itself banned eventually
..
Meteor blast has surprised me. Triple red is worth messing my mana base up for.
Scrying came in because control decks have reverted to being not as good as creature decks. I'm not worried about counterspells
Hunting triad has performed as well as one could optimistically expect. 3 counters is a bad card, but sometimes that's what the board needs. It patches up a few decks.
Arachnogenesis is really good from what I remember.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Running it because of the overall distaste I have for other white options
Angelic renewal
It works thusly
Almost nobody plays it
Someone sneaks it into their deck, often a new cuber
It proves it's value by being "seal of undying evil".
It buys more time to not get cut.
..
So essentially, I'm not very excited but most of the time it gets played it happens to do very well. It just needs to pair up with something. But it is always on the bottom 3 or 4 white cards for me.
Never played with bound by moonsilver
The harrier has been through a rough patch. It's not likely to get cut soon, but I am more indicating to myself that it has been underperforming or has been under drafted for a while.
/
My only experience with Mark of eviction comes from my custom set of cards. The mana advantages will start adding up and the card is especially good against midrange. I added it mostly as a curiosity, but it may actually be good in aggressive, evasive heavy blue decks since it's hard to race if you play it two or three times.
Glasskite has only been on the winning end of things once in a long while. Blue control in general has suffered greatly as of late and I'm struggling to figure out why. If glasskite for some reason isnt the answer, I have to put it in the list of suspects.
This is why I'm so top-heavy in blue: I'm looking for solutions. That explains most of your blue questions except for into the roil.
Into the roil has been "fine" but I've been finding myself less inspired to play it over something more mana efficient. My frequent patrons still like it, but now I make a note of every time it's cast and how worth 4 mana it is.
//
Accursed witch
I am not particularly excited by this, but I am wondering if a 4/2 with a dies trigger of "drain 3" is playable. That's sorta like a Pierce strider and a Peace strider rolled into one, but with no abuse potential and the chance to drain 2 or 4 or 5. 5 would be gross.
Orc sureshot
Yeah it's been working. By the way, this card is most of the reason why I'm running Hunting triad. It's an entertaining card that occasionally machine guns down a weak board or decent creature.
I think dreamspoiler witches is awful and blightcaster could have been good but requires tok specific a deck, too specific a hand, and for you to sometimes play your cards out of order.
Skeletal scrying
It's in because I am searching for help for control decks without adding more kill spells. It's like I'm a slime mold, trying to solve a maze: I branch out in all directions I can until I find food and then whittle my pathways down afterwards.
\\
Rite of the raging storm
In for control. I would have cut it by now, but there was a deck that sticks out in my mind that absolutely needed some kind of inevitable finisher like this.
//
Green aggressive decks come together just fine for me. As a secondary color at least. What do you think I'm missing that would make you say that?
\\
Wyvern is underperforming based on expectations but is still pulling out wins overall. It wasn't the lock I expected, but I don't exactly like other azorious options much more.
\\
Rather than care about the curve as it is listed, I tend to just look at the curve of my draft pools. This controls for different decks not wanting the same creatures. I have occasionally seen an issue with 5 or higher drops, but that's countered by the occasional deck that wants to have as many as it can get a hand on.
\\
I added the rare lands because I understand that wizards will put basically all lands that are remotely not trash at rare to sell packs. I'm in a **** capitalism sort of mindset, since if their goal was to create the best limited environment this would not be the case, but they are balancing their interests.
As an aside
I recently had a conversation with a student of mine about the upcoming US election, where she said that she doesn't understand why people would like socialism. Why spend my tax money on other kids' public education? they aren't *my* kids but it's *my* money. So I told her that I want all kids to be able to go to good schools regardless of how well off their parents are, so I don't have a problem with cutting into my bottom line to make sure that everyone can go even though it doesn't benefit me.
Wizards, to me, is doing the opposite of that with lands. They are giving us Garbo lands in limited just to pad their pockets. If I was in charge I'd be giving more limited formats good lands at the expense of my sales figures (and subsequently run the company into the dirt.)
Now, obviously, kessig wolf run is not a card that belongs in a draft. But I don't think that say the manlands are on the whole that much better than treetop village. Better, yes, but not by a crazy degree. I even think that there are existing limited environments where you can stick them in at uncommon with a tectonic edge and the format would get better instead of worse.
Windbrisk heights and shelldock isle are clearly high variance, occasionally OP cards, but I decided once I took the first step into land territory that I'd go full Robert Downey Junior and not gaf.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
My memory isn't as precise as it used to be
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I tried drafting your cube a few times with the 20 card 2 pack system and I just couldn't get a blue deck I was happy with. This was the best of the bad bunch:
1x Looter il-Kor
1x Riftwing Cloudskate
1x Young Pyromancer
1x Fire Imp
1x Ghirapur Gearcrafter
1x Hordeling Outburst
1x Stitched Mangler
1x Beetleback Chief
1x Murderous Redcap
1x Talrand's Invocation
1x Illusory Ambusher
1x Jetting Glasskite
Artifact Creature
1x Epochrasite
Instant
1x Burst Lightning
1x Incinerate
1x Electrolyze
1x Into the Roil
1x Pyrokinesis
1x Pyroclasm
1x Deep Analysis
1x Rolling Thunder
Enchantment
1x Skin Invasion
1x Rite of the Raging Storm
Land
1x Faerie Conclave
1x Vivid Crag
1x Wandering Fumarole
6x Island
8x Mountain
1x Cloudfin Raptor
1x Corpse Augur
1x Frenzied Goblin
1x Goblin Glory Chaser
1x Midnight Haunting
1x Nyx-Fleece Ram
1x Plated Geopede
1x Raging Ravine
1x Reckless Charge
1x Slayers' Stronghold
1x Trophy Hunter
1x Trygon Predator
1x Vivid Marsh
1x Waterfront Bouncer
I then switched to 15x3 packs and got this sweet UW deck first try. Anecdotal evidence and I can't really theorycraft why it would make such a difference but maybe it's your drafting method that's nerfing the deck?
1x Goldmeadow Harrier
1x Errant Ephemeron
1x Kami of Ancient Law
1x Looter il-Kor
1x Eldrazi Skyspawner
1x Fiend Hunter
1x Kor Hookmaster
1x Mist Raven
1x Talrand's Invocation
1x Thunderclap Wyvern
1x Illusory Ambusher
1x Feudkiller's Verdict
1x Jetting Glasskite
Artifact
1x Azorius Signet
1x Coldsteel Heart
1x Condescend
1x Mana Leak
1x Memory Lapse
1x Force of Will
1x Mirror Match
Sorcery
1x Preordain
1x Sunlance
1x Deep Analysis
Land
1x Celestial Colonnade
1x Shelldock Isle
1x Vivid Meadow
6x Plains
8x Island
1x Angelic Renewal
1x Conclave Naturalists
1x Diabolic Servitude
1x Forbid
1x Hedron Archive
1x Homicidal Seclusion
1x Infiltrator il-Kor
1x Into the Roil
1x Izzet Signet
1x Jhessian Thief
1x Mardu Woe-Reaper
1x Mirrodin's Core
1x Mogis's Marauder
1x Nezumi Graverobber
1x Opportunity
1x Soltari Visionary
1x Sphere of the Suns
1x Stonecloaker
1x Tezzeret's Gambit
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
I do modified quilts, a modded glimpses
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Sometimes I'll draft my cube on cubetutor and come up with a sick deck because all of the pieces are in the draft, which doesn't always happen in 2-mans.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
And do we have any reason why this should be? Quilt even lets people plan directly ahead, so you'd think that filling in specific spots in the deck would be easy since you can foresee what is scarce in the pool.
--
I quilt 4 quilts of 6x6, 9 picks. My opponent and I start with a single pack each of 7 cards, make a secreted choice, and then use those remaining 6 cards as the middle 2 rows of the quilt. 2 more rows on each side, pick pick pick pick pick, new quilt again. Secret pick every round. 40 cards at the end. Player 1 goes first in rounds 1 and 4, player 2 goes first in rounds 2 and 3.
Furthermore, even though you have 10 total picks per round, you can take extra cards at the price of sacrificing one of those 10 from later. So if I take 2 at once, I only get 9 cards this round. If I take 3 at once, I only get 8. If I take 2 now and 3 later, I only get 6.
Lastly, you cannot take multipicks in the beginning of any particular round.
--
The last time I tried and failed miserably to draft a blue control deck It was in a glimpse/burn style draft. I do 6 packs of 19, burn 2 every pick except for the first pick of every pack. That's 42 cards.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I see river boa and undercity troll as the most aggressive 2s that I'm not running in your list. And Strangleroot geist. I suppose I could reconsider the troll, but I can't play river boa (also, why this and no mire boa?) and geist's double green is tough to swallow for me. But who knows, maybe Burning tree emissary needs a new friend.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
CubeTutor: www.cubetutor.com/cubeblog/72
Thread: http://forums.mtgsalvation.com/showthread.php?t=512410
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Pure garbarge
~~~~~~~~~~~~~~~~~~~~~~~~
Just kidding!!
I can say already that I disapprove of the rares, since we are "Peasant", but that's a battle I will not win with you.
White:
I really like this section. Looks good. There are cards in here that I don't run, but wouldn't fault anyone else for running. My only comment on this section would be.... the rares. I would also say keep an eye on the Shrine for power reasons. Great section though.
Blue:
Windrider Patrol: Connecting once "might" make this card worth it, but I can't even see that happening consistently. I'd explore other options for this slot. Murder of Crows maybe?
Black:
That rare is killin' me.
Hymn to Tourach can be so gamebreaking/unfair. If you're willing to have that card win games on it's own, more power to you.
I've banned both Hymn and the black curse. Could be an environment issue, but keep an eye out.
No Bloodhunter Bat? Why?! J/k!
Night's Whisper is the only "glaring" omission from this section I think.
Red:
Those hybrids in this section are bothering me.
I think Firefist Striker is underwhelming. I rather have Borderland Ranger.
Shockmaw Dragon? How often has this card been good... I don't see it.
Weapon Surge disappointed me in its testing. Dynacharge however..
The lack of Threaten effects disturbs me.
Firebolt and Flame Slash are uninteresting. Sorcery speed for both, and narrow for the other. Perhaps add something more interesting, like Reckless Charge or Searing Blood or Brimstone Volley... or even Burst Lightning. Burn spells should be a bit more flexible.
Green:
Centaur Glade: This card has become significantly worse imo. It ended up being too slow for me.
Rares.... sigh..
Guilds:
Fire Covenant: This card, I've heard, has been a blowout and sometimes too one-sided. Keep an eye on it.
Sigh... Goblin Trenches...
Colorless:
I think Sphere of the Suns is better than Coldsteel.
Cogwork Librarian: Hate this effect. Ruins sanctity of the draft.
Man... Pathrazer of Ulamog is so expensive... He may be overkill in this section. You have enough of a top end in colorless.
Lands:
This section bothers me the most.. for obvious reasons.
Great looking cube. I don't have many criticisms.
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Mistral Charger - If you want a real 2power evasive 2drop, get some Soltari Trooper up in here.
Raise the Alarm - Just not feelin’ it.
It appears you support a +1/+1 counter theme more heavily than others so far (15 cards in)
Abzan Falconer - This card looks like crap without a nice lump of +1/+1 cards in your deck. Also, the art is awful.
Abzan Battle Priest - Same with this guy
Holy crap lots of +1/+1 counters.
I think you could do without Condemn
Blue
windrider Patrol - this card hmm.
I’ve never been a fan of daze, but i think im in the minority.
Thirst for Knowledge - I’d almost use that “draw two, discard one” card from SOI over this.
You don’t have a HUGE amount of flying creatures to make Favorable Winds worth a slot, imo.
Black
You have Dauthi Horror but no Soltari Trooper
zulaport cutthraot is most definitely < Blood Artist
Red
Thopter Engineer looks so awful all around.
Does Shockmaw do any work? I feel like it’s a 4/4 flier WITHOUT haste (Volcanic Dragon)
Green
Bellowing Tanglewurm is like a 5costing 4/4 intimidate. I never had it give something else intimidate.
Brood Monitor looks… like an expensive card for not a lot.
Farseek fo - oh you have rare lands?
Guild stuff is fine
Spined Thopter should certainly push out Mistral Charger.
Lands look fine, except for the lack of
Maze of Ith and Strip Mine.
I'm gonna assume you misread some part of TFK here...?
I do agree with you that green can feel extremely dull. It is also my least favorite color within the cube. Maybe it’s just a playstyle issue. Personally, I really dislike trying to ramp into fatties. They just require too much investment and don’t guarantee value. I don’t even like picking mana rocks during the drafts. If I had to change something in your cube, it would be to reduce the fat drops. You have so many late game targets (including the Eldrazis and Centaur Glade) in your cube. How often are those Eldrazis picked in a draft? I run one Eldrazi and it’s been drafted MAYBE once. However, I have enjoyed playing midrange so maybe it really is a playstyle issue. Ramping into a turn 3 or 4 Sentinel Spider really puts on the pressure. What I’ve considered doing is just loading in more resilient or threatening 3-5 drops. Stuff like Phantom Tiger to Seed Guardian because they’re so sticky. I’m assuming you don’t run Phantom Centaur because it’s incredibly difficult to deal with and can single-handedly hose decks. What about the Boas? I know the landwalk can really turn people off, but they outclass so many of green 2 drops and the occasional evasion can make them interesting enough, especially for aggro. Also, has Overrun been winning many games for you? It’s been kinda slow in my cube. Why not run Beast Attack instead of Centaur Glade? It offers great value and actually offers significant board presence much earlier.
- The only mana rock I’ve seen played in my cube is Worn Powerstone, Coldsteel Heart and Hedron and it hasn’t been very exciting. Most people just pass them. I’m sure you could cut Hedron or Basalt TBH.
- I’m trying to like Guttersnipe. He’s definitely on my list of cards that I might cut soon if I can’t get enough value. If you can get 2 activations, I suppose he’s worth it…
I'm curious about your responses to the other cubers asking about individual cards, especially the following:
White:
- Abzan Battle Priest: It feels too slow and clunky.
Blue:
- Windrider Patrol: How would Prescient Chimera compare?
- Stinkweed Imp: Has this card been working well?
Green:
- Brood Monitor: Kozilek’s Predator is so much better.
- Centaur Glade: Slow? I’d rather play Beast Attack or something.
- Trophy Hunter: Has she been doing work? I think I’ve only seen her played once in my cube.
Colorless:
- Too many Eldrazi for my taste.
450 Unpowered Cube Cobra