As has probably been said before, Delirium's are too difficult to be treated as more than functional flavor text outside of formats that actively support them.
I have found delirium like 5% harder to achieve than threshold, so I think this statement is actually just false.
I was coming in here to say "wow the black Escalate spell is awful", but it's a rare, so...
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The 1/2 flip mana dork is cool. I think it's better than Werebear in a green ramp/midrange that isn't dredging, mulching, looting, etc (so basically GW or GR, I suppose). It also pays for its own flip cost, unlike a lot of similar effects. I'm slightly intrigued by it.
I was coming in here to say "wow the black Escalate spell is awful", but it's a rare, so...
It's designed for Madness decks in Limited, maybe marginal Constructed applications. Sucks that it's a rare though. WotC is banking on the Madness players (ab)using it, without stopping to consider whether it's even good enough.
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I'm officially proposing we retire the word "insane" from the MtG vocabulary.
"The best way to be different is to be better" - Gene Muir
I would assume that the fact that it's a rare demonstrates that it is not, in fact, designed for limited?
Au contraire mon frere. Many cards are made rare (or even Mythic) specifically because R&D thought they'd be especially strong in their native Limited environment, regardless of how worthless they might be in Constructed. They've said as much.
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I'm officially proposing we retire the word "insane" from the MtG vocabulary.
"The best way to be different is to be better" - Gene Muir
This does require the belief the card is indeed strong in limited. I don't think it's that believable that someone could have 1B, two madness cards, and the mana to madness them out.
I guess that getting to pay 1B to kill a small guy and duress while getting something on a 1 mana discount though is pretty strong, but... hmm...
I don't know
I just wish they'd push more limited destroying cards to mythic and print fewer bog hoodlums.
I would assume that the fact that it's a rare demonstrates that it is not, in fact, designed for limited?
Au contraire mon frere. Many cards are made rare (or even Mythic) specifically because R&D thought they'd be especially strong in their native Limited environment, regardless of how worthless they might be in Constructed. They've said as much.
Ah. Then I misunderdtood you. Pushing cards up in rarity to prevent warping limited does indeed happpen. When you said "designed for limited" I thought you meant that the card was especially designed to play a certain role in limited (e.g. "A draft around for the red/black mad vampires deck"). In which case it makes little sense to put it at rare.
Anyways, I saw people over in the Modern tread being reasonably excited about the card. Discarding Lingering Souls, delve-fodder or targets for snaps/kolagans command, while providing flexibility in an extremely diverse and difficult to prepare for format. At the worst you can throw away cards that would otherwise be dead in the matchup (like removal vs. creatureless combo). Think the card has potential.
Even in Cube, a two for two where one of your two is an extra land...? Wish you could choose the same mode twice though.
Of the four, Lashweed Lurker looks by far the most interesting. Temporal Spring on a 5/4 body that can potentially come down on turn 4 seems quite strong. I'll probably cut Fleetfeather Cockatrice to test this.
Lashweed lurker looks powerful, and the the thought of saccing a man-o'-war or something to it seems really good. I'm not sure if it's better than void grafter though, which is what I would cut for it.
Mournwillow doesn't do anything for me. I'd guess the trigger is relevant like.... 10% of the time you cast it? You have to be on offense, with your opponent having relevant small blockers, AND have delirium active? Nahhhh.
Mercurial Geists same. 4-mana 1/3? I'd much rather play Spellheart Chimera, or even straight-up Nivix Cyclops.
Ride Down is a reprint of a card nobody considers.
Lashweed Lurker... now THERE is a card. Jeez. If I'm going to throw a creature into the bin to use the Emerge cost, I'd much much much rather get a board-impacting trigger from this guy than the other dude who just draws a card. I still don't put any stock into reliably using the mechanic with stuff like Brindle Shoat or Kitchen Finks, but going for a Man-O'-War or Omenspeaker seems pretty great.
Nobody else here likes Unsubstantiate? Seems really flexible, even if its unsummon mode is overcosted by 1.
Not close. I have no confidence that spending two mana on this will reliably put you ahead enough on tempo to help win most games.
Yes, it's sweet when it can stop a Trostani's Summoner for one critical turn, but much more often it's just an awkward effect for the cost and card disadvantage.
None of the cards spoiled today seem good enough to me. The reactions to the Red bear were amusing though. As most of us know WotC has printed cards of equal or greater quality to a 2/2 vanilla in Red before, but never an actual proper vanilla. I'd still take Mage-Ring Bully and Valley Dasher over it.
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I'm officially proposing we retire the word "insane" from the MtG vocabulary.
"The best way to be different is to be better" - Gene Muir
Cube is obviously more friendly to the "must attack" guys since they are so much better in dedicated red aggro decks, but I can think of a ton of booster draft decks from the last few years where a vanilla red 2/2 is way better than your examples.
It has been so very quiet in terms of uncommons and commons of late. But at least the final enemy pair uncommon to complete the above cycle has been revealed: Campaign of Vengeance. Pretty nice effect but too expensive. If it came tagged on a creature, I would probably be all over it.
I'm a little higher on Campaign, but Orzhov is a really tough section to break into. Maw is probably just better for the same cost in the same decks that would want go-wide effects.
Fortune's Favor is a neat FoF variant but I don't see it being good enough. Even if it were five cards it'd be iffy.
Fortune's Favor looks testable to me. Instant speed, nets you 2 cards on average with selection and grave filling, and it's got some neat mindgames to it. It'd 100% be good enough with 5 cards instead of 4.
Aside from the fun factor of a FOF-style effect, I have no interest in Fortune's Favor. I'd much rather have Concentrate or Careful Consideration.
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The new flip-dork is way more interesting to me than Scorned Messenger since it eventually becomes a wincon (or at least a significant threat), not just a better mana dork.
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I have found delirium like 5% harder to achieve than threshold, so I think this statement is actually just false.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
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The 1/2 flip mana dork is cool. I think it's better than Werebear in a green ramp/midrange that isn't dredging, mulching, looting, etc (so basically GW or GR, I suppose). It also pays for its own flip cost, unlike a lot of similar effects. I'm slightly intrigued by it.
It's designed for Madness decks in Limited, maybe marginal Constructed applications. Sucks that it's a rare though. WotC is banking on the Madness players (ab)using it, without stopping to consider whether it's even good enough.
I'm officially proposing we retire the word "insane" from the MtG vocabulary.
"The best way to be different is to be better" - Gene Muir
Cubes:
Modern Banlist Cube
Monocolor Budget Cube
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
Au contraire mon frere. Many cards are made rare (or even Mythic) specifically because R&D thought they'd be especially strong in their native Limited environment, regardless of how worthless they might be in Constructed. They've said as much.
I'm officially proposing we retire the word "insane" from the MtG vocabulary.
"The best way to be different is to be better" - Gene Muir
Cubes:
Modern Banlist Cube
Monocolor Budget Cube
I guess that getting to pay 1B to kill a small guy and duress while getting something on a 1 mana discount though is pretty strong, but... hmm...
I don't know
I just wish they'd push more limited destroying cards to mythic and print fewer bog hoodlums.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Ah. Then I misunderdtood you. Pushing cards up in rarity to prevent warping limited does indeed happpen. When you said "designed for limited" I thought you meant that the card was especially designed to play a certain role in limited (e.g. "A draft around for the red/black mad vampires deck"). In which case it makes little sense to put it at rare.
Anyways, I saw people over in the Modern tread being reasonably excited about the card. Discarding Lingering Souls, delve-fodder or targets for snaps/kolagans command, while providing flexibility in an extremely diverse and difficult to prepare for format. At the worst you can throw away cards that would otherwise be dead in the matchup (like removal vs. creatureless combo). Think the card has potential.
Even in Cube, a two for two where one of your two is an extra land...? Wish you could choose the same mode twice though.
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
My 720 Peasant Cube
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
Ride Down (reprint with new art)
Mournwillow
Mercurial Geists
Lashweed Lurker
Of the four, Lashweed Lurker looks by far the most interesting. Temporal Spring on a 5/4 body that can potentially come down on turn 4 seems quite strong. I'll probably cut Fleetfeather Cockatrice to test this.
450 card Peasant cube thread. Draft it here.
Mercurial Geists same. 4-mana 1/3? I'd much rather play Spellheart Chimera, or even straight-up Nivix Cyclops.
Ride Down is a reprint of a card nobody considers.
Lashweed Lurker... now THERE is a card. Jeez. If I'm going to throw a creature into the bin to use the Emerge cost, I'd much much much rather get a board-impacting trigger from this guy than the other dude who just draws a card. I still don't put any stock into reliably using the mechanic with stuff like Brindle Shoat or Kitchen Finks, but going for a Man-O'-War or Omenspeaker seems pretty great.
Not close. I have no confidence that spending two mana on this will reliably put you ahead enough on tempo to help win most games.
Yes, it's sweet when it can stop a Trostani's Summoner for one critical turn, but much more often it's just an awkward effect for the cost and card disadvantage.
Definitely playing with on Day One:
Probably buying a foil just in case:
Uh, maybe I'll keep one copy that I open in limited:
I'm officially proposing we retire the word "insane" from the MtG vocabulary.
"The best way to be different is to be better" - Gene Muir
Cubes:
Modern Banlist Cube
Monocolor Budget Cube
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
So Ulvenwald Captive is a maybe? How do you think it stacks up against Scorned Villager/Moonscarred Werewolf?
My 720 Peasant Cube
Fortune's Favor is a neat FoF variant but I don't see it being good enough. Even if it were five cards it'd be iffy.
My cube discussion thread
Campaign of Vengeance really wanted to either be 3cmc or come with a few tokens.
Cubetutor link - 380 Peasant Cube
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The new flip-dork is way more interesting to me than Scorned Messenger since it eventually becomes a wincon (or at least a significant threat), not just a better mana dork.